Superheroes. We all know the concept, the eternal struggle of good and evil trapped in leather catsuits or tights. Your mind may wander to near-invincible paragons flying through the sky's, or devious monstrosities plotting nefarious acts. But for every caped crusader, there is a D-lister.
The bottom of the barrel. The heroes and villains whose exploits get ignored. D-listers know what they are, they don't get to be Spider-Man, they get to be a spider with a human's brain. You aren't doc oct, you're Doctor Dolphin. Often times these characters' abilities are 'mediocre' at best, but usually end up being too situational or underwhelming to compete with the real heroes.
There is a place where D-listers go when they crave to rise through the ranks, to make a name for themselves. Long-time D-lister and criminal not-so-mastermind Dr. Indrid Cold created an online organization to conduct battles amongst D-listers. These are no hold's barred competitions, often to the death which are recorded for sport. Winners gain claim to anything of the loser's gear and the reputation for defeating their foe. Cold gains a killing from the bets placed, heroes and villains increase their experience and arsenal, and the eternal struggle continues.
This is an idea I've had for a while now. Basically, bring a super hero/super villian OC or an actual canon character to bring to a match, we roleplay the match, and to the victor go the spoils. Matches can be 1v1 or 2v2, and whoever wins a coin flip gets to pick the location. Each player can have up to 3 characters at a time, but try to stick to street level or lower characters. Any stronger than that requires lots of weaknesses.
Name: Alias: Brick Frog Age: Gender(optional): Bio: A devious member of the villainous organization: The guild of Calamitous intent. Brick Frog is a level 1 arch, which is guild talk for being the bottom of the barrel. No army, no base, not even a side kick. Brick Frog knows 2 things: Brick throwing and Frog being, he's been in the buisiness for years but since his attack method is decently effective he's killed enough arches leave him enemy-less more than once. Furthermore, his powers are underwhelming. Even for the underwhelming associates in the guild of Calamatous Intent.
Having been bested by a hero known as 'the pink pilgrim' he finally snapped and knew he needed to prove himself. D-list doomsday reached out to him personally, seeing this as a way either get rid of an old relic, or finally see him shine.
Personality: At least 5 words to describe your character. Appearance: Picture or description
Weight: Height: Powers: (For every power, try to include a weakness, unless the power is incredibly minor a flaw is very significant) Weakness: Canon: Does this character count towards wins/losses in the Arena? Gear: Skills/abilities:
Name: Indrid Cold Alias: King Cold Age: 43 Gender: Male Bio: Indrid's parents were a wild, young couple that named their child but ultimately gave him up for adoption when they how hard it would be to raise an Albino child. Indrid grew up in adoption and never found parents, instead living in foster homes his whole young life. He was bullied at his many homes, in schools, and even considered a freak in normal social interactions. From a young age, Indrid was a tortured soul with a traumatic upbringing.
During Indrid's high school years, he and a science teacher began to bond over Indrid's fascination with chemicals (particularly with liquid nitrogen). They convinced him to take chemistry and by he excelled with the help of his only friend. The two bonded as Indrid quickly went through even the advanced classes the school had to offer. Indrid's genius was noticed, and he received a full-ride through college so long as he worked as a researcher for a cryogenics company.
Indrid was given a shock when he found that the prestigious college, he went to have many minds equally if not greater than his own. The college proved to be a safe place from bullying, but Indrid was already so convinced the world was out to get him that he shunned his peers. He continued his research in secret through most of his college years, and eventually got a master's degree in cryogenic sciences and a major in Robotics. His life seemed to pick up from here as Indrid quickly grew rich from his various inventions that were relatively mundane: improved fridges, cryogenic stasis chambers, cryotherapy chambers, the likes. His breakthrough in the scientific world was a fridge that reaches absolute zero, and while the world seemed enamored with him momentarily, by the end of the year he had been forgotten as the harsh world of fame brushed by him for some other invention or scientific discovery. His second creation was his storm generators, capable of making snow, rain, hail, and other weather phenomena, but he was taken back when people accused him of creating a weapon of destruction, and ultimately the UN decided his creation would be illegal worldwide.
Indrid grew furious that the world had forgotten him so quickly. Years went by as he coasted off of his massive wealth but the emptiness in him was keeping him from feeling content. He was still a friendless, family-less, loveless nobody in his mind. Furious with the world seeing his creations as evil or 'worthless' he decided to play the role, being the danger they perceived in his creations. He began creating more and more military items: Freeze-rays, mech-suits, liquid-nitrogen spewing robots, yet the military world mocked his weapons as 'novelties'. Finally reaching a boiling point, Indrid used his creations to raid the cryogenic lab he once worked for disguised as 'King cold'. He created a lab in Antarctica and moved his entire operation there, hiring a team of criminals and thugs to do the heavy lifting for him. Now he runs rampant as a villain hellbent on disrupting the scientific world by taking anything of worth for his own and hoarding it. He creates dangers and demands ransoms as a classic villain should!
Unfortunately, Cold underestimated the co-ordination and power of heroes of the world. His goons where little more than fodder, his own gear hardly stood a chance, and all it took was a few fire and ice based heroes to utterly cement the fact he was not meant for the big leagues. Dejected once more, and with funds dwindling, Cold resorted to preying on his own level of heroes. After a few bouts, the idea occurred to him to record his endevers for internet clout. People clung to his menacingly sauve personality and eventually people started asking to work with him or fight him next. This slowly turned into D-lister Doomsday once a couple other villians joined forced with him to set up the organization. Cold still stands as the 'face' of the organization. He announces matches and provides the occasional 'after-match commentary'. He even host a very popular podcast about his own show! This has afforded him a chance to be concidered a c-lister, as he has ties to the criminal underground and a dangerous alliance to make him a somewhat dangerous threat.
Personality: Eccentric is a word that describes Indrid best. He's a pragmatic person who seems to have never had qualms about death, seeing it as natural and eventual. A deeply troubled person to the core, Indrid is driven by his inner demons of fear, spite, and the perceived persecutions he observes in his constantly anxious mind. Indrid is aberrantly deranged in a way that makes him the perfect old-school villian. He does these cruel and unjust actions to get the attention and fear of the world, a faux expression of his deepest desire to just be loved. He has twisted a simple desire into a sinister yearning to cause problems and gain infamy, as any form of acknowledgment is enough for him.
Indrid is a very intelligent man, but his fast-paced brain added with a lack of sleep and pumped full of caffeine often overcomplicates things or overlooks an obvious flaw. He sees himself as an infallible genius no matter how many times he fails, always refusing to be aware of his flaws outwardly. Inwardly he all but flogs himself for the most minute of mistakes and uses his pain to drive him forward. On the rare occasions when Indrid's mind quiets and he is calm, though, Indrid becomes a terrifying machine with contingencies for every problem, ruthless and dropping his act to become a truly effective villain.
All this said, there are still glimpses of humanity in Indrid's icy heart, despite his efforts to snuff it out. He has pity for outcast, and for all his callousness about killing people, animals find a sweet spot in his soul. He hates hurting them and keeps many pets that he treats like royalty. Furthermore, he is a madman, but surprisingly easy to negotiate with. He is greedy and desires fame, killing and chaos are merely a means to an end for him.
Appearance: Picture or description
Weight: 183ibs Height: 5'8'' Powers: Mental resistances: A mix of his madness and sheer willpower makes it increasingly hard to use mental attacks on Indrid. Illusions and hallucinations are easily ignored by King Cold and attempts to mind control him or read his mind are exceptionally hard. Additionally, psychic attacks do far less damage to him than others.
Super Genius: Infallible recall, vast knowledge of all forms, a high IQ and an inhuman ingenuity make Indrid a genius. Couple this with his scientific and academic pursuits, his knack for inventing, and his general ability to predict other's moves, and he is simply put very smart.
Weakness: Fragile Ego: Indrid thinks of himself as an infallible genius and when he gets knocked down a peg he feels exceptionally hurt. He is easy to get so furious, embarrassed, or sad that it affects his thinking and fighting. This also is the most likely reason he flees as his feelings get hurt far too easily for a conniving villain. Witty remarks are a sure-fire way to get him to turn his attention to you, logic be damned.
Human: Indrid has no powers or additional durability. He isn't even strong for a human, he's rather weak and someone with superpowers can easily pummel or kill him in a straightforward brawl. This doesn't mean they can't hold their own in a fight inherently, just that they are at a severe disadvantage when in a battle with super-powered foes.
Storm Generator weaknesses: The Storm Generator is powerful but requires immense amounts of power to keep it running. Damaging the storm generator can make it malfunction and it's as simple as flicking a switch to outright turn it off. The storms it creates affect everyone, including the person who made it, and creating a storm generator cost quite a fee so he can only deploy a couple at a time.
Partial blindness: As an albino, Indrid's eyesight causes trouble, and this can make his aim particularly hit or miss. He's can't see too far from himself effectively without his suit, and this makes it easy to sneak up on Indrid.
Canon: Yes Gear: Storm Generators: A massive construct about the size of a 3-story building that saps the area of heat and moisture to synthesize various weather phenomena. In a matter of an hour, the creation can change an area from a sunny day to a record-breaking blizzard. A clear sky into a monsoon can reverse the weather just as well. This storm can become as large as 250 miles wide but requires significantly more power the larger the storm. Furthermore, the more condensed the storm is, the more intense it is.
Cryogenic suit: A armored suit that comes with strength enhancers and is made of titanium plates and fabric with steel woven into it. The Suit is thickly insulated and heated, making it a power suit capable of surviving both frigid colds equal to -400 degrees Fahrenheit to heats equal to 2700 degrees Fahrenheit.
Freeze rays: A ray capable of coating any surface in a thick layer of ice as strong as steel. This ice takes hours to thaw in the heat. The gun is powered by cryogenic cells that are created in Indrid's lab but must be reloaded with each fire of the weapon.
Jet boots: Making for a quick getaway, these jet boots are fast as an Apache helicopter but not very precise. They allow the user to hover at a more manageable speed but at high speed, it is easy to spin out or crash. Skills/abilities: Engineering and computer skills: Indrid understands computers and most other technology to an absurd level. with just a few minutes of looking at most modern tech he can hack his way in or dismantle them. This also means that any technology he gains possession of, can easily be integrated into his own designs.
Name: Alias: Age: Gender(optional): Bio: Can be breif, atleast a paragraph. Personality: At least 5 words to describe your character. Appearance: Picture or description
Weight: Height: Powers: (For every power, try to include a weakness, unless the power is incredibly minor a flaw is very significant) Weakness: Canon: Does this character count towards wins/losses in the Arena? Gear: Skills/abilities:
Name: Alias: Age: Gender(optional): Bio: Can be breif, atleast a paragraph. Personality: At least 5 words to describe your character. Appearance: Picture or description
Weight: Height: Powers: (For every power, try to include a weakness, unless the power is incredibly minor a flaw is very significant) Weakness: Canon: Does this character count towards wins/losses in the Arena? Gear: Skills/abilities:
Name: Bruce Steel - likely an aka, and a bad one at that
Alias: Hobo Cop
Age: 45
Gender: Male
Bio: Who knows what darkness lurks in the heart of man? Hobo Man does. Prolly. Maybe. He'll tell you for a dollar. Or a sandwich.
Background: Forced into early retirement because the brass didn't appreciate his particular approach to law enforcement and peace keeping and all that type sort of stuff. Particularly they didn't like his low-level corruption, general incompetence, intermittent excessive force, and chronic alcoholism. That's Bureaucrats for ya. They don't get it.
A self-described vigilante and anti-hero he's actually somewhere between a D-List Villain and a general nuisance.
Personality: A brooding mastermind, in his own mind. To most he's a pompous ass with delusions of grandeur.
Appearance: Slightly grungy. Very TactiCool. Looks like a LARPer who should probably account for where he was on January Sixth. Beard. Belly. Molle Webbing. Patches. Shades. Earpiece not connected to anything. Kevlar Gloves.
Weight: Slightly Over Height: Modestly Tall
Powers: A Great Pension: Due to the benefits of a strong union Hobo Cop can purchase gear slightly better than the best gear available to your average citizens. And he doesn't even have to wait 10 days! Oh he can also eat free at Chic-Fila-A and In N Out. Chipotle only gives a 50% discount. Stingy bastards.
Health Plan of the Gods: Hobo Cop can heal from near any wound. Given enough time. And something to watch on the hospital's television. And given that they cut him off the painkillers before he gets too lost in the sauce.
The Ultimate Detective: Hobo Cop has the detectivery skills of a man who never quite made Detective but is super good at Googling and also he has Torr so he's well aware of all the super secrety stuff going on and stuff. None of your secrets are safe from him, although many of the secrets that you've been trying to hide that he's uncovered aren't actually things. But he'll still Tweet about them.
Weaknesses: Complete Lack of Actual Authority: As a retiree most of his authority exists in his mind.
Fast Food: Late hours spent prowling the city streets looking to bring justice to the populace of a city desperately in need of protection from the devious and deviant threats that prowl behind every corner...means he has to like get a meal where he can. Often that means pulling the Hobo Cave (his small van) up to a drive thru.
Cardio: It's not there bro. It's just not there.
Canon: Hobo Cop has a long list of allies and nemeses. Nemesises. Nemesi. Enemies.
Most of them are unaware that they have such long lasting and storied relationships with him.
There's Surprisingly Speedy Graffiti Man, who has long been able to evade the long arm of the law.
There's Big Mouth PR for the Department I Used To Work For Lady, who just doesn't get it.
There's Mr. Never Honors My Retiree ID for a Free Burger at In N Out Man. Fuck him in particular.
In the Arena he is undefeated. Largely because his vast detectivery network only just discovered the Arena.
Gear: Just dig through the website of any Uniform store that sells Law Enforcement stuff. Go through the Firefighter stuff too. Actually just Google Tactical Wear, Punisher shirt, military surplus, and maybe UFC Gear. He's got a lot of that stuff. Boots. Kneepads. Shin Guards. Suspenders (tactical ones). Gloves. Elbowpads. Night Vision goggles. A bullet necklace. Probably a tribal tattoo.
Also a lifted van usually parked behind his buddies Car Repair business and for some reason usually covered in a camouflage tarp
Maybe also Danger, Danger Fontaine. Rapping Professional Wrestler with more Muscles than sense.