Hidden 11 yrs ago Post by Enso
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Enso

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Recently my dog chewed up my laptop's power cable and I wasn't able to get on here and do any RPs. In my absence from the site I did a lot of thinking about what sort of RPs would be fun to do (at least for me) and I had a couple of ideas that I thought might be fun and the one I liked best was a Lost Planet style RP.

The basic concept behind this idea is that we have discovered FTL travel and Earth's governments have recently decided to begin expanding out into the universe. even with FTL travel and communications it can take up to a decade to travel any significant distance and communications coming to earth from another star system can take just as long. Earth found a planet that they thought was worth attempting to colonize this planet was either a desert or tundra planet. Instead of sending a scouting party first and colonizing later the government decided to send the colony ship right away to colonize the planet. 60 years later they receive a message from the planet that they are under attack and the message gets cut short. The colony had been in place for 40 years (10 years for the ship to get there, 40 years of peace, and then 10 years for the message to reach earth) and they send a scouting team to try and find out what happened even though the attack would have taken place 20 years before the team's arrival. The team arrives 20 years after the attack and 10 years after the message was received by earth and the RP takes place on the planet as the team tries to find out what happened and see if there are any surviving colonists. I haven't decided whether to make it a desert planet or a tundra one, I would leave that up to any interested people. I prefer desert myself, maybe have oases that are surrounded by dense jungle and a few mountainous regions that are so highly elevated they become frozen and permanently covered in ice and snow so the RP could take place in a variety of terrains and make survival difficult.

I was thinking the scouting team would have a crew of about 4-5 people to keep things from getting out of hand. This, of course, would require people to commit to posting at least once a day to keep the RP from dying. If anyone wants to drop out they can always PM me and their character can be killed off or given to someone else or something. If you won't be available for some time just give someone control of your character or announce in the OOC that they are an NPC and can be controlled by anyone until you get back. If anyone really really wants to join this RP even if the crew is full we might find a colonist or two along the way that could join up.

I'm also thinking that in the case of a desert planet surface temperatures during the day would be about 200 degrees Fahrenheit (about 93 Celsius and is survivable if you have protective equipment, which the team and colonists would have). At night the temperature would reach -40 degrees Fahrenheit (also -40 Celsius. A human can survive it, especially if they have protective clothing). Jungle regions would have lower daytime temps because of the proximity to water and amount of shade provided by the plants, Tundra/mountainous areas would have far lower temperatures because of higher altitude and the team would probably need special equipment to breathe in such low temps and at such high altitude as well. I was thinking mountainous areas would be about -70 Fahrenheit at night and closer to -40 or -50 in the daytime. Jungles would probably drop to about 120-130 Fahrenheit in the day and closer to 0 at night, still very hot and very cold but not as bad as the open desert or the mountains.

This would be casual, but not high-casual, my standards are not as strict as some others on here. All I ask is that your posts be at least one paragraph per character (duh) and that we try to observe some semblance of a posting order. Maybe give the person who is supposed to post next around 12 hours to post and if they don't you can. That is up for debate though, I'm not huge on posting orders so we can use the 12 hour rule or cut it down to just a few hours before breaking the order. Whatever other people are more comfortable with.
Hidden 11 yrs ago Post by BKburke
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I'm up for it.
Hidden 11 yrs ago Post by Enso
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Wow I wasn't expecting to get any interest so quick. Glad to have someone aboard.
Hidden 11 yrs ago Post by cpldingo
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Well.... I'm interested.
Would this team be made up if military? Or a mix of civilian and military?
If so then count me in. I'd prefer a desert setting to be honest.

You could alwaus make the planet divided into three seperate eco zones.

Around the equator can be a tropic belt of paradise, but futher north or soutv it becomes a desolate wasteland desert that will range from flat salt lands/sand dunes to ridges and high desert mountain ranges- and move even further north/south nearing the poles(reference Canada) can be the start of tundras...or something i dunnon
Hidden 11 yrs ago Post by Shoryu
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sooo, lost planet-esque... without an equivalent of Rigs or Vital Suits? or did I just miss the mention of it? XD You know most people played Lost planet cause they thought 'oh cool, MECHS!' XD!

That said, I'm on the fence of interest, I suppose it depends on how I'm feelin tommorrow XD hahah
Hidden 11 yrs ago Post by Enso
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cpldingo said
Well.... I'm interested. Would this team be made up if military? Or a mix of civilian and military? If so then count me in. I'd prefer a desert setting to be honest.You could alwaus make the planet divided into three seperate eco zones.Around the equator can be a tropic belt of paradise, but futher north or soutv it becomes a desolate wasteland desert that will range from flat salt lands/sand dunes to ridges and high desert mountain ranges- and move even further north/south nearing the poles(reference Canada) can be the start of tundras...or something i dunnon


The squad will be mostly military officers, maybe a few scientists and engineers. I considered a mix of environments but it didn't make sense on a planet like that. When planets form they spin on the Z axis, Earth is tilted because a massive meteorite hit it and tilted it. The reason it doesn't make sense is because when a planet is not tilted the light and heat from its star is distributed evenly and you get a planet with only one type of environment, I added jungles by making them grow around oases and added mountains so that we could have snowy terrain at high altitudes. It will be a planet of mostly sand dunes and salt flats but there will be a couple other terrain types and even an ocean covering a portion of the planet, though it would be very small compared to the oceans here on earth. While earth's oceans cover around 70% of its surface and this planet's ocean will cover maybe 5-10% of its surface.

Shoryu said
sooo, lost planet-esque... without an equivalent of Rigs or Vital Suits? or did I just miss the mention of it? XD You know most people played Lost planet cause they thought 'oh cool, MECHS!' XD!That said, I'm on the fence of interest, I suppose it depends on how I'm feelin tommorrow XD hahah


I was going to use mechs of one kind or another, I just didn't put anything in this post because I thought it was pretty long already, I have a few ideas though. Mainly I was thinking of something similar to lost planet. There will be some military mechs but they are rare because Earth wasn't expecting to need many of them so most of the mechs the group would come across will probably be meant for construction or exploration that were jury rigged with various weapons. The scouting team that is sent to the planet will probably have a couple military mechs now that Earth knows there is a threat present and the rest will be meant for exploration and recon.
Hidden 11 yrs ago Post by Kitsune
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Hmm, I like this idea. I would be up for it ^^
Hidden 11 yrs ago Post by Warrior in the Shadows
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I'm in!
Hidden 11 yrs ago Post by Enso
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Since I've gotten enough people who seem interested I've started writing up the OOC post and I'm trying to get things organized so that I can put up the thread in the next day or two.
Hidden 11 yrs ago Post by Shoryu
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Enso said
I was going to use mechs of one kind or another, I just didn't put anything in this post because I thought it was pretty long already, I have a few ideas though. Mainly I was thinking of something similar to lost planet. There will be some military mechs but they are rare because Earth wasn't expecting to need many of them so most of the mechs the group would come across will probably be meant for construction or exploration that were jury rigged with various weapons. The scouting team that is sent to the planet will probably have a couple military mechs now that Earth knows there is a threat present and the rest will be meant for exploration and recon.


ohhhh, cool =D So, basically, kinda like in lost planet 3... They used Rigs, which were indeed mechs designed for construction and mining, though they didn't 'weaponize them' per se, They did set up ways to use it's mining tools in a fight without actually making them 'weapony'... of course, a militarily weaponized version makes an appearance as a boss at one point and you have to beat it... The 'cards' for the game also showed a 'vital suit' but the game itself never actually had one, which sucks because those are 'awesome'!

The scouting team is certainly going to need an engineer =D If nobody else has jumped on that I'd love to be one, i like being engineer XD!
Hidden 11 yrs ago Post by Enso
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Yeah, a lot like LP 3. The mechs I'll be using will mainly be like a flat platform with legs alot like this one but the military ones will be more like this or this

We could certainly use an engineer. I was thinking of only having one or two mechs available in the beginning and as the RP goes on some other people may end up finding a salvageable one that they can claim as theirs and use and they may find more powerful ones that they can trade up for.
Hidden 11 yrs ago Post by Shoryu
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Enso said
Yeah, a lot like LP 3. The mechs I'll be using will mainly be like a flat platform with legs alot like but the military ones will be more like or We could certainly use an engineer. I was thinking of only having one or two mechs available in the beginning and as the RP goes on some other people may end up finding a salvageable one that they can claim as theirs and use and they may find more powerful ones that they can trade up for.


oh god i always loved those spider tank mechs! ESpecially in Lost planet 2! they can merge with the other nevec mech!

That said, i rather adore spider mechs anyway XD I wouldn't want to be pushy about having a mech [being the guy that puts everyone elses back together when they break them and all, and as an engineer with my imagination you can expect some very interesting 'gadgets' to be improvised... if I can help it and within reason of course], but a military engineer would be expected to be capable of piloting one right? whether effective in combat or not, given that he'd like be less useful on foot in a fire-fight.
Hidden 11 yrs ago Post by Enso
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Yeah, an engineer would probably be required to be able to pilot one. And even if they weren't required to pilot one they would probably know how to anyway because they can build them in their sleep so they already know what everything does.

Just be warned, we will need a flamethrower, even if its just an improvised one, at some point in the story so be ready to build one at a moments notice if you're our engineer.
Hidden 11 yrs ago Post by Shoryu
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like 'this' flamethrower? =D http://fc00.deviantart.net/fs9/i/2006/056/b/0/Spider_Mech_by_SoapCommercial.jpg HAHAH! or this! http://alexshatohin.deviantart.com/art/Diesel-Flamethrower-433767597 orrr probably like this http://th05.deviantart.net/fs70/PRE/f/2012/133/7/0/flamethrower_aft_2l_heat_by_karanak-d4zkm49.jpg

funny thing, most games seem to give the engineer access to a flamethrower [unless they have a pyro class... heh, pyro-class-tic XD], i can only assume this is because it falls under 'special weapons' and because the engineer would be more helpful toting the 'fire'launcher that requires him to be up close while the more skilled shooters are safely behind the fire XD

That said, i might try his hand at scrapping together flamethrower 'attachments', probably small fuel load and won't last long, but better than not having any fire when you need it! and you can probably throw it and make it explode too! HAHAHAHAHAHAH!!!!

I'm actually going over some spider mechs on DA to see if any of them are 'lost planet-ish'...

would it be typically restricted to heavy armor http://fc03.deviantart.net/fs70/i/2012/264/7/3/red_mech_by_astrokevin-d5ff14l.jpg http://fc06.deviantart.net/fs71/i/2012/213/4/6/spider_mech_is_tingling_by_brotherostavia-d59emgk.jpg

or capable of being more agile [implying limb flexbiility, not raw speed] http://th07.deviantart.net/fs70/PRE/i/2012/048/f/6/spider_mechas_3_by_astrokevin-d4pzvk8.jpg

Question, while i'm on the subject of spider mechs, would it be viable for said engineer to have chosen such a mech perhaps because he happens to have an odd liking for spiders? you know, that odd little thing people like that just seems to inspire them all the time, and perhaps have designed, or may do so later, spider-bots/turrets to use to keep himself out of the line of fire?

Actually, the ideas of the Engineer hanging back to be ready to help someone else if something jams or they need a fixing, while using a remote sort of spider drone sounds interesting... then again, there may be a communications or scouting specialist who might get some use out of a forward scouting drone of their own... GYAH! My brain is over working! I need sleep.
Hidden 11 yrs ago Post by Enso
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The flamethrowers we will need will probably have to be handheld for defense against very small but very dangerous enemies and later we will need ones for the mechs we scrounge up. (by the end the only people who won't have mechs are the people who don't want one)

At first we won't have spider-mechs we will have one or two of these or these because they are cheap (the second is way cheaper than the first because it's a civilian model that was modified for military use and I know they were taken straight out of Lost Planet but they were the kind of mechs I was looking for to be cheap and easy to build and maintain) and the project to send so many people to such a distant planet put a huge drain on the entire world's economy and they can't afford to send the team with anything more expensive. We will also have a mobile command unit (MCU) that has been modified to, instead of carry passengers, carry water, food and extra fuel as well as any spare parts, ammo or weapons we might find or build. I'm still looking for a picture for the MCU but I know that it will be about the size of a paneled van and have tank treads so that it can move easily through sand.

When it comes to spider-mechs they will usually be heavier (which is why they have 4 legs, because they're too heavy to be supported by 2) but lighter ones could be found as high-mobility units with jumping capabilities.

Your character can have any odd things about them you want, as long as it isn't something that would prevent them from military service. As an engineer you can build anything you can find parts for, which won't be hard in the beginning but as the story goes on mechanical parts and things will be harder to find so stock up on parts you may need early on.

EDIT: Okay, found a few potential MCUs. Tell me what you guys think.
Hidden 11 yrs ago Post by Shoryu
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Heheh, I always 'stock up' >=D and yeah i gotcha =3 I'm not sure which one I'd use personally, one is obviously easier to get in and our, a useful function if the engi has to hop out to do some emergency work, but the other one, as I recall, has a 'ski mode' that'll let it move forward very quickly... or it may be a different version, not sure. The second one being more 'heavy duty' in basic structure, would probably be more suitable for an engineer, given that he could easily modify something on it to carry lots of extra materials to work with, but I remember those being so horridly slooowwww... I like dashing... a lot =D

oohhhh, if only we had a larger mobile command center thing... I could have him working on 'pet project custom mech' for a long while that could become functional later... custom within reason of course, i'm not even gonna consider taking things even close to a 'gundam'ish level XD I can't bloody decide what i wanna do though DX I like the idea of a more mobile spider mech model, but I also like the heavy duty variety, those mobile legs make for good heavy armor blocking in different directions...

http://th00.deviantart.net/fs71/PRE/f/2010/004/a/0/Mecha_Zone__Crab_Tank_by_Mecha_Master.jpg this is actually one of my favorite styles =D Heavy armor 'and' agile, armored legs, plenty of weight so normally it wouldn't go very fast, good fire-power, and it even has a cargo holder =D. but most importantly, 'mobile tracks' on the ends of it's legs so it can pick up speed when moving in a single direction. Of course, it's completely vulnerable from below, sorta vulnerable from above, and can only protect itself in 2 directions.

In other notes, look what i just spotted XD http://fc01.deviantart.net/fs70/i/2013/215/9/d/spider_minitank_by_akirawrong-d6ghfz4.jpg

This one looks very jury rigged XD http://fc05.deviantart.net/fs71/i/2012/105/3/6/cute_little_pig_by_zhangx-d4w9ube.jpg

This one is way rediculous XD http://fc00.deviantart.net/fs70/i/2013/210/e/0/glass_spider_super_heavy_armor_by_partical0-d6fqh0e.jpg but who knows, boss maybe XD
Hidden 11 yrs ago Post by Enso
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They are both kind of slow, they only have one speed, walk. The civilian one has to turn to shoot moving objects which makes it not as accurate against quick targets. The heavier military ones are a little faster, don't have ski-mode but the cockpit rotates separately from the legs so you can shoot more accurately at moving targets and you can strafe while firing. It also has heavier armor, obviously, and has the straps on the legs so you can store some stuff, the civilian one has more storage space, though, because it has a larger cockpit (I suppose on a mech that style I should call it a platform or something instead) that is also open.

Also, as cool as a mobile garage would be it would be too big. I want to have the command center so that we can have something to carry around spare parts and stuff in but I don't want it to be so big that we can all ride inside and not have to face the danger outside. I was hoping for something similar to this:
Hidden 11 yrs ago Post by Shoryu
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Hmmm, I get the distinct feeling this Engineer would have some back-up equipment that could be used to replace the guns on his mech/platform/whatever when out of combat that'd improve the whole 'repairing/building' mechs thing, given that some of those parts are probably pretty damn heavy XD ... then again, people in lost planet are apparently able to carry around what looks to be a gun weighing several hundred pounds at least while still running full tilt, sooooo, bits and pieces probably aren't a big deal XD
Hidden 11 yrs ago Post by Enso
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So you want one of the early mechs reserved for you? Depending on how many people join there will only be one or two mechs sent with the team, not including the storage vehicle which can be automated if we want. When we get further into the RP people will find mechs that they can use even if they didn't have one in the beginning.
Hidden 11 yrs ago Post by Shoryu
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I'm not sure about reserving or not XD I'd like to =D I mean, an engineer modified platform would be perfect for totting around all that useful stuff and having it ready to be helpful XD Buuut, then somebody else who might want one can't XD of course, there's also that little annoyance about the engineer being more helpful in a mech than on foot if a serious fight breaks out XD... i dunno, flip a coin or sumthin XD
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