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Zeroth Post
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Zeroth
When proposing a character, these traits must be included:

Name:
Title:
Pronouns:
Body Color/Eye Color/Any potential patterning:
Animalistic Trait:
Diet: (Herbivore, Omnivore, Carnivore. Herbivores/Omnivores tend to have more passive abilities. Carnivores tend to have more aggressive ones. Most slugcats are omnivores.)
What event gave your character their title?
What brought your character to go on a potentially deadly quest to end the sickness?:
What is your character’s greatest fear and why?: (These should be something relatively possible in a primitive world set thousands of years after a super technologically advanced society died)
Is there an item your character keeps with them at all times? (Slug cats are capable of holding one acorn sized items in their cheeks)
How has your character’s life been affected by the illness? (This could be dead family members or it could be something else)
Picture: (An image that either represents your character’s themes or is a literal image of what your character generally looks like. Picrews are acceptable and encouraged!)

Some notes

Example Traits: Player characters are each allowed one animalistic, special trait that gives them a unique layer to their play style. The examples listed here either come from the game or were thought of by the GM. They are all capable of being used, but other traits are encouraged. Some examples of acceptable traits include: Long, sticky tongue for the purposes of grappling or catching prey. Barbs which can be plucked to make spears. A coat of fur capable of resisting light rain, cold weather, and the like. Enlarged cheek pouches to carry more than just one small item. Higher levels of intellect, allowing for the creation of explosive spears or glowing stones. Pseudo gills for longer underwater breathing. Skin that camouflages to match the environment.

Naming Conventions: Character naming conventions in this world are a bit strange. Your characters will have both a title and a name. Their title should say something about their diet, special animalistic ability, and how they approach the world. Your character has been given this title by their clan for one reason or another. Some game examples include: the monk, the survivor, the rivulet, the hunter, the spearmaster, and the artificer. Regular names should either be descriptive words, or a number of something. It is easier to understand with some examples: Four Drops of Sun, Sliver of Straw, Looks to the Moon, Seven Red Suns. All names are based in nature. You will decide if your character prefers to go by their name or title.

Character Acceptance: The GM will choose characters who he thinks will create interesting interpersonal character interactions. He is not particularly stringent, but the story will focus primarily on these characters interacting with each other. Other than that, character choice is first come, first serve.

picrew.me/en/image_maker/596736 Here is a cute slugcat picrew!
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