Hidden 11 yrs ago Post by Soul
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Name: Sven 'Edge' Wattson

Gender: Male

Age: 19, though he appears younger.

Parents: Unknown, though they are deceased.

Powers: Edge's body, on the day of his birth, went through a unique, if not unwelcomed change. His body was filled exponentially with some sort of dark, flickering energy that turned the pigment of his skin to a pale white, giving him a sickly-tone while both his eyes and hair became rather...weird. He has control over the unique energy that has rudely housed his body, so his power is a form of Darkness manipulation. Rather, the chaotic energy that houses his body has given him a unique enhancement to all physical and mental attributes -

His speed (Can run, at the most, 90 MPH. At this rate, his legs become similar to wisps of shadows, which also allows levitation/flying)

His strength (Has been seen picking up full-fledged trucks without struggle - Can apparently lift more than 20 tons at max.)

And his agility/flexibility/dexterity (Edge can do a lot of feats that would make even a professional acrobatic jealous)

He can also use the energy in bursts and physical representation, example being slashing his hand through the air, causing a lightning-quick, almost unseeable slash of dark matter to slice through the air, cutting into flesh as if it was a knife made of corrosive, yet razor-sharp energy. He can also form blades/knives of dark energy over his hands and feet, to use as an extension of his body, or he can send out razor-sharp tentacles out of various parts of his body, along with shooting out small bullets from his fingers or mouth, almost like a gun. Along with this is the ability of treating the Darkness as a sort of catalyst, allowing him to send energy through the ground and air to use as tangible and intangible physical constructs. (Barriers, Walls, Scouters, and Road Spikes). This also means wide-to-short range teleportation, via his own Shadows, along with the Shadows of the thing he's attempting to teleport to.

Appearance: Edge is a rather...unnatural looking male, appearing at the average height of 5'10 with a lithe, almost frail frame that hides the sinewy muscles underneath his unnaturally pale skin. He has slight bags under his eyes, from going days upon days of not sleeping. His hair is an obsidian-black, falling limply down his neck and head in spiky, feathery locks. Though his eyes are usually covered by stray strands of hair, they are obviously a deep black, similar to his hair, with the supposed whites of his eyes an obvious black as well, while his posture is deliberately slouched. Usual clothing consists of a half-mask, black in color, that resembles a surgeon's safety mask. He wears a tattered, sleek hoodie that looks as if it was a straitjacket before (Made of tangible darkness - Semi-resistant to most blunt and piercing weapons, while slashing threats will only damage the immediate appearance of the hoodie.), along with loose white cargo's and soft leather boots. A bag is slung over his shoulders. Filled with what? No one knows.

Personality: Edge has always been an apathetic and calm individual. He doesn't involve himself socially too often unless the situation proves the need to be, and even then he is very calculating, always observing the situation at hand and picks the best route to go about without having to expend too much effort that isn't needed. When he is with the Darkness, and no body else, this is perhaps when he is most at peace. Has been known to show extremely sociopathic qualities; a dark, gory sense of humor, no empathy nor sympathy, and seems to relish in other people's pain. Has the tendency to occasionally break out in evil chuckles, and if one were to look under his mask they would see an evil, sharp-toothed grin that would chill most to the bones.
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Name: Artemis 'Art' Demorias

Age: Twelve years of age. (12)

Year: 1st Year.

House: It was a choice between Ravenclaw or Slytherin. In the end, it was chosen as Ravenclaw.

Status: Pure-Blood.

Appearance: Artemis is a rather...'formal' looking male, with a naturally slanted nose, and a pale, angular face, though due to his age it's still losing some of it's original baby fat. His eyes are a bright, yet calmed black, seemingly taking in and analyzing everything. Art's hair is rather odd as well. A shade of peculiar white, lightly folding between his coal-like eyes and naturally rolling down his head and hiding his ears; a wonderful canvas of pure-white hair hair set into a natural 'slicked-back' hairstyle. He stands within the average height of a child his age, if not a tad smaller, his body-form both slender and fit from dieting and common exercise, more often then not the exercise ends up being jogging or swimming. When not in school, Artemis wears slim black jeans, white and black designer shoes, a form-fitting Polo shirt that's coal-grey in color, along with a black watch that signifies his House. While in school, however, the boy wears the regular robes other people wear, except he got one a tad to small for him deliberately, so that the sleeves weren't draping and annoying.

Personality: Art is rather...distant, once you actually meet him the first time. Easily dismissive of anyone other than people he find worth talking to or interacting with, and a rather mocking, sharp, and sarcastic person once forced to interact with someone loud or, in his eyes, annoying. He has no trouble making friends; his rather...soft, monotonic voice could be hypnotizing when enforced, and his seemingly regal, yet quiet appearance does little to run off any potential friends. No, what sets him apart from possible friendships is, as you guessed it, his actual personality. Naturally quiet and calm-headed, Artemis tends to think things through quickly and calculatingly, a tribute to his immensely tactical and intelligent mind frame. He could be seen as cold and brutally honest, due to him not pussy-footing over insults or wordings, but if you actually manage to befriend him then be prepared for an overly-protective guardian. Once with friends and not strangers, Artemis's personality subtly shifts; he becomes more...'chilled' instead of 'frigid', and could be a kind, warm-hearted gentleman, a lot more laidback then his previous posture, and a general treat to be around. When not among friends, and with strangers, Artemis tends to keep to himself, either reading a book or practicing spells that he otherwise didn't know, or spells that he is average with. When there's something to do, Art does it with the utmost efficiency and sharpness, though he could sometimes be lazy and mess something up if he believes it to be unworthy or a waste of time, which, most of the time, it ends up being. Despite his flaws and strengths, Artemis is a big 'softie' on the inside, liking companionship and friendship even if it seems as if he doesn't at times.

History: Artemis originally came from a two-parented family of three; him, his mother, and his father. His mother and father were both pure-blood, and had an amazingly wide variety of spell knowledge and history when it came to the Wizarding World. Even though they stayed in the Muggle Realm, they still kept in touch with their former colleagues from Hogwarts, and in turn was able to convert their Magical money into regular pounds. Due to this, and their rather...substantial amount of money they had in their Vaults, Artemis's parents were able to afford a large compound-like mansion somewhere in London, where Artemis grew up. Now, on his twelth birthday, he was sent a Hogwarts letter.

Wand: 10", long and slender, made of Ebony wood and a Snow Phoenix feather.

Pet: Artemis has a pet Snow Bunting, a former hunting sparrow/bird. It delivers mail and such for him, along with being independent. Is mostly silent and out hunting, though at times it could suddenly appear on Art's shoulder, almost like magic.

Family: Frodo Demorias - Father ....... Mackenzie Demorias - Mother

Favorite Spell: Glacius - A spell that has the ability to cast ice/snow from the user's wand, in various formations. He is also fond of the 'Cutting Hex'.

Other: ---
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Name:
Sinpher 'Sin' Randol

Age:
Sin's appearance signifies someone of youthful age, yet his eyes are that of a hardened spirit. He is within his early twenties, but spiritually he feels as if he is, at the least, in his thirties. (23 years of age).

Appearance:
When one looks at Sin's form, a multitude of observations could be made on his pure physical and outmost layer. Sinpher's skin is a dusty, yet fair tanned color that represents the number of hardships and elemental damage, both natural and combative, he has taken over the years. His physique is a natural balance between muscular and slender, made for both agility, nimbleness, and swiftness with sinewy yet taut and wiry muscles for a small enhancement of strength. Sin's face is naturally set into a permanent, serious frown, small wrinkles on the corner of his lips only making the serious facade look even more sincere, along with jagged, angry-red scars that tears from between his eyebrows and right over his lips, ending near the bottom of his chin. Wild, yet determined and focused teal eyes, sharply curved eyebrows, and short, messy black hair is the only other noticeable features on his face and head, his strong, chiseled jawline and cheekbones cleanly shaved.

Sin's apparel isn't the most unusual that's been seen in this realm. He's usually, and by usually I mean he's never seen without his travelling cloak - A long, gray, battle-tattered, and durable coat made of thin, water and flame-resistant material, something tanned with both leather and cotton cloth. It's designed with a chainmill-protected hood that's matted with black, warm fur, with the lip of the hood pulled down to leave Sin's face hidden in shadows, with his scarred lower face also hidden by a tight gray half-mask. The cloak acts much like a protective cape/hood combo as well, with the cloak only having one sleeve that keeps Sin's right arm, his sword arm, free, while his left arm is pulled into the sleeve for more protective and blocking purposes, a small, circular leather shield pulled over the left arm's forearm. The cloak is clasped at the collarbone by a mottled gray shackle, locking it into place onto Sin's armor and other clothing, providing the man with a lethal, mysterious image.

Underneath the durable material, Sin wears protective, light-weighted gear that provides an equal amount of protection and mobility. A leather tunic, matted with gray wolf fur and padded cotton cloth acts as his chest-piece, with numerous pockets and pouches sewn into the dependable armor for misc. things such as canteens, hunting knives, and throwing knives. A small length of mottled gray chain dips around at random intervals, hooked with fangs of treasure and trophy - bear claws, shark fangs, and even a rather impressive figure of the large, razor-sharp molar of a wolverine. It's skin-tight in it's fitting, though there's an extra layer of leather and chainmill, greased to not restrict agility or silence, hidden under the first layer, to provide protection from both the cold and the piercing and slashing prowess of both swords and arrows alike. His leather grieves are made of relatively the same material, sans the extra layer of chainmill and hardened, dried leather. It's mostly made for mobility and nimbleness, with greases cloth built around the ankles and knees. Boots, soft yet durable, takes up his final slot of armory equipment, with an extra layer of cotton cloth hidden under the soles for extra quietness and environmental protection.
Style/Levels:
Sword Weaponry - Level one

Etra One:
Swift Draw - By using this Etra, the user will, whilst unsheathing his sword, be blessed with blinding speed by a sudden swift gust of powerful wind, moving at a blurring, supernatural pace. The effect will only last for however long it takes the user to take out his sword, and inbetween that time the user can use this sudden speed boost for either A. Moving towards the target before he/she can react and enacting the battle with an upper-hand, or B. Using the skill for moving around the opponent at a supernatural speed. The skill, after being used once, will take a while to cooldown.

Etra Two:
Razor Slash - By using this Etra, the user is able to summon razor-sharp winds with only a slash of his sword. The Etra lasts for up to three slashes, though it could be ended prematurely by only a mental command. Anything that comes into contact with the slashes of wind will be injured as if struck by an actual steel sword. Best for long-range attacking.

Weapons:
In Sin's honest, and slightly paranoid opinion, one cannot have too many safety precautions. It just so happens that this motto applies to him as well. He carries a substantial amount of lethal items, but the more noteworthy ones are the ones that no one can see. He has a ring of throwing knives, around 10 in total, strapped to the back of his waist, while he keeps three self-created 'smoke-pellets' on his breast pocket. It's basically a shell of flour and granite, mixed together to create a giant smoke cloud of gray and whiteness, very good to create confusion and escape enhancements. Stored in the other breast pocket is three self-created 'bomb-pellets'. They're basically shells of gunpowder and flint, with a small pin on the top to set off the chain reaction. Great for times where area damage is needed, and especially great for stealth bombings.

Another one of his weapons, this one noticeable, is a bow. While Sin isn't the best with a bow, he is adept, and that's all that matters in a life and death situations. It's average, made of dark maple, along with the silk string of an arachnid spider. He keeps it on his back, above his cloak, with the quiver strapped under the bow itself. The arrows are made of solid steel; sharp, common, and dependable. He has 20 arrows in all, tipped with crow feathers.

And for his main weapon; a light, agile, yet dependably sharp and powerful scimitar made with rich steel metal, tinged with black due to a small 'paint-job'. The sword is, like all scimitars, sharp, fast, and speedy, made for both piercing and slashing attacks. The hilt is skinny and short, with a curved guard melded exactly for Sin's gloved hand.
Personality:

History:

Why are you on this journey?:

Miscellaneous:
Heavy W.I.P
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"...Wingardium Leviosa..."

Sharp crimson orbs rested calmly on the large assortment of black feathers. In one small, almost unnoticeable flick of his wrist, Artemis allowed his magic - calm, controlled, and fearfully precise - to blast out of his wand in invisible tendrils. As soon as the spell was uttered in his sharp, British dialect, the feathers blasted swiftly, yet beautifully into the air, filling the compartment with a lovely cascade. Artemis flicked his wand in complicated patterns, and the feathers followed in a neat row, making letters and art by the direction of the wand's master. Once he was satisfied, Art allowed his wand to slide into it's compartment, located in the boy's Hogwarts sleeves, while the feathers continued to drift through the air, seemingly on their own accord.

"Wingardium Leviosa...progressing impressively..." He wrote in his notebook, opting to use an ink pen instead of an annoying, messy quill. Once he checked that particular spell off, Artemis sighed softly, resting his curly-haired head against the soft leather seats of his empty compartment room. It had only been an hour since he had entered the Hogwart Express, and the Slytherin was looking forward to this particular school year. He had spent the last two years adding to his spell repetoire, and he was finally beginning to master them one by one. Practice makes perfect, after all.

"Diffindo..." In a flash, Art's wand was out once more, the black wood held tersely, yet securely in his pale hands. This was his favorite spell, after reading about it in the library back in his first year. With practiced ease, Artemis twirled his wand between his nimble fingers before doing a series of swift, yet subtle slashing motions through the air, all the while focusing his crimson orbs on the floating feathers.

"Heh..."

Precise, clean-cut pieces of black feather floated into a neat pile inside of the compartment's waste bin. Artemis allowed a smirk befitting of a Slytherin to form on his face before taking out his notes and scribbling neatly into it's word-filled pages.
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Name: Sinpher Coleson

Alias: Legion

Age: Sixteen. (16)

Gender: Male

Good or Evil: Chaotic Evil (He fights against the Good, and on one hand he likes it, while, on the other, he hates it.)

Abilities/Skills: Sin is proficient when it comes to the acts of fighting and combat, his tactics swift, efficient, and incredibly violent. Blessed to be as smart as an actual cyborg, or cursed, Sin is rather intelligent in fights as well, with razor quick instincts and the sharpest wit you'd ever see. Mostly relies on sword-fighting, but is an adept hand-to-hand combatant. Not as great as Alloy, but good enough.

Powers: Sin was originally born with a single 'nanobot' inside of his body, granting him above average intellect, speed, strength, durability, and general reaction time. As he grew up, each nanobot grew bigger and more diverse, eventually filling up every single pore in his body, virtually making him a cyborg in anything but blood. Experiments has enhanced this power, giving him a skin-tight, cybernetic armor that's lurks underneath his flesh, and, once summoned via a mental command, covers his body in it's protective, incredibly durable embrace. While in his suit, which is made of a still-unknown material as durable as steel yet as light as aluminum, Sin is more denser, able to take heavier damage, along with some in-built things such as a high-powered jet installed into his feet, along with mechanical 'wings' on his back, collapsable.

Equipment: A small pouch of numerous things he may need, along with a dozen smoke pellets and a dozen bomb pellets. His most important item, however, is his blade. It acts somewhat as a light saber, as it's only a black hilt until he channels his nanobots into it, causing a long, sharp glowing crimson blade to jut out. The blade is virtually unbreakable, being made of a type of laser-like material, and combined with the strength and skill of the wielder, is able to cut through most metal, and, more importantly, human bone. (In Picture)

Weaknesses: Sin isn't the best at discerning other's emotions, and often says things that could make others mad. He's also vulnerable to heavy pressures of water while in his armored form, as well as his flesh form.

Personality: I'd rather RP this out. Just know that he's relatively monotonic, with glaring, focused eyes and a constant mindframe of completing the mission.

Short Bio: Sin was originally born in Africa, to a smaller tribe hidden away from the rest of the blossoming cities and civilizations. Both of his parents were terminally ill, while his sister was too young and frail to help out the family. Therefore, every day, he headed outside with the men of the village, collecting water, hunting prey for food, and even stealing when times got rough. It was during one night, when he was in the nearby forest, chasing an elk, that he heard the emergency horn. It was a piercing, shrill sound that reverbrated through his eardrums and shook him to his very core. Deciding to let the deer go, Sin had ran to this village, leaping over obstacles, and going as fast as his seven year old body would allow. It was then that he saw the burning remains of his village. Hundreds of emotions ran through him, but one in particular stood out. Rage. He hated anger, he was a pacifist, but he knew that the nearby tribe destroyed his village for not siding with them during the civil war. It was unforgivable. The little boy ran towards his mother's hut, only to see her dead, with her throat slit open raggedly. His little sister was no where to be found. His father? Probably being slaved off. Emotions taking over, Sin had collapsed onto his mother's dead body, swearing vengeance onto the Yoksho tribe.That night, once he was done crying, Sin had walked into enemy territory, bare-chested and bare-handed. They all laughed. They mocked him. They mocked his deaths.

Let's just say that the tribe was wiped off the minimap.

Sinpher, after that night, was found by hunters, whom turned the 'Devil Child' into the secret services. For years he went under numerous experiments, mocked by doctors, nurses...his powers locked away, but bubbling and growing under the surface. Long story short? He escaped, destroyed the lab and all of it's inhabitants utilizing his new cybernetic suit. He then, at the age of 11, began his rein of villainy.

Appearance: ('6'2", and 180lbs) As Legion - Civilian Clothes
Other: None.
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"Heh, they're gonna wish that they killed me with that Nazi gas."

"The Basics..."

[- - -]

Name: Paulsen 'Paul' Thomason

Nickname:
Legion. Paul was given this nickname by his mother and father, specifically because of his IQ and thought process. At times, it seems as if multiple people are thinking at once in the teenager's brain, and since Legion means 'multiple' it kind of stuck with the boy.

Age:
18 years of age, senior in high-school. (18 / 12th Grade)

Gender:
Male

Sexuality:
While he has nothing against people of a different sexuality, Paul is strictly heterosexual.
"The Appearance..."

[- - -]

Description of Appearance:
Paul stands at a decent height of 6'1, weighing 197lbs and managing to keep a sharp, semi-muscular figure despite his interests in books and history, as he could often be seen on the track team or at the gym whenever he gets in a funk, either academically or emotionally. His skin is a medium-shade of brown, neither too dark, nor too light, with a chiseled jawline and an angular face. He has dark brown, almost black eyes, which are focused and narrowed most of the time, practically glinting with their bright determination and intelligence, along with an inner humor. His hair is cut really short to his head, while he himself is cleanly shaven, other than the neat, trimmed beard that outlines his jawline and chin. Despite every piece of him signifying that he takes care of himself 24/7, and that he's a neat freak, Paul doesn't really try to keep himself so clean and trim. It happens naturally.

Style:
Paulsen sticks to things that comforts him the most, or at least clothes that doesn't look stupid. His usual 'style' is regular jeans, t-shirts of darker, or white, colors, along with a collared, sleek suit jacket or a sweater vest with a collar. Paul also wears flat converse shoes, whichever ones allows him the ease of mind.

Distinct Markings:
Paul has a few scars along his upper torso, from his childhood, but other than that he's scar-free. He also finds tattoos to be...stupid, as they will wrinkle and shrivel as you grow older.
"Delve A Little Deeper..."

[- - -]

Likes:
Paul could seem distant, or disgruntled, some of the time, but there are quite a few things that he enjoys in life. For example...

| Peaceful moments by himself. | Hanging out with chill, or cool people. | Writing in different languages, reading, and practicing his penmanship. | Exercise, and jogging/swimming in particular. | Playing many types of video games, action/adventure games in particular. |

Dislikes:
| Loudmouthed idiots that ruins his peaceful time. | Illogical, ridiculous thinking, and people who rush in without a plan, even if it's a small one. | People who gets offended easily. | Anyone who would hurt his family. | People who talks with their mouths open. | People with sticks up their asses. |

Personality:
"Yeah...well...you're inbred. Hah."

Paul has a bit of emotional baggage locked away deep inside of him, mostly due to the things he has gone through in his life. Despite this, he keeps it to himself, managing to maintain his casual, laidback personality even with series of thoughts constantly overriding themselves in his mind and soul. When he was younger, Paul was a loud, antsy boy who always wanted to be the center of attention. Annoying - Hell, obnoxious even. He was disliked...a lot in middle-school, even though all he wanted was the attention he believed that he deserved. It all changed, of course, when he went to high school and realized that being an annoying idiot would get him no friends, and only hatred, dislike, and bullies. He changed for the better, becoming a generally more serious and liked guy because of it.

Paulsen is calm, laidback, and focused, with an over-casing of serious to seal the deal. He's generally quiet unless he feels the need to speak, or if he's spoken to, and even then he formulates words easily, with the same casual tone he keeps with everything. He isn't one to throw his problems or questions onto other people, but if someone wants to confess something to him, be it personal or a general question, he listens with honest ears, and in return, would give you an honest answer.

Honesty and bluntness is another thing. Paul won't lie unless he dislikes you, or doesn't trust you at all. Whenever asked something by people he's completely neutral to, or people he actually likes, Paul responds with the calm bluntness of a rampaging rhino. Whether or not it hurts your feelings, Paul speaks the truth, mostly to help the person asking the questions rather than hurting their feelings and causing drama, another thing that Paul hates with a passion.

Drama is something Paul dislikes, and it's very easy to realize why. Drama creates problems, and unneeded problems are annoying and complicated. While Paul enjoys puzzles or word-games, he attempts to cut the line whenever it crosses to personal and unrelated emotion shit. Some people may think that, since Paul is such a smooth-mouthed male with a sarcastic wit of a silver blade, it would be stupid for him to hate drama. Sure, Paul may enjoy minor quips and jokes, some in which may be offensive to certain people, especially with the language, but he smoothly lays off when he could see the victim getting really, really upset. Unless they're someone he dislikes. Then he makes them suffer.

In general, Paul is a laidback, 'chilled' teenager with a love for knowledge and videogames.

Strengths:
Paul is a very smart individual, managing to maintain a steady 4.0 throughout his highschool life, only dropping down to a 3.7 one year due to a very rocky time in 9th grade. He's also very mature, and despite the sarcastic and blunt comments/jokes that he drops out during certain situations, Paul is an overall serious person, and takes everything with a certain amount of caution and seriousness. He's also athletic, keeping up a regular training regime despite spending most of his time studying and/or gaming.

Weaknesses:
Trust.

Paul could joke around with you, talk to you as an equal, and generally be friendly if he's in a good mood, but it takes either an angelic person, or someone he likes right off the bat to gain his trust easily. If it's not any of the above, it will take a while for him to become truly used to you, and for him to trust you with anything about him. Likewise, if he doesn't trust you, you shouldn't trust him. Loyalty is earned, after all. Not given.
"The Talent..."

[- - -]

Mutation:
"Once I inhaled the gas, and the pain started...I could, over the sound of my choked screams, feel my brain internally expanding...and it was as if a veil was destroyed, allowing me to finally see."

The gas has given Paul an extraordinary ability. The ability...of Psychokinesis, though narrowed down to only a few applicants. He wields the power of telekinesis, telepathy (He can only talk to other through their mind, not read their thoughts), and the variants of those powers as well. Paul can command direct control of objects and lifeforms - physical, invisible, or even gaseous or liquid, and move them with his mind, though using his hands and arms to support the strain usually helps immensely. He can also crush objects, utilizing the blunt force of his telekinetic prowess. His telepathy allows him to utilize slight precognitive awareness, which gives him prior alerts to physical threats aimed towards his body.There's other uses for his power of Psychokinesis, including creating constructs with his telekinetic energy, and even enhancing his strength via mentally enchanting certain appendages.

- Telekinesis ~ Move, crush, pull, or generally affect things with your mind.

- Telepathy ~ Heavily increased reaction time, and the ability to talk to others through a mental link.

- Enhanced Intelligence ~ Brain is similar to a black hole. Paul was originally a 4.0 student, but his mutation has increased his intelligence to new levels.

Mutation Strengths:
As Paul's powers are firmly connected to his brain, whenever he is free of a headache or migraine, no matter how minor or severe, and when his brain is extremely fresh and free-thinking, his powers are amplified, as he can use more of his telekinetic powers when he has more brain power to work with.

Mutation Weaknesses:
To use his mutation effectively, Paul needs to keep a calm mind, even in times of great danger. Luckily, he's a very adaptive and calm individual, and keeping calm in even the face of death is easy enough, especially with his new heavily enhanced and organized brain. However, sharp, incredibly loud noises increases the heart-rate, and therefore, abrupt noises such as that could potentially disrupt his flow of power, if only temporarily.
"Delving A Little Deeper..."

[- - -]

History:
[Should be at least two full paragraphs.]

Other:
He is the cousin of Johnathan Marr, despite the two having vastly different last names and appearances.
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"My name is Alex Mercer. I'm the reason for all this.

They call me a killer, a monster, a terrorist... I'm all of these things."


Name
Alex J. Mercer


Nicknames
ZEUS, Blacklight Virus, Freak...take your pick.


Age
Alex has the appearance of a human man in his early twenties.


Gender
Arguable - To make it simpler, let's say Male.


Race
Virus. To be more specific, the Blacklight Virus.


Fandom
Prototype, and Prototype 2.


Personality
Perhaps as a result of his difficult childhood, Alex is a cold individual, both paranoid and borderline sociopathic. Most notably, prior to his human death at Penn Station, he released the deadly Blacklight virus simply to spite those who denied him information. His motivations and plans are utterly personal and he rarely takes human cost into account, being able to murder scores of humans without remorse or hesitation.

However, Alex is not completely heartless; he deeply trusts and cares for his younger sister Dana, having been the only real paternal figure for her, and had what can be assumed to be a loving relationship with Karen Parker.

Unfortunately, after repeated betrayals and mishaps during his time away from NYZ after the initial outbreak, Alex's worldview became increasingly cynical and nihilistic. He decided that stopping the outbreak was a mistake and started a new one himself to usher in a new race; he claimed he was making a better world by doing so. In his new role as the leader of the Infected, Alex pursued his goal of spreading the virus in a far more active and aggressive manner than Elizabeth Greene ever did, even inserting spies within both Blackwatch and Gentek and using their resources and scientists to do so.


Backstory
In the beginning...he was Alex J. Mercer.

A scientist working for Gentek Industries, the business that would be his downfall. The events that had caused this transformation is...hazy, but everything after that is a bit more clear. He had woke up...in a morgue, with scientists talking over his cold body. Out of shock, surprise, and fear, Alex had killed and consumed the scientists, not even knowing what he had done. Shaken from this event, the Virus shambled through the building, attracting unnecessary attention until he found the exit and entered an alley-way. There, he learned of some of his power, hopping an incredibly large steel fence and taking off running at scary speeds not long after. To make an incredibly long story short, Alex went through many betrayals, hardships, and quests, until he was finally killed by the very man that he had infected with the Virus. Then...he woke up here...weakened.


Equipment
Alex carries a small photograph of his sister, Dana, but other then that he keeps nothing permanently on him.


Super Abilities
The standard ability that Alex will start off with is his extraordinary physical prowess, which passes the boundary of human, and even some superhuman potential. As he 'levels up', more of his powers will be unlocked, including his weapon forms, his ability to consume and assimilate destroyed enemies, and some of his regenerative powers.





Weakness and Fears
Alex has conquered most of his fears, or thins that could scare him, but he still has a nagging, lingering phobia...of being helpless. He hates the feeling of being weak, and simply hates being in that state.

As for weaknesses, Alex is vulnerable to large amounts of electricity, and he doesn't like water all that much.


**Other**
This is short of...well, small. Tell me if you want me to go into detail more.
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Name - Johnathan Mercurios

Alias - Arcanium

Age - 19

Sponsor - Zatanna

Personality - Calm, mysterious, quiet.

Powers - Arcanium was blessed - or cursed - with an interesting power once he was born. The power...to control the arcane arts. Or, to be more specific, the power over mystical and unknown forces in the universes. Much like his own mentor, by utilizing the mystical power inside of him, and letting it out through specific words and phrases, Arcanium can cast a plethora of different spells, jinxes, and curses, depending on the intent used and the amount of power inside of the incantation. For instance, by thinking and feeling fire, and then simply saying a word that signifies or sounds like anything dealing with flames or fire, Arcanium can send out a burst of stream of fire depending on how much power he puts into the phrase. It applicates to a number of things as well.

Recently, Arcanium has found out that, by saying phrases and words in Latin, the spells work easier and more powerful then simply making words up by itself.

Weaknesses - Arcanium isn't the best at pure hand-to-hand combat, despite training in this field. His powers are also severely hampered if his mouth is either sealed or injured majorly, and telepathic-attacks to his brain has the ability to over-all cancel out his powers completely for a time, as he is more vulnerable to attacks directly to his mind.

Appearance - [description or image, I may do a few micros for this]

BRIEF Bio -

Notes - Zatanna originally found Arcanium practicing his magic on random things and people, or, more specifically, bullies at his local high-school. She found him interesting, mostly due to his similar powers and...interesting take on morality in general. Not long after, she took him in, but not after asking the male's parents, whom was already thinking of contacting someone with super-power potential to help out with their son.

Also, this is a WIP.
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Soul

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I'm thinking of making a character.

Hero, what's your power going to be? I wouldn't want to copy yours and ruin any of our Character Profiles.

Name: Auulyuia Hamatochi

Nickname: Auul

Age: 23

Gender: Male

Species: A host of a Symbiote. Carnage, to be exact.

Good or bad: Arguably...bad. He does things on his own terms, and rather likes causing mayhem whenever it's possible to do so. He has his own sets of morals, of course, and knows how to not go too far. However, his mind if like a finely polished sword - meaning that he can turn his morals on and off at a moment's notice. He isn't afraid of killing civilians OR villains if it comes to it.

Powers/Abilities/Skills:

Alias: Carnage

Bio: Sin was originally born in Africa, to a smaller tribe hidden away from the rest of the blossoming cities and civilizations. Both of his parents were terminally ill, while his sister was too young and frail to help out the family. Therefore, every day, he headed outside with the men of the village, collecting water, hunting prey for food, and even stealing when times got rough. It was during one night, when he was in the nearby forest, chasing an elk, that he heard the emergency horn. It was a piercing, shrill sound that reverbrated through his eardrums and shook him to his very core. Deciding to let the deer go, Sin had ran to this village, leaping over obstacles, and going as fast as his seven year old body would allow. It was then that he saw the burning remains of his village. Hundreds of emotions ran through him, but one in particular stood out. Rage. He hated anger, he was a pacifist, but he knew that the nearby tribe destroyed his village for not siding with them during the civil war. It was unforgivable. The little boy ran towards his mother's hut, only to see her dead, with her throat slit open raggedly. His little sister was no where to be found. His father? Probably being slaved off. Emotions taking over, Sin had collapsed onto his mother's dead body, swearing vengeance onto the Yoksho tribe.That night, once he was done crying, Sin had walked into enemy territory, bare-chested and bare-handed. They all laughed. They mocked him. They mocked his deaths. Let's just say that the tribe was wiped off the minimap. Sin, after that day, was changed forever. Carnage had 'awoken' at the day of the enemy tribe's massacre, giving it's conduit it's powers, and shortly after Sin relocated to another city and location. He came to the States after a bit of 'power-training' back in Europe, and became rather well-known in Europe as well, given his new alias of 'Carnage'. He's heard of Spiderman, the Justice League, and The Avengers shortly after arriving. In a rather large town, or city, that housed and houses the current Spiderman, Sin rented an apartment and sat up shop here, to hopefully cause some more Chaos, and generally enjoy his life as much as possible.

Personality:

Appearance: When one looks at Sin's form, a multitude of observations could be made on his pure physical and outmost layer. Sinpher's skin is a dusty, yet fair light brown color that represents the number of hardships and elemental damage, both natural and combative, he has taken over the years. His physique is a natural balance between muscular and slender, made for both agility, nimbleness, and swiftness with sinewy yet taut and wiry muscles for a small enhancement of strength. He stands at the slightly-taller-than-average height of 6'1, especially for someone of his age, though the height fits wonderfully with his overall olympic-swimmer's build. Sin's face is naturally set into a twisted smirk that showcases a slightly unhinged, yet incredibly ingenious mindset. Small laugh-lines are folded on the corners of his lips, giving him a constant quirky grin that seems a tad more sinister then what should be morally correct. Wild, yet determined and focused teal eyes, sharply curved eyebrows, and short, messy black hair is the only other noticeable features on his face and head, his strong, chiseled jawline and cheekbones cleanly shaved. By most he would be giving off this 'rougeish punk' theme, while to others he may just seem downright intimidating, especially according to some of his former driver's-ed classmates, something he had to take when he first came to the States. His normal civilian attire is rather...rugged and 'street' like. Slightly torn blue jeans, slim in fitting and rather sleek, acts as his trousers while red and white high-top Taylors covers his feet. A tight black 'underarmor' hugs his muscular torso tightly, while a crimson leather hoodie is draped over his shoulders, with the right sleeve torn abruptly off, and the left sleeve cuffed up. A black and red canvas 'messenger bag' is thrown onto his back as well, filled with Lord knows what.

Friends:

Family:

Enemies:

Hobbies:

Occupation:

Other:
Hidden 11 yrs ago Post by Soul
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Hidden 10 yrs ago Post by Soul
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Name: Sinpher 'Sin' Legionaire

Age: Sin's appearance signifies someone of youthful age, yet his eyes are that of a hardened spirit. He is within his early twenties, but spiritually he feels as if he is, at the least, in his fifties. (23 years of age).

Race: Humon

Affinity: Fire

Class: Mercenary

Personality:

Biography:

Appearance/Equipment: When one looks at Sin's form, a multitude of observations could be made on his pure physical and outmost layer. Sinpher's skin is a dusty, yet fair tanned color that represents the number of hardships and elemental damage, both natural and combative, he has taken over the years. His physique is a natural balance between muscular and slender, made for both agility, nimbleness, and swiftness with sinewy yet taut and wiry muscles for an enhancement of strength. Sin's face is naturally set into a wild, guttural, and eager grin, small wrinkles on the corner of his lips only making the primal facade look even more sincere, along with jagged, angry-red scars that tears from between his eyebrows and right over his lips, ending near the bottom of his chin. Angry, yet determined and focused crimson eyes, sharply curved eyebrows, and long, messy black hair is the only other noticeable features on his face and head, his strong, chiseled jawline and cheekbones cleanly shaved.

Sin's apparel isn't the most unusual that's been seen in this realm. He's usually, and by usually I mean he's never seen without his travelling cloak - A long, gray, battle-tattered, and durable coat made of thick, water and flame-resistant material, something tanned with both leather and iron flints. It's designed with a chainmill-protected hood that's matted with black, warm wolf fur, with the lip of the hood pulled down to leave Sin's face hidden in shadows, with his scarred lower face the only evidence of a being. The cloak acts much like a protective cape/hood combo as well, with the cloak having no sleeves, revealing Sin's muscular arms - and allowing for increased range of mobility. The cloak is clasped at the collarbone by a mottled gray shackle, locking it into place onto Sin's armor and other clothing, providing the man with a lethal, mysterious image.

Underneath the durable material, Sin wears protective gear that provides an equal amount of defense and mobility. An iron chest-piece, matted with gray wolf fur and padded cotton cloth acts as his chest-piece, with numerous pockets and pouches sewn into the dependable armor for misc. things such as canteens and maps. A small length of mottled gray chain dips around at random intervals, hooked with fangs of treasure and trophy - bear claws, shark fangs, and even a rather impressive figure of the large, razor-sharp molar of a wolverine. It's skin-tight in it's fitting, though there's an extra layer of leather and chainmill, greased to not restrict agility or silence, hidden under the first layer, to provide protection from both the cold and the piercing and slashing prowess of both swords and arrows alike. His iron grieves are made of relatively the same material, sans the extra layer of chainmill and hardened, dried leather. It's mostly made for sturdy protection, with greased cloth built around the ankles and knees. Boots, soft yet durable, takes up his final slot of armory equipment, with an extra layer of cotton cloth hidden under the soles for environmental protection.

Weapon-wise, in Sin's honest, and slightly paranoid opinion, one cannot have too many safety precautions. It just so happens that this motto applies to him as well. He carries a substantial amount of lethal items, but the more noteworthy ones are the ones that no one can see. He has a ring of throwing axes, around 10 in total, strapped to the back of his waist, while he keeps three self-created 'smoke-pellets' on his breast pocket. It's basically a shell of flour and granite, mixed together to create a giant smoke cloud of gray and whiteness, very good to create confusion and escape enhancements. Stored in the other breast pocket is three self-created 'bomb-pellets'. They're basically shells of gunpowder and flint, with a small pin on the top to set off the chain reaction. Great for times where area damage is needed,

And for his main weapon; a durable, agile, yet dependably sharp and powerful iron shortsword made with rich iron metal. The sword is, like all shortswords, sharp, fast, and hardy, made for both piercing and slashing attacks. The hilt is skinny and short, with a curved guard melded exactly for Sin's gloved hand.
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