As this is a Yu-Gi-Oh! RP, there will be dueling, but there will also be plot outside of just dueling in a tournament (yes it has a tournament)
I do not expect to just do the tournament, and will most likely continue beyond that.
OK ENOUGH SINGLE, BORING ASS SENTENCES, LETS GET TO SOME REAL SHIT.
A BUNCH OF AWNSERED QUESTIONS:
How will we be dueling?
The duels will be typed out, rather than using a dueling program, but if 2 people decide to duel using a dueling program, they can.
Can people who know nothing about this Yu-Gi-Majiger join the RP
You must have at least a basic knowledge of the rules and regulations of the game to join, just look at the last question.
PENDULUMS?
maaaaaaaaaaaaaaaaaaaaybeeeeeeeeeee
can we make up our own cards?
You will be providing a description of those cards, and I will be verifying their non-brokenness, but yes,
what is the plot
I dont have one yet, depends on the dueling style we go for.
OK NOW I HAVE A QUESTION FOR YOU ALL.
If you now feel like joining this RP, which I rushed the idea for at 2:30 AM, just tell me if the dueling style out of the following you would like to see in the majority of the RP:
Action Duels:
This is a relatively knew thing brought up in Arc-V, but is relatively fun and interesting, allowing for more mid-duel RPing options.
Basically, at the beginning of the duel, and random field spell is played, and the duel begins, this field and all monsters (and presumably continuous spells/traps, based on the card) become tangible. The players can actually ride their monsters, and look around the arena for Action cards, these are either spells or traps, and could be good or bad. Action spells are added to the hand and can be used like quick-play spells (but from the hand), while Action traps activate automatically.
Problems with this- it is really easy for the player to give themselves a ton of Action cards, but hopefully we can negate this using the counter trap card "Honor System"
Turbo Duel: I dont know a lot about these since 5D's sucked ass. At the start of the duel, the Speed world, or Speed world 2 field spell is activated. While Speed world is activated, the duelist can turn the Duel runner (Motorcycle outfitted for dueling) to autopilot, while on Speed world 2, this is impossible (THE WIKI SAYS IT, NOT ME)
During either players standby phase, a speed counter is placed on to the Speed world field spell (both players have a separate set of counters, and gain 1 during EVERY standby phase). if you take damage, for every multiple of 1000 dmg you take, you lose 1 speed counter on speed world, but not speed world 2.
You cannot activate normal spell cards in a turbo duel. There are no Equip or continuous Speed-spells.
Speed-spells will require you to have a prerequisite number of speed counters and/or remove a number of speed counters to activate them.
Speed counters effect the actual speed of the duel runner.
Normal duel: you know this, 2 people, 1 duel field, normal rules, 1 epic pro as fuck duel.
WHAZ DU U WAN?
I personally like Action duels, as they don't really restrict anything other than field spells, and add to the Role Playing in the middle of a duel
I do not expect to just do the tournament, and will most likely continue beyond that.
OK ENOUGH SINGLE, BORING ASS SENTENCES, LETS GET TO SOME REAL SHIT.
A BUNCH OF AWNSERED QUESTIONS:
How will we be dueling?
The duels will be typed out, rather than using a dueling program, but if 2 people decide to duel using a dueling program, they can.
Can people who know nothing about this Yu-Gi-Majiger join the RP
You must have at least a basic knowledge of the rules and regulations of the game to join, just look at the last question.
PENDULUMS?
maaaaaaaaaaaaaaaaaaaaybeeeeeeeeeee
can we make up our own cards?
You will be providing a description of those cards, and I will be verifying their non-brokenness, but yes,
what is the plot
I dont have one yet, depends on the dueling style we go for.
OK NOW I HAVE A QUESTION FOR YOU ALL.
If you now feel like joining this RP, which I rushed the idea for at 2:30 AM, just tell me if the dueling style out of the following you would like to see in the majority of the RP:
Action Duels:
This is a relatively knew thing brought up in Arc-V, but is relatively fun and interesting, allowing for more mid-duel RPing options.
Basically, at the beginning of the duel, and random field spell is played, and the duel begins, this field and all monsters (and presumably continuous spells/traps, based on the card) become tangible. The players can actually ride their monsters, and look around the arena for Action cards, these are either spells or traps, and could be good or bad. Action spells are added to the hand and can be used like quick-play spells (but from the hand), while Action traps activate automatically.
Problems with this- it is really easy for the player to give themselves a ton of Action cards, but hopefully we can negate this using the counter trap card "Honor System"
Turbo Duel: I dont know a lot about these since 5D's sucked ass. At the start of the duel, the Speed world, or Speed world 2 field spell is activated. While Speed world is activated, the duelist can turn the Duel runner (Motorcycle outfitted for dueling) to autopilot, while on Speed world 2, this is impossible (THE WIKI SAYS IT, NOT ME)
During either players standby phase, a speed counter is placed on to the Speed world field spell (both players have a separate set of counters, and gain 1 during EVERY standby phase). if you take damage, for every multiple of 1000 dmg you take, you lose 1 speed counter on speed world, but not speed world 2.
You cannot activate normal spell cards in a turbo duel. There are no Equip or continuous Speed-spells.
Speed-spells will require you to have a prerequisite number of speed counters and/or remove a number of speed counters to activate them.
Speed counters effect the actual speed of the duel runner.
Normal duel: you know this, 2 people, 1 duel field, normal rules, 1 epic pro as fuck duel.
WHAZ DU U WAN?
I personally like Action duels, as they don't really restrict anything other than field spells, and add to the Role Playing in the middle of a duel