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Hidden 2 yrs ago 2 yrs ago Post by Steel Legion
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"Gather 'round the campfire young ones and listen to the story of the time from before, the time of astronauts, airplanes and compooters...



"Mankind was once strong, and spanned the entire globe all the way roundy-round!!!"

"But we grew FAT, well- fatter than me, and complacent! We gave away our freedoms for temporary secoority."

"The information-age they called it, everyone was sippin the information thru a straw, until it all went dark."

"Ya see that sky tonight? Green and Blue and Purple? T'wasnt always like that. Thats what knocked out the information-age. The Sun herself decided it was time for a change. Heh-heh"

"Then all hell broke loose. Ten! Different kinds of horsemen 'o the apocalypse. Everyone was blamin' eachother! And you can still see the scars..."

"Dont go outside the gates at night OR in DAY to pick berries without clearance from an elder. There are still weapons-platforms out there stalkin around..."



Plot:
"The sleepy town of Niverrock was one of the few exceptions to the apocalypse. Anyone who found it tried to make it their home, their Hardhold. But only a few ones were exceptional, like the Bluestone family. They had the training, the vision and yes, sometimes the guile to make something out of Niverrock that it wasnt once before and reminded us all, that life was worth living. These Bluebloods have a finger in every pie in Niverrock!"

In this game you play a member of the Bluestone family in line of succession for the position of Chieftan. This game will have a great degree of intrigue, statecraft, resource management and civ building, it is also a survival game and an exploration game. The apocalypse started August 2022, and the progress of all information technology ceased at that time. All circuit-based technology is completely out of action aside from a few sought after 'relics'. However technology has still advanced in other ways. In absence of information technology, good old-fashion mechanical engineering has taken its place. Think of modern era steam punk, and you have the right idea. In this game you will have to fight, drifters, diseases, famine, wild animals, rival towns and even left over "weapons platforms".



GM Rules:
* You cant control another person's character, you also cant control NPCs. However, if you create an NPC through the History portion of your charsheet, then this person can occasionally be used as a foil for your main character without creating too much trouble. In fact i encourage this.
* No bullying, this includes Cry-bullying.
* Lets all try to act like adults here
* Character art style: Im sure you already have a mental image but here is some examples of characters that live in Niverrock:

"Barny" a Town Guard, his great grandfather was a state policeman.


"Amelia" a Scavenger / Trapper. She is also something of an antiquarian and tries to track down 'relics'.


"Shock" a kid, just a kid. I dont know why she wears that earpiece, it obviously doesn't work, kids are so weird.
Hidden 2 yrs ago 2 yrs ago Post by Steel Legion
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Let the Q&A of the GM commence!

But be warned, this is an exploration game, so i cannot just tell you all of the game mechanics and plot devices that are working behind the scenes. You'll have to inference those yourself!
Hidden 2 yrs ago Post by Steel Legion
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