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I stood in front of my pupils, light from the fire illuminating them before me, curious and young faces staring at me in the comforting light of the fire. Tonight was the night of their first mission, and such it was my obligation to tell them what they've surely heard a thousand times by now, yet tradition must be obeyed. "Long, long ago there once was a kingdom by the name of Galvarok. Her citizens were happy and prosperous, her land rich and fertile, and her king kind and courageous. Until one day they came. From the depths of the earth the beasts rose, otherwordly monsters who killed as if it were some game, pillaging and plundering all that stood in their way. The other nations Voro, Nosk, the Midlands and Westland gave everything they could to aid their neighbor.
Yet it was not enough..........The king couldn't bear to see his people suffer any longer and took matters into his own hands. With his most loyal followers he built a gate, a seal that would lock these demons away for the rest of eternity. And so it came to pass, but at what cost? The king had died, or so it is said. Gave his own life to seal the armies plaguing his land away forever. And so his loyal followers, the men and women who stood by their king as he made the ultimate sacrifice, swore to stand watch over this gate and ensure it never be opened again. The other nations vowed to support these knights in their endeavors, and thus the Choosing came to be.
From this oath, from these watchers came, an order of knights, sentinels to stand watch over the gate and to protect those who cannot defend themselves. Sworn to valor, duty, and honor these knights have stood for a thousand years, protecting the weak and innocent, and striking down the arrogant and unjust. You are these knights, you have all been selected in the Choosing and have advanced to where you are now, standing before me. Each of you will set forth, Raiments in hand to do your sworn duty." I delivered the story solemnly, as tradition requires. Yes, soon these young knights would face the world and stand tall, or be crushed underfoot. I couldn't help but hope for the former. Rubbing my bearded chin I feel......hesitant, I can tell something is coming, something will happen soon, I can feel it on the wind, and only time will tell what awaits us.
And here we are, the OOC. Also known as the MASSIVE INFORMATION DUMP!
But first some obligatory rules.
Also a re-post of the flavor information in the Interest Check.
And now to some new stuff. First off eventually there will be a crude map, as soon as I get around to drawing it. But until then if you have any geographical questions just ask.
The Choosing The Choosing is the ritual that symbolizes the pact the 4 nations made with Galvarok to support their cause of standing watch over the Gate. Every 4 years every child from infants to 4 years of age in the Westland, Midlands, Voro, and Nosk are gathered and brought to the Knights Citadel in Galvon. In the next few weeks each child is examined in a magic rite to detect favorable traits in the child. If they are detected the child is taken and trained to eventually become a knight. If they are not, the child and it's parents or caretakers are free to leave. The child of a Knight will always become a Knight, such is the will of The Choosing.
Knight's Raiments A Knight's Raiment is a symbol of Knighthood. A Knight's Raiment is his own personal sigil and varies from knight to knight. Knight recruits are taught to project their Raiment at about age 9, the act of actually projecting a Raiment comes with weeks of meditation and soul searching, one must truly be in tune with himself in order to project a Raiment for the first time. Afterwards though it never goes away and will never fade from it's wielder until the knight himself dies, in which case it enters into a dormant state.
The Knights of Galvarok The titular faction of the RP. The Knights of Galvarok act as a sort of Peace Corp, seeking to end wars, protect the innocent, and promote the general welfare of the entire known world. The Knights are governed by a council of 10 which is lead by the Knight Commander. The council consists of the most prominent knights of the order, who have made themselves known by being exceptional or are old and wise enough to have earned a seat with their knowledge. The Knight Commander himself holds no power aside from the governance of the Knights Citadel itself and overseeing the council. Now the council will develop policies, laws, and review quests sent from the other nations. These items are then brought to the assembly which consists of every knight present in Galvon. There the policies and laws are read and voted on. Quests are announced and a Champion is called as a volunteer to lead the quest.
Alright, I think that about does it as far as information goes. So on the the piece de resistance, the CS!
I stood in front of my pupils, light from the fire illuminating them before me, curious and young faces staring at me in the comforting light of the fire. Tonight was the night of their first mission, and such it was my obligation to tell them what they've surely heard a thousand times by now, yet tradition must be obeyed. "Long, long ago there once was a kingdom by the name of Galvarok. Her citizens were happy and prosperous, her land rich and fertile, and her king kind and courageous. Until one day they came. From the depths of the earth the beasts rose, otherwordly monsters who killed as if it were some game, pillaging and plundering all that stood in their way. The other nations Voro, Nosk, the Midlands and Westland gave everything they could to aid their neighbor.
Yet it was not enough..........The king couldn't bear to see his people suffer any longer and took matters into his own hands. With his most loyal followers he built a gate, a seal that would lock these demons away for the rest of eternity. And so it came to pass, but at what cost? The king had died, or so it is said. Gave his own life to seal the armies plaguing his land away forever. And so his loyal followers, the men and women who stood by their king as he made the ultimate sacrifice, swore to stand watch over this gate and ensure it never be opened again. The other nations vowed to support these knights in their endeavors, and thus the Choosing came to be.
From this oath, from these watchers came, an order of knights, sentinels to stand watch over the gate and to protect those who cannot defend themselves. Sworn to valor, duty, and honor these knights have stood for a thousand years, protecting the weak and innocent, and striking down the arrogant and unjust. You are these knights, you have all been selected in the Choosing and have advanced to where you are now, standing before me. Each of you will set forth, Raiments in hand to do your sworn duty." I delivered the story solemnly, as tradition requires. Yes, soon these young knights would face the world and stand tall, or be crushed underfoot. I couldn't help but hope for the former. Rubbing my bearded chin I feel......hesitant, I can tell something is coming, something will happen soon, I can feel it on the wind, and only time will tell what awaits us.
And here we are, the OOC. Also known as the MASSIVE INFORMATION DUMP!
But first some obligatory rules.
Also a re-post of the flavor information in the Interest Check.
And now to some new stuff. First off eventually there will be a crude map, as soon as I get around to drawing it. But until then if you have any geographical questions just ask.
The Choosing The Choosing is the ritual that symbolizes the pact the 4 nations made with Galvarok to support their cause of standing watch over the Gate. Every 4 years every child from infants to 4 years of age in the Westland, Midlands, Voro, and Nosk are gathered and brought to the Knights Citadel in Galvon. In the next few weeks each child is examined in a magic rite to detect favorable traits in the child. If they are detected the child is taken and trained to eventually become a knight. If they are not, the child and it's parents or caretakers are free to leave. The child of a Knight will always become a Knight, such is the will of The Choosing.
Knight's Raiments A Knight's Raiment is a symbol of Knighthood. A Knight's Raiment is his own personal sigil and varies from knight to knight. Knight recruits are taught to project their Raiment at about age 9, the act of actually projecting a Raiment comes with weeks of meditation and soul searching, one must truly be in tune with himself in order to project a Raiment for the first time. Afterwards though it never goes away and will never fade from it's wielder until the knight himself dies, in which case it enters into a dormant state.
The Knights of Galvarok The titular faction of the RP. The Knights of Galvarok act as a sort of Peace Corp, seeking to end wars, protect the innocent, and promote the general welfare of the entire known world. The Knights are governed by a council of 10 which is lead by the Knight Commander. The council consists of the most prominent knights of the order, who have made themselves known by being exceptional or are old and wise enough to have earned a seat with their knowledge. The Knight Commander himself holds no power aside from the governance of the Knights Citadel itself and overseeing the council. Now the council will develop policies, laws, and review quests sent from the other nations. These items are then brought to the assembly which consists of every knight present in Galvon. There the policies and laws are read and voted on. Quests are announced and a Champion is called as a volunteer to lead the quest.
Alright, I think that about does it as far as information goes. So on the the piece de resistance, the CS!