Four heroes. Innumerable worlds. They have traveled through them, to stop the demonic World Eater. Their journey, which it seemed endless, had finally ended. The worlds were saved. Upon the prayers given to the Wind Vestal and her companions had saved the worlds altogether. Now, peace could finally happen to them. Or so they had thought...
The Anti-Crystalists. People against the beliefs of the Crystal Orthodoxy. A war was going to start. With the discovery of two new crystals, Light and Darkness, the Orthodoxy saw the necessity to add two Vestals. It was the point that led those against the crystals to their highest point of anger, in where gave birth to the flames of war. The lands across the world were completely seen with blazing flames and the screams of those who didn't wanted to make part of this.
In a world where now shines no absolute light, to save those in need, who would stand victorious? Those against the source of life? Those who sustain the balance of it? Or those who only want peace?
- Humans: inhabitants of the world. Nothing to sany more about them.
- Vestals: chosen people of the Orthodoxy. They are guardians of crystals and are able to awaken them whenever they want.
- Monsters: the enemies that threaten humans in the world.
- Nemesis: hidden monsters that are stronger than the normal ones. They lurk in hidden places and as Dark spirits that make the crystals lose their power.
- Freelancers (can handle all kinds of weapons)
- Monks (good with staves and knuckles. Able to use techniques to power their physical strength)
- White Mages (good with rods. Able to use magic and heal.)
- Black Mages (good with staffs. Able to use elemental magic to deal damage)
- Knights (good with swords and shields. Use techinques that are powerful slashes.)
- Thieves (good with daggers. Can steal others' items.)
- Merchants (good with spears, daggers and staves. use money to attack and give buffs.):
- Spell Fencers (good with swords and katanas. Able to use elemental magic in their swords to deal a different type of damage.)
- Time Mages (good with staves. Can conjure magic to change time.)
- Hunters (good with daggers and bows. Are able to target and perfectly shoot many kinds of species.)
- Summoners (good with rods. Summon magical spirits to attack.)
- Valkyries (good with spears. Can use acrobatics to attack.)
- Red Mages (good with rods, staves and swords. Are able to use both Black and White magic.)
- Pirates (good with axes. Their piracy techniques weaken enemies.)
- Chemists (good with daggers and staves. Are able to combine items and weapons to create another item and/or weapon.)
- Superstars (good with daggers, rods and staves. Use songs to buff allies.)
- Swordmasters (good with katanas. Can use powerful sword techniques and are good with counters.)
- Ninjas (good with daggers. Their ninjutsus are mysterious techniques and have unknown effects.)
- Arcanists (good with rods. Are able to combine magic to create another one.)
- Spiritmasters (good with staves. Use spirits to give powerful buffs to allies.)
- Templars (good with swords. Are able to use holy arts.)
- Vampires (good with rods, staves and daggers. They use abilities to drain life from enemies.)
- Dark Knights (good with swords and katanas. Can use dark arts to attack enemies, but that cost part of their lives.)
- Conjurers (good with all weapons. Use spirits to boost stats.)
Rules:
1. God-mod or auto-hit someone else and you're out.
2. The OCC isn't a place for anyone to argue. If you want to discuss a move that maybe you didn't liked it, do it peacefully.
3. I won't deny any CS, and you can have the many OCCs you want. Just have knowledge to control all of them
4. Reasonable, please.
5. If there's going to happen a romance, say it earlier. Don't start it out of nowhere.
6. The Co-GM(s) words have the same power as mine. No exceptions. (If you wish to be Co-Gm, let me know.)
7. This is loosely based on Bravely Default, as it is stated. Consider it an another story, a story after the events of the first, etc. And no, this has nothing to do with Bravely Second.
8. Whenever you think that the post should have a theme, sure, you can put it. I prefer if you guys used BD's OST, but you can put any theme you like.
9. If you guys think that I disappeared at some point, that's not it. I work, and I have college, so I don't have so much free time. Same to you. Don't disappear out of nowhere. If you don't have time, lost yourself during the RP and can't find a way to enter back, or felt like if this was the MOST MINDLESS, STUPID idea in the world... feel free to leave. I won't get mad.
10. Something I missed in the rules? Shout it out, nigga.
11. Cussing is allowed just not excessively.
12. I prefer more than one line per post, but if you don't have a big idea out of your mind, one line is good for me.
13. It is prohibited to control Tiz, Agnès, Edea, Ringabel or any other character that is in the game? No, absolutely not. Feel free to take them, I don't think I can control them ;).
14. Have fun!!
CS Model
Appearance:
Name:
Age:
Side:
Race:
Personality (Optional):
Theme Song (Optional):
Jobs:
Appearance:
Name: Melissa Oblige
Age: 16
Side: Orthodoxy
Race: Human Vestal (Light)
Personality (Optional): Melissa is the kind of person that doesn't speak. She would only talk to people if she needed to. Very shy and reclusive, Melissa is the right person to need a great development of her personality.
Theme Song (Optional): Doll's Story ~ Doll of Misery
Jobs: Spiritmaster and White Mage