Light said
-snip-
So, see, I'm looking at the first post and it's all character creation. I was wondering if you could, if at all possible, explain or post some of the mechanics and resolution systems. You know, standard stuff like how is damage calculated, how to-hit works, how resistance works, how conditional threshold builds, what sort of dice we roll (assuming 1d100 because stats go to 99), stamina and mana replenishing, how much XP you need to level, the exact relationship between attributes and skills, why characters have armor values for each individual hit location, how speed determines number of actions, how action economy will work, some benchmarks for stats so we know how much each point is worth, how Faith being reduced to zero makes your character unplayable, if there's a weapon triangle (I assume there is because I'm seeing a lot of Fire Emblem in this, good series), and if so how does said weapon triangle work, how spells work...
You know, mechanics stuff. I enjoy learning new systems, is all.
EDIT: Also, I've noticed that due to the way leveling works:
The Rules said
LEVEL - Character level. Increases by 1 every time you level up. Each level up grants you 3 Parameter points and 4 Skill points to invest into your character. Any number of skill points can be invested into any skill, but only a maximum of 2 Parameter points can be put into any one Parameter per level-up.
Means by RAW it is impossible to boost a statistic above 12 via leveling. Also, assuming levels are capped at 100 it's also impossible to get above 30 in a given stat even if we're allowed to "bank" points.