Hidden 11 yrs ago Post by DAWNSTAR
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Nesia is the city known for its constant travles through the sky and across many countries. Those who know of the city's approach before hand welcome it with open arms as a trade city. Even the nomads of the Gourim Plains will stop traveling to sell the rare pelts of Hourdin. Nesia is the most diverse city and a member of no nation, it has always been neutral in wars and acted as a hospital for the injured. Those who live in the city vary from wood elves to golems who have been given free will. Although every race has a hatred for some other race, they always live peacfully around each other is Nesia. No country or army has tried to assault Nesia before and nor do people intend too. Nesia is a city the benefits from diversity and countries benefit off of what they bring to offer.

Despite this, Nesia is a city with secrets that everyone wants. Spies exist in Nesia's research and development division to report on the findings as to why Nesia floats. These countries employing the spies only want one thing, a floating fortress like Nesia. Deep in the bowels of the city, people slave away to keep clean water and food production at an all time high. These people often stay in their position and never leave these jobs until they die. People disappear to reappear in slave markets such as the ones in the Folgth Empire. Mercinaries are hired to kill off particularly troublesome council members should they not listen to the people. In many ways, Nesia is a dystopia and a false hope for those seeking redemption for in Nesia, you will only find damnation.

But people have not given in to the hopelessness yet, there still exist those few who are unwilling to fall into damnation. These people are street corners preaching of the coming redemption of their God who will wipe all heritics out of Nesia. The redemption will not be of a godly sort though. Forces act from within to pull together those who believe in Justice and all that is good. Going under the name Condemnation, this rebel force plans to take Nesia by force and to condem all who do not transfer to their religion. Condemnation is led the self proclaimed Prophet of the Light, Brun Hightower. Brun is a dwarf who is blind but claims that he was blinded by the Sun God Helim as a mark of his transition to prophet and Judge of good and evil.

Then there are the guilds which aim for control over the city as their own. Each guild has its own purpose in the city and each which to have the city as theirs to rule. Yet one guild stands above all others, Inferno Hall, in their goal of not taking the city as theirs but instead of ridding the world of beasts so great and so terrible that they have claimed the titles of Titan. InfernoHall is a hunter's and adventurer's guild who was formed just three years ago but has already earned fame by defeating a Basilisk named Fang, whom had killed fifty other men who had tempted him. So which side are you on? Are you those complacent enough to not care about the city, those who believe in righteous justice by the hand of their god or are you one who seeks a life of adventure and danger? This is for you to choose and every decision you make shall influence the fate of Nesia.

So basically, this is more of a free form plot based off of what your characters do in Nesia. The plot will be like a string which your characters are latched on to but will tug it in the direction of your choosing. The paths the plot can take will be vague and hinted at in updates via a IC post every now and again. Your characters will know a little of what is going on inside Nesia no matter which path you take, this will be displayed as whispers or sudden appearance of more guards in certain areas. Some times, this will influence how you go about your daily life by blocking certain paths through the city or cutting entire districts off a map. Side Note: I am currently producing a map of Nesia for reference of places and such.
I based this roleplay off this picture:
Note: More groups exist than just the ones I talked about.
Hidden 11 yrs ago Post by Sathanas Rex
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this seems promising. What other groups are there, and can we think of our own? Personally, I'm interested in playing a council member. Oh and, is magic a thing?
Hidden 11 yrs ago Post by DAWNSTAR
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You can play as a council member and magic does indeed exist. Although, magic won't be controlling the elements and such but more of a rune-based magic.. This mean magic is more like using a rune to power a machine or several runes to summon a being from another plain of existence. Basically, every time magic is used there must be a rune to determine what they caster releases. Runes can be placed on items such as gloves or even tattooed on to the body. Learning all the runes takes years of dedication and young characters (20-25) are not allowed to use it with the proficiency of a powerful wizard nor are they capable of using more advanced runes or using runes one after another in a chain without tiring.

Other groups will consists of other guilds, outside military organizations, mercenary groups, fanatical groups and the such. I will allow for the creation of groups and organizations so long as they are detailed and diverse. I don't want fifteen different thieves guilds. Political organizations do exist but there will be a limit for each one.
Hidden 11 yrs ago Post by 99 Problems
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I'm ready, let's do this.
Hidden 11 yrs ago Post by DAWNSTAR
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Nice to see you again 99 Problems. Two more people and I will work on the OOC.
Hidden 11 yrs ago Post by 99 Problems
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Yes seems we have some similar tastes. One question, do we need much knowledge of any major nations, governments or really any of the rest of the world? Or is Nesia really all we need and/or can we add other areas of significance ourselves?
Hidden 11 yrs ago Post by Sathanas Rex
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I'd actually enjoy information on other nations
Hidden 11 yrs ago Post by DAWNSTAR
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Well, the continent Nesia floats over is known as Villuja. There are five main nations which primarily rule and then a few nomadic tribes that live in and outside of the nations. The five nations are the aristocracy of Frocina, the theocracy of Talian, the dictatorship of Folgoth, and the twin nation cities of Avrith and Garthet. Each has imports materials from Nesia. Nesia visits each nation two months our of a sixteen month year. The plains are visited three months out of the year and the final month is spent over the Azure Sea which borders Frocina and Talian. If I have the time today I will develop a map of the area and post it here for reference.
Hidden 11 yrs ago Post by SomeSoldSoul
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I'll put some interest down.
Hidden 11 yrs ago Post by zaga2575
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I'm interested
Hidden 11 yrs ago Post by DAWNSTAR
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Alright, I will start working on the OOC now. It will be up by tomorrow night or the day after that.
Hidden 11 yrs ago Post by PinkFlower
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I am intrested, is this still joinable.
Hidden 11 yrs ago Post by DAWNSTAR
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Of course it is still open. I don't plan on closing this anytime soon and I am thinking on not setting a limit for the amount of people who can join.
Hidden 11 yrs ago Post by PinkFlower
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Can I get a CS/race list...

I'm really slow on that.
Hidden 11 yrs ago Post by DAWNSTAR
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Well, race list doesn't exist for me. There are only a few rules I have for races.
1. No plane traveling beings.
2. No sterotypical winged beings.(Angels/Demons)
3. No undead beings.
4. NO BEINGS WHICH CAN CONTROL FREE WILL!
As for a CS, here is a rough outline

Name:
Age:
Race:
Gender:(if applicable)
Appearance:
Personality:
History:
Equipment:(if applicable, only for Inferno Hall and mercs)
Occupation:(Inferno Hall if adventurer, abstract merc group if mercenary, religious group member, and etc.)
Moral Standing: (Good, evil, neutral and all in between)
Likes:
Dislikes:
Fears:
Other:
Hidden 11 yrs ago Post by Arlear
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DAWNSTAR said 1. No plane traveling beings.


I have an idea for a character, but it involves a certain 'magic' on the runes, and I'm not sure if it would interfere with this rule. Earlier when magic was explained, you said runes could be used to summon beings from another plane of existence. I was curious if a character could reverse this magic in a way that would allow him to travel back and forth between a certain pair of planes. A parallel 'shadow' universe, persay. It would simply let him travel without worrying about crowds, as it were, and time would be a bit warped. Make a six day trip in that plane, have it only take three in the normal world type thing. It would, of course, have its limitations and dangers. Creatures in the other plane that might tear him to shreds if he isn't careful, hopping between planes would leave him exhausted if he did it more than once or twice in a day, round trip. If that idea goes against the rule, I'll come up with something else. XD
Hidden 11 yrs ago Post by DAWNSTAR
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I will allow it. Perhaps a special pendant with the runes on it can be used for the travel but it would drain him more if you want it on his body. This kind of spell though would only be available to the older mages, which means your character must be at least forty. Also, I would expect that the spell could be used two to three times a day but it would then be unavailable to your character's use for a week to two weeks. Although, a mage as old as that would also have ways of storing their energy in a object they wear by the use of a rune or two.
Hidden 11 yrs ago Post by PinkFlower
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Name:Thara Zeline
Age:17-18(or however we decide that age would be for a elf.)
Race:Wood elf
Gender:Female
Appearance:
Personality:Despite her cautious and timid nature, Thara is one of the most openly caring people anyone would know. Her mind is usually set on what would be the right thing to do at any point,. Though she can often act very indecent, or be quick to upset. She still holds onto the idea of being a hero to others, like her brother was to her
History:Thara was born cursed by her eye mark, that showed she was a enemy of nature in elven culture. Leaving her, and her to be ostracized and attacked whenever possible. Her parents were supposed to kill her before she turned five . Her brother caught wind of this, and was quickly set out to protect her taking her under his wing, and began to keep her safe from the others.

Once they reached the safety of the city though. The stereotypes against wood elvess in city culture, as thieves quickly set in. Her brother often being refused work, and them being extremely poor. At least until her brother was caught defending his sister against another wood elf who was in the slums. He was quickly enlisted as a guard for his skills and dedication for catching the thief after telling a little white lie or two.

Though even this couldn't last forever as this was around the time Thara started to gain use of her darker powers. Often she would get into fights just to try to use them on someone or another, but her brother now wiser with age, had enlisted her to help in a back alley clinic. Though she more then often just played nurse, and was still helping herself to taste of her own dark magic, he often felt she was getting something from the experience. Despite this it wasn't till the day he was killed by one of the gangs he was fighting that he saw her do something that gave meaning to what he had done. Instead of using her dark bindings as weapons, she had used them as stitches for a nearby injured civilian. So she set out to find her own way to become a hero greater then her brother. Who gave his life to stop a large scale gang.

Gerado Zeline, “I'm not a hero just someone doing something for his own selfish needs Thara, and besides I don't even have a cape.”
Equipment:A shit ton of alchemical equipment,two iron surgical knifes, a bad ass cape, and a few ye old condoms.
Occupation:Alchemist/summoner
Moral Standing: Good
Likes:Kittens, Helping others, being complimented, bugs, and snakes.
Dislikes:Selfishness, Milk, and Religion
Fears:Being alone, Turning into a bad person, and social situations.
Other:

For a cs
Hidden 11 yrs ago Post by Emma
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Name: Svetlana Hiedra Augustine
Age: 19
Gender: Female
Face close up: Here
Eye Color: Pinkish Purple
Hair Color: Light Blonde
Height: 5'3"
Weight: 120


Job/Profession: A messenger part time and a traveler full time.

Personality: She has wise eyes, and is what some call an old soul. She finds beauty and love in ordinary things. She is kind, sensitive, and empathetic towards most people, but she also is someone who does not forgive easily. She is loyal to people she loves, and is rather independent and intelligent. She likes to pass her time reading, writing, traveling, and painting. She is rather graceful, and elegant, in her movement and mannerisms. She is very daring and has a thirst for adventure. She is not made for the quiet life. She stakes all her property and even her life on luck, and being clever. She is strong, impulsive, courageous, agile, and sly. She is deeply moved by any soulful, or sad stories, and normally wants to help the person, but she is not gullible for she has extremely good Judge of character.

Weapons/Possessions:
- Dagger
- Flute
- A hooded fur-lined cloak.
- two days worth of provision.
- her old paint and brushes
- Her latest Embroidery project
- a mini spell book
- Line, hooks, and tackle for fishing.
- Maps of the lands, and a old compass.
- Money (the equivalent of $50)
- two candles
- Caffa stone
- whatever letters/packages she was hired to deliver.
- a bar of lavender Soap
- seven changes of clothes, including the one she is wearing in above photo. 1 2 3 4 5 6
- all of this is carried in two big leather satchel/bags she has secured to her saddle. Under her dragons saddle is a colorful woven blanket, she uses it on cold nights.

Skills/Abilities:
- Not affected by any poisons.
- Can understand and speak to dragons (this is done telepathically)
- Casting magic: Plam, crystal ball, and tarot card reading,Magic Potion brewing, spell casting, curses, hexes, scrying, and Divination among other things. (Like a Witch with spells and potions).
- Rapid Healing
- Control and manipulation of fire/lava/heat
- Due to dragon bond her life span has become much longer and the ageing process has slowed dramatically.

Background: Lana was born in Kembre, the largest oasis city in the vast Calliope desert. Her mother Enid, and father Maksim, had only gotten married when Enid found she was pregnant with his child, not for any sort of love, just responsibility, and then Lana was born. Enid was never the type to be a mother, or wife, having much more fun dancing, drinking, and seducing men at taverns. Being home with a baby, and doing chores was not her cup of tea. When Lana was two in a half, Maksim had had enough of it all, finding Lana home alone when he came home from work, among other things was not how he wanted his flesh and blood raised. He took Lana with him to live with his cousin just outside the city, in the little town called Vaters. They stayed there for a few months, but Enid came banging on the doors at all hours of the night demanding Lana back, and Maksim was to head off to battle in a few weeks, his cousins did not want to take care of a little toddler.

Maksim ended up giving Lana back to Enid, because he had no other option, and he left for battle. Three months later Enid was sick and tired of being a mother yet again, and wanted Maksim to come back from battle, to take Lana off her hands, but instead she found out that Maksim had died in battle, axe to the chest. Not knowing what to do with a little toddler, she Dropped three year old Lana off to live with sister Enid's older sister Ivanna, in her home village of Roon. Enid was a native Dragoth, but she hated the traditional lifestyle with a passion, and wanted to stay in Kembre city, and be rid of all responsibilities. So from age three to fifteen, Lana lived with her Aunt Ivanna, Uncle Victor, and two cousins Olga, and Trina, in the little desert village of Roon, home to only Dragoth People. Lana even came to call them ma and pa, and considered her cousin to be her own sisters.

Growing up in Roon was like a little adventure within its self, the canyons, and caves being home to many dragons, and magical creatures. The rocky cactus land always had lizards, and snakes lounging around in the sunshine, and was even home to some rare man eating flowers. Roon is a native Dragoth Village, also known as a moving village, and every five years the people and village move to a new location in the Calliope desert. Lana would play in the jungle like forests with her cousins, and with the other village children, climbing trees, racing, hunting, and picking cactus needles. She went swimming in the jungle Lagoon practically every day, and during the summer would go looking for fire, and moon stones with her family up in the volcano mountains. During winter she would sit by the fire with her family, and paint, or help her aunt with weaving on the loom, as her pa sang songs, and told stories, but most of all she loved to read about all the different plants and animals around the world. She got letters from her mother every few months, sometimes a package came with the letters, and Lana would always open it gleefully, only to see another fluffy dress or fancy hair ornament. She always wrote her mother two letters back, and would send along pressed flowers, and pieces of fabric she had embroidered.

When she was eleven, her mother came to see her for the first time since she had sent to live in Roon. Her mother had come not see Lana specifically, instead Enid was dying from some venereal disease she had had for the last few years, and only wanted pity from her family, which she got none of. Enid died a few weeks later, a traditional Dragoth funeral was held, and Lana mourned for the mother she never knew. She painted two of her mothers death beads with flowers, and watched as Aunt Ivanna hung enids death bead chain high up in a large tree.

When she was thirteen she found a dragon with a broken wing in the canyon. She helped mend the dragons wing, and the dragon flew off, only to comeback every day to see her. Lana and the dragon became friends. The Dragon later chose to be bond to Lana, and with that become her dragon, who she named Libellule. When Lana was fifteen had her Masha Ceremony. Later that year she decided that she wanted to see the world and travel all around, so she set off on the back of Libellule. She got jobs as a messenger, flying letters, items, and secrets all around, and that is what she has been doing for the past few years, along with going on her own little adventures, typically resulting in stupid and dangerous situations.

Moral Standing: Chaotic Good

Likes:
Dislikes:

Fears:

Other:

Hidden 11 yrs ago Post by Arlear
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So, as much as I do love my shadow walker type toons, I changed my mind. Every RP needs a comic relief character. :3

Name:
Abrellar Grenvall

Age:
97

Race:
Human

Gender:
Male

Appearance:


Personality:
Abe is.... Well, senile. In the charming, hilarious manner that you so often see in this type of old man. For a few moments, he might seem normal. Then he'll say something alone the lines of "Where did I put that rune... OH! In my beard. Of course, of course...". All of this, of course, muttered into that same, impressive beard. While he is quite insane, he is also well known for being highly intelligent, and far more cunning than he lets on. His motto seems to be "Eh? Light it on fire? Well, if you insist.". Particularly when nobody said anything of the sort.

While most races quite simply out-age him, reaching hundreds of year older than he himself is, he treats everybody not in the same elderly state as himself- And with a beard just as impressive as his own- like a 'youngster'. Even the oldest of elves fall under his definition of youth, and he won't shy from whacking them over the head with his staff and berating them about being reckless and young.

History:
Abe was born in one of those little hamlet towns you never hear about, in the middle of nowhere, apparently belonging to no nation. Likely due to it being to insignificant for them to care about its existence. As a child, he showed an extremely impressive intelligence, always seeking knowledge, always trying new things. Born frail, however, he could never stray far from home, lest he was accompanied by one of the kinder, (and larger) children for help if he became injured or went too far. Over time, his little home ran out of things to teach him. By his early teen years, he yearned for something more- And so with guidance from the town's elder, and the assistance of an adventurer passing through town, he left for a magic college in Frecia.

There, he studied. And studied. And studied. He worked the majority of his youthful life away studying runes and how to use them. His lust for knowledge was immense, and yet lacked the one thing that usually came with it- The lust for power. No, he was perfectly happy to remain unknown and insignificant, so long as he could keep learning. He tested new things, discovered new ways to use his runes- New runes entirely, in some cases.

Eventually, however, he tried one spell too many. He learned a great deal through it- But lost his.... Grip on total sanity. While still perfectly functional, he lost his serious, studious nature, becoming rather goofy. He had the bad habit of short term memory loss, 'accidentally' igniting a rune and setting things on fire. With this new goofyness, he decided it was time to leave the stuffy library's of the college, and seek out adventure, despite his frail body. For several decades, he traveled the world, latching on to adventurer after adventurer to join them on their journeys and quests, giving them the benefit of his knowledge of magic runes at the cost of physical protection through the adventuring.

He kept on aging, and around the point of his mid-eighties, he decided to settle down somewhere in particular. Inferno Hall. He knew there would be more than enough excitement to go around, and plenty of youthful, strong adventurers to protect him during said excitement. He still stays there today- And seems mysteriously stuck at his current physical state. At around ninety, his body simply seemed to... Stop aging. Most put this off as luck in his final years. Others believe he's somehow found a rune magic to lock his body in its current state and effectively halt his aging, though where he would carry a power source immense enough to keep that spell up is a mystery- Unless one pays attention to just how important his staff is to him. Or more importantly, the rune crystal on top of it. Who knows how long he's been ferreting away all of his excess energy into it...

More recently, he has continued to adventure, but lacks a companion from the guild, apparently returning to old habits and seeking out new people to irritate.

Equipment:
One set of robes, pants, boots, and a big pointy hat- For every day of the week. And all of them are completely identical. (Same as in picture. But with a pointy hat instead of a hood.)

His staff. At first glance it seems to just be a big stick, crooked, knotted, used merely for support as he walks. If one looks closer, they would find dozens of runes etched into various places on its surface, alongside a large chunk of what looks like sapphire sealed in the top, with a unique appearing rune on its surface. It practically hums with stored power, glowing softly.

A satchel of things. Mostly containing obscure rune stones for various uses, but also holding parchment, ink, quills, sealing wax, various plants and herbs, random little trinkets and the like.

His "Pointy-majigger". Which is a simple pocket knife. He carries it in his boot, has no idea how to use it, and the most he's ever done with it that proved dangerous was stab somebody in the back of the head when it wasn't looking. Once. He know thinks brains are rotted jelly, and believes humans actually draw their intelligence from a magical turtle living in their stomach.

Commonly Used Runes:
=On Staff=

Fire- It makes things burn, and blows things up. And makes him giggle. A lot.

Ageless- The strange crystal atop his staff holds the particular rune and immense amount of energy needed to stop him from aging for the next century.

Rainaway- He doesn't like getting rained on. This makes a little bubble that stops him from getting rained on.

Poke.- It isn't actually a rune with purpose, but whenever he pokes somebody with his staff, it glows purple.

Whack.- As above. But it glows orange when he whacks people.

Summon Messenger- A trio of runes that bring forth what he calls a "Whabberjabber" from some plane or another. It looks like a mutant hawk with six eyes, four wings, and sapphires for feathers. He uses it as a messenger hawk.

Poof- It makes a very distracting beam of rainbow accompanied by the sound of a very loud fart. And him giggling.

=Off of Staff=

Transmute- A rune stone that allows him to turn just about anything of similar mass into a gold coin. Yes, he knows it's counterfeit, no, he doesn't care. He's old. This is his excuse for things.

Waterythingy- It is a simple stone that draws moisture from the air to create good, clean water.

Illusion- Briefly allows him to make simple illusions, usually used while telling stories.

Summon Waspthingy- A large runestone bearing three runes that summons a large mutant looking wasp thing. He tends to sick it on troublesome people on his current lawn. It is, as he puts it, "Actually, he's very friendly. He just wants a big hug. And all of the blood in your body.". It's stinger is actually a sucker. To let it take just that.

Occupation:
Inferno Hall

Moral Standing:
Neutral

Likes:
Fire, explosions, large pointy objects- mostly hats, wandering, explosions, turtles, stew, loud noises accompanied by lots of fire and force- (Explosions), shiny things, rambling, telling stories to children, and did I mention explosions?

Dislikes:
Spiders, other old people, people walking on whatever he considers to be his lawn at that precise moment in time, alcohol, people that don't like explosions, jelly, obnoxious sounds- Excluding explosions-, and round things.

Fears:
Spiders, other old people, jelly, and round objects. Thinks should not be round.

Other:
"KABLOOEY!"
*Thwacks with staff* "Don't be a fool, of course it can burn."
*Thwacks with staff* "My lawn."
*Thwacks with staff* "Nope."
"Eeeeeheheheheheheeee." *Wheeze*
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