SiCs, Grey and Amalvi.
Brief Explanation
This RP is a maze around adventure genre, slice of life and action. Explore the world at the year 2500, there are only three continents left in this new world since the second continental drift overtime that made the world today. A future is waiting for you at Sevii Island, an artificial island located at the continent of Caelifer, it is designed solely to facilitate supernatural beings, it is a school that helps nurture its students and lead them to the right path and contribute to the world of Uno Mundus.
The Species/Classes
The world evolved overtime, five hundred years had past since the second continental drift, along came world war 3 and internal wars between different groups of communities, societies and people. We used to fear what we do not understand and retaliate because of fear, but today, we learn to overcome that fear and accept reality. The species, some may say, they are a freak of nature but what's stopping them from banding together? The following species are:
Humans
Some may say that they are weak and fragile beings, humans are not meant to be underestimated. They have the capacity to evolve further and surpass their limits, they are righteous and unpredictable yet flawed as they are foolish enough not to understand the unexplainable. Humans today in this world are not your normal average humans from before, they are resistant to all types of diseases due to the wonders of Science and Technology. They are also capable of learning magic, becoming supernatural and so on, however, they are not strong enough nor worthy to handle such power, only a few selected are capable of surpassing human limits. Humans, despite being considered weak, they are the most balanced race.
Espers and Gemstones
They aren't your average humans today, they are super humans, albeit superhuman soldiers that are made possible by the product of Science and Technology, little is known about them. For the past five hundred years, many theories revolve around Espers. On the other hand, Gemstones are those natural born Espers which are considered to be rare and they need not require the power development program to become an Esper. The power of an Esper/Gemstone is measured on applications, not necessarily by being stronger but the usefulness of their ability on how it can contribute to society, the architecture and structure of the three continents.
The Hierarchy of Demons/Youkai
Back in the past, we fear these supernatural beings but as time goes on, our fear is only within, and fear subsides, forgetting as if it never happened yet we still fear them, to a minimum extent at least. These beings are not human, they are above human progress as they are granted unimaginable power, they are more organized but on a twisted way. In the depths of Uno Mundus lies these beings, they maybe friendly but do not let your eyes deceive you, it maybe normal today to see three headed dogs, weird animals and weird people but specific beings are still feared. These beings are heavily structured and they all live in one continent, the rising moon of the capital of demons, an eternal coldness of a continent, Lyranias.
The following are categorized based on their classes.
S-Class Races
Vampires are beings who subsist by feeding on blood of the living, they are basically dead as they do not have a soul, however, they do have reflections but not shadows. The vampires are legendary creatures of the night, they are known for their insane speed and healing factor. Furthermore, these vampires do not sparkle, they are weak to certain types of woods as well as holy items and a simple stake to the heart can "kill" them. They are immortal and can only be killed through special means, sunlight doesn't kill them but generally and reduces their composure/powers, making them only at 30% strength, this doesn't apply to elder vampires because they have 50% of their power in the day. The older the vampire, the stronger they are. In addition, it is rare for a vampire to learn magic, however, some are born with exceptional abilities, only one exceptional abilities such as: Telekinesis, Super Strength but not elemental. Average vampires can be killed in day light, above that, does not but they can be killed depending on how long they stay in daylight, Vampires are outright inferior to Demons, they cannot suck their blood because it is poisonous and it can kill them, vampires are capable of transforming into their bat like monster forms which are ugly but they do not transform into a bat.
Werewolves
The ultimate rivals of the Vampires, these aren't muscle dudes who run around naked like Taylor Lautner, they are known for transforming into humanoid wolves thus a Werewolf. Werewolves are roughly equals to Vampires but Werewolves are generally stronger in almost every aspect of a vampire except for speed and intelligence. They can tun into their wolf forms without the full moon but they are weakened and only at 50% of their strength at night and 30% during the day, when full moon rises, they are at 100% and stronger than Vampires. The most known weakness of a Werewolf is silver, especially if it is silver from the Vatican and unlike the vampires and other demonic races, Werewolves are mostly human-like because they are not dead and they have a soul,however, they are cannibals and only feed on raw meat. The same thing follows, the older the Werewolf, the powerful they are.
The following ranking of overall composure of a Werwolves and Vampires:
Base Form "human" form(doesn't apply to Vampires even though they look like human
Day Time.
NOTE: Werewolves and Vampires are at 30% of their strength during the day, discounting Elders since we know the outcome.
Strength: Werewolves>Vampires.
Speed: Vampires>Werewolves.
Intelligence: greater than or equal, it varies since Werewolves can think without their wolf forms but undeniably that Vampires are smarter.
Stamina: Roughly equal but werewolves are arguably triumphant during the day.
Endurance: Werewolves>Vampires.
Healing Factor: Werwolves>Vampires.
Night time.
I'm not counting elders.
They are at their 100% Monster form for Werwolf and usual Vampire at their peak, Full Moon is counted here.
Strength: Werwolves, undeniably.
Speed: Vampires, rare cases Werewolves but Vampires are speed demons FFS.
Intelligence: Vampires, undeniably because Werewolves are berserk and can barely think.
Stamina: Equal, unless a Vampire has magic, the vampire will drain more.
Endurance: Equal
Healing Factor: Vampires
Counting in Humanoid Bat Form.
Strength: Werewolves but Vamps get 10x boost.
Speed: Equal but imma tell you something, Vampires in this form can fly!!!!
Intelligence: Still, Vampires, they can think.
Stamina: Equal.
Endurance: Werewolves<=Vampires
Healing Factor: Vampires.
NOTE: Magical abilities and exceptional abilities are heavily restricted if they are in monster forms, they are however comparable to Foxes. These beings can range up to Building Level DC, Town Level DC and City Level at max. They are SS-Class races, double S-Class, Werewolves aren't immortal but they can live long and age slowly.
More will be preview by the Grey, Amalvi and Wiliam Zero.