I have been watching Star Wars: The Clone Wars animated series a lot recently, and it has really gotten me in the mood for a Star Wars RP! But, I didn't just want some random RP set in the Star Wars universe... instead I wanted to be able to mash it all into one big RP! So, because of that I have come to the decision that I want to do a Clone Wars based Nation RP! Well, at the heart it's a Nation RP but it's different in that there are only 2 factions and each person will play a General of the faction... maybe I should just explain the idea.
So the idea is that we take the Clone Wars, we break lore a bit so that there are multiple Sith during the time, as well as the battles don't quite go as they do through the original timeline.
Each player will have a main character who is either a Sith or a Jedi. This character will be a General of the Republic or the Confederacy, and will command their own fleet of ships. At first, the fleets will be small and not much of a threat to the defenses of most worlds. But, as the players move their fleets around and take part in different tasks from missions to battles, they will earn credits they can spend to upgrade their fleet.
Battles should be carefully considered however, as when a ship is destroyed it is lost forever. The only way to replace it is to either buy a new one with credits, which would be a waste as you would likely be pending at least as much as you earned in the battle that you lost the ship in (Assuming you won), or you can earn a new ship by taking part in much larger battles. More on that below.
The key objective for each player in this RP is to take over the entire galaxy for their faction. All systems must be controlled to achieve victory. But, it's not easy to take on a system's defenses and it won't likely be doable with the starting fleets. The starting fleets will pretty much be 3 frigates. It's enough to safely move around friendly and neutral space without too much threat early on. Later as the RP progresses however, other player's fleets will grow and you will be in more danger of being attacked.
Back on the topic of taking over systems. If you manage to take over a system, the reward will be substantial. You will be rewarded with many things from new ships free of charge to permanent upgrades to your fleet. Rewards will be split between all players who take part in the taking of a system, and will be split based on how much work each player did. For example:
Let's say player A does many missions to gain a strong advantage over a planet, such as taking out listening posts on the moons, assassinating officers on the planets surface, and even bringing about riots from the civilians. Then they bring in player B to help with the final assault. Player A will get much more of the reward than player B. Of course, the reward will still be pretty good for player B.
Battles will take place in many locations from space to the ground, and will have many different settings from fleets attack one another to smaller scale ops such as your Jedi infiltrating a base on the surface.
So, what makes this different from most nation RPs I have seen is that there will be a strong focus on single character progression and interaction. This means that aside from moving fleets about and engaging in fleet battles and trying to take over the galaxy, characters will be RPd on their own and will interact with one another. It won't just be nonstop posts in the IC about fleet mobilization.
There will be much more detail later on if there's enough interest. Both Sith and Jedi are playable and the players will fight against one another from time to time, though it will likely be mostly NPC fights until players get stronger fleets and start more actively engaging one another. After all... nobody should be charging across the galaxy with 3 frigates straight into hostile territory screaming "FOR NARNIA!!!!11111112" and attacking Count Deku Tree's fleet head on. If you do you are going to die with no chance of escape and will be removed from the RP lol.
So, is anybody interested?
So the idea is that we take the Clone Wars, we break lore a bit so that there are multiple Sith during the time, as well as the battles don't quite go as they do through the original timeline.
Each player will have a main character who is either a Sith or a Jedi. This character will be a General of the Republic or the Confederacy, and will command their own fleet of ships. At first, the fleets will be small and not much of a threat to the defenses of most worlds. But, as the players move their fleets around and take part in different tasks from missions to battles, they will earn credits they can spend to upgrade their fleet.
Battles should be carefully considered however, as when a ship is destroyed it is lost forever. The only way to replace it is to either buy a new one with credits, which would be a waste as you would likely be pending at least as much as you earned in the battle that you lost the ship in (Assuming you won), or you can earn a new ship by taking part in much larger battles. More on that below.
The key objective for each player in this RP is to take over the entire galaxy for their faction. All systems must be controlled to achieve victory. But, it's not easy to take on a system's defenses and it won't likely be doable with the starting fleets. The starting fleets will pretty much be 3 frigates. It's enough to safely move around friendly and neutral space without too much threat early on. Later as the RP progresses however, other player's fleets will grow and you will be in more danger of being attacked.
Back on the topic of taking over systems. If you manage to take over a system, the reward will be substantial. You will be rewarded with many things from new ships free of charge to permanent upgrades to your fleet. Rewards will be split between all players who take part in the taking of a system, and will be split based on how much work each player did. For example:
Let's say player A does many missions to gain a strong advantage over a planet, such as taking out listening posts on the moons, assassinating officers on the planets surface, and even bringing about riots from the civilians. Then they bring in player B to help with the final assault. Player A will get much more of the reward than player B. Of course, the reward will still be pretty good for player B.
Battles will take place in many locations from space to the ground, and will have many different settings from fleets attack one another to smaller scale ops such as your Jedi infiltrating a base on the surface.
So, what makes this different from most nation RPs I have seen is that there will be a strong focus on single character progression and interaction. This means that aside from moving fleets about and engaging in fleet battles and trying to take over the galaxy, characters will be RPd on their own and will interact with one another. It won't just be nonstop posts in the IC about fleet mobilization.
There will be much more detail later on if there's enough interest. Both Sith and Jedi are playable and the players will fight against one another from time to time, though it will likely be mostly NPC fights until players get stronger fleets and start more actively engaging one another. After all... nobody should be charging across the galaxy with 3 frigates straight into hostile territory screaming "FOR NARNIA!!!!11111112" and attacking Count Deku Tree's fleet head on. If you do you are going to die with no chance of escape and will be removed from the RP lol.
So, is anybody interested?