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Hidden 11 yrs ago Post by Avery Calhoun
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Avery Calhoun I pick things up and I put them down.

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This will be a general thread containing the information for an RP of mine that I intend to launch sooner or later. I will be reserving this and the subsequent six posts in order to cover the broad brush strokes of what I intend the RP to be, the historical information leading up to the RP, information on the star system that the RP will be taking place in, info on the planet the RP well be set on (for the most part), a bestiary, and any misc information I feel like adding over time.

This will be a Science Fiction thread that will have, compared to other threads I have created, a ton of background info and a bunch of player created info (if people choose to do so). Players (once a cast is decided upon), casual readers, or passersby will be free to suggest and/or submit content to this setting. Areas that I leave open for user input will be clearly marked so if you feel like joining in and contributing be my guest. All forms of contribution should be sent to me via PM with the word "Sardona" in the PM subject. I will review it and once everything is good to go post it (with your due credit of course).

As this setting grows over-time I would also not object to people linking to it or using it as a background/setting for their own threads or stories if they so desire. If that is the case for anyone feel free to use the whole thing or cherry pick elements you like. I only ask that if you do, please link back to this so that I and anyone who contributes to this content are properly recognized.

Lastly, I will be starting an RP in this setting once I feel I have established the proper base of information. As a forewarning this RP probably will not start for a good while as all of this info is still a great work in progress. However if you feel like sticking around because the idea in the "Broad Brushstrokes" below intrigues you than by all means do, contribute, spitball ideas with me, and when the time comes for the start you will be the first preference for character choices.

As always look back often for edits and feel free to post ideas, error finds (I am sure there will be many), reviews, critiques, or whatever you want after my reserved posts. I welcome positive and constructive feedback.
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Avery Calhoun I pick things up and I put them down.

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THE SARDONA GATE


What I have here is an idea for a science fiction thread, I am doing this because I have been disappointed with the science fiction offerings of late. I am open to a collaborative effort, not only in the arena of character development but also concerning subplot development and world creation. This is a valuable lesson I have learned from my good friend LoveJoy.

For this thread I will post a series of bullet points and source material. These posts will detail the broad brushstrokes of the story, history, star system info, planet info, bestiary, etc, etc. From there it will be open to people who want to take a collaborative part in this world in order to fill out this OOC thread that will contain all the information from character creation to all the world details. People that are interested please feel free to let me know here and voice your ideas.

BROAD BRUSHSTROKES.


1.The starting time frame will be sometime in the early 2400's. The balkanization of the United States of America, China, and Russia over a period of fifty years leads to constant war between 2030 and 2240… including World Wars three and four. Widespread famine and water shortages caused by war and environmental factors between 2185 and 2235 kill billions and the worldwide economic and network crashes of 2192 and 2194, respectively, plunged the world into a technological darkness for six years. These events were all incidents of human driven factors that lead to widespread chaos and death during the last 300 years. Mother Nature wasn’t innocent or sitting on the sidelines for the past three centuries though; the Charlton 861 Comet Impact, fungal plague and polar pox epidemics, cataclysmic natural disasters that rendered most of the Pacific Rim uninhabitable including Australia, Indochina, and Japan, and the sudden sea level rise between 2265 and 2270, which destroyed most coastal areas, all killed untold billions and destroyed nations. By 2100 the world population had hit 10.5 billion as expected. A century later, after the feces was really beginning to hit the rotary wind pushing device, world population was estimated to be closer to 6 billion, and at the beginning of 2299 the latest population numbers from the PCC (more on that organization to come) were quoted to be roughly 2.5 billion people worldwide and falling.

2. As often happens during human history, crisis, war, and disaster drive innovation and a combination of scientists and engineers from the Northern China Free State, the Mongolian Protectorate, and the Russo-Siberian Nation came together at the third and largest Hadron Collider in the world, located in the Gobi Desert, and after decades of research (and some shady funding from a fledgling PCC) into particle physics, Higgs fields, space-time, relativity, worm hole, and black hole physics the researchers create the ability to “suspend” space-time within a confined area or what comes to be called a "gate". In 2299 they begin perfecting the ability to link the original suspension or gate with a specifically keyed and linked gate elsewhere. This creates a method of travel and transportation where one can step through a gate in San Francisco and a heartbeat later step out of a linked gate in Moscow; point "A" to point "B" travel now becomes instantaneous no matter the distance.

3. The world is revolutionized and brought to relative peace and tranquility by this "gating" development. Economic constraints like shipping costs, preservation, storage, and shelf-life are eliminated. Emergency response by agencies and nations is brought down to seconds anywhere on the globe and food and water become more equally distributed to humanity. World governments become subservient to the Planetary Conservation Commission (PCC) which controls this technology. The PCC allows chosen governments and officials to speak, react, respond, and deploy instantly if it meets the interests of the PCC. People can move freely across the world with no probative travel costs, people can now seek medical help, vacation time, better economic markets, new citizenship, education and so on in an instant. Organizations and controls develop, under the omnibus power of the PCC, over gating but it basically unites the world, for all intents and purposes, under the PCC whose first order of business is expansion. Through PCC funding a state of the art research facility is established on the moon by sending manned spacecraft up to build gates on the lunar surface. Those gates are then connected to points on the Earth; travel to the moon is now as easy as walking out your front door. The same concept is applied to the Mars colonies, Europa, and Titan research stations. Humanity comes together, pooling resources, and becomes space bound again. Large wars become a thing of the past though separatist groups and shadow organizations still operate.

4. An ambitious project (even with 2400 tech) to send people to a “nearby” habitable Goldilocks exoplanet, designated Lorignis 6... commonly called Sardona after its discoverer, is put into the works by the PCC using the resources of the world... which it now has access and control over. A crew is selected from highly qualified volunteers (the characters). These crew members are the experts in their respective fields, highly educated, fit and healthy enough for space travel and frontier lifestyles. Most are highly educated, doctors and/or engineers in their fields and on top of their educations and life experiences, these selected few have been trained for 5 years by the PCC focusing on Sardona and their mission. These people are sent in the world’s most advanced ship to Sardona in order to establish a gate to Earth. Humanity has (supposedly) worked out how to travel at about half the speed of light and the trip would take about 40 years, so it is a good thing that scientists have figured out the science of Homeostatic Extra Solar Travel Suspension or HESTS more commonly called “HESTS pods or HESTS sleep”. The story starts with the character awakening from HESTS sleep before their arrival on Sardona.

5. The story will really begin when the characters arrive on Loreignis 6, code named Sardona. Some NPC’s that the characters have connections to will die during HESTS sleep because it’s not as perfect as the PCC mentioned and I would like that to establish some initial trauma, conflict, and emotion if at all possible. The mission moves on though, a base camp is established, explorations are made, and a gate is built by the characters, all while coping with a new world and extreme isolation from the rest of humanity. I imagine this could provide for an interesting story even before the gate is open. Eventually the gate on Sardona is opened and linked to the Earth gate; a team (probably NPC’s again, unless a PC wants to die or return very hurt and possibly "contaminated") will go through the gate and will more than likely not return. Characters will be faced with a plethora of choices... investigation, gate closure, so on and so forth. In my short story they go through and discover that the Earth as they knew it is dead. A major conflict of some kind has obliterated all living humans (or has it?). If the characters press on and don't die on Earth they will find that their trip to Sardona was closer to 100 years and not 40 and that PCC was not very “truthful” in their contractual obligations to the characters.

6. At this point the player characters are pretty much free to execute whatever their interests or conditions dictate. They could theoretically pop back to Sardona from the wasted Earth and back again freely and without much effort. Each world will have its own sets of trials and tribulations all contained within very visually different landscapes but both locations will be a survival story in the making. Characters will be faced with the choices of staying on Sardona, returning to Earth, trying to uncover what happened on Earth, supply runs between the worlds, which could cause emotional, psychological, or physiological trauma and may provide inter-character conflict. Eventually, characters could find the other operable gates on Earth that lead to other sites that still exist all over Earth and beyond. These gates link to various other sites and environments like a lunar facility, Martian laboratory, Europa research station, Titan shipyard, and other unknown sites that characters will be unaware of.

7. Characters will also likely encounter what caused the demise of Earth. This will be a very dangerous, lethal, and unpleasant thing. Characters will have opportunities aplenty here and could try to investigate what the cause of human extinction is and may need to keep that force from accessing the Sardona Gate and ending their existence. Also players will need to consider the mental effects the characters will be subject to upon the realization that they are the last of humanity that they know of, or at least part of a very small population that is left.

8. If this thread lasts long enough another significant event in the storyline is the unexpected arrival of another ship like the one that the characters came to Sardona on. What or who this ship carries will be a mystery as will the reason for its arrival because the original crew were told they would be the only crew sent.
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Historical Information


"Here's how it is: The Earth got used up..." Malcolm Reynolds


NEW DATED EVENTS ARE OPEN FOR INPUT!!!. FOLLOW THE FORMAT BELOW AND BE SURE ANY EVENTS YOU CREATE FIT THE BROAD BRUSHSTROKES AND FALL BETWEEN 2020 AND 2300. SUBMIT ALL SUGGESTIONS TO ME VIA PM HERE.

TIMELINE


What follows is a chronicling of the significant events that shaped the Earth between the years 2020 and 2400.

Spring 2020: The past two decades since the turn of the millennium have been unstable times. Economic down turns, market crashes, terror attacks, perpetual regional conflicts, and threats of pandemic outbreaks put the world on a precarious edge.

April 2021: The U.S. deploys the 2nd (Marine Expeditionary Unit) MEU and elements of several Special MAGTFs (Marine Air Ground Task Forces) to central Africa to try and stabilize ethnic, religious, national, and tribal conflicts in the region. Since 2013 Chinese interests have been present in Africa investing in mineral and fossil fuel development. Chinese and American relations grow more strained.

Fall 2021 thru Winter 2025: Russia cements a long anticipated alliance with Iran, several northern African countries, and completes the “repatriation” of many former Soviet republics. Russia builds up several Mediterranean bases to secure its interests in the region. European nations observing the Russian, American, and Chinese buildup in Africa begin to rebuild contacts with the southern region of Africa.

April 22nd 2024: In a blitz-like attack North Korea overruns the armistice line and conquers all of South Korea. U.S. and South Korean forces mount a controlled retreat and evacuation of as many South Korean Nationals as possible. China threatens war if the U.S. retaliates.

April 22nd 2026: Dr. Kenashi of the Indian National Medical Center in Mumbai and Dr. Yamatetsu of the Yamatetsu Corporation develop the first cybernetic limb to replace a test subjects arm. Cybernetics or "Cyberware" comes onto the world stage. Simultaneously Stabler Biomedical Industries in Dallas Texas creates a competing product called “Bioware” which uses a subjects existing DNA and biomechanical systems and enhances them through targeted modification.

Spring 2030: An explosion rips through a Chinese base in central Africa, speculation flies as to the cause. Everything from terrorism, African nationalists, U.S. drone strike, EU black op, and Russian assassination attempts are listed as the cause. Military forces mobilize in the region.

August 3rd 2030: A firefight breaks out between U.S. Army troops surrounding an African gold mine and African nationalists. A Chinese Quick Reaction Force (QRF) deploys to suppress the nationalists. The firefight escalates as Chinese and U.S. troops begin firing on each other with the nationalist caught between the two forces. 13 Americans and 22 Chinese military personnel die. China declares war on the U.S. and the U.S. reciprocates. In response Russia unexpectedly falls in with the U.S. bringing northern Africa into the mix, the EU also sides with the U.S. World War III begins.

Summer 2032: Under constant Chinese attack and without U.S. aid, due to heavy U.S. commitment to Africa, Japan and Taiwan are overran and surrender becoming part of the growing Axis of Chinese/Asian Nations. Japanese and Taiwanese refugees begin flooding the Australian northern coast and U.S. west coast.

May 12th 2035: The Third World War is going well for the African Allied Alliance (the U.S., Russian, African Nationalists, and the EU). The Axis of Chinese/Asian Nations (China, India, Japan, the unified Korea, and all of Indochina) holds their initial ground in Africa and Eurasia well but cannot advance against the African Alliance. However, in another unexpected move Central and South America enter the war on the Chinese side. A military force from Central and South America backed by Chinese commandos move north and attack the U.S. Southern border. Canada aids the U.S. and the third World War reaches the American continents.

Winter 2040: 10 years into the Third World War the lines stabilize. ACA (Axis of Chinese/Asian Nations) forces push into North America all the way to the Texas Oklahoma border to the north, the Georgia Appalachians to the east, and just shy of Hoover Dam to the west. Russian forces from Siberia overrun the North Korean forces and take the Peninsula, EU and Russian forces hold the Chinese at the Caucasus Mountain line, while in Africa the AAA (Allied African Alliance) was pushed from the south by ACA forces but a U.S. and African led counterattack stabilizes the lines deep in the Congo jungle. Switzerland, Australia, and Romania remain the only neutral forces.

September 18th 2056: World War III has continued to rage back and forth across the globe, by now most nuclear threats have been eliminated during one campaign or another over the past 26 years. The war is a conventional meat grinder that is laying waste to entire nations and killing hundreds of millions.

0001 Zulu time, September 19th 2056: The Nuclear Night Attacks occur across the globe at precisely 0001 Zulu time. One hundred 100Kt nuclear devices detonate in the world’s 100 largest cities.
Cities hit
No organization, force, or nation claims responsibility. The world is thrown in disarray and casualties will eventually be totaled at over 700 million, with twice as many dying of secondary effects of the blasts. What is left of the national governments agree to meet in Switzerland to negotiate a peace and investigate the attacks.

September 30th 2056: After constant fighting for 26 years and the horrible effects of the Nuclear Night Attacks, a ceasefire agreement is reached by the AAA and the ACA. It is said that the war would have gone on for another 25 years if the Nuclear Night Attacks had not happened.

Fall of 2056 through the summer 2100: A period of world history known as the Reconstruction. It is during this time that the first roots of the PCC begin to take hold. A weakened but still solvent United Nations creates the Planetary Conservation Commission. The PCC begins as a panel of world leaders charged with enabling the adequate and “fair” distribution of resources in an effort to aid reconstruction. Also during this time a wave of ultra-nationalism and religious zealotry sweeps the world. Governments are taken over by radical conservative groups that advocate isolationism, assimilation, fanatical faith, State power, and unquestioning loyalty.

June 2071: During reconstruction the surviving corporations of the world unite, merge, and become one and the same with government. Coupled with the waves of ultra-religious nationalism, the Parliaments and Congresses of the world become interchangeable with church and military backed corporate boards and councils. The PCC is the first thing all these disparate rebuilding nations and councils agree on. A council made up of corporate board members, military logisticians, political figures, and church leaders is put in place at the head of the PCC to allocate the remaining world resources.

2098: The PCC gains more power and authority, under the strictest of State power and control reconstruction continues at a phenomenal pace. Crimes against liberty are overlooked as the fruits of the modern world are slowly returned by the PCC in a controlled effort in order to maintain their popularity.

Spring 2100: Anti-PCC forces are blamed for an outbreak of hemorrhagic fever in South America. The PCC quarantines the entire continent, mining and patrolling the waters around South America and sealing off the borders with walls and no-fly zones. Anti-PCC spokespeople claim that the PCC attacked the entire continent with biological weapons in order to destroy an Anti-PCC headquarters in the Amazon. This is discounted by the State media and the PCC version of events is accepted by most of the world.

Summer 2100: The Global War on Anarchy begins, fueled by the South America quarantine. The PCC, distorting the definition of anarchy and stoking peoples fear into support, engage in a worldwide war against opposition forces. Dissent and opposition is crushed without remorse.

2100-2150: PCC elements throughout the world's governments unify against Anti-State forces. Despite all their efforts anti-PCC forces are ground into dust, painted as terrorists and insurgents, and history is re-written to vilify their efforts. The world falls more and more under the PCC’s control.

2160-2170: With anti-PCC elements all but eliminated the Commission approves the release of a tidal wave of technology. Advanced cybernetics and bioware, holographic projection technology, nano-tech, advanced manufacturing processes, personal area network advances, and hundreds of other long held secret technologies are released onto the PCC controlled markets. This new decade of advancement is called the “roaring sixties”.

Summer 2185: A five year heat wave, unprecedented in all of history strikes the globe. Coupled with the devastation of World War III, The Nuclear Night Attacks, The Global War on Anarchy, and all the smaller conflicts that occurred in the intervening years this heat wave destroys national food and water reserves. Panic, riots, and unrest explode but are ruthlessly put down by PCC Peace Keepers and ultra- nationalistic security forces.

NEW DATED EVENTS ARE OPEN FOR INPUT!!!. FOLLOW THE FORMAT ABOVE AND BE SURE ANY EVENTS YOU CREATE FIT THE BROAD BRUSHSTROKES AND FALL BETWEEN 2020 AND 2300. SUBMIT ALL SUGGESTIONS TO ME VIA PM HERE.
NATIONS AND STATES AS OF 2400


I have written out and named a good many of the New Nations of the 2400’s. However, any entry labeled with OPEN FOR INPUT!!! is open for anyone to write out. You may come up with whatever fits in the general feel of the world and SUBMIT ALL SUGGESTIONS TO ME VIA PM HERE. If the entry is not labeled with OPEN FOR INPUT!!! then it is not open to outside editing but you still may use it for your characters or settings and background and history.

The Canadian American Alliance (The CAA): Includes all of Canada east of the Northwest Territories and Saskatchewan, every State in the U.S. that touches a Great Lake and all of New England. OPEN FOR INPUT!!!

Alaska Free State (The Great Northwest): All of Alaska, the Yukon, and the Northwest territory. OPEN FOR INPUT!!!

Confederation of American States (The CAS): Virginia, West Virginia, Kentucky, Missouri, Kansas, Texas, Oklahoma, Arkansas, Louisiana, Alabama, Mississippi, Tennessee, North Carolina, South Carolina, Georgia, and Florida. OPEN FOR INPUT!!!

North Central Alliance: Saskatchewan, Alberta, North & South Dakota, Nebraska, Montana, Idaho, Colorado, Wyoming, and Utah. OPEN FOR INPUT!!!

The Pacific Refugee Territories: Washington, Oregon, California north of the southern city limits of San Francisco. OPEN FOR INPUT!!!

The American Desert Protectorate: All of California South of San Francisco, Nevada, Arizona, and New Mexico. OPEN FOR INPUT!!!

Yuctania: All of Mexico and Central America North of Guatemala. OPEN FOR INPUT!!!

Asatruar League:

The Quarantine Zone: All of Central and South America south of Guatemala.

Northern China Free State: OPEN FOR INPUT!!!

Mongolian Protectorate: OPEN FOR INPUT!!!

Russo-Siberian Nation: OPEN FOR INPUT!!!

The Northern League: "CREATED BY Wernher": The Northern league came into being during the year 2061, five years after the Third World War ended. It began and was named after the Italian Party for Independence of North Italy, Lombardy or 'Padania'. The general platform of this Italian separatist party was that the north was simply better than the south; the party claimed that the south was a drain on the resources produced by the north. After the victories of nationalists’ movements throughout Europe, especially in France, a new 'clique' within the EU, composed of Northern Italy, France, Germany, Austria and the Benelux began to form. Driven by the rising economic woes and infrastructure devastation of World War III this new League began insisting that they had a 'Special Status' as the economic motor of Europe, the very driving force that saw the European nations through WW III. When southern Italy, Spain, Portugal, Ireland and Greece all defaulted on their debts incurred during the war, the new Northern League decided that rather than throwing these bankrupt countries out of the EU, that the Northern League would withdraw its support from and leave the EU. This action left the other EU countries with the burden of sorting out economic and post WW III issues on their own and some historians claim it was one of the events leading to WW IV. Within a short number of years after the split the northern countries confederated and eventually federated under the Northern League, a rich but extremely closed society placing extreme value on assimilation, nationalism and loyalty. This new Northern League solidified gains made by the AAA and EU forces in Africa during the third World War and became a big force in the reconstruction and development of Africa. With the rise of the PCC in the twenty-three hundreds, the Northern League (NL) was forced to be more open in its politics and policies but while League, in theory, went back to a more open society, no one named Mohammed or even born outside the League would ever be able to gain citizenship within the NL.
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THE LOREIGNIS SYSTEM



Not To Scale


Binary Star System Overview: The Loreignis system is a binary star system consisting of two white stars orbiting each other with a separation of about 20 astronomical units (roughly the distance between the Sun and Uranus) and a period of 50.1 years. The brighter star, Loreignis I, is a main-sequence star of spectral type A1V, with an estimated surface temperature of 9,940K. Its companion, Loreignis IV, is a star that has already evolved off the main sequence and become a white dwarf. Currently 10,000 times less luminous in the visual spectrum, Loreignis IV was once the more massive of the two. The age of the system has been estimated at around 230 million years. Early in its lifespan it was thought to have been two bluish white stars orbiting each other in an elliptical orbit every 9.1 years. The system emits a higher than expected level of infrared radiation, this may be an indication of dust and debris from the inner system nebulae and is considered somewhat unusual for a binary star.

Loreignis I (Li I) also "Ignis I" : This is the primary star in the Loreignis binary system. Loreignis I is a class A, “blue dwarf” star that is slightly more than twice the mass of Sol & 4 time Sol’s volume. It is 25 times more luminous than the Earth’s sun but has a significantly lower luminosity than other bright stars such as Canopus or Rigel. The star system is between 200 and 300 million years old. It was originally composed of two bright bluish stars. The more massive of these, Loreignis IV also called Ignis II, consumed its resources and became a red giant before shedding its outer layers and collapsing into its current state as a white dwarf around 120 million years ago. The projected rotational velocity is a relatively low 16 km/s, which does not produce any significant flattening of its disk and a weak magnetic field has been detected on the surface of Loreignis I.

Stellar models suggest that the star formed during the collapsing of a molecular cloud, and that after 10 million years, its internal energy generation was derived entirely from nuclear reactions. It is predicted that Loreignis I will have completely exhausted the store of hydrogen at its core within 800 million years. At this point it will pass through a red giant stage, then settle down to become a white dwarf. The Loreignis I star shows deep metallic absorption lines indicating an enhancement in elements heavier than helium, such as iron. When compared to the Sun, the proportion of iron in the atmosphere of Loreignis I relative to hydrogen is 316% of the proportion of iron in the Sun's atmosphere. The high surface content of metallic elements is unlikely to be true of the entire star, rather the iron-peak and heavy metals are radioactively levitated towards the surface.

Loreignis IV (Li IV) or "Ignis II": With a mass nearly equal to the Sun's, Loreignis IV is one of the more massive white dwarfs known; it is almost double the solar-mass average. Yet that same mass is packed into a volume roughly equal to the Earth's. The current surface temperature is 25,200 K. However, because there is no internal heat source, Loreignis IV will steadily cool as the remaining heat is radiated into space over a period of more than eighty million years. A white dwarf, like Loreignis IV, forms only after the star has evolved from the main sequence and then passed through a red-giant stage. This occurred when Loreignis IV was less than half its current age, around 120 million years ago. The original star had an estimated 5 solar masses and was a B-type star when it still was on the main sequence. While it passed through the red giant stage, Loreignis IV may have enriched the metallicity of its companion.

This star is primarily composed of a carbon–oxygen mixture that was generated by helium fusion in the progenitor star. This is overlaid by an envelope of lighter elements, with the materials segregated by mass because of the high surface gravity. Hence the outer atmosphere of Loreignis IV is now almost pure hydrogen—the element with the lowest mass—and no other elements are seen in its spectrum.

Loreignis II & III also known as Shield & Shield II: Shield and Shield II are two super dense and small terrestrial planets that orbit Ignis I. Their orbits are highly erratic and elliptical due to the heavy gravitational field of Ignis I's companion star Ignis II (Loreignis IV). Particle analysis has determined that the two planets have nearly identical geological makeups and also share a molecular commonality with the particles of matter that make up the inner system nebula. This fact has lead many scientists studying the Loreignis system to theorize that there was once a larger single planet that orbiting between Ignis I and Ignis II. As Ignis two devolved off the main stage and became a denser white dwarf the gravitational forces ripped this inner planet apart. The debris from this cataclysm created the inner system nebula and as the binary stars became more stable two new orbits developed, collecting debris from the original planet and forming two new, smaller and denser twin planets. Shield and Shield II are for most intents identical and shall be discussed as a matched pair. Shield & Shield II are the smallest and closest planets to both Ignis stars. Shield maintains an orbital period of about 68 Earth days and Shield II keeps an orbital period of 88 days; each period is faster than any other planet. Both Shield planets have been named such because their extraordinarily dense metallic surfaces act like a load-stone for the waves of radiation emitted from the Ignis stars thus shielding the planets in the outer zone from a great deal of the binary star system's radiation. Each shield planet has almost no atmosphere to retain heat and the surface of each experiences the greatest temperature variation of all the planets in the system, ranging from 100 K (−173 °C; −280 °F) at night to 700 K (427 °C; 800 °F) during the day, however due to minimal axial tilt the poles are constantly below 180 K (−93 °C; −136 °F).

The surface of each planet is heavily cratered and similar in appearance to the Earth Moon, indicating that each has been geologically inactive for billions of years. Shield and Shield II are gravitationally locked, Shield to Ignis I and Shield II to Ignis II, and as such rotate in a way that is unique in the system. As seen relative to the fixed stars, the Shield twins rotate exactly three times for every two revolutions it makes around its orbit. Due to the radiation, lack of atmosphere, extreme temperature range, and violent gravitational effects Shield and Shield II have been deemed utterly inhospitable and are only cataloged as possible mining operations.

Loreignis V or Surt: Surt is the third planet from Ignis I and the first from Ignis II, orbiting Ignis I every 200 Earth standard days. Surt, like Shield and Shield II has no natural satellites. It is named after the Norse mythological Fire Giant that will arise and cover the world in flame. Surt is a terrestrial planet and is of a similar size, gravity, and bulk composition to Earth and the planet closest in size to Earth in the Loreignis system. However, it has also been shown to be very different from Earth in other respects that have made it "inhospitable" according to the PCC. It has the densest atmosphere of the known planets, consisting of more than 96% carbon dioxide. The atmospheric pressure at the planet's surface is 192 times that of Earth's. With a mean surface temperature of 735 K (462 °C; 863 °F), Surt is by far the hottest planet in the Loreignis System. It has no carbon cycle to lock carbon back into rocks and surface features, nor does it seem to have any organic life to absorb it in biomass so it all exists in the atmosphere at astronomical pressures and temperatures, a "super greenhouse planet".

Owing to its namesake Surt is shrouded by an opaque layer of highly reflective clouds of sulfuric acid and other compounds, preventing its surface from being seen from space in visible light and casting a red and black swirling cloud mix over the world. Surt may have possessed oceans in the past but these would have vaporized as the temperature rose due to a runaway greenhouse effect created by the planets proximity to Ignis II. The water has most probably photodissociated, and, because of the lack of a planetary magnetic field, the free hydrogen has been swept into interplanetary space by the solar wind. Surt's surface is a dry desertscape interspersed with slab-like rocks and constantly refreshed by volcanism. The surface of Surt is extremely geological active with volcanoes continually erupting and tectonic shifts pulverizing the surface crust into molten oceans. When Surt and Ignis II's orbit come to the closest point the gravity from Ignis II strips away some of the carbon and hydrogen filled atmosphere from Surt providing a boost in fuel to the star which results in a "brightening" effect that occurs every 5 years and lasts from roughly an Earth Standard year.

Loreignis VI or Sardona (A brief, see the next post for details):

Loreignis VII also called Lore:

Loreignis VIII or Wardruna:

Loreignis IX also known as Tok:
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THIS IS SARDONA


"I called the New World into existence to redress the balance of the Old." George Canning




World Information:

Higher Gravity: Sardona is a super earth five and a half times more massive than Terra and comparatively more dense. An affect of this size and density is that Sardona produces a stronger gravity field than what is accustomed to on earth. The surface gravity of Sardona is roughly about 1.8 time stronger that that of Terra.

Moons & Tides: Sardona has significant tidal flux due to a number of dense moons that orbit the planet and the convergences of the orbits at varying times. During a Sardona rotation (37 earth hours) its three moons cause three separate relatively normal tidal swells. During the lows tides vast tidal marshes and plains are exposed. These brackish ecosystems consist of marshes, tidal pools and river systems, great moss and fungus covered plains, and semi-aquatic forests. During these times the waters of Sardona's vast oceans have retreated to great abyssal rifts and roughly only 1/4 of the planet is covered in ocean water. When the normal tides come in (3 times a day) it is much like an exaggerated earth-like tide with the water levels rising anywhere from as little as 4 to as much as 40 feet depending on geography and other conditions. When the moons reach "zenith orbit" (all three passing aligned at a fixed point) once every three days the tides sync and come in from the abyssal trenches covering 3/4 of the planet under anywhere from a few feet to hundreds of feet of water with only the highest ridges and mountain tops left exposed and not submerged. This "Tsunami Tide" lasts for a little under 30 hours (a little less than a Sardona rotation).

Semi-aquatic / amphibious ecosystems: Due to the tides on Sardona almost all organisms have evolved to be semi-aquatic or amphibious. The planet is a veritable Garden of Eden with entire continent sized forests filled with seaweed and kelp like trees that are rigid enough to support themselves once the waters recede. Billions of subspecies of microorganisms, scavengers, and symbiotic creatures that drive the ecosystems underwater and above water. Trophic levels that are overflowing with all manner of mobile plants that have developed locomotion to move with the tides, predators that have developed ways to hunt these plants, fungus and molds that act like trees and grasses, fish that can walk or fly (Sardona has a very thick nutrient rich atmosphere), creatures that blur the line between fish and avian because of the unique nutrient rich atmosphere that enables a combination of swimming and flight, and all manner of symbiotic life forms will abound on Sardona Any creature that sticks strictly to land somehow would be a larger denser and compact creature in order to cope with the higher gravity, denser atmosphere, and craggy terrain that doesn't get submerged.

No real "night": Due to the binary star system, the inner system nebula reflecting light, three moons reflecting the light from the binary stars, and the thick atmosphere which traps light, Sardona has no real day night cycle as humans understand it. There are thirty hours of what is considered "daylight" and seven hours of a bluish-green dusk/dawn. The white blue nature of the star light, the blueish green inner system nebula that casts an aura effect as its absorbs the binary star radiation, and the living microorganisms in Sardona's atmosphere all bathe the planet in a surreal green light that turns murky during the dusk/dawn periods.

Biological atmosphere: Due to the prevalence of fresh water moisture, the heavy atmospheric pressure, and the mold, krill, fungus, plankton, and lichen like microorganisms that actually live in the atmosphere, the air itself is actually a "living ecosystem". The gas mix of the atmosphere is roughly 48% oxygen, 42% nitrogen, 4% carbon dioxide, 2% methane, 2% argon, and 2% trace gases. An atmosphere this rich in O2 at the higher pressure of Sardona, which is four to five times earth norm, could actually make an oxidation reaction highly possible at the slightest spark. However, due to the density of the atmosphere and the biotic processes of the organisms that live in the atmosphere the potential for oxidation reactions with the typical oxidizers known to man on earth is negated. These microorganisms are also the last line of radiation absorption that shields surface life from the radiation of the binary Class A and Class D stars. This also means that when the characters breath they will be breathing in those microorganisms which is part of the symbiotic ecosystem that Sardona has, those organisms will actually help any humans adapt to the planet.

How Humans will Live Here: Normally they could not live on Sardona unprotected. The gravity, atmospheric pressure, radiation, oxygen to nitrogen ratio, and microorganisms in the atmosphere would all together kill a human being in a mater of minutes. However the characters will have a process called Bio-modification on their side. The characters will have been modified during their 100 year HESTS sleep during the trip to Sardona. As the characters undergo their trip in HESTS pods, the ship's AI at the direction of the PCC, will be altering their bodies. Nano machinery will begin the process of making their bones denser, the muscular tissue more compact and efficient, cardiovascular, neurological, endocrine systems, organ systems and connective tissue will all be improved at the cellular and genomic level by nanotech and biological modification in order to cope with the Sardona environment. New organs will be cultured with the characters DNA, grow during the trip, and implanted before their arrival. The characters will look no different... they won't "mutate" or anything like that and when they wake on the ship and they are on Sardona they will feel like they did on Earth, even with the enhancements, because the ship is programmed to simulate Sardona conditions once they wake. That is because the advancements were applied over the 100 year trip to make them feel that Sardona is normal and allow them to function properly without equipment. The gravity of Sardona is about 1.8 that of earth, the atmosphere is hyper oxygenated, a higher pressure, actually a living organism, and pure and along with some other world factors, the place is a bit different than earth. With these "improvements" the characters will feel normal on Sardona but not so much if they return to Earth which will require specialized gear.
Hidden 11 yrs ago Post by Avery Calhoun
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Avery Calhoun I pick things up and I put them down.

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Avery Calhoun I pick things up and I put them down.

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