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_____________________________________________@chickadees x @miztli
_______________________________________________ | F O R C E D N O B I L I T Y Nearing the end of his life, the king of Vivell has realized that he has no heirs to pass his power to after he passes. So, he did what any reasonable person would do, and made Eloise, their most trusted servant, their heir. Suddenly forced into the limelight, Eloise must adjust to their newfound position of power and the politics and responsibilities that come with it. This decision has caused a stir among the other nobles, advisors, and those who had a vested interest in gaining power for themselves. Thankfully (or maybe not), the new queen has been appointed some help. S E T T I N G Vivell is an economically strong kingdom due to its prime location at the nexus of the three kingdoms that surround its borders, meaning that there are plenty of major routes and crossroads taken by merchants, royals and commoners alike. Despite how it does not have any coastal claims, a major riverway that defines its northern border provides ample fishing opportunities. Rich land in the south was divided by King Linus early in his reign amongst nobles who, in turn, divided amongst farmers that they are in charge of. The rich forests in the west were also given to landowners to produce lumber, though a large section remains off limits to help preserve the lives that dwell in the forest, both wild and fantastical. The center of the kingdom is the key city of Minat that is almost entirely comprised of different merchant shops, both by merchants that live in the kingdom and merchants from other kingdoms given licenses to sell on Vivell lands. Because of the division of labor created by King Linus, there is a strong noble class that has a vested interest in keeping the status quo. This also means that there is a large population of working class individuals in the kingdom, divided among the farms, forests and merchant towns. When it was announced that he was dying, nobles from across Vivell travelled to the castle - located a half day's travel north of Minat - to try and influence the king's decision in who should be the next ruler. This does not include the litany of advisors to the king who also tried to influence this decision. Now that a commoner has been made ruler, the once-bickering nobles and advisors have a common goal of keeping the state of affairs from changing. The castle, located in a small town named Norus that is inhabited by families of the servants and knights and advisors that wish to live near the castle, sits on a sprawling property. The very edges of the property are protected by a high wall and, right behind the wall, a moat. The moat, however, is more like a miniature river in that it is home to some smaller species of fish, turtles and plant life seen along riverbanks. Guard posts are situated in intervals across the top of the wall. The castle itself sits in the center of the property, with a long, tree-covered laneway leading up to the house. The front of the castle boasts an impressive water feature and a circular drive for carriages. The castle has a traditional east and west wing, three floors, and a grand ballroom illuminated almost entirely by skylight situated at the center of the castle. Servants live in the east wing while the royal family and notable guests reside in the west wing. The entire backside of the property is covered in an extensive garden, featuring a tiny orchard and small hedge maze amongst its flora. To the east of the castle is the stables for the six horses that are the king's personal property and those that belong to the knights. The knights that protect the grounds reside in small cabins built close to the wall and most are hidden from sight by trees and other foliage. |