Noble Arms: The ASEAN War, Side Story in Baguio
A destroyed town from 86; pretend that this is Baguio.
OOC Discussion Discord
Background Lore Document
A destroyed town from 86; pretend that this is Baguio.
OOC Discussion Discord
Background Lore Document
Seven decades ago, the Computer Scientist Alan Turing invented an 'Occult Programming Language' that made magic real. The most common form that 'magic' took was the Noble Arm, which was the ability to conjure up a supernatural weapon that can defy the laws of physics, a weapon bound to the user’s mind and soul; summoned by their will into reality. For reasons that are still unexplainable despite years of research, Noble Arms only take the form of weapons from before the First World War, however, despite the antiquity of these forms, the power they bear to the battlefield is unlike anything modern technology has been able to produce.
- The ability to manipulate the elements to the user's will.
- Forces that can reduce matter down to atoms in seconds.
- The strength to withstand the explosion of a nuclear missile.
It is now 2022, and the world is both different and similar to how History should have gone. Trying to redress its humiliation in this timeline's 1988, the current rulers of China have launched an invasion of Southeast Asia, forcing the Association of Southeast Asian Nations (ASEAN) to attempt a collective defense. Foiled three times, first in their attempt to land in Lingayen Gulf, then battled by their countrymen, the rebel Qing Restoration Society, in Mischief Reef, and finally humiliated by the destruction of Jinghong Dam in their own territory, the People's Liberation Army now count on exhaustion and treachery from within to force one of ASEAN's key members, the Philippines, to yield.
Despite early victories on the battlefield, the Philippine Government of National Salvation is stretched thin as its leadership faces opposition from the myriad political families/clans that hold large amounts of power over the provinces, many of who genuinely blame the PGNS for the Chinese invasion even as the People's Republic of China bribes them with cash, gifts, and promises of preferment if they'd just yield to the invaders. Nevertheless, it was believed that the Danggal Family, which controls the City of Baguio in the Northern Philippines, would stay loyal to the PGNS, if only because of their close links with the Americans who still recognize the PGNS as the legal government of the country.
They were not. On November 2, they seized the city for themselves and declared their intention to invite the Chinese in. Now the Philippine Government of National Salvation scrambles what forces it could to break this treasonous clan before their treachery dooms the entire nation!
This is an interest check for a Side RP/Spinoff RP of Noble Arms: The ASEAN War (link here), where the goal is to expand on the setting and elements that receive only mentions or exposition in the Main RP, as well as affect key elements in said RP, ranging from if debilitating information leaks affecting the Main RP's OCs would continue or if the ones from the Philippines will have a country to return to after all is said and done.
You have the option of playing Arms Masters, people that through personal development, positive or negative, have manifested a Noble Arm, a weapon formed from and linked to, but not part of one's soul. You can also be ordinary but not unimportant service-folk/service people: Special Forces Infantry, Air Force Pilots, Marines, Boat Drivers, or even foreign volunteers from Europe, America, Japan, or everywhere else.
Antagonists need special permission from all three members of the GM Council (Being Recruited).
You can find the Lore in the Noble Arms Lore Thread and the relevant lore for playing a character, plus the Character Sheet Skeleton, is below.
Relevant Lore
Noble Arms:
Noble Arms take the form of weaponry that was created before World War I - Each one of them has powerful abilities beyond normal human capacity, however, they can only be used if they are released into reality by their user. Noble Arms exist in a kind of 'hyperspace' that is unique to its user and can be called from there - in essence, an Arms Master is always armed.
Noble Arms have an astonishingly versatile ability pool, from calling down fire to strengthening the body, etc., and more often than not, possess more than one ability. However, similar to physical activity, using a Noble Arm is draining physically and more so mentally - Extended use of its abilities is akin to overexerting yourself on both fronts and as such, so much more fatal to overdo.
To define what a weapon is, a weapon is 'something crafted or shaped by human hands for the specific purpose of doing harm'. This also means that you can use a bunch of Stone Age flint knives, a wand, and yes, a staff as weapons.
Note: We have allowed this rule to be stretched before, allowing books and exploding metal cubes, but asking for a stretch is a privilege, not a right. Do not ask without a good, story-based reason.
Noble Arm Ratings:
Noble Arms are rated according to, firstly, the sum of their atomized ranks (Power, Speed, Range, etc as detailed in the character sheet). An F grade counts as a 0, an A as a 5, and the sum is divided by 6. However, ultimately, the grading system is used as a threat assessment. Noble Arms that are more dangerous than their average number indicates may have their overall grade incremented up a letter, or vice versa.
Examples of rank as a threat assessment:
- A Noble Arm capable of strengthening its Arms Master is common, and can easily be countered by police officers with the proper ordinance, and thus, merits an E rank, its Arms Master is not notable to the government and subsequently ignored.
- On the other hand, a Noble Arm capable of creating explosions in the atmosphere is uncommon and dangerous, as such, the user must undergo a government registration form and be placed under mild scrutiny. The Noble Arm in question will merit a C or B rank.
- Finally, there are Noble Arms that can achieve effects that can cover an area the size of a city, for good or for ill. Such Noble Arms are both rare and regarded as extremely dangerous to countries at large (note that some powers might not justify this fear, even if they cover an entire city). Their users will be under constant surveillance and limits will be placed on the usage of their Noble Arm. Such Noble Arms are always rated A.
Noble Arms take the form of weaponry that was created before World War I - Each one of them has powerful abilities beyond normal human capacity, however, they can only be used if they are released into reality by their user. Noble Arms exist in a kind of 'hyperspace' that is unique to its user and can be called from there - in essence, an Arms Master is always armed.
Noble Arms have an astonishingly versatile ability pool, from calling down fire to strengthening the body, etc., and more often than not, possess more than one ability. However, similar to physical activity, using a Noble Arm is draining physically and more so mentally - Extended use of its abilities is akin to overexerting yourself on both fronts and as such, so much more fatal to overdo.
To define what a weapon is, a weapon is 'something crafted or shaped by human hands for the specific purpose of doing harm'. This also means that you can use a bunch of Stone Age flint knives, a wand, and yes, a staff as weapons.
Note: We have allowed this rule to be stretched before, allowing books and exploding metal cubes, but asking for a stretch is a privilege, not a right. Do not ask without a good, story-based reason.
Noble Arm Ratings:
Noble Arms are rated according to, firstly, the sum of their atomized ranks (Power, Speed, Range, etc as detailed in the character sheet). An F grade counts as a 0, an A as a 5, and the sum is divided by 6. However, ultimately, the grading system is used as a threat assessment. Noble Arms that are more dangerous than their average number indicates may have their overall grade incremented up a letter, or vice versa.
Examples of rank as a threat assessment:
- A Noble Arm capable of strengthening its Arms Master is common, and can easily be countered by police officers with the proper ordinance, and thus, merits an E rank, its Arms Master is not notable to the government and subsequently ignored.
- On the other hand, a Noble Arm capable of creating explosions in the atmosphere is uncommon and dangerous, as such, the user must undergo a government registration form and be placed under mild scrutiny. The Noble Arm in question will merit a C or B rank.
- Finally, there are Noble Arms that can achieve effects that can cover an area the size of a city, for good or for ill. Such Noble Arms are both rare and regarded as extremely dangerous to countries at large (note that some powers might not justify this fear, even if they cover an entire city). Their users will be under constant surveillance and limits will be placed on the usage of their Noble Arm. Such Noble Arms are always rated A.
Noble Arm Origins:
Formation:
The most common way to have a Noble Arm is to reach a stage of personal development, for good or for ill, which allows one's Soul (yes, Souls are a thing here) to form one from the sum of the person's personality, willpower, and sense of identity. Said Noble Arms are connected to their user's Soul and are made of the same material/energy as it. They can be suppressed and damaged; they can be broken and diminished, but they cannot be completely destroyed except in extraordinary circumstances, and even then only because although born from a Soul, they are not the originating Soul itself but akin; actual Souls are even more indestructible (although their energies can be suppressed to infinitesimal levels). This leads us to the second way to obtain a Noble Arm - Inheritance.
Inheritance
When an Arms Master dies, their Noble Arm is left in a limbo state, unable to follow them to wherever Souls go (while immortal Souls have been proven, an afterlife is not, much less a good afterlife). When this happens, it latches on the closest possible Soul even if the holder of said Soul has not developed enough to grow their own Noble Arm. If the 'latching' process is successful, the new Arms Master gains the power of a Noble Arm grafted to their own consciousness and identical to its previous form. This phenomenon has been tracked over the past decades, and the Seven Virtues have found a way to interfere with the process to ensure that various NAs end up with the 'right' people...
Formation:
The most common way to have a Noble Arm is to reach a stage of personal development, for good or for ill, which allows one's Soul (yes, Souls are a thing here) to form one from the sum of the person's personality, willpower, and sense of identity. Said Noble Arms are connected to their user's Soul and are made of the same material/energy as it. They can be suppressed and damaged; they can be broken and diminished, but they cannot be completely destroyed except in extraordinary circumstances, and even then only because although born from a Soul, they are not the originating Soul itself but akin; actual Souls are even more indestructible (although their energies can be suppressed to infinitesimal levels). This leads us to the second way to obtain a Noble Arm - Inheritance.
Inheritance
When an Arms Master dies, their Noble Arm is left in a limbo state, unable to follow them to wherever Souls go (while immortal Souls have been proven, an afterlife is not, much less a good afterlife). When this happens, it latches on the closest possible Soul even if the holder of said Soul has not developed enough to grow their own Noble Arm. If the 'latching' process is successful, the new Arms Master gains the power of a Noble Arm grafted to their own consciousness and identical to its previous form. This phenomenon has been tracked over the past decades, and the Seven Virtues have found a way to interfere with the process to ensure that various NAs end up with the 'right' people...
Categories of Ranking and Degrees of Rank:
Power: The pure energy the NA can exert (offensively/defensively/healing/etc).
Speed: How fast the power responds to the user and takes effect.
Range: How far-reaching the abilities are (potential fallout included).
Persistence: Stamina toll on user. Higher rank = more ease of use.
Precision: How surgically (or clumsily/indiscriminate) the NA performs.
Potential: Power's flexibility for creative use and evolution.
F = Default/minimum rank.
B = General maximum of standard NA.
A = Generally restricted to A-Rank NAs, but 1-2 categories may potentially reach it.
S = "Special" rank. This means the category is flexible in some way, and not necessarily for the better. (Ex - Power: D (S)) This supplementary rank is often the result or source of an NA having a "+" or "-" on their final rank.
Infinite/?: Indicating no measurable limit on the category. Only been seen on A-Ranks thus far. This rank has yet to even be officially acknowledged as existing IC. (this rating's details may be subject to change; this is merely my current interpretation)
The final overall ranking of the Noble Arm is determined on an average by assigning point values from 0-5 on the respective ranks F-A. Depending on the power set and its effectiveness in practice, the final ranking may, however, be subject to flexibility.
If you want, you may also use a graph image based on the JJBA Stand ranking system instead, since that is what we are basing this off largely. The above is the most convenient to read, but you have the option for flavor. Just try to have it in a hider in either case.
Power:
F-Rank: Provides no notable supernatural advantage. Often cosmetic at best. The Noble Arm certainly possesses the same supernatural durability as any other NA, but beyond that? Little. Ranged Noble Arms are not found here.
E-Rank: Minor supernatural advantage. Hits a bit harder, cuts a bit easier, endures a little more, etc. than a normal human could. It's not much, but it's there. Enhancements are "slight", but elemental manipulation is possible. Ranged Noble Arms are possible now and typically have this rank at minimum. "Peak Human" is a common descriptor.
D-Rank: Cantrip levels of strength. Can easily dish out, endure, or heal from effects that are singularly lethal to a human. Notably useful abilities exist here that are a serious problem for most people. Such a power is much like always carrying a loaded gun and may be beyond the police's capacity to handle it.
C-Rank: A strong/multiple, physical/magical effect that will start to cause issues for public safety.
B-Rank: Very strong. Difficult to counter without a specialized/specific effect.
A-Rank: Powers of this strength are nearly uncontestable. Once the effect occurs, it usually cannot be overridden or countered without exceptional means. Perfect stealth. Strength that is enough to lift and throw a skyscraper or cause earthquakes. Total incineration. Absolute zero infliction. Disintegration of atoms. Stopping time. The possibilities are nearly limitless. The amount of raw energy behind these abilities is frankly excessive.
Speed:
F-Rank: Basically, this... "Is to go-! Even! Further! BEYOND! AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH~~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Editor's Note: This continued for 10 episodes.
E-Rank: Comparative to walking underwater. Notable ramp-up/charge time. Abilities take a disadvantageously long time to fully "stick". Recommended against using them in the open or in sight of any hostile, at least initially. 1 minute or more.
D-Rank: Small ramp-up time. Somewhat disadvantageous, but possible to use even against a conventionally faster opposition with care and the right timing. A power that typically requires patience and "choosing the right moment" from the user. Abilities have a tendency towards "damage over time" compared to "instant". 3-60 seconds.
C-Rank: Abilities respond and take effect at a respectable, practical speed. The user will have no real trouble utilizing their powers often and reflexively. The power doesn't quite match up when pitted against an ambush or with the user caught off guard. The moments needed to both perceive and respond to the threat mean that a "surprise round" still favors the enemy.
B-Rank: Abilities respond quickly, lagging behind the user's desires for 1-5 seconds at absolute worst. Being caught off guard is far less threatening. The power typically responds and reaches full effect at speeds equivalent to the user's mere consideration of using it.
A-Rank: Answers the user's call with almost prescient speed. The effects of powers typically occur instantaneously, even at large scale. "Surprise rounds" are nearly entirely useless against them without an effect of comparable speed. Rather, they respond so quickly that they can almost immediately invert a situation with themselves on the back foot to one where they have a distinct advantage. These powers practically ooze the concept of "having the initiative".
Range:
F-Rank: Touch-range. The power generally requires either the user or the Noble Arm, itself, to make physical contact with the target of their ability. Fallout is nonexistent.
E-Rank: Melee-range. Comparable range to a held weapon of some stripe, even a whip. It no longer requires physical contact to take effect. Fallout/lingering effects are minimal to nonexistent and rarely -if ever- have the capacity to spread beyond a single target. Up to approximately 5-6 meters/15-21 feet.
D-Rank: Mid-Range. Covers the ideal skirmishing distance for a pistol. An indoor firing range would be comparable. Up to approximately 50 meters/166 feet.
C-Rank: Around a city block or couple. Up to approximately 200 meters/658 feet. Fallout may exceed the base range by a factor of double the core range.
B-Rank: Long-range. Could encompass a whole neighborhood or village. Fallout may equal or even exceed the base target area by a factor of 2-4. Up to around 1-2 kilometers.
A-Rank: City-wide or larger. Attacks may potentially be launched from miles away. Fallout may potentially leak out into a national emergency.
Persistence:
F-Rank: Can maybe use their active power all of once before being exhausted. Even having the NA summoned is a serious effort that requires physical honing to master.
E-Rank: Like a D-Rank squared. Significant base maintenance cost. Abilities that incur a stamina drain like being punched in the gut. They are lovers, not fighters. And when they do fight, they are either very careful or dead.
D-Rank: Must be picky with their power use. Tactical. The drain of even having the NA out is significant. A D-Rank may have trouble keeping their power going continuously for even a single decent skirmish. "Playing it smart" is the name of the game. If not a serious stamina drain, then a notable negative backlash usually is inherent to the active power.
C-Rank: Will experience drain even if they don't use the NA's powers. Minor drain, granted, but drain all the same. Their powers typically aren't incredibly draining to actively use immediately, but the user will feel it with constant, reckless use. Sort of like sprinting. These NAs are ideally used with a "breather" between skirmishes to catch a second or third wind. They are much like a well-trained soldier.
B-Rank: Could, in theory, be summoned indefinitely as long as the user either didn't make heavy use of its abilities or had incredibly minor abilities. This rank is ideal for prolonged battlefield fighting, as long as the user has time to rest every few skirmishes.
A-Rank: Typically known to be very free in this aspect, able to both keep their power going nearly indefinitely and not feel the strain without truly excessive overuse or a very specific type of backlash unique to the NA/power.
Precision:
F-Rank: Volatile and indiscriminate to the extreme. Not even the user is safe. They are more often than not caught in the power's effect as well, for better or worse. If the power has any capacity to affect multiple targets, it will always attempt to hit all of them and attempt to perform to its maximum possible extent.
E-Rank: User gains some level of "leashing" capacity. Power now often has a dial and can be restrained from automatically going full bore. Is still quite a "hair trigger" and prone to being a threat to the user as well without caution being taken.
D-Rank: Still quite indiscriminate, but the user now usually has some actual capacity to be protected from their own ability. Usually, this protection is not voluntary, however, for better or worse. Power is no longer so oily in the user's proverbial grasp. "Dial" is more defined.
C-Rank: Some minimal capacity to actively exempt others selectively from the effect, which typically requires concentration. Otherwise, abilities have preset exemptions that provide the user more flexibility.
B-Rank: Can selectively exempt targets from the effect on both large and small scales. Usually, the user must already know/be able to visualize individually who or what they are exempting. Although, one could be more general, like "all humans" if firing blindly.
A-Rank: Abilities are highly selective and surgically fine in application. The user usually has near -if not complete- control over who and what they affect. Such abilities may be able to affect someone/something the user doesn't know or is aware of. Such abilities may potentially have such capacity as to identify and target things the user could otherwise not know about, like "all "enemies/innocents/allies" or "good/evil".
Potential:
Preface: This stat lowers roughly inversely to the number of abilities a Noble Arm possesses and is thus expected to inevitably lower throughout the RP, starting low the more powerful a Noble Arm starts.
F-Rank: Extremely static. The NA has nearly zero ability to evolve further. Can usually only develop one more narrow ability... if any at all.
E-Rank: Typically develops 1-2 abilities at most. New powers are quite narrow in scope of application. Complex abilities aren't entirely unheard of, but they are extremely uncommon.
D-Rank: Develops a small number of abilities, even complex ones, but the user must put in serious effort and/or have rather notable personal character/soul development to gain any more.
C-Rank: Develops a comfortable number of powers of various complexities. Can be mistaken for a higher rank in this classification early on but peters out eventually. Preexisting powers can improve or change if the user makes the effort to push their boundaries.
B-Rank: Rapidly develops new abilities with even half-hearted or deluded attempts at experimentation. The NA is highly amendable to users who actively seek out specific evolutions and utilizations of their abilities. Complex, flexible powers are not only common but expected, almost inevitable.
A-Rank: The "blank slate" rank, typically possessed by a freshly awakened Noble Arm. Having this rank generally means having only 1 ability at most with radical potential for more. A Noble Arm like this has yet to lock in a "theme" and can evolve in virtually any direction the Arms Master might subconsciously choose. The Noble Arm is extremely sensitive to any excuse to develop in this state, often doing so completely involuntarily. It's therefore extremely rare to find a Noble Arm with this rank, as the weapon has usually already shed this level of potential within days, if not hours, depending on the conditions.
Power: The pure energy the NA can exert (offensively/defensively/healing/etc).
Speed: How fast the power responds to the user and takes effect.
Range: How far-reaching the abilities are (potential fallout included).
Persistence: Stamina toll on user. Higher rank = more ease of use.
Precision: How surgically (or clumsily/indiscriminate) the NA performs.
Potential: Power's flexibility for creative use and evolution.
F = Default/minimum rank.
B = General maximum of standard NA.
A = Generally restricted to A-Rank NAs, but 1-2 categories may potentially reach it.
S = "Special" rank. This means the category is flexible in some way, and not necessarily for the better. (Ex - Power: D (S)) This supplementary rank is often the result or source of an NA having a "+" or "-" on their final rank.
Infinite/?: Indicating no measurable limit on the category. Only been seen on A-Ranks thus far. This rank has yet to even be officially acknowledged as existing IC. (this rating's details may be subject to change; this is merely my current interpretation)
The final overall ranking of the Noble Arm is determined on an average by assigning point values from 0-5 on the respective ranks F-A. Depending on the power set and its effectiveness in practice, the final ranking may, however, be subject to flexibility.
If you want, you may also use a graph image based on the JJBA Stand ranking system instead, since that is what we are basing this off largely. The above is the most convenient to read, but you have the option for flavor. Just try to have it in a hider in either case.
Power:
F-Rank: Provides no notable supernatural advantage. Often cosmetic at best. The Noble Arm certainly possesses the same supernatural durability as any other NA, but beyond that? Little. Ranged Noble Arms are not found here.
E-Rank: Minor supernatural advantage. Hits a bit harder, cuts a bit easier, endures a little more, etc. than a normal human could. It's not much, but it's there. Enhancements are "slight", but elemental manipulation is possible. Ranged Noble Arms are possible now and typically have this rank at minimum. "Peak Human" is a common descriptor.
D-Rank: Cantrip levels of strength. Can easily dish out, endure, or heal from effects that are singularly lethal to a human. Notably useful abilities exist here that are a serious problem for most people. Such a power is much like always carrying a loaded gun and may be beyond the police's capacity to handle it.
C-Rank: A strong/multiple, physical/magical effect that will start to cause issues for public safety.
B-Rank: Very strong. Difficult to counter without a specialized/specific effect.
A-Rank: Powers of this strength are nearly uncontestable. Once the effect occurs, it usually cannot be overridden or countered without exceptional means. Perfect stealth. Strength that is enough to lift and throw a skyscraper or cause earthquakes. Total incineration. Absolute zero infliction. Disintegration of atoms. Stopping time. The possibilities are nearly limitless. The amount of raw energy behind these abilities is frankly excessive.
Speed:
F-Rank: Basically, this... "Is to go-! Even! Further! BEYOND! AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH~~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Editor's Note: This continued for 10 episodes.
E-Rank: Comparative to walking underwater. Notable ramp-up/charge time. Abilities take a disadvantageously long time to fully "stick". Recommended against using them in the open or in sight of any hostile, at least initially. 1 minute or more.
D-Rank: Small ramp-up time. Somewhat disadvantageous, but possible to use even against a conventionally faster opposition with care and the right timing. A power that typically requires patience and "choosing the right moment" from the user. Abilities have a tendency towards "damage over time" compared to "instant". 3-60 seconds.
C-Rank: Abilities respond and take effect at a respectable, practical speed. The user will have no real trouble utilizing their powers often and reflexively. The power doesn't quite match up when pitted against an ambush or with the user caught off guard. The moments needed to both perceive and respond to the threat mean that a "surprise round" still favors the enemy.
B-Rank: Abilities respond quickly, lagging behind the user's desires for 1-5 seconds at absolute worst. Being caught off guard is far less threatening. The power typically responds and reaches full effect at speeds equivalent to the user's mere consideration of using it.
A-Rank: Answers the user's call with almost prescient speed. The effects of powers typically occur instantaneously, even at large scale. "Surprise rounds" are nearly entirely useless against them without an effect of comparable speed. Rather, they respond so quickly that they can almost immediately invert a situation with themselves on the back foot to one where they have a distinct advantage. These powers practically ooze the concept of "having the initiative".
Range:
F-Rank: Touch-range. The power generally requires either the user or the Noble Arm, itself, to make physical contact with the target of their ability. Fallout is nonexistent.
E-Rank: Melee-range. Comparable range to a held weapon of some stripe, even a whip. It no longer requires physical contact to take effect. Fallout/lingering effects are minimal to nonexistent and rarely -if ever- have the capacity to spread beyond a single target. Up to approximately 5-6 meters/15-21 feet.
D-Rank: Mid-Range. Covers the ideal skirmishing distance for a pistol. An indoor firing range would be comparable. Up to approximately 50 meters/166 feet.
C-Rank: Around a city block or couple. Up to approximately 200 meters/658 feet. Fallout may exceed the base range by a factor of double the core range.
B-Rank: Long-range. Could encompass a whole neighborhood or village. Fallout may equal or even exceed the base target area by a factor of 2-4. Up to around 1-2 kilometers.
A-Rank: City-wide or larger. Attacks may potentially be launched from miles away. Fallout may potentially leak out into a national emergency.
Persistence:
F-Rank: Can maybe use their active power all of once before being exhausted. Even having the NA summoned is a serious effort that requires physical honing to master.
E-Rank: Like a D-Rank squared. Significant base maintenance cost. Abilities that incur a stamina drain like being punched in the gut. They are lovers, not fighters. And when they do fight, they are either very careful or dead.
D-Rank: Must be picky with their power use. Tactical. The drain of even having the NA out is significant. A D-Rank may have trouble keeping their power going continuously for even a single decent skirmish. "Playing it smart" is the name of the game. If not a serious stamina drain, then a notable negative backlash usually is inherent to the active power.
C-Rank: Will experience drain even if they don't use the NA's powers. Minor drain, granted, but drain all the same. Their powers typically aren't incredibly draining to actively use immediately, but the user will feel it with constant, reckless use. Sort of like sprinting. These NAs are ideally used with a "breather" between skirmishes to catch a second or third wind. They are much like a well-trained soldier.
B-Rank: Could, in theory, be summoned indefinitely as long as the user either didn't make heavy use of its abilities or had incredibly minor abilities. This rank is ideal for prolonged battlefield fighting, as long as the user has time to rest every few skirmishes.
A-Rank: Typically known to be very free in this aspect, able to both keep their power going nearly indefinitely and not feel the strain without truly excessive overuse or a very specific type of backlash unique to the NA/power.
Precision:
F-Rank: Volatile and indiscriminate to the extreme. Not even the user is safe. They are more often than not caught in the power's effect as well, for better or worse. If the power has any capacity to affect multiple targets, it will always attempt to hit all of them and attempt to perform to its maximum possible extent.
E-Rank: User gains some level of "leashing" capacity. Power now often has a dial and can be restrained from automatically going full bore. Is still quite a "hair trigger" and prone to being a threat to the user as well without caution being taken.
D-Rank: Still quite indiscriminate, but the user now usually has some actual capacity to be protected from their own ability. Usually, this protection is not voluntary, however, for better or worse. Power is no longer so oily in the user's proverbial grasp. "Dial" is more defined.
C-Rank: Some minimal capacity to actively exempt others selectively from the effect, which typically requires concentration. Otherwise, abilities have preset exemptions that provide the user more flexibility.
B-Rank: Can selectively exempt targets from the effect on both large and small scales. Usually, the user must already know/be able to visualize individually who or what they are exempting. Although, one could be more general, like "all humans" if firing blindly.
A-Rank: Abilities are highly selective and surgically fine in application. The user usually has near -if not complete- control over who and what they affect. Such abilities may be able to affect someone/something the user doesn't know or is aware of. Such abilities may potentially have such capacity as to identify and target things the user could otherwise not know about, like "all "enemies/innocents/allies" or "good/evil".
Potential:
Preface: This stat lowers roughly inversely to the number of abilities a Noble Arm possesses and is thus expected to inevitably lower throughout the RP, starting low the more powerful a Noble Arm starts.
F-Rank: Extremely static. The NA has nearly zero ability to evolve further. Can usually only develop one more narrow ability... if any at all.
E-Rank: Typically develops 1-2 abilities at most. New powers are quite narrow in scope of application. Complex abilities aren't entirely unheard of, but they are extremely uncommon.
D-Rank: Develops a small number of abilities, even complex ones, but the user must put in serious effort and/or have rather notable personal character/soul development to gain any more.
C-Rank: Develops a comfortable number of powers of various complexities. Can be mistaken for a higher rank in this classification early on but peters out eventually. Preexisting powers can improve or change if the user makes the effort to push their boundaries.
B-Rank: Rapidly develops new abilities with even half-hearted or deluded attempts at experimentation. The NA is highly amendable to users who actively seek out specific evolutions and utilizations of their abilities. Complex, flexible powers are not only common but expected, almost inevitable.
A-Rank: The "blank slate" rank, typically possessed by a freshly awakened Noble Arm. Having this rank generally means having only 1 ability at most with radical potential for more. A Noble Arm like this has yet to lock in a "theme" and can evolve in virtually any direction the Arms Master might subconsciously choose. The Noble Arm is extremely sensitive to any excuse to develop in this state, often doing so completely involuntarily. It's therefore extremely rare to find a Noble Arm with this rank, as the weapon has usually already shed this level of potential within days, if not hours, depending on the conditions.
Made by Senhara:
This was approved on Discord by all the GMs and was my suggestion, and I heavily recommend joining the server if you plan to join.
As a system to improve the survivability of PCs and other Arms Masters, this was come up with.
By being able to wield magic, NA users benefit from the ability to recover from gunshots and the like more effectively than normal humans, and notably, their bodies heal up faster. This pulls power from their NA, so if you get hit, you live but your powers weaken. So instead of a regular human taking a few rounds to be downed, 1-3 or the like, it'd take more like 4-8 to sustain for C class NA users before they'd be unable to use their powers and would need medical attention, with the more powerful NAs being able to withstand more. While Arms Masters are still under their cap for how much abuse they can take, if a "critical" hit occurs, say a shot through the heart or the skull, they're incapacitated but all resources immediately go to fixing them up. The result of this is they're out for the fight, unconscious, but they're still alive. If they proceed to get shot more and do not receive medical attention or are over their capacity for how much damage they can take and receive a critical hit, they would instead die.
Addenum by Lewascan2 with edits by me:
Note that logically, Defensive/Survival/Healing powers take priority over the survival system. If it's a question of a hit 'counting' or not, the hit to the Arms Master's 'survival stacks' is not expended (or may even be reversed/restored) if their power/an incoming power has some method of negating/delaying/mitigating/repairing the damage. Basically, specific powers can defend against or heal an Arms Master or make them endure stuff. If you don't have specific defensive powers, though... Well, this is a world of tradeoffs.
This was approved on Discord by all the GMs and was my suggestion, and I heavily recommend joining the server if you plan to join.
As a system to improve the survivability of PCs and other Arms Masters, this was come up with.
By being able to wield magic, NA users benefit from the ability to recover from gunshots and the like more effectively than normal humans, and notably, their bodies heal up faster. This pulls power from their NA, so if you get hit, you live but your powers weaken. So instead of a regular human taking a few rounds to be downed, 1-3 or the like, it'd take more like 4-8 to sustain for C class NA users before they'd be unable to use their powers and would need medical attention, with the more powerful NAs being able to withstand more. While Arms Masters are still under their cap for how much abuse they can take, if a "critical" hit occurs, say a shot through the heart or the skull, they're incapacitated but all resources immediately go to fixing them up. The result of this is they're out for the fight, unconscious, but they're still alive. If they proceed to get shot more and do not receive medical attention or are over their capacity for how much damage they can take and receive a critical hit, they would instead die.
Addenum by Lewascan2 with edits by me:
Note that logically, Defensive/Survival/Healing powers take priority over the survival system. If it's a question of a hit 'counting' or not, the hit to the Arms Master's 'survival stacks' is not expended (or may even be reversed/restored) if their power/an incoming power has some method of negating/delaying/mitigating/repairing the damage. Basically, specific powers can defend against or heal an Arms Master or make them endure stuff. If you don't have specific defensive powers, though... Well, this is a world of tradeoffs.
- The Association of Southeast Asian Nations is considerably more militarized and economically linked than IRL, with coordination between their best Arms Masters and their separate militaries.
- This in turn has its roots in 1988 when China had a confrontation with the ASEAN Countries over the Spratlys and ASEAN won due to the intervention of Filipino Arms Master Angelito Jaime (who had a spear that could open a portal through which he was clever enough to use to redirect bullets, artillery, cruise missiles, and potentially even nukes back at the person who fired them, and this works on many other NA attacks too). This victory, however, led to an undercurrent of resentment between China and ASEAN which burst into fire decades later in the ASEAN War.
- The Philippines is now led by a 'Government of National Salvation' chaired by an Original Character. The IRL Government/Administration is no longer in power.
- After some thought, another OC (Democratic) is the President of the US instead of anyone IRL.
- The Original Character President of the US was the perfect domestic president, saving the country from COVID-19, restoring the US Economy, limiting corporate power, strengthening the Trade Unions and making them more relevant, and creating more well-paying jobs. The downside to this? His foreign policy sucks, as he despises the prospect of sending Americans to die overseas for ideological goals so much that he is willing to neglect or withdraw from the US alliances and defense commitments and thus emboldened China and Russia to move into open war, mistakenly sensing weakness.
- The US Congress, however, was capable of striking back to issue sanctions, provide weapons, vehicles, supplies, money, and all possible aid to ASEAN and Ukraine, and is trying to scramble enough people to form a majority that can declare war even with a Presidential Veto.
- Indonesia has been caught flat-footed by China's new militaristic mood, and while it remains Democratic, its military (both Army and Navy) is rising in power once again, although its President is still canny enough to balance out competing interests.
- In 2014, instead of a certain terrorist organization taking over large portions of Iraq and Syria, the Hammer of Masters, an organization of Arms Master terrorists, did so instead to establish a 'Malikate' where Arms Masters can rule over Non-Arms Masters as the 'Superior Race'. This was crushed in 2018 - 2019, when the 'Big Three' first made their appearance, and the Paragons and Seven Virtues began giving away Noble Arms.
- As for the various groups in the Original Noble Arms, the Hammer of Masters (mentioned above) and the Disablers have dwindled into near-irrelevance over the last four years due to the existence of the Seven Virtues and Paragons of Science (both of whom have defectors from both groups), same for the Arms of Nobility and the Organization for Disarmament. It is also rumored that the Seven Virtues and Paragons have been organizing manhunts for members of the Hammer and Disablers who remain diehard fanatics of their ideologies.
- There are people within China trying to fight against the current leadership of its Government so that they can change their country and shift it to a direction they believe is more productive. Some of them are fringe groups given power by Noble Arms, such as the ASEAN-allied Qing Restoration Society (QRS), but others fight within the current Government, such as the [Insert Name Here] Clique and the [Blank] and [REDACTED] Factions, to stop a war they consider senseless and counter to China's prosperity.
- This in turn has its roots in 1988 when China had a confrontation with the ASEAN Countries over the Spratlys and ASEAN won due to the intervention of Filipino Arms Master Angelito Jaime (who had a spear that could open a portal through which he was clever enough to use to redirect bullets, artillery, cruise missiles, and potentially even nukes back at the person who fired them, and this works on many other NA attacks too). This victory, however, led to an undercurrent of resentment between China and ASEAN which burst into fire decades later in the ASEAN War.
- The Philippines is now led by a 'Government of National Salvation' chaired by an Original Character. The IRL Government/Administration is no longer in power.
- After some thought, another OC (Democratic) is the President of the US instead of anyone IRL.
- The Original Character President of the US was the perfect domestic president, saving the country from COVID-19, restoring the US Economy, limiting corporate power, strengthening the Trade Unions and making them more relevant, and creating more well-paying jobs. The downside to this? His foreign policy sucks, as he despises the prospect of sending Americans to die overseas for ideological goals so much that he is willing to neglect or withdraw from the US alliances and defense commitments and thus emboldened China and Russia to move into open war, mistakenly sensing weakness.
- The US Congress, however, was capable of striking back to issue sanctions, provide weapons, vehicles, supplies, money, and all possible aid to ASEAN and Ukraine, and is trying to scramble enough people to form a majority that can declare war even with a Presidential Veto.
- Indonesia has been caught flat-footed by China's new militaristic mood, and while it remains Democratic, its military (both Army and Navy) is rising in power once again, although its President is still canny enough to balance out competing interests.
- In 2014, instead of a certain terrorist organization taking over large portions of Iraq and Syria, the Hammer of Masters, an organization of Arms Master terrorists, did so instead to establish a 'Malikate' where Arms Masters can rule over Non-Arms Masters as the 'Superior Race'. This was crushed in 2018 - 2019, when the 'Big Three' first made their appearance, and the Paragons and Seven Virtues began giving away Noble Arms.
- As for the various groups in the Original Noble Arms, the Hammer of Masters (mentioned above) and the Disablers have dwindled into near-irrelevance over the last four years due to the existence of the Seven Virtues and Paragons of Science (both of whom have defectors from both groups), same for the Arms of Nobility and the Organization for Disarmament. It is also rumored that the Seven Virtues and Paragons have been organizing manhunts for members of the Hammer and Disablers who remain diehard fanatics of their ideologies.
- There are people within China trying to fight against the current leadership of its Government so that they can change their country and shift it to a direction they believe is more productive. Some of them are fringe groups given power by Noble Arms, such as the ASEAN-allied Qing Restoration Society (QRS), but others fight within the current Government, such as the [Insert Name Here] Clique and the [Blank] and [REDACTED] Factions, to stop a war they consider senseless and counter to China's prosperity.
Character Sheet
[center][b]Appearance:[/b]
(Picture preferred, although written descriptions are good too. Also, please include miscellaneous information such as height and weight.)[/center]
[b]Name:[/b]
[b]Age:[/b]
[b]Nationality:[/b]
[b]Noble Arm Name & Appearance:[/b]
[b]Noble Arm Rank:[/b] (We redid how ranks work; now instead of just a single rank, each NA has six attributes that have their own ranks, which can either be very weak, aka E or D, or stronger than that, B or A. This means that an NA can be weak in some aspects while strong in others. Extended descriptions of what these mean can be found on the Discord Server, in the first thread from "Character and Power Building." If a particular attribute is hard to nail down to a certain letter, whether due to sensitivity to circumstances or a wide spread of grades from each specific ability, you may tag your letter grade with an (S) to indicate this, for example, "C (S)".)
[hider=Insert NA rank here]
Power: The pure energy the NA can exert (offensively/defensively/healing/etc).
Speed: How fast the power responds to the user and takes effect.
Range: How far-reaching the abilities are (potential fallout included). Along with Power, we will be paying special scrutiny to NAs that are high in this stat and especially in both at once.
Persistence: Stamina toll on the user. Higher rank = more ease of use.
Precision: How surgically (or clumsily/indiscriminate) the NA performs.
Potential: Power's flexibility for creative use and evolution.
[/hider]
[b]Noble Arm Type, Element, and Range:[/b] (Is your Noble Arm Support/Melee/Ranged, or some other? What Element or Concept are they themed on? Are they close-range, mid-range, or long-range or all of them?)
[b]Noble Arm Abilities:[/b] (No maximum number, however, try and be sensible about this. Just because you [i]can[/i] doesn't mean you [i]should[/i], also be as detailed as you can, especially on its strengths, weaknesses, and effects. For example, every ability with a range restriction should have that range at least qualitatively measured: city block? As far as the user can see?)
[b]Misc Abilities:[/b] What are your other talents?
[b]Personality:[/b]
[b]*Likes:[/b]
[b]*Dislikes:[/b]
[b]Fears:[/b]
[b]Bio:[/b]
[b]*Current Goal:[/b]
[b]Military or Civilian Rank:[/b]
*Optional
Rules
1.) Cooperative storytelling comes first; prospective players should not seek to game or break the system to make themselves as powerful as possible. One should also not use one's PC's powers to brute-force all obstacles the GM brings before them, or use sophistry, psychological tricks, or 'mental influence magic' to win every diplomatic confrontation. This is not an RP where 'storygaming' is an ugly word.
2.) Nor does an angsty backstory that fits various 'story beats' make one's character good if their purpose is to defeat everyone and establish themselves as the 'top dogs' and otherwise make it an arms race with the GM on who can god-mode more. If one won't use their angsty backstory to make a good story, this is not the RP for them.
3.) That said, powerful characters and angsty backstories are permitted, as long as they are made by players who are willing to cooperate and the GM to make a good and dynamic story that isn't just 'X overpowers Y' by bending the rules so far they break, violating the spirit of said rules and (to quote Dave Brookshaw of Onyx Path publishing) common sense.
4.) The first three rules are the most important; let's just say that people who cannot follow them have proven problematic before, and we should have people who can follow the first three rules in this RP.
5.) Do not be an asshole.
6.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
7.) Characters are supposed to start no higher than B-Rank in statistical average on their Noble Arm. Note that exceptions can be made for one (two at the most) players who can be trusted to control themselves and not powergame when it weakens the story.
8.) 1 US Dollar is 55 Philippine Pesos - Remember this when you spend money.
9.) Reminder: The more powerful you are, the lower your Potential stat is. If you want high Potential, you need to make a weak Noble Arm that can get stronger later.
2.) Nor does an angsty backstory that fits various 'story beats' make one's character good if their purpose is to defeat everyone and establish themselves as the 'top dogs' and otherwise make it an arms race with the GM on who can god-mode more. If one won't use their angsty backstory to make a good story, this is not the RP for them.
3.) That said, powerful characters and angsty backstories are permitted, as long as they are made by players who are willing to cooperate and the GM to make a good and dynamic story that isn't just 'X overpowers Y' by bending the rules so far they break, violating the spirit of said rules and (to quote Dave Brookshaw of Onyx Path publishing) common sense.
4.) The first three rules are the most important; let's just say that people who cannot follow them have proven problematic before, and we should have people who can follow the first three rules in this RP.
5.) Do not be an asshole.
6.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
7.) Characters are supposed to start no higher than B-Rank in statistical average on their Noble Arm. Note that exceptions can be made for one (two at the most) players who can be trusted to control themselves and not powergame when it weakens the story.
8.) 1 US Dollar is 55 Philippine Pesos - Remember this when you spend money.
9.) Reminder: The more powerful you are, the lower your Potential stat is. If you want high Potential, you need to make a weak Noble Arm that can get stronger later.