Hello everyone, i've been doing worded RP fighting for some time now and decided to go ahead and start posting old characters and new ones alike for the guild, hoping to meet interesting challenges and improve off them. I've made one of my older characters again and feel like using her for a fight, she is fairly advanced so I don't mind if you notch up a char or use a existing one to face her, up to whoever accepts the challenge really.
Without further ado, here is my character, we can discuss the general arena and some aspects of note for the fight after our chars are chosen up.
Name: Isabella Romanesus
Alternate names/nicknames: Angelus tenebrarum (Darkness Angel)
Race/species: Dark Seraphim, an ancient race of angelic, demonic and royal vampric blood, one of the highest races within the vampiric bloodline and a sole balance between angelic and demonic beings, taking aspects of all three in equal standards.
Gender: Female
Age: True age: Since the cosmos began, she was created along with the first of the Angelic beings and demonic races.
Human age: She appears to be a twenty five year old woman to the eyes of mortals and immortals alike.
Height: 5'9"
With boots: 5'11"
Weight: She appears to be around a fairly average weight for a woman, around 150 lb, though with a rather easily capable way of turning her weight to over a ton if so needed.
Eye color: Her eyes are a natural reddish silver tone, with black surrounding. Though to fool mortals she takes up a dark green tone.
Hair color/styleDark black with silver highlights, her hair is naturally to her shoulder-blades with a wavy look to it.
Skin tone/condition: Pale white with a naturally dead like tone, similar to most highly aged vampires would turn to be with time, or other immortal beings like the angelic races.
Physical Condition: Having looks of a athletically curved woman, to her peak, she is extremely optimal, high rate of condition due to her bloodline and racial attributes allow her to cope to levels far greater than most beings, capable of smashing through solid concrete walls with her bare fist or lifting a car up. Her strength limits there in general, not able to lift anything to the likes of a semi truck but able to tear off some of a tank if she's in more of a primal state of power. Her speed is naturally faster than that of most royal vampires, making her capable of dodging handgun bullets, and most energy based attacks.
Markings/tattoos: At her creation she was gifted the mark of the Dark Seraphim, naming her a member of the ancient angelic order of beings to stop immortal crime in planets when so needed and to show her rank as a Guardian among her people, focusing on usually protecting specific beings or people.
appearance: The marking looks like a shape of a dragon, upon her lower back. With red and silver coloring it shows the nature of the dragon, to protect.
Voice She has a very natural calm and almost divine seductive tone, easily capable of seducing most mortals with ease, gender not mattering with her wording. Though in her higher states of emotion this can turn into a very hissing, cold tone, sounding very dark and evil in stature.
Personality: She tends to give off a rather calm outlook, a commanding tone in battle when leading and protecting someone and a passive outlook to everything death like. Almost as if blank in personality really, though sometimes will show emotion.
Blood type: Unknown
Date of birth: At the beginning ages of time, when the races of old began to emerge she was created to be trained in the arts of a peacekeeper race known as the Dark Seraphim, apart of the order meant to control crime between the Angels and Demons as-well as eventually creating the royal vampires, who produced more and began a new race on the world, the Seraphim were meant to control this new race but they tended to put more of a loose strain on their creation for the most part due to constant holy wars from the Angels upon the Demons.
Lineage/family: Mother/father- The creator; The creator is the maker of all things said and told, the being that made life itself. All angelic beings were made from the creator and hold traits the creator deems fit for the beings, the Dark Seraphim are no less apart of these aspects, yet unique all the same.
Classing/roles:
The Dark Defiler- Isabella possess's a unique talent for darkness, death and blood prowess, a specific ability honed toward her demonic and vampiric bloodlines.
Ranking- S
Isabella is a master of the darkness and death weaving itself, she can hone blood related powering with ease, capable of weaving fabric of the land around her into total darkness or the summoning of the dark creatures to certain extincts.
Prowess of the fist- Isabella hones a natural aspect of fighting in close quarters and afar with weaponry, due to the natural training all angelic beings and Dark Seraphim retrieve before joining their roles out in the air and fields of battle.
Ranking- B
Isabella can hold her own in toe to toe confrontations of the blade, her speed allowing her to easily dispatch foes in a fight or outshoot opponents with her firearm form, however she is still not the ultimate master of toe to toe combat, she tends to be a challenging opponent nonetheless.
Occupation: Dark Seraphim Guardian: Serving as a protector for specific things needed to be protected, her role placing her directly at Earth, as one of the many guardians keeping the evil of night at bay.
Alignment: Chaotic Neutral
Bithplace: The creators realm, location unknown, this place is said to be a very divine realm, though only one who was from there could really describe it in detail.
Equipment: Upper body-
Dark Seraphim Guardian chestpiece
Appearance: Very similar to the picture above. The standard chest-piece given to the guardians of the Dark Seraphim order, composed of dark silver like coloring, it is made of the strongest metals possible, designed for war scenerios it was composed as a piece of the armor set for guardians to wear on the field, differences being that it is lighter than a standard soldiers attire so that the Seraphim can maneuver much easier within it while still being protected.
Function: While it has a very high defense against attacks made by weapons, it serves as a great boost against magical attacks and limited boost against holy based attacks. Two charge attacks of magic tend to deflect and do minimal damage to the main self and one charge nullifies completely with no effect. One charge attacks of holy based energies tend to do limited damage and nullify depending on the attack.
Dark Seraphim Guardian arm and shoulder guards
Appearance: The standard sets of the guardians arm and shoulder pieces. The shoulder pieces serve as one of the highest protective points of the armor, with spike like blades sticking out the tops in a diagonal matter making enemy slices tend to stick in the blades and make it easier to counter attack, or to use the shoulders as a weapon itself if so needed. The arm guards are flat but made of also the strongest of metals and leather, capable of blocking most blade strikes with ease so unarmed combat is possible still.
Function: Along with the stated appearance, both the picture and section, the shoulder guards can be used as a blocker and weapon if done properly within combat, along with the arm guards being a good weapon blocker during fighting.
Lower body-
Dark Seraphim Guardian leggings/greaves
Appearance: Light weighted highly durable metal padding over the waist and upper legs, to ward off most blows and still offer maneuverability in battle.
Function: To protect most of the lower body from blows of the enemies weapons.
Dark Seraphim Guardian Greaves/boots
Appearance: Standard highly durable but very light weight boots serve as a weapon and defense for the guardian, capable of blocking blows and dealing damage when kicking.
Function: For extra protection and still good maneuverability in battle.
Weapons: Tinteruine: This is a weapon that takes the form of a cross necklace she holds dear around her neck. She can easily pull this necklace off and it will turn into a general weapon of her choice, usually in the forms of a longsword and unique powerful looking revolver. The weapon itself shoots out energy that of a mix of pure hellfire and darkness energy, making it look like that of a dark red ball upon each shot, the sword form using that energy into each strike, with heat enough to cut through most things with ease.
Gun Form Specialties: The gun form that the sword can take has many different traits about it, such as the rounds/ammunition that it fires off. These rounds come in different categories with there own unique type of thing, such as what it can do, what its strong against and so forth.
Liquid rounds: This type of round shoots off a specialized liquid that can put different types of things to shame, such as flames, even magical ones. One round of this could stop a house fire if shot in the right place with enough of a charge, another two versions insist of something that isn't quite liquid, acid and poison, these two will burn the flesh, metal and other types of stuff completely off depending on the power of the shot, the other if it hits someone then it increased the chance they'll die by inflicting a highly dangerous poison found in Hells general domain, this type of poison will kill most humans nearly instantly if not blocked well enough, a demon could die within thirty minutes to an hour, depending on race and power. (1 post charge, relating to my posts: Capable of breaking through most magic shields, higher levels being most resistant to this. Two post shot: Capable of going through most armors and shields with ease, needing more protection to defend against this. Three post charge shot: Capable of stopping just about any flame strike, burning through an entire tank, or poisoning most higher leveled demons without a shield in death like trances.) Each round type takes one post to switch.
Explosive rounds: These rounds emit high octane explosive energy depending on level of charge. (No charge- Releases a sudden burst of energy, like a puff of cloud, that sends a vibrating echo of sound that can leave most enemies disoriented if done close enough. 1 post charge; The level of energy of a frag grenade going off, doing the same amount of damage as one in general and sound levels. 2 post charge: The explosive level of a rocket from a rocket launcher hitting a target, capable of severely damaging tank related armor and defenses. 3 post charge: The current most powerful state, the level of not only a rocket but twelve packs of C4 stacked together, all hitting at the same time, this amount of energy and sound capable of demolishing certain buildings if hit in the right spot and blowing straight through tank related defenses and most magical shields with ease, while creating a vibrating shock wave at the same time, capable of disorienting and deafening most enemies.)
Natural abilities:
✗The tune of the abnormal✗
A natural trait for all Angelic and supernatural beings is the effect of being more evolved than a mere human. Isabella is no different, her angelic, demonic and vampric qualities increased her endurance to advanced levels making even a semi truck hitting her at full speed not deadly or a bullet train even, heightened speed capable of reacting to things quicker with better reflexes, hearing, sight, and general smell increased to intense limits as-well as heightened strength.
✗Dark Seraphim Drain ✗
This is a racial trait and passive, the user is able to drain energy from the target from a good distance away. The closer the user gets the more is drained from the target. Limiting the targets use of their own energies, causing the use of their abilities to weaken or become non existent, ending in death if enough is drained. The user then uses the energy obtained to amp their own abilities and powers, even healing the user or others when needed. Energy can be transferred to others(Each post drains the energy of the opponent slightly, the closer they are the more that it weakens their force, serving to regenerate her own supply of energy quicker. Does not work on opponents that do not use magic, or power based components, such as robotic beings or technology users.)
✗The flight of the Angel✗
Another racial trait is the aspects of the Seraphims wings. The wings serve not only to create flight, but also serve as both a weapon and shield depending on thought of the user. These fairly large black and red wings can harden to near indestructible layer of protection in a certain direction at a moments notice when out, at the cost of the user not being able to attack at the same time, making a almost ultimate defense, without the ability to counter attack after. The wings may also switch to serve as a bladed weapon themselves, capable of cutting straight through solid concrete, much like her sword, but however not metallic. The natural abilities of the wings may not appear at the same time in a single action, so the user has to either defend or fight with the wings if so needed at the moments notice. (1 post wait of mine in order to switch between smoothly)
✗The blight of the dark✗
Accepting her more dark side Isabella has developed a natural knack for the deaths darkness, any attack of dark related matter has a extremely limited effect on her to the point where she can likely absorb the power tossed and use it herself. While in darkened areas or night time she can recharge and gain more of her power at a faster rate than normal, allowing her to dish out rapid energy based attacks, gain enough power for larger, more damaging attacks faster than she would in the daylight and heal faster within the darkness. In alternate effect, holy and light based attacks tend to be more effective against her at night to a much larger degree and in general during day. Accepting her darker side of bloodline has allowed her senses to adapt to heightened levels during the night, capable of seeing perfectly in pitch darkness, move extremely silently by masking the sound of steps within the shade and sense movement and actions within the dark nearby, presence of other beings before they get close, increasing her natural superhuman like qualities to the point sneaking up on her in the darkness is near impossible.
.
Magic/powers:
✗The Darkness speaks to the unholy✗
Isabella, unlike most of her kind, took up the call of the dark. She has increased prowess in darkness powers of the fold, capable of power levels that can strip most enemies to shreds with what lays in the darkness. Most darkness based attacks need her to be in night time of day in order to work properly, as they usually require plenty of power to operate. This goes from a dark energy ball capable of tearing most beings to shreds, knocking others into walls or an attack that summons the shade creatures and develops small blade tornadoes out against the opponent. All of her power develops from something to do with the darkness, making her not only highly resistant to darkness attacks but stronger in the night as-well. Most darkness based attacks have a hint of hell-fire in-tuned within, these are higher leveled abilities that tend to use up a lot of power to cast, but do more damage. Most hell-fire related darkness castings tend to leave Isabella open for counter attack as the heat is so intense that it blinds a general area, allowing fast movers to hide if they survive its shot, whereas others tend to simply burn specific areas or go off like a time bomb.
✗Blood of the strange✗
Accepting her more vampric bloodline developed a strange fascination with blood, drinking blood allows her to access the power most Royal vampires and regular turned vampires have with ease to limited extincts, such as sensing faint traces of blood flow from other beings nearby and through walls, or affecting the blood of the human brain in order to trance the mind to control the humans thoughts and actions, however Isabella's control over blood related prowess goes about as far as that extinct, and random at best when using it to track blood in beings nearby, a delay at most in sensing by fifteen seconds. Easily allowing a fast moving target with blood flow to evade her sensing as she can only judge specific areas at most and not exact locations of the person.
Without further ado, here is my character, we can discuss the general arena and some aspects of note for the fight after our chars are chosen up.
Name: Isabella Romanesus
Alternate names/nicknames: Angelus tenebrarum (Darkness Angel)
Race/species: Dark Seraphim, an ancient race of angelic, demonic and royal vampric blood, one of the highest races within the vampiric bloodline and a sole balance between angelic and demonic beings, taking aspects of all three in equal standards.
Gender: Female
Age: True age: Since the cosmos began, she was created along with the first of the Angelic beings and demonic races.
Human age: She appears to be a twenty five year old woman to the eyes of mortals and immortals alike.
Height: 5'9"
With boots: 5'11"
Weight: She appears to be around a fairly average weight for a woman, around 150 lb, though with a rather easily capable way of turning her weight to over a ton if so needed.
Eye color: Her eyes are a natural reddish silver tone, with black surrounding. Though to fool mortals she takes up a dark green tone.
Hair color/styleDark black with silver highlights, her hair is naturally to her shoulder-blades with a wavy look to it.
Skin tone/condition: Pale white with a naturally dead like tone, similar to most highly aged vampires would turn to be with time, or other immortal beings like the angelic races.
Physical Condition: Having looks of a athletically curved woman, to her peak, she is extremely optimal, high rate of condition due to her bloodline and racial attributes allow her to cope to levels far greater than most beings, capable of smashing through solid concrete walls with her bare fist or lifting a car up. Her strength limits there in general, not able to lift anything to the likes of a semi truck but able to tear off some of a tank if she's in more of a primal state of power. Her speed is naturally faster than that of most royal vampires, making her capable of dodging handgun bullets, and most energy based attacks.
Markings/tattoos: At her creation she was gifted the mark of the Dark Seraphim, naming her a member of the ancient angelic order of beings to stop immortal crime in planets when so needed and to show her rank as a Guardian among her people, focusing on usually protecting specific beings or people.
appearance: The marking looks like a shape of a dragon, upon her lower back. With red and silver coloring it shows the nature of the dragon, to protect.
Voice She has a very natural calm and almost divine seductive tone, easily capable of seducing most mortals with ease, gender not mattering with her wording. Though in her higher states of emotion this can turn into a very hissing, cold tone, sounding very dark and evil in stature.
Personality: She tends to give off a rather calm outlook, a commanding tone in battle when leading and protecting someone and a passive outlook to everything death like. Almost as if blank in personality really, though sometimes will show emotion.
Blood type: Unknown
Date of birth: At the beginning ages of time, when the races of old began to emerge she was created to be trained in the arts of a peacekeeper race known as the Dark Seraphim, apart of the order meant to control crime between the Angels and Demons as-well as eventually creating the royal vampires, who produced more and began a new race on the world, the Seraphim were meant to control this new race but they tended to put more of a loose strain on their creation for the most part due to constant holy wars from the Angels upon the Demons.
Lineage/family: Mother/father- The creator; The creator is the maker of all things said and told, the being that made life itself. All angelic beings were made from the creator and hold traits the creator deems fit for the beings, the Dark Seraphim are no less apart of these aspects, yet unique all the same.
Classing/roles:
The Dark Defiler- Isabella possess's a unique talent for darkness, death and blood prowess, a specific ability honed toward her demonic and vampiric bloodlines.
Ranking- S
Isabella is a master of the darkness and death weaving itself, she can hone blood related powering with ease, capable of weaving fabric of the land around her into total darkness or the summoning of the dark creatures to certain extincts.
Prowess of the fist- Isabella hones a natural aspect of fighting in close quarters and afar with weaponry, due to the natural training all angelic beings and Dark Seraphim retrieve before joining their roles out in the air and fields of battle.
Ranking- B
Isabella can hold her own in toe to toe confrontations of the blade, her speed allowing her to easily dispatch foes in a fight or outshoot opponents with her firearm form, however she is still not the ultimate master of toe to toe combat, she tends to be a challenging opponent nonetheless.
Occupation: Dark Seraphim Guardian: Serving as a protector for specific things needed to be protected, her role placing her directly at Earth, as one of the many guardians keeping the evil of night at bay.
Alignment: Chaotic Neutral
Bithplace: The creators realm, location unknown, this place is said to be a very divine realm, though only one who was from there could really describe it in detail.
Equipment: Upper body-
Appearance: Very similar to the picture above. The standard chest-piece given to the guardians of the Dark Seraphim order, composed of dark silver like coloring, it is made of the strongest metals possible, designed for war scenerios it was composed as a piece of the armor set for guardians to wear on the field, differences being that it is lighter than a standard soldiers attire so that the Seraphim can maneuver much easier within it while still being protected.
Function: While it has a very high defense against attacks made by weapons, it serves as a great boost against magical attacks and limited boost against holy based attacks. Two charge attacks of magic tend to deflect and do minimal damage to the main self and one charge nullifies completely with no effect. One charge attacks of holy based energies tend to do limited damage and nullify depending on the attack.
Appearance: The standard sets of the guardians arm and shoulder pieces. The shoulder pieces serve as one of the highest protective points of the armor, with spike like blades sticking out the tops in a diagonal matter making enemy slices tend to stick in the blades and make it easier to counter attack, or to use the shoulders as a weapon itself if so needed. The arm guards are flat but made of also the strongest of metals and leather, capable of blocking most blade strikes with ease so unarmed combat is possible still.
Function: Along with the stated appearance, both the picture and section, the shoulder guards can be used as a blocker and weapon if done properly within combat, along with the arm guards being a good weapon blocker during fighting.
Lower body-
Appearance: Light weighted highly durable metal padding over the waist and upper legs, to ward off most blows and still offer maneuverability in battle.
Function: To protect most of the lower body from blows of the enemies weapons.
Appearance: Standard highly durable but very light weight boots serve as a weapon and defense for the guardian, capable of blocking blows and dealing damage when kicking.
Function: For extra protection and still good maneuverability in battle.
Weapons: Tinteruine: This is a weapon that takes the form of a cross necklace she holds dear around her neck. She can easily pull this necklace off and it will turn into a general weapon of her choice, usually in the forms of a longsword and unique powerful looking revolver. The weapon itself shoots out energy that of a mix of pure hellfire and darkness energy, making it look like that of a dark red ball upon each shot, the sword form using that energy into each strike, with heat enough to cut through most things with ease.
Gun Form Specialties: The gun form that the sword can take has many different traits about it, such as the rounds/ammunition that it fires off. These rounds come in different categories with there own unique type of thing, such as what it can do, what its strong against and so forth.
Liquid rounds: This type of round shoots off a specialized liquid that can put different types of things to shame, such as flames, even magical ones. One round of this could stop a house fire if shot in the right place with enough of a charge, another two versions insist of something that isn't quite liquid, acid and poison, these two will burn the flesh, metal and other types of stuff completely off depending on the power of the shot, the other if it hits someone then it increased the chance they'll die by inflicting a highly dangerous poison found in Hells general domain, this type of poison will kill most humans nearly instantly if not blocked well enough, a demon could die within thirty minutes to an hour, depending on race and power. (1 post charge, relating to my posts: Capable of breaking through most magic shields, higher levels being most resistant to this. Two post shot: Capable of going through most armors and shields with ease, needing more protection to defend against this. Three post charge shot: Capable of stopping just about any flame strike, burning through an entire tank, or poisoning most higher leveled demons without a shield in death like trances.) Each round type takes one post to switch.
Explosive rounds: These rounds emit high octane explosive energy depending on level of charge. (No charge- Releases a sudden burst of energy, like a puff of cloud, that sends a vibrating echo of sound that can leave most enemies disoriented if done close enough. 1 post charge; The level of energy of a frag grenade going off, doing the same amount of damage as one in general and sound levels. 2 post charge: The explosive level of a rocket from a rocket launcher hitting a target, capable of severely damaging tank related armor and defenses. 3 post charge: The current most powerful state, the level of not only a rocket but twelve packs of C4 stacked together, all hitting at the same time, this amount of energy and sound capable of demolishing certain buildings if hit in the right spot and blowing straight through tank related defenses and most magical shields with ease, while creating a vibrating shock wave at the same time, capable of disorienting and deafening most enemies.)
Natural abilities:
✗The tune of the abnormal✗
A natural trait for all Angelic and supernatural beings is the effect of being more evolved than a mere human. Isabella is no different, her angelic, demonic and vampric qualities increased her endurance to advanced levels making even a semi truck hitting her at full speed not deadly or a bullet train even, heightened speed capable of reacting to things quicker with better reflexes, hearing, sight, and general smell increased to intense limits as-well as heightened strength.
✗Dark Seraphim Drain ✗
This is a racial trait and passive, the user is able to drain energy from the target from a good distance away. The closer the user gets the more is drained from the target. Limiting the targets use of their own energies, causing the use of their abilities to weaken or become non existent, ending in death if enough is drained. The user then uses the energy obtained to amp their own abilities and powers, even healing the user or others when needed. Energy can be transferred to others(Each post drains the energy of the opponent slightly, the closer they are the more that it weakens their force, serving to regenerate her own supply of energy quicker. Does not work on opponents that do not use magic, or power based components, such as robotic beings or technology users.)
✗The flight of the Angel✗
Another racial trait is the aspects of the Seraphims wings. The wings serve not only to create flight, but also serve as both a weapon and shield depending on thought of the user. These fairly large black and red wings can harden to near indestructible layer of protection in a certain direction at a moments notice when out, at the cost of the user not being able to attack at the same time, making a almost ultimate defense, without the ability to counter attack after. The wings may also switch to serve as a bladed weapon themselves, capable of cutting straight through solid concrete, much like her sword, but however not metallic. The natural abilities of the wings may not appear at the same time in a single action, so the user has to either defend or fight with the wings if so needed at the moments notice. (1 post wait of mine in order to switch between smoothly)
✗The blight of the dark✗
Accepting her more dark side Isabella has developed a natural knack for the deaths darkness, any attack of dark related matter has a extremely limited effect on her to the point where she can likely absorb the power tossed and use it herself. While in darkened areas or night time she can recharge and gain more of her power at a faster rate than normal, allowing her to dish out rapid energy based attacks, gain enough power for larger, more damaging attacks faster than she would in the daylight and heal faster within the darkness. In alternate effect, holy and light based attacks tend to be more effective against her at night to a much larger degree and in general during day. Accepting her darker side of bloodline has allowed her senses to adapt to heightened levels during the night, capable of seeing perfectly in pitch darkness, move extremely silently by masking the sound of steps within the shade and sense movement and actions within the dark nearby, presence of other beings before they get close, increasing her natural superhuman like qualities to the point sneaking up on her in the darkness is near impossible.
.
Magic/powers:
✗The Darkness speaks to the unholy✗
Isabella, unlike most of her kind, took up the call of the dark. She has increased prowess in darkness powers of the fold, capable of power levels that can strip most enemies to shreds with what lays in the darkness. Most darkness based attacks need her to be in night time of day in order to work properly, as they usually require plenty of power to operate. This goes from a dark energy ball capable of tearing most beings to shreds, knocking others into walls or an attack that summons the shade creatures and develops small blade tornadoes out against the opponent. All of her power develops from something to do with the darkness, making her not only highly resistant to darkness attacks but stronger in the night as-well. Most darkness based attacks have a hint of hell-fire in-tuned within, these are higher leveled abilities that tend to use up a lot of power to cast, but do more damage. Most hell-fire related darkness castings tend to leave Isabella open for counter attack as the heat is so intense that it blinds a general area, allowing fast movers to hide if they survive its shot, whereas others tend to simply burn specific areas or go off like a time bomb.
✗Blood of the strange✗
Accepting her more vampric bloodline developed a strange fascination with blood, drinking blood allows her to access the power most Royal vampires and regular turned vampires have with ease to limited extincts, such as sensing faint traces of blood flow from other beings nearby and through walls, or affecting the blood of the human brain in order to trance the mind to control the humans thoughts and actions, however Isabella's control over blood related prowess goes about as far as that extinct, and random at best when using it to track blood in beings nearby, a delay at most in sensing by fifteen seconds. Easily allowing a fast moving target with blood flow to evade her sensing as she can only judge specific areas at most and not exact locations of the person.