Name:
Marguerite de Montsimmard
Prefferred Name/Nickname:
Margot ("Mar-go")
Race:
Human
Nationality/Birthplace:
Ferelden-Orlesian Heritage
Born in Val Royeaux, Orlais
Age:
17
Attributes:
Adaptive
Rebellious
Lithe
Appearance:
I claim no credit for the photo depicted above as work of my own. All rights belong to its respective owner.
Background:
Marguerite was born in Val Royeaux of Orlais to Comtess Odette and her husband, though unbeknownst to him, he was not her blood father. She lived a normal noble girls life, delighting in expanding her knowledge of herbs and such from a very young age. However, she was a dreamer and on the eve of her seventh birthday, she blasted her mother across the room during one of her nightly episodes. Her acting-father, enraged by the girls accident, ensured that she was taken by the Circle to the White Spire nearly within the same hour.
For the next two years, she expanded her knowledge and practiced innate control over her manifested abilities. She grew stronger, smarter and more cunning though her nightly dreams still plagued her. During her time in the Spire, she starts to receive Anonymous letter from one of the kinder Templar Guards. The anonymous author of these letters claimed to be her true father. Over the course of the next year and a half, the frequency of which she was exchanging letters to and from her father "Derrik" increased and they began to plot an escape. Derrik would be provided Templar gear and would go to Marguerittes room under the guise of escorting her to the First Enchanter, a new concern of her dreaming abilities having come up. From there, they would divert down into the PIts of the Spire, trudging through unexplored rooms filled with stagnant water and never before traveled passageways. They'd move cautiously through the winding halls until they reached the surface in Val Royeaux, far enough away from the Spire for safety.
The next few years, Marguerite became better known as Margot, a pet name her father had given her and they traveled far and wide to escape from the scrutinous eye of the Orlesian Templars. They traveled through Orlais towards Cumberland, diverting upwards from the marked path towards Nevarra. Before reaching their destination, Derrik diverted them East again to Wildervale in the Free Marches. It is there that a group of Templars catch up to them, cornering Margot and her father. With no other option, Margot is forced to use her control over the element of fire to battle the group of templars, killing two among the group of three. In a panic, the third templar flees for reinforcements and the father-daughter duo shift their path southwards to Kirkwall. Due to her fathers unease of magic, he arranges for hedgemages through out the Free Marches to assist Margot in training her abilities, causing her to travel throughout the Vimmark Mountains as far as Markham numerous times for training. This continues on for years, expanding her knowledge and grasp of her powers up until the age of twelve.
Derrik had done well to keep Margot out of the way of Templars, knowing that they would track her down eventually being that they had never been able to remove her blood from the Phylactery in Orlais. He did not, however, expect for them follow himself and Margot into the Vimmark Mountains on one of her newest travels. Again, Margot was forced into action, her merchant father suffering from old age and lack of practice in self defense. Again, she fought valiantly, using her new training and fought off the Templars. Her father insisted it was time to move to Denerim and, without doubt or delay, they began their journey. As they reached Denerim, Derrik persuaded Margot to hide her abilities and the pair began posing as Apothecary merchants, moving from place to place, never maintaining the same name or address for too long. She became very adept during the next two years at blending in and avoiding areas where Templars were thickest.
One morning as her father was setting up shop while Margot was performing a delivery into the Alienage, Derrik was approached by local gang members and they attempted a 'shakedown' of sorts, resulting in the mans death as he refused them. Upon finding out of her father death, Margot tracked the small group of lowlifes down and immolated all three of them. Immediately, she returned to the alienage and asked the few elven friends she'd made for hints to find the Dalish in the Brecilian Forest. Denerim was no longer safe for her.
She'd heeded the hints her elven friends had given her and sought out the Dalish in the Brecilian Forest. Upon finding a camp, she respectfully requested to speak with the Keeper. Margot explained openly that she was an apostate, a dreamer and an orphan and the Dalish allowed her to remain with them, introducing her to an herb that would prevent her from dreaming when she slept. Spending merely a year with the Dalish, Margot left at the age of sixteen to explore on her own, not wanting to risk the friends she'd made (and also having grown tired of being called a "Shemlen").
Recalling the places her father would always tell her about in his stories, she traveled to them to enjoy them as he would have always wanted her to, embracing the merchant her father had taught her to be to fund her journey along the way. As always, she did her best to hide her abilities and avoid the Templars whenever she could. However, as she grew closer to Orzammar, there was an unusually large group of Templars parading through the streets. Instinctively, she hid in a dark alleyway only to bump into a man and his Templar companion. Before she could begin to defend herself, as she had become so prone to doing, the man stopped her and pushed the Templar back from behind him , studying Margot for a long moment before invoking the rite of conscription. The man was a Grey Warden and now, she was to follow him to Ostagar.
Personality:
Margot is a confident young woman, sometimes even a bit brash and cocky. This does not go without reason as she is incredibly intelligent in both book and street smarts. She is incredibly persuasive, joking that she could make any merchant pay her for taking their wares from them. She is a persistent soul, known to repeatedly try her hand at new things until she has grasped the concept of the task. In the few occasions where she was not successful, she was still persistent in her attempts to learn.
Skills:
Appraisal, Survival (Forest), Streetwise, Herbalism, Geography and Reach Weapons (Staves).
Knack:
Appraisal. Time with her father has made her extremely knowledgeable on assessing the quality of the product in relation to the coin being asked for it.
Combat Style: Reach Weapons (Staves). Being on the run constantly from the Templars and having been exposed to many different mage teachers has made Margot incredibly proficient in the multiple uses of her staff.
Spells:
Margot is mainly a Primal school based mage, though she also has some very limited knowledge of Spirit spells.
Equipment:
× Luciole - A Red Steel Fire Staff (It's basic attack is fire-based)
× Healing Potion x 3
× Leather Satchel Bag slung over her shoulder
× Various herbs for potion making
× Water Skin equipped to belt
× 1 Sovereign (Gold)
× A Necklace her mother had given to her father years ago
Advantages:
Pyromancer: Long practice with wielding fire magics increases all fire damage that Margot inflicts, including the basic attacks from her fire staff.
Battlemage: Margot prefers to wade into the fray alongside her blade-wielding companions, close enough to read the fear in her opponents' eyes. Grants the Mage a Combat Style.
Specialization:
N/Y/A
Flaw(s):
Margot does not have a high affinity for Creation based magics. Her inability to cast any Creation spells demands that she always have a supply of health potions on hand.
Being that Margot is a dreamer, she must also maintain a constant supply of the herb that keeps her from dreaming while she sleeps. This sometimes makes her restless as it is a side effect of prolonged use of the herb. Margot despises being a dreamer and will do everything within her power to avoid slipping into the fade in her dreams.
Marguerite de Montsimmard
Prefferred Name/Nickname:
Margot ("Mar-go")
Race:
Human
Nationality/Birthplace:
Ferelden-Orlesian Heritage
Born in Val Royeaux, Orlais
Age:
17
Attributes:
Adaptive
Rebellious
Lithe
Appearance:
I claim no credit for the photo depicted above as work of my own. All rights belong to its respective owner.
Background:
Marguerite was born in Val Royeaux of Orlais to Comtess Odette and her husband, though unbeknownst to him, he was not her blood father. She lived a normal noble girls life, delighting in expanding her knowledge of herbs and such from a very young age. However, she was a dreamer and on the eve of her seventh birthday, she blasted her mother across the room during one of her nightly episodes. Her acting-father, enraged by the girls accident, ensured that she was taken by the Circle to the White Spire nearly within the same hour.
For the next two years, she expanded her knowledge and practiced innate control over her manifested abilities. She grew stronger, smarter and more cunning though her nightly dreams still plagued her. During her time in the Spire, she starts to receive Anonymous letter from one of the kinder Templar Guards. The anonymous author of these letters claimed to be her true father. Over the course of the next year and a half, the frequency of which she was exchanging letters to and from her father "Derrik" increased and they began to plot an escape. Derrik would be provided Templar gear and would go to Marguerittes room under the guise of escorting her to the First Enchanter, a new concern of her dreaming abilities having come up. From there, they would divert down into the PIts of the Spire, trudging through unexplored rooms filled with stagnant water and never before traveled passageways. They'd move cautiously through the winding halls until they reached the surface in Val Royeaux, far enough away from the Spire for safety.
The next few years, Marguerite became better known as Margot, a pet name her father had given her and they traveled far and wide to escape from the scrutinous eye of the Orlesian Templars. They traveled through Orlais towards Cumberland, diverting upwards from the marked path towards Nevarra. Before reaching their destination, Derrik diverted them East again to Wildervale in the Free Marches. It is there that a group of Templars catch up to them, cornering Margot and her father. With no other option, Margot is forced to use her control over the element of fire to battle the group of templars, killing two among the group of three. In a panic, the third templar flees for reinforcements and the father-daughter duo shift their path southwards to Kirkwall. Due to her fathers unease of magic, he arranges for hedgemages through out the Free Marches to assist Margot in training her abilities, causing her to travel throughout the Vimmark Mountains as far as Markham numerous times for training. This continues on for years, expanding her knowledge and grasp of her powers up until the age of twelve.
Derrik had done well to keep Margot out of the way of Templars, knowing that they would track her down eventually being that they had never been able to remove her blood from the Phylactery in Orlais. He did not, however, expect for them follow himself and Margot into the Vimmark Mountains on one of her newest travels. Again, Margot was forced into action, her merchant father suffering from old age and lack of practice in self defense. Again, she fought valiantly, using her new training and fought off the Templars. Her father insisted it was time to move to Denerim and, without doubt or delay, they began their journey. As they reached Denerim, Derrik persuaded Margot to hide her abilities and the pair began posing as Apothecary merchants, moving from place to place, never maintaining the same name or address for too long. She became very adept during the next two years at blending in and avoiding areas where Templars were thickest.
One morning as her father was setting up shop while Margot was performing a delivery into the Alienage, Derrik was approached by local gang members and they attempted a 'shakedown' of sorts, resulting in the mans death as he refused them. Upon finding out of her father death, Margot tracked the small group of lowlifes down and immolated all three of them. Immediately, she returned to the alienage and asked the few elven friends she'd made for hints to find the Dalish in the Brecilian Forest. Denerim was no longer safe for her.
She'd heeded the hints her elven friends had given her and sought out the Dalish in the Brecilian Forest. Upon finding a camp, she respectfully requested to speak with the Keeper. Margot explained openly that she was an apostate, a dreamer and an orphan and the Dalish allowed her to remain with them, introducing her to an herb that would prevent her from dreaming when she slept. Spending merely a year with the Dalish, Margot left at the age of sixteen to explore on her own, not wanting to risk the friends she'd made (and also having grown tired of being called a "Shemlen").
Recalling the places her father would always tell her about in his stories, she traveled to them to enjoy them as he would have always wanted her to, embracing the merchant her father had taught her to be to fund her journey along the way. As always, she did her best to hide her abilities and avoid the Templars whenever she could. However, as she grew closer to Orzammar, there was an unusually large group of Templars parading through the streets. Instinctively, she hid in a dark alleyway only to bump into a man and his Templar companion. Before she could begin to defend herself, as she had become so prone to doing, the man stopped her and pushed the Templar back from behind him , studying Margot for a long moment before invoking the rite of conscription. The man was a Grey Warden and now, she was to follow him to Ostagar.
Personality:
Margot is a confident young woman, sometimes even a bit brash and cocky. This does not go without reason as she is incredibly intelligent in both book and street smarts. She is incredibly persuasive, joking that she could make any merchant pay her for taking their wares from them. She is a persistent soul, known to repeatedly try her hand at new things until she has grasped the concept of the task. In the few occasions where she was not successful, she was still persistent in her attempts to learn.
Skills:
Appraisal, Survival (Forest), Streetwise, Herbalism, Geography and Reach Weapons (Staves).
Knack:
Appraisal. Time with her father has made her extremely knowledgeable on assessing the quality of the product in relation to the coin being asked for it.
Combat Style: Reach Weapons (Staves). Being on the run constantly from the Templars and having been exposed to many different mage teachers has made Margot incredibly proficient in the multiple uses of her staff.
Spells:
Margot is mainly a Primal school based mage, though she also has some very limited knowledge of Spirit spells.
Fireblast: The caster's hands erupt with a cone of flame, inflicting fire damage on all targets in the area for a short time.
Rock Armor: The caster's skin becomes as hard as stone, granting a bonus to armor for as long as this mode is sustained with mana.
Mind Blast: The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.
Rock Armor: The caster's skin becomes as hard as stone, granting a bonus to armor for as long as this mode is sustained with mana.
Mind Blast: The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.
Equipment:
× Luciole - A Red Steel Fire Staff (It's basic attack is fire-based)
× Healing Potion x 3
× Leather Satchel Bag slung over her shoulder
× Various herbs for potion making
× Water Skin equipped to belt
× 1 Sovereign (Gold)
× A Necklace her mother had given to her father years ago
Advantages:
Pyromancer: Long practice with wielding fire magics increases all fire damage that Margot inflicts, including the basic attacks from her fire staff.
Battlemage: Margot prefers to wade into the fray alongside her blade-wielding companions, close enough to read the fear in her opponents' eyes. Grants the Mage a Combat Style.
Specialization:
N/Y/A
Flaw(s):
Margot does not have a high affinity for Creation based magics. Her inability to cast any Creation spells demands that she always have a supply of health potions on hand.
Being that Margot is a dreamer, she must also maintain a constant supply of the herb that keeps her from dreaming while she sleeps. This sometimes makes her restless as it is a side effect of prolonged use of the herb. Margot despises being a dreamer and will do everything within her power to avoid slipping into the fade in her dreams.