Vlario: A Colony Alone
It has been two years since the once grand Mitkir Empire that dominated much of the old world continent of Aislira collapsed under internal strife. Leaving its sole colony of Vlario alone on the distant Muur continent alone. Having to adjust to now being on its own in a hostile land now that the natives are taking advantage of the lack of imperial support to raid Vlario, it has become increasingly hazardous to venture outside of the colony without outside help from Aislira. Under the capable rule of the former imperial governor Lycaon Katsaros, Vlario had managed to stay stave off the natives and survive so far despite the increased raids made by the natives. Unfortunately for Vlario, crime has started to become a problem for Vlario, and the colony's security force is stretched thin as it is. So far, Vlario is stable despite its problems, but for how much longer is a guess. Unbeknownst to Vlario, something is stirring in the jungle. Something the natives fear, something long thought to be gone, is returning to Muur, and whether Vlario can survive, it is up to fate.
Rules:
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of two characters
5. Minimum of one paragraphs
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of two characters
5. Minimum of one paragraphs
Overview
This is a character rp set in the fantasy world of Iomia during the equivalent of the early 16th century. Meaning that while firearms are allowed, they are primitive enough that bows, crossbows, swords, etc, are still viable weapons, and firearms are not widespread. So only an arquebus and wheellock pistols, if you need an example of what kinds of weapons or armor are allowed, look up what early conquistadors had, what they had, you can have within reason. Also, Muur is this world's equivalent of South America so expect jungles, heat, and unique wildlife.
In this rp you will be playing either a local colonist, a refugee or someone with a reason to come to Vlario, that has come under the employment of Nicusor Mihnea. A local noble that has taken it upon himself, with the reluctant blessings of the governor to aid the colony and is making a team for this task. So while most of the rp will be taking place within Vlario, there will be times to venture outside of the colony and into the Muur interior.
Since this rp is focused on Vlario and Muur. You have the liberty to make up what you want for Aislira as long it fits with what I have for the Mitkir Empire. Magic is considered a myth, and if it did exist, it has long since died out. Also, I am looking for a co-gm, so if you want to do it, just say something.
Vlario was founded fifty years ago by imperial colonists after an Imperial expedition secured a site in the Aziota Bay in the ruins of an ancient city. The first clue that someone lived on the continent at one point and while settling a ruin was not the first option for a colony. The ancient city was built on a natural harbor and was on the banks of the Valmark River that supplied fresh water to the city. Once the city was properly examined and when no better site was found. It was decided that the colony would be built upon the ruins of the city. Named Vlario by Jakob Kuhn, the explorer that first discovered Muur. Vlario would make steady process over the years. Building over the ruins and establishing a foothold on Muur.
Five years had passed since the colonists first encountered the natives while exploring inland. The natives chose to keep their distance from the colonists, and rarely was there a chance for the colonists to understand their language, let alone begin an open dialogue. Only the persistent attempts by Vlario's governor did the colonists finally managed to get on friendly terms with some of the tribes, and talks between the two started. However, as the colonists discovered and as they expanded into the interior. They found that some of the tribes did not like their presence in Muur and wanted to kick the colonists out of Muur. Initial attempts were laughable, and the colony's superior weapons and armor sent the tribes back into the thick jungle.
Vlario with support from the empire, would expand to include five settlements within its borders. The last one was Caurat and after founding it, the natives came back with better weapons and armor and something new. Large reptilian war beasts that only repulsed by taking heavy casualties. Now knowing what the natives were truly capable of, the governor ordered that all further expansion was to be suspended and the colony to be reinforced. A great wall was constructed to enclose the colony and to make sure that any natives could not sneak through the border. Only then did the raids lessen, but the danger was still there, more so if the natives unveil something new to attack the colony with.
About two years ago, there was talk of trying to expand once more with more imperial support, and the current governor was against the notion. For he dared not wish to further antagonize the natives further. Before the Emperor could enforce this order, a rebellion had started in Aislira, and he switched his attention to quelling the rebellion. That was the last time any imperial message was heard and only 2 months after the empire collapsed did Vlario hear of the empire's fate.
Now forcefully independent and spared the upheavals of Aislira which wars were being fought over the remains of the empire. The now-former imperial governor was focused on keeping Vlario stable while the natives continue to raid the colony. To add to the colony's problems, a rise in crime has put the colony's security force wondering what caused the sudden uptake in crimes. Most blamed it on the collapse of the empire and the refugees that have come over to escape the wars of control over Aislira. Combined together make living in Vlario harder than it was without imperial support. For now, things are stable though for how much longer, that is up to the wind.
Five years had passed since the colonists first encountered the natives while exploring inland. The natives chose to keep their distance from the colonists, and rarely was there a chance for the colonists to understand their language, let alone begin an open dialogue. Only the persistent attempts by Vlario's governor did the colonists finally managed to get on friendly terms with some of the tribes, and talks between the two started. However, as the colonists discovered and as they expanded into the interior. They found that some of the tribes did not like their presence in Muur and wanted to kick the colonists out of Muur. Initial attempts were laughable, and the colony's superior weapons and armor sent the tribes back into the thick jungle.
Vlario with support from the empire, would expand to include five settlements within its borders. The last one was Caurat and after founding it, the natives came back with better weapons and armor and something new. Large reptilian war beasts that only repulsed by taking heavy casualties. Now knowing what the natives were truly capable of, the governor ordered that all further expansion was to be suspended and the colony to be reinforced. A great wall was constructed to enclose the colony and to make sure that any natives could not sneak through the border. Only then did the raids lessen, but the danger was still there, more so if the natives unveil something new to attack the colony with.
About two years ago, there was talk of trying to expand once more with more imperial support, and the current governor was against the notion. For he dared not wish to further antagonize the natives further. Before the Emperor could enforce this order, a rebellion had started in Aislira, and he switched his attention to quelling the rebellion. That was the last time any imperial message was heard and only 2 months after the empire collapsed did Vlario hear of the empire's fate.
Now forcefully independent and spared the upheavals of Aislira which wars were being fought over the remains of the empire. The now-former imperial governor was focused on keeping Vlario stable while the natives continue to raid the colony. To add to the colony's problems, a rise in crime has put the colony's security force wondering what caused the sudden uptake in crimes. Most blamed it on the collapse of the empire and the refugees that have come over to escape the wars of control over Aislira. Combined together make living in Vlario harder than it was without imperial support. For now, things are stable though for how much longer, that is up to the wind.
Colony Locations:
The founding city of the colony and the Empire's first foothold on Muur. Located on the eastern coast of Muur and in the Aziota Bay. Built upon the ruins of an ancient city, Vlario is the crown jewel of the colony and its beating heart. For it is the only port city on Muur and is the first stop for anyone visiting or settling in Muur. Much of the old ruins have been removed or built over in order to make way for buildings, to the dismay of antiquarians who wished to study the ruins. Though while the surface ruins are mostly gone, there is a lower level that extends under Vlario and is filled with tunnels. The lower level remains vastly unexplored and is believed to be used by criminal elements in the city to get around without being seen.
The first settlement to be founded after Vlario and located to the southwest is Talmatei. On the banks of the Valmark river that flows to Vlario. Talmatei started as a farming community and became the main source of food for the colony. Diverting some of the river's water for irrigation and cutting down the nearby jungle to make way for crops and livestock. Before the walls were built, Talmatei would get raided by native tribes and was one of the first settlements to be reinforced. Since the wall was built, Talmatei has been quiet though there is still a risk of natives crossing the Valmark River in boats. Vlario security forces regularly patrol the colony's side of the river in riverboats to deter native raids. Most of the crops grown are imported from Aislira, there are some native crops that the colonists found to be edible. The most popular being the Coa bean which can be made into a sweet delight.
Founded on the base of the nearby Gauldown Mountains to the northwest of Vlario. Rozryn is the site of Vlario's mining operations. After prospectors found that the mountains were rich in valuable minerals such as copper and iron. Mines were set soon up after, and Rozyn grew into a mining town. It was among the first settlements to be raided by the natives and was fortified after Talmatei. Since the wall was built, Rozryn has been deemed safe from native raids and had expanded its mining operations since.
Founded a short time after Rozryn between Vlario and Rozryn, Luvaci would come to be the home of many craftsmen seeking to settle in Muur. Enough had settled in Luvaci, and the settlement came to be a major source of manufacturing in the colony. With a steady supply of raw minerals from Rozryn, Luvaci tends to be busy as the craftsmen built whatever is needed by the colony. Unfortunately, the rise of crime and lack of guards in the colony has made it so that goods meant for other settlements sometimes wind up in criminal hands. Despite, attempts by the governor to stop this stealing, goods still are being stolen without an end in sight.
Nanris is located west of Vlario, Nanris is the site of Fort György named after a prominent war hero Halász György. Fort György would serve as the colony's security force's secondary headquarters and has the highest number of guards in the colony outside of the wall. It was here that the security forces regrouped after losing the battle of Caurat when the natives returned with better weapons, armor, and war beasts. After rallying and taking back Caurat, Nanris would be well protected during the native incursions and by the time the wall was built. Fort Halász had been reinforced, and now most of its guards have been transferred to the wall.
The last settlement to be founded and closest to the wall. Caurat initially served as a staging area for imperial expeditions into the interior. The first place to be attacked when the natives came back with steel weapons and war beasts. Overrunning the area until reinforcements came to retake Caurat and forced the natives out. Caurat was reinforced afterward, and several battles were fought over it. Once the wall was built and the suspension of any further expeditions. A fort was built in case the natives ever got past the wall. Also, Caurat is the home to many refugees and religious groups that have come over to Vlario seeking a new life and to escape from persecution back in Aislira.
Simply called the Wall, it was constructed a time after the recapturing of Caurat and the several battles for it. The Wall is a long wooden wall reinforced with steel with watchtowers that extends from the Gauldown Mountains to the Valmark River. A lengthy and costly project in both time and resources. The Wall has proved to be able to resist the native's raids though parts of the Wall have been damaged by the large beasts that the natives use. The jungle in front of the wall was cut down to help the security force spot natives as they approach the wall and denied them cover in the jungle foliage. Most of the guard is deployed to the wall due to its size and face repeating probing attacks by the natives. For now, the Wall can hold, and it is fully manned.
There are various ruins scattered throughout Vlario. The biggest of them being located on the base of the Gauldown Mountains to the east of Rozryn. From what has been gathered from antiquarians, an advanced civilization used to exist around Vlario. It is guessed that the natives of Muur belonged to this ancient civilization though others are not sure, given how primitive the natives are. However, it appears that several tribes consider the ruins to be sacred as they worship the ancients that built these structures. Also, access to these ruins has proved to be troublesome as most are sealed. Which antiquarians have made little progress with opening them and remain unexplored. While antiquarians and other interested citizens have asked the governor about helping them to open and study the ruins. He has denied them, saying that there are bigger priorities than dealing with old ruins. The main supporter of studying and trying to open these ruins is the wealthy merchant Vedran Kuhar. A self-proclaimed antiquarian, and until a way can be found to get into the ruins, they will remain a mystery to Vlario.
Muur Continent
Beyond the colony lies the vastly unexplored Muur interior. Several imperial expeditions have been carried out over the years, and they have given valuable insight into the land. As the thick jungle contains large beasts, predatory plants, and various tribes. Some expeditions even found ruins that seem to be similar to the ones found in Vlario and are considered sacred to some of the natives. They were driven off by the natives before they could explore the ruins in earnest, however. Since the construction of the wall and the increased native raids, there have been no further imperial expeditions into the interior due to the increased danger. This has not stopped certain wealthy individuals from funding their own expeditions to the dismay of the governor. These expeditions had mixed results, and the last expedition to be sent out never returned. No further expeditions have been made since then, and it would take quite the courage and charisma to launch another expedition into the interior.
The Muurians or the Natives are a blanket name for any of the Muurian humans encountered by the Vlario colonists. Most that have been encountered are tribal are use primitive weapons made out of obsidian and stone. It thought that natives when Vlario was still new that the natives would not become a problem for future expansions of the colony. However, over time, as the colonists explored into the interior that the natives are not so primitive as thought. Inland tribes were found to be using copper or iron and even had tamed the large beasts that roam Muur. It is unknown where they acquired their new steel weapons and armor. What is certain is that the tribes further inland are stronger and more advanced than the tribes encountered on the coast. Efforts have been made not to antagonize these tribes and to keep away from them.
There are tribes that are friendly to Vlario however, though small in number. They often trade with Vlario for supplies and some were guides for the colonists during their expeditions. Some of even allowed to enter the colony and meet with the governor. However, since the increased raids, it has become dangerous for them to approach Vlario and became a target for the raiders. So most have stopped trading with Vlario and try to stay away from the colony. Only a few trade with Vlario now, and the governor is set on keeping what few native allies Vlario has left.
There are tribes that are friendly to Vlario however, though small in number. They often trade with Vlario for supplies and some were guides for the colonists during their expeditions. Some of even allowed to enter the colony and meet with the governor. However, since the increased raids, it has become dangerous for them to approach Vlario and became a target for the raiders. So most have stopped trading with Vlario and try to stay away from the colony. Only a few trade with Vlario now, and the governor is set on keeping what few native allies Vlario has left.
Some examples of what lies in Muur
https://i.pinimg.com/originals/53/c8/7e/53c87e44ea76046c7e48df83a0c616d3.jpg
https://i.pinimg.com/originals/b6/f2/32/b6f232206e4f1f2acddecd7a3a975b39.jpg
https://i.pinimg.com/originals/89/5c/5b/895c5bfd574c9c7627a737ba2535f9c5.jpg
https://i.pinimg.com/originals/cb/5f/c0/cb5fc06580e90f8f5f9164f6a5acd790.jpg
Cursed- The Cursed is a title given to some of the animals found in Muur by the natives. Believing that these animals are cursed in some way and try to avoid or kill them whenever they are spotted. They tend to be more aggressive than most animals and can be rather cruel to their victims.
https://i.pinimg.com/originals/7c/1c/89/7c1c8902238fd6e7a71922574443c225.jpg
https://i.pinimg.com/originals/8c/ee/ca/8ceeca0a045e1ef110eebfef0efa9036.jpg
https://i.pinimg.com/originals/4e/a3/e8/4ea3e8a363f79d8ce8140055831ac296.jpg
https://i.pinimg.com/originals/e3/28/1f/e3281fe72ba327394e4f86a55742e747.jpg
https://i.pinimg.com/originals/53/c8/7e/53c87e44ea76046c7e48df83a0c616d3.jpg
https://i.pinimg.com/originals/b6/f2/32/b6f232206e4f1f2acddecd7a3a975b39.jpg
https://i.pinimg.com/originals/89/5c/5b/895c5bfd574c9c7627a737ba2535f9c5.jpg
https://i.pinimg.com/originals/cb/5f/c0/cb5fc06580e90f8f5f9164f6a5acd790.jpg
Cursed- The Cursed is a title given to some of the animals found in Muur by the natives. Believing that these animals are cursed in some way and try to avoid or kill them whenever they are spotted. They tend to be more aggressive than most animals and can be rather cruel to their victims.
https://i.pinimg.com/originals/7c/1c/89/7c1c8902238fd6e7a71922574443c225.jpg
https://i.pinimg.com/originals/8c/ee/ca/8ceeca0a045e1ef110eebfef0efa9036.jpg
https://i.pinimg.com/originals/4e/a3/e8/4ea3e8a363f79d8ce8140055831ac296.jpg
https://i.pinimg.com/originals/e3/28/1f/e3281fe72ba327394e4f86a55742e747.jpg
Major Factions
Symbol
The Heirs started in the declining decades of the empire by a group of merchants and commoners who were tired of the weak and increasingly corrupt leadership of the empire. Realizing that the system of the eldest of a family will inherit a position of power no matter how incompetent is a badly flawed system. They were driven to replace the monarchy with a fairer, meritocratic form of government. Taking inspiration from the long-conquered Qedria Commonwealth, which is remembered for having been the only kingdom that elected its kings and queens. The group called their new form of government a republic where the people, not blood, decide who sits in positions of power. They called themselves the Heirs of the Commonwealth as a homage to the old kingdom’s elective ways.
At first, there were able to get a strong following, and they were planning to launch their revolution. Hopes were high, and during their planning, another group launched their revolution against the Mitkir Empire. Then another and another group added their weight to the growing fire. So the Heirs were drowned out by other groups and when they started their revolution. They were one of the few rebels that were defeated by Imperial forces. With most of their powerbase gone and few members left, they realized that their plan for the empire was no longer possible. While they argued and debated on what to do next, one of the Heirs, a young man, spoke up. He said that instead of forming their republic out of Aislira, they should do it at Vlario. The man pointed out that Vlario was not being contested by other groups and was far away from those that could strike down their republic if they were successful. The rest agreed, and plans were set to move to Vlario.
Two months later and the Heirs had successfully relocated to Vlario. Setting up their base somewhere hidden somewhere in Vlario and have started to gain followers within the colony. They sustained themselves by turning to criminal ventures. The Heirs, when they became known to the governor, they were declared a criminal group and were soon highly wanted by the colony's security force. Despite this setback, the Heirs are determined on their goal of creating a republic and hope that Vlario can be their republic one day.
The Heirs started in the declining decades of the empire by a group of merchants and commoners who were tired of the weak and increasingly corrupt leadership of the empire. Realizing that the system of the eldest of a family will inherit a position of power no matter how incompetent is a badly flawed system. They were driven to replace the monarchy with a fairer, meritocratic form of government. Taking inspiration from the long-conquered Qedria Commonwealth, which is remembered for having been the only kingdom that elected its kings and queens. The group called their new form of government a republic where the people, not blood, decide who sits in positions of power. They called themselves the Heirs of the Commonwealth as a homage to the old kingdom’s elective ways.
At first, there were able to get a strong following, and they were planning to launch their revolution. Hopes were high, and during their planning, another group launched their revolution against the Mitkir Empire. Then another and another group added their weight to the growing fire. So the Heirs were drowned out by other groups and when they started their revolution. They were one of the few rebels that were defeated by Imperial forces. With most of their powerbase gone and few members left, they realized that their plan for the empire was no longer possible. While they argued and debated on what to do next, one of the Heirs, a young man, spoke up. He said that instead of forming their republic out of Aislira, they should do it at Vlario. The man pointed out that Vlario was not being contested by other groups and was far away from those that could strike down their republic if they were successful. The rest agreed, and plans were set to move to Vlario.
Two months later and the Heirs had successfully relocated to Vlario. Setting up their base somewhere hidden somewhere in Vlario and have started to gain followers within the colony. They sustained themselves by turning to criminal ventures. The Heirs, when they became known to the governor, they were declared a criminal group and were soon highly wanted by the colony's security force. Despite this setback, the Heirs are determined on their goal of creating a republic and hope that Vlario can be their republic one day.
Family crest
House Váradi is an old noble house whose history dates back centuries and was once one of the major houses of the empire. From their beginnings as a lowly knight turned war hero and granted a major duchy near the heart of the empire for his efforts. House Váradi had enjoyed a steady climb in influence and power since then. At that height of its power, House Váradi was one of the few houses known throughout the empire, and even some emperors had ties to the house. However, by the time for Zsolt Váradi became head of the house. They had become blinded by hubris and fell prey to the empire’s growing descent into greed and decadence. Zsolt's foolish decisions would spark the end of his house's influence and power.
By the time Zsolt was dead, and his son took over the house. The damage was done, and House Váradi had been reduced to a minor house with barely a fortune to sustain themselves. It was impossible for Zsolt’s son to regain his house power with the corruption in the empire and their rivals that made sure that the Váradi could never regain their former power. Zsófia Váradi, Zsolt’s granddaughter, realized that the only way to regain their house's past power lay not in Aislira but in the new world of Muur, away from the corruption and the other houses. It took every bit of coin the house had to relocate to Vlario, and when they were finally settled in their new home. The Mitkir Empire finally collapsed under its weight, and wars were started to fight over its remains.
Zsófia's aim in Vlario seems to be to regain her house's lost prestige and influence. In that, she has been making progress to increase her standing in Vlario by investing in local businesses and even helping the colony guard by bolstering them with her men. Though she has come to butt heads with governer Lycaon over her increasing influence in Vlario. Still, it seems her interest in restoring her house's power seems to be helping Vlario even if she is not trusted by some of the citizens and Lycaon himself.
House Váradi is an old noble house whose history dates back centuries and was once one of the major houses of the empire. From their beginnings as a lowly knight turned war hero and granted a major duchy near the heart of the empire for his efforts. House Váradi had enjoyed a steady climb in influence and power since then. At that height of its power, House Váradi was one of the few houses known throughout the empire, and even some emperors had ties to the house. However, by the time for Zsolt Váradi became head of the house. They had become blinded by hubris and fell prey to the empire’s growing descent into greed and decadence. Zsolt's foolish decisions would spark the end of his house's influence and power.
By the time Zsolt was dead, and his son took over the house. The damage was done, and House Váradi had been reduced to a minor house with barely a fortune to sustain themselves. It was impossible for Zsolt’s son to regain his house power with the corruption in the empire and their rivals that made sure that the Váradi could never regain their former power. Zsófia Váradi, Zsolt’s granddaughter, realized that the only way to regain their house's past power lay not in Aislira but in the new world of Muur, away from the corruption and the other houses. It took every bit of coin the house had to relocate to Vlario, and when they were finally settled in their new home. The Mitkir Empire finally collapsed under its weight, and wars were started to fight over its remains.
Zsófia's aim in Vlario seems to be to regain her house's lost prestige and influence. In that, she has been making progress to increase her standing in Vlario by investing in local businesses and even helping the colony guard by bolstering them with her men. Though she has come to butt heads with governer Lycaon over her increasing influence in Vlario. Still, it seems her interest in restoring her house's power seems to be helping Vlario even if she is not trusted by some of the citizens and Lycaon himself.
Symbol
The Followers of Voi are a group with a complicated past with ties to an ancient Aisliran religion that managed to survive to the modern day. For they follow the fallen god Voi or, as he is more known, the Exiled One. Ancient texts and oral traditions say that Voi was one of the more benevolent gods until something happened that caused the other gods to exile him from the heavens. Curiously after Voi was exiled, any information that can be found about Voi are often contradictory. Which oddly can describe the followers since their emergence 500 years ago. They have done horrible acts like human sacrifice to legitimately helping those in need during a crisis. These changes are unexplained, and the Followers are rather a mixed bag to the people of Aislira over the centuries.
Currently, the latest version of the Followers has proven to be a humanitarian group that has helped refugees after the collapse of the Mitkir Empire. Ironic enough to become refugees themselves as they were forced out from their holdings and were being persecuted by various leaders. The Followers, in order to escape religious persecution in Aislira, they have fled to Vlario and have established themselves there. Now they serve to help ease the burden of dealing with the refugees and other domestic problems. Most of the colonists were wary of the Followers but have accepted their aid. Though they are rumors that have started to circulate about the Followers that they have a dark intent for Vlario. Whether the rumors are true so far have been only baseless talk, but who knows for sure with the Follower's checkered past.
The Followers of Voi are a group with a complicated past with ties to an ancient Aisliran religion that managed to survive to the modern day. For they follow the fallen god Voi or, as he is more known, the Exiled One. Ancient texts and oral traditions say that Voi was one of the more benevolent gods until something happened that caused the other gods to exile him from the heavens. Curiously after Voi was exiled, any information that can be found about Voi are often contradictory. Which oddly can describe the followers since their emergence 500 years ago. They have done horrible acts like human sacrifice to legitimately helping those in need during a crisis. These changes are unexplained, and the Followers are rather a mixed bag to the people of Aislira over the centuries.
Currently, the latest version of the Followers has proven to be a humanitarian group that has helped refugees after the collapse of the Mitkir Empire. Ironic enough to become refugees themselves as they were forced out from their holdings and were being persecuted by various leaders. The Followers, in order to escape religious persecution in Aislira, they have fled to Vlario and have established themselves there. Now they serve to help ease the burden of dealing with the refugees and other domestic problems. Most of the colonists were wary of the Followers but have accepted their aid. Though they are rumors that have started to circulate about the Followers that they have a dark intent for Vlario. Whether the rumors are true so far have been only baseless talk, but who knows for sure with the Follower's checkered past.
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No one knows when the Pact was formed, and no one knows much about them. What is known is they are a native group with seemly unknown intentions that is rumored to have a presence in Vlario. There are even rumors that some of the colonists are apart of this group, but so far, nothing has been confirmed by Vlario authorities. For why they may be in Vlario is a mystery, and more so the potential that they are involved with Vlario's increased crime. The knowledge that the Pact exists is limited to high government officials in Vlario and some higher-ups in the security forces. Despite efforts made by the governor to find out more about this mysterious group, no progress has been made in uncovering this group.
No one knows when the Pact was formed, and no one knows much about them. What is known is they are a native group with seemly unknown intentions that is rumored to have a presence in Vlario. There are even rumors that some of the colonists are apart of this group, but so far, nothing has been confirmed by Vlario authorities. For why they may be in Vlario is a mystery, and more so the potential that they are involved with Vlario's increased crime. The knowledge that the Pact exists is limited to high government officials in Vlario and some higher-ups in the security forces. Despite efforts made by the governor to find out more about this mysterious group, no progress has been made in uncovering this group.
Here is the cs, and at the moment, I will not be allowing Muurian Native characters
Name here
Gender
gender here
Appearance
appearance here
Age
age here
Personality
personality here
Skills
Skills here
Weakness/Flaws
Flaws here
Equipment
Equipment here
Background
Background here