Tired eyes blink open to see the doors ahead. Tired players get to their feet and approach the doors. Each door has a plack over it.
The first door, a white door with a handle seemingly made of ice, has a plack that reads Wintoro in bold letters. It can be assumed that this door leads to a rather frigid landscape of eternal winter, as the name suggests.
The second door, a red-painted door with leaves and a spring wreath upon it, is labeled as Autoro, with a fancy italic tilt. This, in the ancient dialect, means mid-spring. Upon first glance, this door seems to lead to a spring-like paradise or a similar autumn landscape.
The third door, a sandy-colored oak door, bears a plack that reads Santoro, underlined in thick black ink. This door radiates a nearly scalding heat. This leads to the summer timeline, as can immediately be inferred.
Each player chooses a door. Each is sent to their selected timeline.
Players who chose the white door are transported to a fitting harsh winter landscape. It is apparent that Wintoro is cold and harsh, constantly covered in snow and ice. The dangers of living here are countless, but the lands offer profit when it comes to trade, providing furs from the hundreds of seals that live in herds all around the timeline.
Players who chose the red-painted door are sent to a perfect spring paradise. It is seen upon arrival that Autoro is the easiest timeline to survive in, and is considered a trading hub for those who can cross timelines who live in Santoro or Wintoro. The climate here is perfect, with storms that keep the landscape pruned to perfection.
Finally, players who chose the oak door have their landscape transformed into a desert timeline which can be a harsh place to live if one does not have the needed resources to survive for months, perhaps even years, without water. Rain is rare, and when it does rain, it floods. The timeline of Santoro shows no mercy to those inhabiting it.
Each player starts in the main village of their timeline, where they can collect food and supplies to survive. They also start with 100 Vrach, the universal currency. It is time, players. Be free. But be wary… a Rift may open at any time…
The first door, a white door with a handle seemingly made of ice, has a plack that reads Wintoro in bold letters. It can be assumed that this door leads to a rather frigid landscape of eternal winter, as the name suggests.
The second door, a red-painted door with leaves and a spring wreath upon it, is labeled as Autoro, with a fancy italic tilt. This, in the ancient dialect, means mid-spring. Upon first glance, this door seems to lead to a spring-like paradise or a similar autumn landscape.
The third door, a sandy-colored oak door, bears a plack that reads Santoro, underlined in thick black ink. This door radiates a nearly scalding heat. This leads to the summer timeline, as can immediately be inferred.
Each player chooses a door. Each is sent to their selected timeline.
Players who chose the white door are transported to a fitting harsh winter landscape. It is apparent that Wintoro is cold and harsh, constantly covered in snow and ice. The dangers of living here are countless, but the lands offer profit when it comes to trade, providing furs from the hundreds of seals that live in herds all around the timeline.
Players who chose the red-painted door are sent to a perfect spring paradise. It is seen upon arrival that Autoro is the easiest timeline to survive in, and is considered a trading hub for those who can cross timelines who live in Santoro or Wintoro. The climate here is perfect, with storms that keep the landscape pruned to perfection.
Finally, players who chose the oak door have their landscape transformed into a desert timeline which can be a harsh place to live if one does not have the needed resources to survive for months, perhaps even years, without water. Rain is rare, and when it does rain, it floods. The timeline of Santoro shows no mercy to those inhabiting it.
Each player starts in the main village of their timeline, where they can collect food and supplies to survive. They also start with 100 Vrach, the universal currency. It is time, players. Be free. But be wary… a Rift may open at any time…