Hidden 1 yr ago Post by Thayr
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Thayr

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Contemplating running an Imperial Guard game set prior to the Indomitus Crusade period. The basic idea would be players applying for a Colonel and their Regiment, and charged with the taking of a traitor system one planet at a time. Moderate enough length posts would be expected with a tactical map for whatever battle area currently engaged, as well as grid squares for your command orders. I or some Co-Op would be taking command of traitor guard forces in the area. I don't expect a super fast pace for the posting.

If anyone is interested in this, by all means give a poke here and ask whatever questions you have.
Hidden 1 yr ago Post by Jamesyco
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Jamesyco Forever a Student

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Fucking always for IG, hell I run only war games constantly.
Hidden 1 yr ago Post by BigPapaBelial
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BigPapaBelial I have seen you...I have watched you...

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Ohh 40k RP? Yes please. Could I apply as the token Mechanicum Cogboy?
Hidden 1 yr ago Post by Thayr
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Thayr

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Ohh 40k RP? Yes please. Could I apply as the token Mechanicum Cogboy?


I don't see why the Legiones Skitarii wouldn't have a unit deployed on this Crusade to ensure the survival of certain facilities. Of course, I would state that as this protection would be a primary objective for your forces, you may be somewhat constrained in certain aspects of strategic flexibility.

Otherwise, it seems perfectly reasonable.

I should clarify for all that this is intended to primarily be an Imperial Guard Regimental game, with only limited Astartes, Sisters of Battle, etc support. I'm not willing to hear out certain proposals, mind you, but generally speaking that would be the case.
Hidden 1 yr ago Post by BigPapaBelial
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No no not a Skitarii. Dear gods that would be cool though.

I was thinking like the Regiments Combat Engineer, that one Enginseer with his halbred wrench and an auranic pistol marching in along side the guard to see to their las rifles later on.

@Thayr
Hidden 1 yr ago Post by Thayr
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Thayr

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No no not a Skitarii. Dear gods that would be cool though.

I was thinking like the Regiments Combat Engineer, that one Enginseer with his halbred wrench and an auranic pistol marching in along side the guard to see to their las rifles later on.

@Thayr


Ahhh I see I see.
So the crux of the game is that players apply with their own Imperial Guard Regiment and for that Regiment's Colonel, and then have effective control over all members of that Regiment for the purposes of snapshots at certain points of action. On the whole, this is more aimed at sort of group movements but could work with that sort of integrated character. The only thing I'd say is that your Enginseer would need to be given the green light by whichever player Regiment, worked in properly so there aren't any disconnects, and you wouldn't really have control over the general area your character would be at on the map.

If that's OK with you, then I would see no problem with that sort of ground view.
Hidden 1 yr ago Post by Portal Sword
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Ohyea! Lemme in!

Cant wait to see what kind of regiment-building criteria you come up with!
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