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Hidden 10 yrs ago Post by Eternal_Flame
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SyrianHamster said
Either way it doesn't matter. He's a good writer, and I'd be sad for him not to come back, but the RP needs to keep moving. Like I said, he's under NPC control and it'll be down to the guys who own his region, if they do conquer it, whether or not he can have it back. I don't want to do that, but I have no idea when he's coming back, so what can I do?

The RP has reopened to new players, absent region owners are now under NPC control, treat them that way, I have replied to people who showed interested after the RP closed. Hopefully we can get this moving again.


Amin.
Hidden 10 yrs ago Post by TheRpgGamer
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Wow I managed to post early than tomorrow and this time it was long Yay! For the first time now my problem is grammar
Hidden 10 yrs ago Post by orangebox
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I truly have to apologize as it's my final week, but I believe I have replied to everyone that I was 'holding up'.

I am still writing up my Achnon post, but progress has been slow. Regardless, you'll see improvements in posts the next week.
Hidden 10 yrs ago Post by Eternal_Flame
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orangebox said
I truly have to apologize as it's my final week, but I believe I have replied to everyone that I was 'holding up'.I am still writing up my Achnon post, but progress has been slow. Regardless, you'll see improvements in posts the next week.


i would like to see that, do you check the world event?
Hidden 10 yrs ago Post by orangebox
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Yes, I read the OOC and IC every day. It's just that I cannot spare time to write. Plus, that world event was intended for me, so I don't think I'm holding anyone up? @@
Hidden 10 yrs ago Post by SyrianHamster
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orangebox said
Yes, I read the OOC and IC every day. It's just that I cannot spare time to write. Plus, that world event was intended for me, so I don't think I'm holding anyone up? @@


Not from the GM's point of view, no.
Hidden 10 yrs ago Post by orangebox
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SyrianHamster said
Not from the GM's point of view, no.


Awesome! I'll hopefully finish Achnon by tomorrow, and I'll have the replies to the world post by around monday.
Hidden 10 yrs ago Post by Titanic
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I'm holding off my posts till orange posts.
Hidden 10 yrs ago Post by TheRpgGamer
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Guys i might not be able to post in Saturday and Sunday this week because Me and my family were going to a resort.If there is Wi-Fi on that resort I can post.
Hidden 10 yrs ago Post by SyrianHamster
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Updated the Tome of Nations thread, on Eternal's advice. Bit stupid of me not to have done in the first place, but hey ho. We've got at least 2 new players inbound.

The black ships haven't vanished off the face of the earth, for any of you wondering or disappointed. All is in hand.

TheRpgGamer said
Guys i might not be able to post in Saturday and Sunday this week because Me and my family were going to a resort.If there is Wi-Fi on that resort I can post.


That's fine, letting us know is enough.
Hidden 10 yrs ago Post by Eternal_Flame
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they are planning for invasion, my bet.

Edit: my post will be up tonight,
Hidden 10 yrs ago Post by SyrianHamster
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Just a sneak preview of the new theater.

Hidden 10 yrs ago Post by Eternal_Flame
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at last, more land!

oh, and syrian, if it possible, can you make more special requirement export?
Hidden 10 yrs ago Post by SyrianHamster
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Eternal_Flame said
at last, more land!oh, and syrian, if it possible, can you make more special requirement export?


Way ahead of you. Arion will have exports not available to the rest of the world.

Orysson will also expand off to the east and the west, when I get around to it. That'll be the whole world all told though. Apart from a bonus southern pole, if anyone ever gets around to going south.

Let me list my planned changes, up and coming:

- Arion (New continent)

- New exports, limited to some provinces in Arion (Including Obsidian Steel and Obsidian Shipwrights)

- More Special Exports, including Engineers, Conventional Siege Weapons, Steel, Advanced Irrigation Techniques and more!

- Province Abilities/Bonuses, including the following: Warrior Culture, Sea Masters, Power to the People, Slaver's Paradise, Honourbound and more. (Will be explained)

- NPC actions to be dice rolled daily, to create a more 'living' world.

- The Sundered East (East Orysson)

- Nature's Retreat (West Orysson)
All of this takes an insane amount of time for me to do, and even though I work, have a flat to maintain and a fiancée to look after, it will get done sooner rather than later.

Arion will be unlocked upon a world event occurring, but this is already in the pipeline.
Hidden 10 yrs ago Post by TheRpgGamer
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Cool! The RP keep gets more interesting I hope new players will come
Hidden 10 yrs ago Post by Eternal_Flame
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Great, i got so excited now!

Woman first buddy, don't push yourself too hard.
Hidden 10 yrs ago Post by SyrianHamster
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More special exports added.

Also added, and I forgot to mention this in the planned features, 'specialist buildings'. The list will expand, but you've got some to look at now. You'll find them under the lists of exports.

Basically you can build them, if you have the right resources, and they give you bonuses. Will now be working on Region Bonuses/Abilities, which you will all be able to choose ONE of when I've unveiled them.
Hidden 10 yrs ago Post by SyrianHamster
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Thinking of adding a troop/ship building formula to help you guys work out how quickly it should take to build up your forces.

I'd have to vaguely create unit types though, but here's what I was thinking

Ships:

Light ships = 1 lumber
Medium ships = 2 lumber
Heavy ships = 3 lumber + 1 iron

Must have the resources available, either owned or imported. So one lumber import = 1 source, 1 lumber owned in your province = 1 source.

Resources available / Resources required + Food Sources + Resources Exported to Other Players x 4 (4 weeks) = Amount of stuff you can build in 4 weeks.

So here's an example:

Player has 3 lumber, 2 iron.

3 + 2 = 5.

Heavy ships = 3 lumber + 1 iron

3 + 1 = 4

5 divided by 4 = 1.25

Player has access to one food source, so 1.25 + 1 = 2.25

Player is exporting 2 goods to other players, so + 2 = 4.25

X Four Weeks, so 4.25 x 4

17 Heavy Ships built in 4 weeks. Which is four real days.
Moving onto infantry.

Skirmishers/Light Infantry = 1 Bronze
Line Infantry/Heavy Infantry = 1 Iron
Archers = 1 Lumber

Same formula, one slight change

Resources available / Resources required + Food Sources + Resources Exported to Other Players x 4 (4 weeks) x 100 (Infantry Modifier) = Amount of stuff you can build in 4 weeks.

So here's an example:

Player has 1 lumber, 1 iron.

1 + 1 = 2

Archers/Line infantry = 1 lumber and 1 iron

1 + 1 = 2

2 divided by 2 = 1

Player has access to one food source, so 1 + 1 = 2

Player is exporting 2 goods to other players, so + 2 = 4

X Four Weeks, so 4 x 4 = 16

X Infantry modifier, so 100 x 16 = 1600 Archers, and 1600 Line Infantry

Then, to stop things from getting out of hand, I would limit 10,000 professional troops to 1 food source. If you lose the food source with the army still active, there are severe consequences.

Thoughts? This is all just hish-hash i'm playing with.

Edit: I imagine I'd make the 'ships' export worth three lumber when it comes to ship building. This would give Island nations an advantage, which makes sense, and allow land countries to go into the sea without having to take over a province with access to the ships export.
Hidden 10 yrs ago Post by orangebox
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I'm not sure about the changes but isn't it a little too gamey now with construction requirements to unlock specific equipments? @@

Not that I'm complaining, but I truly enjoyed this NRP for having a slightly different pace than the ones I've done before (which were gamey and statistic based when it comes to majority of it)

I may however be wrong, as I am currently lacking sleep - a whole lot of it ._.
Hidden 10 yrs ago Post by Eternal_Flame
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its just to make the game have more sense, than having a full naval force in a week i think,

Edit: what do you mean by resource exported to other player?
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