Hidden 11 yrs ago Post by evershadow
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Another "End of the World" Role-play[ReLoAdEd]


Firstly, I wish to welcome you to the interest check thread for Another "End of the World" Role-play. This is a role-play that had a few re-incarnations and a healthy following on the old guild. The idea? A open-world, free-roam, sandbox adventure in a rich ever growing post-apocalyptic environment. Your character will start as nothing more than a lone-wanderer, shit out of luck, or, a resident of a deadbeat town, just trying to survive long enough to see the light of the next day. Regardless of your humble beginnings you will evolve into a hardened survivor through your travels and experiences and keep on fighting just to survive another day in a hopeless wasteland.

This is Another "End of the World" Role-play, your adventure awaits...

Notes:
  • Settlements and Survival guides sections added.




I believe the above introduction pretty much explains the gist of what's happening here and how I hope this role-play will evolve. Anyone who remembers the old threads will remember a lot more detail and this will be added at a later stage, possibly. For now just know that your adventure is about to begin and that together we will have a long lasting role-play to be remembered.

Note: Any old members of the role-play may start with slightly more advanced gear, however we do not want to be OP.



Survival Guide

Surviving the barren, arid lands that are now your home can be tough. So here are a few helpful tips to help you along the way. That is, at least to the things you won't have to figure out yourself!

  • Radiation is a bastard, we all know it and we'll all have to deal with it. Never leave home without your gas-mask. You don't have one? Better find one soon or you'll soon find yourself dead.

  • Being friendly and having a kind face isn't necessarily going to make anybody like you. In the New World, actions talk louder than words, and currency speaks louder than actions.

  • The Ak-47, most common gun you're going to see around these parts. Almost everybody with any kind of money is going to have one. That is, except for you, for now.

  • Factions, they control certain territories all over the wasteland. If you're going to side with one, choose wisely, word spreads fast and it's rare they'll sit down for a chat before the bullets start being sprayed.

  • "One man's trash is another man's treasure." Keep all that junk you find lying around, you never know who it'll be worth something to.




Settlements

Settlements are far and few between around these parts. Fewer yet are those that could be considered "civilized", most you will come across will be nothing more than camps, home to wandering groups of faction members or bandits. However, don't fear, in the barren wasteland do lie some settlements of interest, some of them are even surprisingly well protected.

Welcome to Aurora's End.

Population: 38

Fear Level: 3

Once a mid-sized town, Aurora's End was spared the majority of the war and relatively untouched by the events of the world. Not so the aftermath. Riddle with fires, the city picked up the pieces and eked out a living in the new wasteland they called home. Completely destroyed. No buildings remain. The town is a shattered ruin with collapsed walls, broken buildings, glass and rubble everywhere in the cracked streets. The portion of the town that makes up the survivor settlement is roughly a couple of city blocks.

Food: There isn't much in crops for the town or to sell. Some ranchers have collected rabbits for livestock. Local hunters have been trapping and killing hawk, buzzards, lizards, condor & deer. From scavenging, they stashed 20 milrats. There are enough surplus to trade and sells off at fair or low prices.
Water: Lucky for the survivors, what water they have access to is clean (for the Wasted West) and drinkable. They have an overabundance of water from a small lake and will sell it for $.50/ gallon. They have 1 tanker trailer to haul water.
Fuel and Power: They have outdoor latrines and torches for lights and no sewer system (most use indoor chamber pots or out houses).
Medical: There is a herbalist/holistic doctor in town with an Apothecary. The town has limited medical capability. There is 1 doctor and 4 medics in a small clinic. The death rate is higher than any place without medical care, but not by much. They have 9 med packs and 1 assorted medical drugs for sell.
Communications: They have developed limited mail service.

Military: Town has fighting trenches around the perimeter. Some of the militia are equipped with Kevlar vests and all are armed with melee weapons & firearms. The militia also have access to weak explosives.

Crime and Punishment:
Major crimes (like murder) can be punished by stonin' or shootin' squaud
Serious crimes (theft, assault, etc.) are normally punished by jail sentences, temporary exile or stockades
All other crimes are punished by stockades, temporary exile or hard labor
Everyone in town (visitors included) are held to a strict moral code.
Scroungin' in the ruins is allowed by permit only, violation is considered a serious crime.

Welcome to Low Ground

Population: 74

Fear Level: 5

Once a mid-sized town, Low Ground was plagued by rioting, looting, gang raids & fires during the war. It fared no better after the bombs fell, suffering looting & fires as well.
A portion of the old city survived, and is the frame work for the settlement. The portion of the town that makes up the survivor settlement is roughly 3 city blocks. The town is against mutants. Any known mutant is driven out of town or stoned.

Supplies:
Food: The town has been working and now has apples, broccoli, celery, hemp, onions & wheat. Some ranchers have collected sheep & horses for livestock. From scavenging, they stashed 5 milrats. There are enough surplus to trade and sells off at fair or low prices.
Water: Lucky for the survivors, what water they have access to is clean (for the Wasted West) and drinkable. They have a severely limited supply of water from a well. The town has fresh water for sale at $10/gallon.
Fuel and Power: They have fixed some water wheels and can produce power for lights and limited buildings. They still haven't repaired the plumbing, most use indoor chamber pots or out houses.
Medical: There is a herbalist/holistic doctor in town with an Apothecary. The town has limited medical capability. There is 1 doctor and 3 medics in a small clinic. The death rate is higher than any place without medical care, but not by much. They have 13 med packs and 1 assorted medical drugs for sell.
Communications: There are walkie talkies or vehicle radios for the militia.

Military:
Town has a moat or fighting trenches around the perimeter. Some town members (11) are scripted into a militia. One third to one half are on patrol at any given time. Some of the militia are equipped with melee weapons, Kevlar vests, firearms, 'cap & ball' firearms and/or bows.

Crime and Punishment:
Major crimes (like murder) can be punished by stonin' or hangin'
Serious crimes (theft, assault, etc.) are normally punished by floggin', combat in the arena or stockades
All other crimes are punished by stockades, temporary exile or hard labor
Scroungin' in the ruins is allowed by permit only, violation is considered a serious crime.



Factions

WIP



FAQs

@Mistress Dizzy: A mutation can be anything really of any sorts, I suppose some fun ones to throw around would be that your character scars easily, may lead him to be ugly as sin. Or, if we were to look at something more major; Your character’s body is semi-translucent, allowing others to see the dim outlines of her internal organs on a bright day. On the plus side, your heroine’s body operates almost like one giant cell rather than discrete parts. She may shift damage around from place to place on her body. For example, if she takes a light wound on an already damaged leg, she could move that wound to the arm or to the guts to prevent penalties to the leg. Something more minor than this could be along the lines of; Your survivor was near a city when the bombs hit (or she was born near a blast site). Her body was burned and scarred horribly, making her not very easy on the eyes. In addition, sand-laden winds and the sun’s burning rays force her to keep her skin wrapped under layers of the softest cloth she can find.

@SlowPlow: I'm not going to be monitoring this as severely as a DM. I'm going to implement a trust system where I'll trust characters not to do something to OP. If I think they're jumping too far ahead, too soon. I'll stop them.



NPCs

Jacob

Occupation: Engineer
Home: Aurora's End

Gear: Hockey helmet, pencil sharpener, hand held elect fan, spark plug, butane lighter, leather jacket, nuts and bolts, blanket roll.

Description: Coming soon...



Character Sheet.

Name:
Age:
Gender:
Sexuality:

Appearance:
Mutation(s): (If any, this is not necessary, you're character can be perfectly okay).
Weapon(s): (Start with a handgun and small melee weapon, you'll work your way up as the role-play progresses).
Gear: (The usual, try not to overload, you'll find enough on your travels).

Faction: (Leave blank for now)
Currency: (Small amount of USD)
Short History:

Hidden 11 yrs ago Post by Munk
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Hey, sweet to see this going somewhere!

So, I was playing around in Photoshop anyway and made this (totally not my drawing btw, I just traced and colored someone else's excellent work):

It occured to me that it might be fun to play a mutant like the dude above, but I'm obviously unsure of which mutations you'd be cool with, if any. I'd like to hear what you have in mind.
Hidden 11 yrs ago Post by TheyMostlyComeAtNight
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Character Sheet.

Name: Twix
Age: 20
Gender: Male
Sexuality: Straight

Appearance: Short and skinny, say 5'6 tall. Sandy brown hair kept short via regular hacking with his hunting knife, not that he's ever going to have his hat off long enough for you to get a good look anyway. well tanned skin where regularly exposed to the sun. Doesn't like having skin uncovered or being the centre of attention, he wears the equipment listed in the 'Gears' section.

(I will add a picture but the drivers for my drawy thing are on my laptop which is slow as hell and I don't have the willpower to wait 30+ minutes to load it up right now :P )

Mutation:

Stronger Muscles and so faster and stronger than looks would suggest, in return for that he has a Higher metabolism and such requires a higher calorie intake.

Weapon(s): (Start with a handgun and small melee weapon, you'll work your way up as the role-play progresses).

Browning Hi Power: 13 round magazine. 9mm.
Short Hunting knife.

Gear: (The usual, try not to overload, you'll find enough on your travels).

Well-maintained jet black gas mask.
Dull-Green Jacket-Coat
3 or 4 T-shirts Cardigans worn at same time under jacket, The top most shirt proudly displays a faded Twix logo.
thermal trouser layer underneath black salopettes
thick socks and a pair of well-used boots
Used flint and steel
2 improvised smoke grenades (In drink cans)
cotton bobble hat
Water container/canteen

Faction: (Leave blank for now)

Currency: (Small amount of USD) $50
(How much is appropriate?)

Short History:
Twix was born somewhere, that much he was relatively sure of, where that place may be however... well that's anybodys guess.

Twix was found by a group of travellers wandering the road, It's good luck to have been found by such a caring group, those are rare these days. needless to say that most groups would not have reacted well to a starved looking child wearing nothing more than rags trying to sneak off with their supplies. After many months, many stressful months for the travellers, Twix was finally re acclimatized to the high pinnacles of modern society and his behaviour could pretty much be described as 'normal' or what passes for normal in these cursed times anyhow.

Now I know what you are thinking, 'well that's all well and good... but why's he called Twix?' now as you remember, our Twix had been attempting to run off with this group of travellers supplies, When he was captured red handed carrying a small box of supplies away, the first thing they asked of course is... 'What's your name boy?!' and when the boy in question stood there and made no response what were they to do? Well it just so happened that the box clasped so firmly in the boys hands provided the answer, faded and scratched the word Twix stood out, and thus Twix found his name.

He's no longer travelling with that group, he separated from them years ago when they decided to settle down, it was a hard decision to leave them, but he just wasn't ready to stop. He hasn't been in a permanent group since, he travels and he survives and that is all there is to it. perhaps some day he will find a bigger calling, a better reason? surviving will do until that day.
Hidden 11 yrs ago Post by evershadow
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Sure, that should be fine. If you put it down as a major mutation then I'll have no quarrel. Just take note of the obvious problems this could cause your character. For example the hindrance on using firearms. With one arm that mutated he would probably only be able to use small-arms (pistols/revolvers etc.) So, if that's okay with you, it's good with me too.
Hidden 11 yrs ago Post by evershadow
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TheyMostlyComeAtNight said
Character Sheet. Name: TwixAge: 20Gender: Male Sexuality: Straight: (To be done)Weapon(s): ( with a handgun and small melee weapon, you'll work your way up as the role-play progresses). Browning High Power: 13 round magazine. 9mm.Short Hunting knife.Gear: (The usual, try not to overload, you'll find enough on your travels). Well-maintained jet black gas mask.Dull-Green Jacket-Coat3 or 4 T-shirts Cardigans worn at same time under jacket, The top most shirt proudly displays a faded Twix logo.thermal trouser layer underneath black salopettesthick socks and a pair of well-used bootsUsed flint and steel2 improvised smoke grenades (In drink cans)cotton bobble hatFaction: (Leave blank for now) Currency: (Small amount of USD) $50(How much is appropriate?)Short History: (To be done)


When this is finished I'll approve it, looking good so far.
Hidden 11 yrs ago Post by Munk
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evershadow said
Sure, that should be fine. If you put it down as a major mutation then I'll have no quarrel. Just take note of the obvious problems this could cause your character. For example the hindrance on using firearms. With one arm that mutated he would probably only be able to use small-arms (pistols/revolvers etc.) So, if that's okay with you, it's good with me too.


Gotcha, I'll get to work.
Hidden 11 yrs ago Post by TheyMostlyComeAtNight
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I just added a mutation.

>Stronger Muscles and so faster and stronger than looks would suggest, in return for that he has a Higher metabolism and such requires a higher calorie intake.

Is this acceptable?
Hidden 11 yrs ago Post by evershadow
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TheyMostlyComeAtNight said
I just added a mutation.>Stronger Muscles and so faster and stronger than looks would suggest, in return for that he has a Higher metabolism and such requires a higher calorie intake.Is this acceptable?


TheyMostlyComeAtNight said
I just added a mutation.>Stronger Muscles and so faster and stronger than looks would suggest, in return for that he has a Higher metabolism and such requires a higher calorie intake.Is this acceptable?


That's fine as well. Just so everyone knows, look at how TheyMostly's and Munk's mutations as examples of how a mutation that is beneficial must have downsides of equal gravity. This is not necessarily true for purely negative mutations.

EDIT: Going to watch a movie with the girlfriend. Hopefully there'll be a few more CS' to review when I'm back. If I have time before I sleep (work in the morning), I will get my own up before I go to sleep at least. By tomorrow we should have this show on the road IC. Just take note my timezone is GMT +0.
Hidden 11 yrs ago Post by Munk
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GMT+1 here, should be no problem for me ;)
Hidden 11 yrs ago Post by Munk
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Right, I think this is finished. I'll check the thread in the morning.

Name: Charlie
Age: About 30
Gender: Male
Sexuality: Mostly straight

Appearance:


Charlie stands about 6 feet tall and weighs around 180 pounds, a lot of it brawn. His hair and beard are beginning to show quite a few strands of grey, but otherwise he pretty much looks like your average adult wastelander.

Aside from the arm, of course.

It looks like something that might belong on an alien mix of a bug and a crab. Its surface feels like it's made of rough, solid rock, and though the claw is in no way as articulate as a hand, the arm itself is surprisingly limber, moving almost as well as his left arm. For a large part he keeps it hidden, usually in his coat sleeve. Some people aren't exactly fond of mutants, and they're usually very well armed.

Mutation: Charlie's right arm has grown into a claw, taking on a hard, spiny surface

Weapons:
Glock 19 (15 round magazine, 9mm)
Knife
Big Damn Claw™

Gear:
Gas mask
Ski goggles
Two clips of ammo (one only half full)
Six rounds of 12-gauge buckshot
Big army issue coat
Lighter
Flathead screwdriver
Flashlight
Bedroll

Faction:

Currency: $21, hidden in his left boot

Short History: "The bombs fell before I was born. My parents were alive to see it, though, and from what I hear I'm glad I missed it. Still, my mom took a heavy dose of radiation. Guess that's why I look like I do. Hey, at least I actually made it, as opposed to some of those stillborn mutie babies still being born, two heads, no mouth, shit like that. And I was sorta cute until I was about eighteen.

"Mom and Dad worked the crops on our settlement. Most of us did at the time. The soil was burned by the bombs, hardly anything grew. We were already having a tough time, so when my skin started to harden, fingers started fusing together, everyone was pretty spooked. In the end, my parents were given a choice: go with me into the wasteland, or send me away on my own. Either way, I was going. They chose the latter, and to be honest, I can't say I blame them. I think I'd've done the same.

"So, there I was, big child with a fuckin' claw for a hand. I was unarmed, alone, scared, and to top it all off, I had to deal with being a leftie. Turns out, though, that claw will rip a jugular clean open. Sometimes I still dream about the things I did in the past ten years. I'm not proud, that's for sure. But I made it. I did. Even when the skin further up my arm started to harden. When I ruined my clothes trying to put them on. When I was chased from camps. I stay outside settlements, mostly, travel light. I don't visit anywhere for long. Not very many settlers are okay with heavy mutations, at least not on a long-term basis. So when I've had company, mostly it's been other muties. We're all freaks, so a third eye or a weird arm doesn't mean much to us. It's no use being a purist these days."
Hidden 11 yrs ago Post by evershadow
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@TheyMostly & Munk, both CS' are accepted. It will probably be tomorrow by the time I have mine up and running but yeah, nice to see yours. So, accepted!
Hidden 11 yrs ago Post by RavenxVoid
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My cs prob up tomorrow. Evershadow do we know each other?
Hidden 11 yrs ago Post by halt
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Name: tallahasee
Age: unknown, appears to be mid thirties
Gender:Male
Sexuality:Straight

Appearance: Never caught without his combat boots, bootcut bluejeans, leatherjacket and peace sign t-shirt. When he isnt wearing a bandana his hair is revealed to be cut in a clean short mohawk, jet black. His facial hair is uneven and patchy as though he had done it himself with a buck knife. He is generally ragged and the end of the world has clearly taken its toll on tallahassee.
Weapon(s): simple 9mm handgun and a small kitchen knife
Gear: gas mask
two 6 round magazines one filled
one canteen
one lighter half filled with butane

Faction: (Leave blank for now)
Currency: 10$
Short History: Tallahassee is a loner, he always has been. Anyone he meets is told he comes from Tallahassee, hence the name, however no ones can verify this as truth. He has a nasty habit of substance use, anything he can, cigarettes, alcohol, pot, the occasional narcotic found in loooting. His skill with weapons are above average, he spends hours honing his skills and training strength and speed. He isnt quick to trust, much quicker to simply put a bullet in someones head than to try to trust them as far as he is concerned. Though the few lucky enough tonget close to him are met with unwaivering loyalty and protection with his own life.
Hidden 11 yrs ago Post by ONL
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Name: Adrian Whitestone
Age: 20
Gender: Male
Sexuality: Hetrosexual

Appearance:
Just ignore the fact that he is well suited for the wasteland for now, he'll become a badass soon enough :P

Mutation(s): His eyes are sensitive to daylight, and therefore he always wear goggles which block out most the sunlight. An advantage is his much improved sight at night. Think Riddick.

Weapon(s): .22 Colt Revolver and bat with nails. (Just to be original, lots of knives already.)

Gear: His sun-blocking goggles, gas mask, binoculars, water canteen, pocket knife, lighter, notebook, pen and bandages.

Faction: (Leave blank for now)

Currency: 43$

Short History: Adrian spent the first ten years of his life in his family's bomb-shelter, with most of his family. Since they had little to no sources of light in their small tin-can, he grew used to the darkness, and it didn't help that all of them suffered small amounts of radiation which mutated his eyes even more. He was the lucky one though, the rest of his family slowly went mad due to a combination of isolation, darkness, and of course the radiation, so Adrian fled his only home and out into the wasteland. Blinded by the brightest light he had ever seen, a thing his parents told him was the Sun, Adrian walked for hours in near blindness until he was found by scavengers from the town of Aurora's End. And there he found a place to call home again, and starting a normal life. Though he had trouble seeing in daylight without his protective eye-wear, the town soon found use for him during night time. Now he leaves town a few days a month, scavenging and trying to find the bomb-shelter where he think his family still is.

Accepted?
Hidden 11 yrs ago Post by evershadow
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Just popping on to let you know I'm still going through with this! I have work in an hour and it's about that long of a walk so I'll see you all this evening and I'll give any outstanding CS' a read-through then.
Hidden 11 yrs ago Post by TheDrunkTank
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Is there going to be a cut off limit for this? I won't have time to work on my CS until like 7:30 p.m. PST today
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If you ask me, I think you should be fine as long as he keeps a spot reserved for you. You signalled your interest in the Interesting Check after all :)
Hidden 11 yrs ago Post by thorgili
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Very interesting I will see if I can get a CS up soon
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Name:No one knows his full name or real name so most just call him Geist
Age:Unkown
Gender:Male
Sexuality: A-Sexual

Appearance:
Mutation(s): (If any, this is not necessary, you're character can be perfectly okay).
Kept secret under his thick colthes geist's skin is a strange warped mess spotted here and there with blotches of red. While not dealy to him his skin making contact to the air will cause intense pain causing it to heat up and begin to crack and peel, to ones hands it feels like rough hardened leather and is hot to the touch.But asides from pain when exposed to air it doesn't feel much else making him feel no pain unless exposed to air (He can still die of injuries but he just doesn't feel them ex: you cut off his arm he wouldnt feel the pain but he will die because of bleed out or infection.)
Weapon(s): LeMat Revolver,
30 (not including ones currently chambered) 44. rounds
10 20 gauge buckshot shells (The bottom barrel fires them smooth bore)
Hachet
Gear:
Grey Trench Coat
Rucksack
2 liter Canteen
Messkit (Inside is a plate small pot for boiling, a tin cup and your simple fork, knife and spoon)
Bedroll
Leather belt,
2 pairs of wool shirts
2 pairs of Heavy wool pants
1 pair of heavy socks
Steel toed combat boots
flint and steel
tinder box (A small metal box that holds wood chips soak in gasoline or oil)
Gasmask with 3 extra filters
Leather gloves
Faction: (Leave blank for now)
Currency: $6
Short History: Not much is known about Geist he showed up a few weeks ago in town with a caravan of scavangers but when the carvan left he didnt go with it. Staying around town he usually camps in the allys or the streets of Aurora's End going out by day to scavange supplies and do some hunting from which he gets his food and money.He rarely talks to others but when he does it is in straight forward questions. Whenever someone does question his background he will just stand there staring into their eyes through his gasmask and quickly walks away. (Dont worry the background will come out as the story unfolds i like there to be a bit of mystery in him).
Hidden 11 yrs ago Post by evershadow
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Right I've read through the CS' and all are accepted. @Halt, it would be nice to see a bit more of a fleshed out CS, but for now I'll have you as accepted anyway.

@TheDrunkTank, there is a space reserved for you, don't worry. Just get it up when you can buddy!

@RavenxVoid, yes, well, I think so. You either played in a previous carnation of this role-play or in one of my fantasy role-plays.

On a side note, I'm going to start my CS now that I have a little time after work.
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