Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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duck55223 said
Few thing things to say if you do do that1.They wouldn't have any magic what so ever, Faust is not letting anything Draconian in origin get there hands on magic unless she really trusts them.2. Because a majority of Pegasus's flight ability relies on there magic, if this race had wings from a Pegasus they be restricted to short leaps and dashing with there wings.Stick those two things and Im fine with you doing that, otherwise no.


I think we have established that Faust isn't the only deity out there who has magic, she only controls Faustian magic. Perhaps another deity gave their own magic to them... or perhaps someone else did.
Hidden 10 yrs ago Post by null123
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Well they will probably end up with magic anyways. Since they have Equestrian DNA they will be more inclined towards Faust and the ideals that Equestrians preach(Its a mix of there DNA and Soul that allows the Equestrians to so easily cooperate) they will gain the trust of the Equestrians faster then any other race, and when I do get the magic giving megaspell again they will probably end up being the first to receive it.
Hidden 10 yrs ago Post by hacher5
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Well I'm finally done with school. Sorry I didn't respond keyguy, I was busy. If you want I can reply now but until then I am not.
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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You can reply, the ships did just now leave the system, and are still in realspace and capable of picking up messages.
Hidden 10 yrs ago Post by Sukui
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So many limitations that Duck is putting on their own race.

This is why we can't have nice things, but if you found a way to create a descendant Equestrian race with still different ideals and altered, but still Faustian magic (which someone should find a way), that would be nice. Even removing the Draconian origin and more of the evolutionary kind would be great also.

There's already many races based off humankind, so if there would be also for the Equestrians, there goes.
Hidden 10 yrs ago Post by null123
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I'm putting limitations on people copying or using part of my races.

Also I didn't say they couldn't have different ideals, im just saying they be more inclined to the Equestrians ideals and views. There will also be a way very shortly for you to get Faustian magic later, has to do with the uncovered tomb thing.
Hidden 10 yrs ago Post by darkwolf687
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Writing your inclinations in your DNA? Since when did the Equestrians have a genetic memory?

Also, as there is a spell which can give magic, it seems that giving magic doesn't actually need Fausts consent or interference, thus meaning anyone could potentially have magic.
Hidden 10 yrs ago Post by Sukui
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Although then, i have more considered to put them as extradimensional beings as the latest creations made by [REDACTED], which were cast out from their own universe by a inter-dimensional hole that appeared during the fading years of the Cataclysm.

There goes. Work begins.
Hidden 10 yrs ago Post by null123
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darkwolf687 said
Writing your inclinations in your DNA? Since when did the Equestrians have a genetic memory? Also, as there is a spell which can give magic, it seems that giving magic doesn't actually need Fausts consent or interference, thus meaning anyone could potentially have magic.


Well some of there memories and other things are in there DNA. The rest is in there souls.

And while yes it doesn't require Faust's consent, she is still perfectly capable of stripping it away from anyone at any time.
Hidden 10 yrs ago Post by Sukui
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EYE DEED EET



"Fertilization" process of Qourux colonization by Thzeer bombing
Ceramus

Species:


Qourux


As beings whose homeworld were originally bombarded with radiation from a supermassive black hole (which their solar system used to orbit) prior to its transfer to the current universe, they have high resistance to it-- and has become so much of a life necessity that whether there would be oxygen or sulfur or whatever gas necessary for living in other species, they can live without them for as long as the radiation, to be more specific, Thzeer radiation that once only existed in their universe which they are threatening to spread to other worlds for colonization.

Due to the nature and intention of their creator, the Qourux possess magic, with arcane, solid telekinesis and psychic communication powers of a higher level than the Faustian species, but none on other elements such as fire, water and et cetera. Still, the former mentioned skills are less than the Triarian level. More abilities may be explained in the wiki

Average IQ: 721.
Population Count: 9 billion.
Life Expectancy: 9 GC (Galactic Center) orbits (1720 human years)
Known Diseases:
V'ikv Syndrome, prolonged exposure to oxygen environments, incurable and fatal causing bleeding (blood glows green)
Khyr, congenital defect causing lack of magical ability, curable through arcane spells

Government
Psychic Collective.

No defined leaders, no defined hiearchy. Only a common will governs over the Ceramus, and all decisive actions by the Ceramus are made by all of the species. Those who, in the rare case, divert from that will are deemed as heretics from the Qourux and thus exterminated.

Military and Military Technology

A Ceramus warship drifts in the voids of space, in the new dimension to call home.

While the Ceramus's military is relatively advanced compared to the current era's average, it is to say inferior compared to the technology pre-Universal war. Most of these are magic based, and with the exception of FTL, ship maneuvering is mainly by telekinesis.

Arcane Weaponry
Beams and orbs of mysterious energy are the primary weapons of the Ceramus. The strength varies, ranging from a concussive gunshot to a railgun's hit, with further strengths still in research. This depends on the apparatus used to channel the shots. Staves are the primary hand weapons, commonly instantly kills a soldier in full 2014 standard armor, and still able to wear down quickly troops. Larger weapons are more commonly used for space warfare.

Bombardment
Thzeer bombs are by far the most common choice for bombarding planets, mainly due to it being also terraforming, or "fertilizing", for the Qourux. Generally, these bombs range from 30 - 300 megatons, but ones that cover entire planets are still experimental. Thzeer radiation is generally deadly to other species, and gives off a faint green glow in large amounts. Because of this, most Ceramus worlds have green atmospheres. Irradiated growing crystals from the Homeworld are the core parts of these weapons.

Fleets
The relative newness of the Qourux race has led the Ceramus to have a mere amount of 250 ships. While this is a (possible) major weakness for the empire, the individual strength of the ships help to back this up. Most can withstand a crash, and are decently armed, although the Ceramus might still need to take great care when facing larger enemies.

Others
In case of peaceful contact with other species, the Ceramus has prepared suits internally irradiated by Thzeer yet contained on the outside. This enables personal talks to occur, therefore often eliminating the need to have a prepared diplomatic environment.

History
Ignorance is cause; arrogance is effect; doom's deliverance is destiny.

Originally the newest creation of the Goddess Retsukuu Yomo in her dimension (now calmed by being able to have her own universe), the Quorux came into being several millenia ago, left by the being to develop their own selves unlike other races that have known Her presence. As expected by her, they were technologically evolving quickly, developing their own tools and building structures and eventually a single community, like most other races. Of course, there were wars between themselves, but after centuries went by, the Quorux eventually unified, and came into form the Ceramus.

As the other universe's final stages of the Cataclysm came by, a dimensional hole that linked between the two universes ripped open near the homeworld and swallowed it, transferring the entire race to the other. Thankfully, the Ceramus were only yet to reach a full space age, so no colonies were lost in the process. When their space age came and the need to colonize further worlds arose, their nature of war arose again, befalling upon three planets, two empty and one occupied the radiation from which their life feeds on. Although they would kill sentient beings in the process, their intention is not to slaughter for amusement or punishment, but rather to expand.

Others
If this ever gets accepted, please do a favor for me and post a wiki article about this. Simply copying parts of this app would do.

And sorry if it's short for you, i need to rush to catch up on the current events of the RP.
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Sukui said
-snip-


Accepted!
Hidden 10 yrs ago Post by null123
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One thing that bothers me is that they have more powerful Arcane things, while I dont mind the telekinesis or telepathic communication Arcane is a centerpoint of Faustian Magic. It was what allowed for the invention of every major magical invention, and sparked the magitech and industrial revolutions.
Hidden 10 yrs ago Post by Sukui
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Definitions of arcane also differs from race to race.
Hidden 10 yrs ago Post by null123
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Arcane in Faustian Magic is defined as the using pure magical energy. Its basically anything to do with pure magical energy without converting it into other forms for spells.
Hidden 10 yrs ago Post by Sukui
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duck55223 said
Arcane in Faustian Magic is defined as the using pure magical energy. Its basically anything to do with pure magical energy without converting it into other forms for spells.


...well damn, it is the same.

Anyway, what i meant is that my race can only utilize pure magic and not earth, water, fire or blahblah magic, which provides some disadvantages to them.
Hidden 10 yrs ago Post by gorgenmast
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Howdy folks. I think I joined one of the early iterations of this RP back on MCF. Does anyone know how long ago in IC time the Broodmind Conflict happened - if it was even in this RP to begin with? Thanks.
Hidden 10 yrs ago Post by null123
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It didnt occur in this RP's timeline of events
Hidden 10 yrs ago Post by Keyguyperson
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Yeah, alternate universe. If we kept the name Star Empires and just increased the number, this would be Star Empires 4. There was a reboot that wiped away the events of the original, it's been about 53,000 years in-universe since that RP began.
Hidden 10 yrs ago Post by MrFoxNews
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Name of nation: The Tyranids


Species: Tyranid Genus

Description of government: There isn't one unless the Ultimate control of the Hive Mind is a Government

Description of military: The Tyranids are an extragalactic composite species of hideous xenos that is actually a space-faring ecosystem comprised of innumerable different bioforms which are all variations on the same genetic theme. The Tyranid race is ultimately dedicated solely to its own survival, propagation and evolutionary advancement. The Tyranids collectively form a monstrous superorganism that travels across the universe in their great Hive Fleets of biomechanical Hive Ships, systematically consuming all other biomatter to enable its own rapid evolution and reproduction. All Tyranid organisms are synaptic (psychically-reactive), and each Tyranid creature within a Hive Fleet shares and contributes to a communal Hive Mind, which allows the trillions of beings comprising the Tyranid Hive Fleets to communicate and organise instantaneously on a staggering scale.

The mentality of the Tyranid approach to warfare can be described with the phrase "quantity has a quality all its own". From the "lowly" Ripper, to the deadly Hive Tyrant and beyond, the signature of the Tyranid species is that they overwhelm their foes with sheer numbers, reproducing massive numbers of highly virulent organisms in record time from the biochemical soup that they derive from the biospheres of the worlds that they consume. The components of a Tyranid Hive Fleet travel almost exclusively in large groups known as swarms that possess specialized biomechanical creatures for destroying and consuming a wide variety of prey life forms. Tyranids have evolved sophisticated methods for facilitating genetic transfer across species boundaries. As a result, a significant goal of any Tyranid invasion is acquisition of useful new biological traits from other lifeforms. These are used by the Hive Mind to enhance the Tyranids' effectiveness in consuming new worlds to gain more of the necessary organic raw materials for further reproduction. All Tyranids are reproduced by a single, highly intelligent female bioform known as a Norn-Queen. A Hive Fleet's Norn-Queens are the most important Tyranids within the fleet, for if they are injured or killed the Tyranids cannot reproduce their numbers from the captured bio-mass. As a result, Norn-Queens can be found only at the heart of the largest and most-well defended Tyranid Hive Ships.

History: The Tyranids first appeared over the distant Planetary outpost of Tyran thus gaining their name. The Tyranids. The current Hive Fleet is Hive Fleet Chimera a seemingly more advanced fleet actually making contact rather than only destroying everything.

Other (Culture and the like): Tyranids fleets have an effect on Warp Travel and communication. If this effect works on other forms of FTL and communication remains to be scene.

Once a new race is consumed Tyranids will incorporate useful DNA from said species into further evolving themselves.

The Hive Mind controls all aspects of the Tyranids. The Hive Mind is an incredibly powerful Psychic Entity that does not exist in the physical plain. As a result Tyranids cannot be mind controlled in any way. If an attempt is made at reading or controlling a Tyranid it is likely the Hive Mind would actually take control of the Attacker.

For a species to communicate with Hive Fleet Chimera a host must be given and incorporated into the Hive.
Hidden 10 yrs ago Post by darkwolf687
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I should point out this will likely be the only Hive Fleet, which might explain the change in behavior, because all galaxies are now believed to be devoid of life due to the destruction, and the milky way is now completely cut off from all other galaxies for at least the next 500k years.
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