Hidden 11 yrs ago Post by UnendingEmpire
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clanjos said And there's the decklist. Hope having stuff like Zero Force in there isn't too broken.


Congratulations on being our 200th poster. I hope you enjoy your cake.

Please don't mind the numbing sensation you may experience upon swallowing the cake. That's simply the secret ingredient doing its thing.
Hidden 11 yrs ago Post by Van
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UnendingEmpire said
We just need a decklist and you're ready to go. On that note, we now have 16 characters total once Clark is accepted. This means that any additional CSes won't be dueling in the tournament, but there's no reason they can't do other things in the stadium. Besides, sometimes being a spectator has its own benefits, and there's no way the entire plot of the RP will be over after one silly tournament. In the meantime, here's a very-WIP fourth CS from me, since one of my characters will be leaving the RP early in and won't be back for quite a while.


Aha! Good thing I wasn't planning on being in the tournament, I was planning to just be casual spectator for the meantime. Works with my character.

mattmanganon said
I'm sceptical on the idea of Pendulum monsters, they sound fine in theory, however I haven't seen them being played yet and, as stated before, Bandai are only making cards for competitive play... Plus, as with all new card types, they are probably horribly under playtested, so there's probably a million different ways to exploit the shit out of them.Plus, since none of them have actually been printed in English yet, I'd probably say we should stay away from that for the moment, because, as of writing this, how they work compared to the other decktypes is guesswork.I vote that we keep Pendulums out of this until we know more about them.


I've played with them before online, they can be a bit ridiculous if you get the setups but I'm planning on avoiding that by giving them summon costs and the like. Another thing is that they're absolutely crazy with Synchros since they can be reused over and over, so I plan on having most, if not all, of my extra deck monsters be Xyz. Also side note, Bandai doesn't make cards anymore, it's Konami. They've kicked Bandai to the curve a long time ago.

Keyblade87 said
You sir are amazing I've just started playing Vanguard and have been itching to try Buddyfight.


Yeye I've been playing Vanguard for 2 years so far, and I got into Buddyfight when it came out because I played the demo of it at Worlds last year. Both are fun games, and Buddyfight reminds me a lot of Vanguard, except with balance. (Going to play a Dark hole? Have to pay 1 of your resources and your monsters can't attack, plus there are at max going to be 3 monsters on the field, but usually it's 2, so you're not killing as much as a Dark Hole would. Good stuff.)

Joshua Tamashii said
Keyblade I recommend against Buddyfight. MY friends and I tried it and we gave up instantly cause the power creep was too high.

That's wierd, there can't really be any power creep because we're only on set 2 :v. However if you mean like how fast the games go, it was design that way because it was made for kids. Protip, Impacts are bad if you make a good deck.

Also Vanguard is entering a ridiculousness phase of CHAOS BREAKER AND NOUVELLEE AHHHHH-. So that should be silly.

Anyways, I'm going to work on my CS in a bit. Might be up in a few hours, if not way later because I have dinner plans to attend to, so if that happens before hand I'll probably have the CS later tonight.
Hidden 11 yrs ago Post by Zagan
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If anyone wants to spot jax feel free cause i have writers block atm :(
Hidden 11 yrs ago Post by Keyblade87
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Van said
Yeye I've been playing Vanguard for 2 years so far


haha I discovered Vanguard and Buddyfight through YouTube and their respective Animes but I still love them both dearly.
Hidden 11 yrs ago Post by Krein
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I edited Lars' decklist so that the number of cards could be brought down to a more reasonable 45. Also, I edited the custom cards, so the GM's can take a look at them again to make sure everything is still in order.
Hidden 11 yrs ago Post by VarionusNW
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Im waiting for Jay to post, before I have Nyne enter, but it doesn't seem like Jay is even alive, at this point.
Hidden 11 yrs ago Post by mattmanganon
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I was thinking of making an evil guy for the purposes of serving as a villain... Or did you already have a villain in mind?
Hidden 11 yrs ago Post by Raineh Daze
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... not sure what to post at all. Hm.
Hidden 11 yrs ago Post by RolePlayerRoxas
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Not much for me to do but have Shana sitting around somewhere.
Hidden 11 yrs ago Post by Van
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mattmanganon said
I was thinking of making an evil guy for the purposes of serving as a villain... Or did you already have a villain in mind?


I'm taking a shot in the dark here, but I'm guessing the CEO guy is the big bad. He fits the requirements pretty well.
Hidden 11 yrs ago Post by Raineh Daze
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Clearly, seeing as she's last in the bracket, Charlotte should go around trying to get someone to duel her, only using a different deck to her normal one.

Gotta find something to do. XD
Hidden 11 yrs ago Post by mattmanganon
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Well, I meant as a guy to work as a minion for the CEO guy. I already have his theme picked out, i'll give points to whoever can guess it.

The bell tolls 6 times to herald the coming of the dead man
Hidden 11 yrs ago Post by Krein
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I'd take up that dueling offer, though like you I'd be using a different deck. It can be a kind of practice duel to get used to the system (I'm sure as heck not since I've never dueled by writing it out), as well as a way for both our characters to put on false fronts. I always do that at TKD tournaments, so when I actually spar the guys they're really surprised.
Hidden 11 yrs ago Post by Keyblade87
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Destiny Heroes or Evil Heroes right?
Hidden 11 yrs ago Post by mattmanganon
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Keyblade87 said
Destiny Heroes or Evil Heroes right?


No, my main guy already runs those... And I meant his theme song.
Hidden 11 yrs ago Post by Raineh Daze
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Krein said
I'd take up that dueling offer, though like you I'd be using a different deck. It can be a kind of practice duel to get used to the system (I'm sure as heck not since I've never dueled by writing it out), as well as a way for both our characters to put on false fronts. I always do that at TKD tournaments, so when I actually spar the guys they're really surprised.


In this case, it'd probably involve Galaxy Eyes.

Because that archetype is so damn pretty. :O
Hidden 11 yrs ago Post by Krein
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Sheesh, that must be one of those newer archetypes with whacky effects that could probably cream me in 1, 2, 3 xD. Never even heard of them (save for maybe one or two), but I'm just running Archfiends as my secondary deck. Archfiends are fun, but if need be I'll make a new Archfiend deck just to make it up to par with whatever others are going to be using...
Hidden 11 yrs ago Post by Raineh Daze
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Krein said
Sheesh, that must be one of those newer archetypes with whacky effects that could probably cream me in 1, 2, 3 xD. Never even heard of them (save for maybe one or two), but I'm just running Archfiends as my secondary deck. Archfiends are fun, but if need be I'll make a new Archfiend deck just to make it up to par with whatever others are going to be using...


Well, the Galaxy stuff more or less just exists for the sake of getting 3000+ Attack dragons onto the field as fast as possible. XD

Looks awesome, though.
Hidden 11 yrs ago Post by Krein
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Ouch...

Anyway, here are two cards I made for the Archfiends. I'm not entirely sure of them though, but I'll leave them up for critique.

1. Der Hölleschach
Card Type:
Continuous Spell
Card Card Effect: You can activate this card if Pandemonium is on the field, and this card cannot he destroyed while Pandemonium is on the field. The following monsters can use these respective effects once per turn by paying life points equal to x200 the selected monsters' levels.
-Vilepawn Archfiend: You can tribute this card to special summon another Archfiend monster listed here from your hand or deck.
-Desrook Archfiend: You can move this card to a different column, and if it has no monster in front of it, it can attack your opponent directly.
-Shadowknight Archfiend: This card can destroy one spell or trap card on your opponent's side of the field if the selected card is in column to the left or right of this card.
-Darkbishop Archfiend: If this card is diagonal to an opponent's monster, you can destroy it and inflict damage equal to its attack. This card cannot attack this turn, and cannot use this effect until your second turn after its activation.
-Infernalqueen Archfiend: This card can use its ability of increasing attack once more during the main phase.
-Terrorking Archfiend: A monster that attack this card or is attacked by it loses half its attack points if it is not directly in front of this card.
-Checkmate: A Terrorking Archfiend can gain attack equal to that of the tributed monster for the remainder of this turn.  

2. Infernal Pawn Movement
Card Type: Continous Spell
Card Effect: Once per turn, you can select monsters on your side of the field listed on "Der Hölleschach" and change their locations. This card cannot be destroyed while "Der Hölleschach" is on the field.

Obviously they're meant to make the "Chess fiends" play a little more like Chess by focusing on positioning.
Hidden 11 yrs ago Post by Raineh Daze
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Not really a fan of something that makes card positions important.
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