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Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Surely there is no blame on Trojans and strong-greaved Achaians if for long time they suffer hardship for a woman like this one. Terrible is the likeness of her face to immortal goddesses. Iliad 3.156f trans. Lattimore.


TL;DR Summary:

- Post-Iliad Trojan War (Events leading up to and following the Fall of Troy).
- Character-centric Nation Roleplay
- Rules for optional randomness and simple way for resolving conflicts.
- Mythological Greece setting with hybrid influences from Bronze, Dark, Archaic, and Classical periods of Greece.
- Players control a single Greek City-State (preferably original)


In Character Info:
Greece has been waging an almost ten-year war against Troy for the sake of a single act of adultery, spilling the blood of countless Greeks and Trojans alike. Even after the death of Hector, Troy’s towering guardian, the war still stumbled on. Nevertheless, Troy is destined to fall, as it is decreed by the Olympians, and the Greeks led under Agamemnon’s banner are fated to fulfill this destiny. However, be wary of your actions, as the gods still uphold their divine laws, even though some of them spill their hatred onto Troy. For even if the battle is won, without the favor of the gods, the journey home might turn out to be even far more perilous than the war at Troy.

The war sparked by a single woman is not the only concern. While the men are away, fighting for the wife of Menelaus, no one knows what is happening on the home front. Will the leaders of the Achaeans return home, being welcomed with open arms or with an axe to the back? Will the land to which these warriors return be the same as it was before, or will the brave men of Greece have to endure countless more trials beyond those that were fought at the walls of Troy?


Out of Character Info:
This nation roleplay is intended to explore the events that happen immediately afterwards the Iliad. Since the warfare in the Iliadand the Odyssey is individualistic, this roleplay will focus more on distinguished individuals winning glory in battle. Even with that said, the “forgotten” heroes of these Greek epics, the common soldier, should not be neglected either. Therefore, each player will be responsible for a single, original Greek city-state, along with its leaders, warriors, and subjects.

I intend to use Mazes and Minotaurs as a guide (e.g. character creation); however, I would like to point out that it will only be that, a guide. It will only be used for either any player(s) who want to add some randomness into their posts or for solving conflicts when a solution cannot be determined between two or more players. Storytelling will be held above these “rules”, unless they are needed due to arguments, etc.

Finally, a quick note on mythology. If you desire Greek Mythology to fit nicely together like a comic book canon, you will be sorely disappointed. However, this gives us greater freedom with the depiction of the Homeric society. This Nation RPG does not intent to mimic the historical Mycenaeans, as even the Greeks who listened to these tales and gazed upon the old settlements of this era were mystified at foreignness of the Mycenaeans. Yet, the Greeks still identified with these “strangers”. Therefore, this Homeric culture will be a hybrid of pre-Hellenistic culture (i.e. Alexander the Greek and on), allowing us to both reconcile the contradicting similarity and foreignness of the Mycenaean Greeks.


Nation Sheets:

Hidden 11 yrs ago Post by HazmatMedic
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Doesn't look bad. I'll keep an eye on this.
Hidden 11 yrs ago Post by Theodorable
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Very much interested.
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Any questions, concerns, comments?
Hidden 11 yrs ago Post by Theodorable
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Rules for optional randomness and simple way for resolving conflicts.

I am a proponent for both of these. Can you elaborate on them?
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Optional Randomness
In Homeric warfare, there is a greater emphasis on individual combat (in the Iliad, everyone else who are not the important named characters seem insignificant). Therefore, you can simulate a more even battle between one of your own characters and an npc using the combat rules. Basically, all important named characters (I am thinking of placing a limit at 3 of these characters and all other named characters use the generic stats) have stats and modifiers, such as a melee and missile modifier and a defense stat. This is optional because I hope people can write about situations where their characters are challenged. However, these rules can be used to add additional "Randomness" to the results.

Is this what you wanted, or do you want actual formulas?
Hidden 11 yrs ago Post by Theodorable
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It works. I like randomness, I like being confronted with challenges that add to the story. The human condition means that all people want things to go their way -- and will also sway it that way, no matter how "flawed" they make their characters/nations.

I like us having "heroes/characters" and I think 3 is a good limit. I think their greatness should be randomized.
Hidden 11 yrs ago Post by Heyitsjiwon
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INTERESTED!!! The second I read about the possible system that you may be using garnered my attention completely.
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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If anyone is interested, you can click on the link on "Mazes and Minotaurs" to go to a website where you can download the manuals. They are quite a large download, so if you have bandwidth limits, you might not want to download them, but they are there if you want to look at them.

Also, what does everyone think about magic? I am asking this because the Mazes and Minotaurs have a few "magic" user classes. However, I personally do not think that the standard "fantasy" spellcaster fits well in Homeric Greece (e.g. fireballs, etc). When I think about magic in the ancient world, I either think of curse tablets and potions or the crazy stuff that Medea and Circe do. I just would like to know what others feel about it.
Hidden 11 yrs ago Post by MissingAxis
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I would be greatly interested in this.
Hidden 11 yrs ago Post by Jozarin
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Interested.
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Maybe two more people before I throw up an OOC thread?
Hidden 11 yrs ago Post by MissingAxis
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Throwing up an OOC thread sooner rather than later would be better. Not everyone who posts in the interest check is guaranteed to stick around, and a lot of people join RPs after the OOC has been put up, even if they didn't see or ignored the interest check. I'd say give it a couple hours, and throw one up.
Hidden 11 yrs ago Post by Outcast
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Interested.
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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I'll hopefully have the thread up tomorrow at some point.
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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OOC should be up soon(TM).
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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OOC is up.
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Just another reminder that the OOC is up (see above post for link).
Hidden 11 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Just FYI, we are still taking more players.
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