Hidden 11 yrs ago 9 yrs ago Post by gowia
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gowia Buried in a Book

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Colonial Powers



The year is 1700. The beginnings of superpowers are starting to form in the world and the land is becoming more and more crowded, with the discovery of new lands the powers are now beginning a deadly game in which they try to gain as much of these newly coveted lands, and whatever wealth they may bring, as they can. Furthermore advances in warfare and weapons mean that wars are becoming bloodier and more is at stake for them. However the human mind is never fulfilled and already great thinkers are coming up with new and wonderful inventions whilst the rich and powerful attempt to persuade them to aid their nation. Finally new forms of government are beginning to crop up over the world. Republic is the word on the lips of all around and senates and parliaments are being built grander than the palaces of imperial rulers, but does the representation of the people always mean the best for the country? Or is simple autocracy the most reliable and effective means of controlling the people. You will decide, you are a growing power in this suddenly much larger world, will you lead the people to fame and the history books? Or into the dirt?

Major Power:
Empire of Corustaria - Blue - Darkwolf687
Empire of Prussia - Very Light Pink - Duck55223 and MrFoxNews
Lydiah - Yellow - Iluvatar
The Glorious Republic of New Drakran - Pink - Bright_Ops
Azor - Brown - Sovi3t
United Vanjanan Empire - Orange - Keyguyperson
New Republic of Ostlandet - Purple - Toaw
The Kingdom of Aznavor - Grey - Winston Smith
Regency of Caer - White - Vinsanity

Map:

Rules
1: Basic guild rules, let’s be sensible people.
2: Keep arguing out of the OOC, if it’s to do with the RP then let me know and I shall mediate between both parties to find an outcome, if it’s personal then just leave it out altogether.
3: My decision is FINAL. I will not have people argue with me or make snide comments, I am happy to listen to suggestions and your opinion but actually if you don't like my decision that much, leave.
4: I’m happy for there to be some language and some gore but nothing over the top, angry characters swearing is fine, swearing for the sake of swearing is a no go.
4: Enjoy.

And now on to the actual roleplay! As you know you are playing as one of the superpowers in this new world. Edoniras is your home continent. It is where your people have grown as a nation since the records show. You may design you power as you wish, will it be a merchant nation or a warlike one? Will it employ only the finest soldiers or simply scrape up whatever people it can? People will be posting about changes in laws and fight over newly found land that will appear as the RP goes on, the first post will be mine and it will be the event of explorers returning after discovering a new land for you to colonize. However before you start backstabbing and building colonies you need to create a nation. Nations will be mainly up to you however wealth, military might and political stability come down to traits you choose from and will be rolled for by myself. These traits will either gain or lose you points and you must have zero or higher points at the end, each will be explained and you may only chose a maximum of two traits that neither take away nor add to your points total. You begin automatically with 2 points. Please put all your nations in hiders and send me a copy in PM, I can read through and check them and also it makes it easier for me to put them here in the OOC. As a side note for those who were in my last run of this and just more general info, in this Reboot there will be no Espionage or Minor powers as this gives me a lot of extra work to do and slows down the whole RP for the rest of you. Perhaps in the summer holidays I can reintroduce some of this.


NS
Nations Name:
Flag:
Form of Government:
Describe the System: (Describe how your country is run in some more detail.}
Location on Map Desired: WIP
Capital: (Please point out where in your land you would like this and your other settlements to be otherwise I will put them all on your borders for easy access of an invading army.)
Important Settlements:
Description: (Describe an average city in your nation. Culture, language, currency etc.)
Important Characters:
Traits:
Army: (I will roll this, navy, GDP and stability.)
Navy:
GDP:
Stability:

I will make an example NS for a NPC Minor Power.


Current Members of the RP:
Winston Smith - Awaiting start of RP
Iluvatar - Awaiting start of RP
duck55223 - Awaiting start of RP
Darkwolf 687 - Awaiting start of RP
Vinsanity - Awaiting NS
Sovi3t - Awaiting start of RP
MrFoxNews - Awaiting start of RP
Bright_Ops - Awaiting start of RP
Toaw - Awaiting Start of RP
Keyguyperson - Awaiting start of RP

Costs
Hidden 11 yrs ago Post by null123
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null123

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Question, whats the rule with traits? How are we limited and such?
Hidden 11 yrs ago Post by darkwolf687
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Apologies for this, I cant post from a computer right now so I have to do it bit by bit from my pho)
Hidden 11 yrs ago Post by Sovi3t
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Sovi3t Obamacare

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How many traits can we have again?
Hidden 11 yrs ago Post by gowia
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gowia Buried in a Book

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duck55223 said
Question, whats the rule with traits? How are we limited and such?


Apart from only 2 traits that add/minus 0 there isn't really any, you can have as many as you like...the more you have though the more likely you will get extra instability. Really a max of 7 and 8 if you want to avoid any bad effects.

darkwolf687 said
Apologies for this, I cant post from a computer right now so I have to do it bit by bit from my phone


That's fine I understand, I know that pain. Take your time we have as long as needed for everyone. Looks good so far though.

Sovi3t see above, cheers.
Hidden 11 yrs ago Post by null123
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gowia said
Apart from only 2 traits that add/minus 0 there isn't really any, you can have as many as you like...the more you have though the more likely you will get extra instability. Really a max of 7 and 8 if you want to avoid any bad effects.That's fine I understand, I know that pain. Take your time we have as long as needed for everyone. Looks good so far though.Sovi3t see above, cheers.


Don't know when I will work on a sheet but I will eventually
Also whats with the Negative points and positive points that each trait add?
Hidden 11 yrs ago Post by darkwolf687
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Its balancing, you have to have 0 or above, and positive traits take away while negative ones add.
Hidden 11 yrs ago Post by null123
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Ah
I think I will work on my sheet now
And then do a VoTS post.
Hidden 11 yrs ago Post by So Boerd
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May consider it worth you time tp bump initial support. Too much player specialization can be a bad thing.
Hidden 11 yrs ago Post by gowia
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So Boerd said
May consider it worth you time tp bump initial support. Too much player specialization can be a bad thing.


In the RPs I have done in the past this has been okay, however depending on the nations made and people's opinions I may bump it up. I just find if a player is specialised from the beginning it means they have got to take steps to broaden their nation as the RP goes on and means that this isn't just an RP of WAR.
Hidden 11 yrs ago Post by Tatsua Aiisen
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There really isn't enough freedom here for me to enjoy myself, so I'll be casually stepping back from this now. Best of luck with things~!
Hidden 11 yrs ago Post by gowia
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Tatsua Aiisen said
There really isn't enough freedom here for me to enjoy myself, so I'll be casually stepping back from this now. Best of luck with things~!


I understand, thanks for the interest and thanks for letting me know,
Hidden 11 yrs ago Post by Iluvatar
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Hidden 11 yrs ago Post by null123
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Nations Name:Lance Empire

Flag: http://flag-designer.appspot.com/gwtflags/SvgFileService?d=9&c1=0&c2=7&c3=7&o=10&c4=3&s=11&c5=4

Form of Government:Absolute Monarchy

Describe the System: While the Emperor holds supreme power over everything there is ministries that help run and manage various parts of the Empire. However the Emperor can override the decisions of the ministries at anytime, and the Emperor appoints who leads the ministries. There is also a Upper House to put laws in place but again the Emperor decides who is on the Upper House and can override there decisions

Location on Map Desirions at any timeed: While I know the map is not complete, I would like a lot of territory in the Northen part of the main continent

Capital: Lancus, located in the middle of the Empire as it acts as a center for trade and movement.

Important Settlements:
Alas:Industrial Center, located at the Northern Coast
Vesus, Holds Largest Military Base, located on the Southern Border
Romus, trade center, located near the Eastern Coast

Description: (Describe an average city in your nation. Culture, language, currency etc.)
Cities sizes in the Lance Empire can vary, having massive metropolises or smaller villages, however the culture is always the same. The focus of the Empire is working together towards the greater good of the empire and the community. There is also extreme loyalty from all citizens towards the Emperor, where in the military it almost reaches religious devotion. The Lance culture focuses on work, so there is very few holidays, only two or three national holidays where people are off for the entire day a year. However in the more secluded corners of the Empire where a particular religion is dominate there might be as many as 3 extra days off a year for religious celebration. It also noted that there is less religion in the Lance Empire, has they tend to be progressive, and the few that do exist do to government laws are required to preach tolerance of all. Women and Men are considered equal in the Lance Empire, with both genders being seen in the same roles. The architecture can vary because of the large differences in culture around the Empire, but the most typical is wood and stone for small villages, with mostly stone and use of concrete and planks in larger cities.

The Lance Currency is in paper bills, however they are backed by a gold standard wherein that a amount of money can be taken to a bank in exchange for that amount of gold.

Important Characters:
Emperor Gabriel the Third
Minister of Relations David
Minister of War John

Traits:
Starting Points +2
Large Army: Your nation maintains an army of many men that can dwarf many of the smaller nations. -2
Professional Army: Your nation’s army is well trained and equipped with good weapons, performing better in battle. -3
Landlubbers: Your sailors don't exactly train on a boat, boarding and marine forces perform slightly worse due to the moving deck. +1
Scared of water: Your nation has never been one for their sea legs. Many naval loses and ship disasters have left your people unsupporting of any venture in which they need to leave the sight of land. +3
Rotting Hulls: Your nation views ship maintenance as an unneeded cost and so many of your ships have weak wood and the sails are torn and with holes in them. They will not perform well at sea. +2
State Controlled: Your market is controlled by your ruler, every business is state owned and all works are employed by the state, you are less vulnerable to crashes in the market however with the lack of competition your country advances more slowly and the economy rises more slowly. +1
Empire: Your lands are made up of conquered peoples and are vast. -4

Army: (I will roll this, navy, GDP and stability.)
Navy:
GDP:
Stability:
Hidden 11 yrs ago Post by Iluvatar
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Iluvatar The British

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I think I can safely predict that Lydiah will be the Lance Empire's first target...
Hidden 11 yrs ago Post by null123
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Dont worry, you just have to pay them cart loads of money and resources in exchange for not invading you.
Hidden 11 yrs ago Post by darkwolf687
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Pfft, all your monies are belong to me!
Hidden 11 yrs ago Post by Iluvatar
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Iluvatar The British

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Perhaps I shouldn't have asked for a small nation. It's not exactly practical to pay people off to stop them invading! It seems I am prey for every larger kingdom/empire out there...

Trade, maybe? *he squeaks*
Hidden 11 yrs ago Post by darkwolf687
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Hm, I think I might actually be able to do business with Lydiah. Might be very profitable all things considered...
Hidden 11 yrs ago Post by Iluvatar
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Iluvatar The British

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Well, Lydiah is almost entirely built on trade. And the cultures of the two nations are quite similar, particularly in maritime terms.
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