I think something that might be a bit of a turn off for people is the way it's presented as overpowered/god modding characters. God-RPs and super human RPs tend to do very well on this site, but one thing people are almost all universally afraid of is people godmodding or making an overpowered Mary Sue-type character where the story is secondary to being a badass. It's simple word use, but the way it's worded can do a lot to change someone's conceptions about a game.
While I certainly understand you're going for something where people have god-like abilities, it would be a good idea to set some sort of limits to it or general guidelines to keep people in check and on a good path for character creation. When you literally have every choice in the world, it's actually really hard to make up your mind about things, and a lot of people don't want to have to worry about another character in the game that's so out of balance, it isn't fair. There's a lot of powers that somebody could potentially pick that literally have no counter and is quite unstoppable. Since there's probably going to be PvP in a game with a lot of NPC fights, you definitely need to put some kind of cap on what people can and can't do, especially if you want fights against enemies to actually have an impact/ be a challenge.
Another thing is you should really play up the story aspects. Remember, people are generally here to play a character, not a video game. Assigning stats to character sheets is something I rarely see work out well, and since it's not a table-top game, maybe you should disregard that? Looking at your power table,
"1 - Heavyweight Boxer
2 - Super Heavyweight Boxer
3 - Neo From the Matrix
4 - Goku mid DragonBall Z
5 - Can Lift 2 trucks
6 - Can lift a medium house
7 - Can lift a large house
8 - Can Punch a hole through a mountain
9 - Can Punch a meatore sized crator into the ground
10 - Your punches are basically a nuke "
That is a very uneven and unbalanced list, not even including the fact that Goku is pretty much already god-like in power, and I'm like 90% sure that he's capable of doing everything except for Nuke-fist, which I'm going to say is probably a terrible idea. Just to give you an idea, you can actually load a "medium sized" house (let's say a 2 story bungalow) onto a large flatbed truck and move it. Mountains are vast, massive and incredibly dense and heavy landmasses that are formed from incredibly powerful natural forces with so much force that literally billions of tonnes of rock are forced up from the crust of the Earth from two colliding tectonic plates into towering peaks that endure largely unchanged for hundreds of millions of years. Going from "moving a house" to "destroying something that weighs millions of times more than a house" is quite an exponential leap, wouldn't you say? And then it goes to pretty much city destroying force, which is where things get ridiculous. How is anything supposed to resist that? When one punch can literally kill hundreds of thousands of people, you're not really creating a balanced game where people are encouraged to do much else than deal in brute force. There's also nothing to aspire to; if a character's already starting off as a force of nature that is more devastating than a natural disaster, what's their progression? What's a character supposed to do, how are they supposed to develop and grow?
Looking at the speed scale, it also kind of comes across as a bit "sloppy", for a lack of better term. When you are using Sonic the Hedgehog as a reference 3 times as an unmeasurable unit and isn't really going to make people take it seriously, it doesn't give people an accurate gauge of how fast that speed is supposed to be. Also, the speed of sound really isn't that fast, a jet fighter breaks it, and several jets go several times the speed of sound. When you're comparing that proportionally to strength, there's no reason to pick speed as an asset over strength, because someone who can break the sound barrier literally can't escape the force of impact of someone who's punching holes in the Earth the size of asteroid craters.
Things with the story don't really add up; who are the Arisen and if they're a part of the normal world, why are they suddenly appearing now? How has civilization even sprung up when at any point, any progress could have been stopped dead by a single demi-god? Why were they in hiding to begin with? Who are these Children of Light, where did they come from? Why are they fighting the Arisen? How did they know who was Arisen or not? If you want to draw people into the story, you really need to flesh out the world you're trying to establish and give people a reason to care about it. Right now, this kind of reads like an Arena-style game that's focused primarily on fighting, since that's the area you've given the most thought/ work into. Most people in the Casual section are looking for story over action. Remember, you're trying to sell people a story they want to get invested in. They need something to go off of and some kind of direction and guarantee that it'll survive more than a few weeks. In a sense, you're competing for people's attention in a sea of literally dozens of other games. What's the draw and why should people chose to invest time and effort into your game over somebody else's? Remember, just because you're passionate about an idea doesn't necessarily mean other people share your enthusiasm. You need something to hook them into it and convince them that it's worth taking a chance on. Take the time to develop the game's setting and information and convey it into something people can grasp and digest. Don't make it complicated, but make it look like that you know what you're doing, otherwise it might appear like you didn't really make it past the basic concept stage. That doesn't bode well for a game's life expectancy.
Also, the write up at the top kind of does a good idea conveying what you're going for in the game, but it really comes across as a pointless act of destruction without motivation and comes across as an excuse to show us how badass that kid is supposed to be. If he's been powerful his whole life, why would he find getting hit by trucks and destroying them so amusing? Why did he do that, to draw attention? You can really give some narrative weight to the scene and use it as a "hook". How is this any different than another super power game? Maybe give the kid some kind of personality and reasoning for his action, like he was hoping to accomplish drawing somebody out or trying to escalate things with the Arisen to start the war that the Children of the Light are apparently craving. Basically, give the scene a point and a reason for people to be drawn into the narrative.
Hope this all helps!