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In Their Words: Asuras
Guild user and RP GM Asuras talks with Jorick of the RPGN about collaborative posting and why it's awesome.


The Conversation:When do you consider a RPG to be "Dead?"
Psyga315 inquires about how RP's are reckoned dead, outside of the GM stating it as such.

Ask Away
If a user leaves a RP for some reason, should the GM have ultimate authority in what happens to the character, or should the creator? And if the creator, what if they make unreasonable demands that don't fit the story? Please feel free to post your answers in this thread!

Up and Coming
Interest checks are often the first stage in recruiting players for an RP, and a really good one can net you a lot of applicants. These are some of the interest checks that caught our attention recently. Best of all, they're looking for players!


Current and Cool
Roleplays on this list have already started (but may still be recruiting, please consult the GM) and also caught our attention; the hard work the GM and players put in to setting up the RP, writing their sheets and hashing out the details have paid off and now they're writing their in-character (IC) posts.


On Display
About RPGN
RPGN is produced by a volunteer staff of guitar playing bald eagles with the goal of bringing Guild members current and useful information about goings-on in our community. We are always accepting suggestions on categories and content. We're particularly interested in displaying people's artwork as a banner (and will fully credit it and link your gallery -- woo). For more information, feel free to PM RPGN.

Hidden 10 yrs ago Post by Pachamac
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What kind of things would RPGN staff members like people to contribute? I wouldn't mind if it was something within my ability, but I'm wondering what kind of content is actually being looked for? I know that RPGN staff are always open and encouraging for people to add and contribute to the community with their own ideas, but as far as original stuff goes... I'm stumped. And this installment looked like it had everything a news letter could provide of community updates and going ons.
Hidden 10 yrs ago Post by Lillian Thorne
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Lillian Thorne NO LONGER A MOD, PM the others if you need help

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You can help by simply picking out the things to be featured (new eyes and new tastes for picking such things out are welcome) or by bringing in new ideas and content, whatever you are comfortable with. If you are interested just let us know and you can be part of the PMs and see what goes on behind the scenes.
Hidden 10 yrs ago Post by Pachamac
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Sure, I can do that. Featured with regards to notable RPs and new interest checks? I can give a hand to that. One thing I liked about previous RPGNs for that section, and I don't recall if that died with the Guildfall or was continued but dropped for this particular installment, was that featured Interest Checks contained summaries/blurbs explaining and detailing them that was usually taken from the main rp thread/interest check. I think that'd be a cool thing to bring back.

But yes, I wouldn't mind helping/brainstorming some ideas! :D
Hidden 10 yrs ago Post by Lillian Thorne
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Lillian Thorne NO LONGER A MOD, PM the others if you need help

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Wonderful! Looking forward to working with you.
Hidden 10 yrs ago Post by Imperfectionist
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Hello, RPGN! Big fan of the newsletters, especially the interviews. It's always great to hear people talk about their views and experiences in roleplaying.

I don't believe I would be able to commit to being a part of the staff, but here's my own tiny contribution for this one: there are a few small errors that I noticed in the newsletter, and it's particularly odd because I don't believe I've seen any in previous months. Um, first, in the interview, it appears that Asuras responds to a question that Jorick asks, but the question itself is omitted from the final post.

RPGN said
Jorick: Alright, so it's great for dialogue and actions. One objection I can think of is that it may be restrictive for adding character thoughts into a post, which a lot of people use for character development. Another is that it may interfere with giving details to objects and scenery, that the pacing of back and forth dialogue or actions in a collab post just don't allow for that kind of thing. Do you think that's the case, or can collab posts contain those elements without any issues?

Asuras: There's no reason someone couldn't input those sorts of things. I encourage players in roleplays I GM to input whatever they like wherever they like during a collab. Otherwise, it's best to simply say, "done," when you've finished with whatever it is you're describing. Then the next person can respond.

Player A could begin writing a dialogue response and then afterwards input his/her character's thoughts. During that time, Player B might be inclined to put in a response of their own between Player A's dialogue and the thoughts; this might change Player A's thoughts before he even finishes. Once again, in the real world people don't have the luxury of getting time to think whenever they want.

Of course, if it's a really short thought process that barely even needs focus, it could be input at any time. The time it takes to think, "I like this guy," is negligible.

On the topic of scenery and objects, discerning what something looks like is instant. One could describe a scene between dialogue (if such were ever to be needed), without it detracting from the realism. While you and I walk into a grocery store, we can still maintain dialogue and realize we're in a gorcery store.

<------- Jorick's omitted question should go here.

Asuras: Of course. It requires attentiveness. Because the collab is on a different site, players have to check in regularly if they want to progress the post. Normally in the Guild players merely have to see that something new has been posted in the IC, whereas in collabing they must go somewhere else to check. It's not tough to do, but it's an extra step that might make players who are tired or distracted less likely to input more text.

It's also sometimes difficult to guage when the post should stop. In normal posting structure you simply input what is needed; during a collab you're writing out an entire scene, possibly more. It would be strange to post it up on anything other than a cliffhanger of some sorts, and so you and the others have to decide when that is, or how to write one in that works well.

If they're very long posts (and they often are), players in the rp who are uninvolved with the collab might be less inclined to read it. This can lead to a division in the roleplay where players focus entirely on their own characters and the ones they're collabing with. It practically seems like several different rp's in the same thread at times.

A tiny second and third, in the Notable Interest Checks and Notable Roleplays respectively:

-the "Arena Interest Check" section has no roleplay or link, nor any note stating a lack of options or choices to put in the newsletter.

-the "Arena Roleplay" link to Star Wars: Duel of Fates has an incomplete Bold QQCode.

:) This is no insult at all to this wonderful newsletter or its staff, just a few things I noticed.
Hidden 10 yrs ago Post by Rina
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Q)If a user leaves a RP for some reason, should the GM have ultimate authority in what happens to the character, or should the creator? And if the creator, what if they make unreasonable demands that don't fit the story? Please feel free to post your answers in this thread!

I believe that the GM should have the ultimate authority within the roleplay and what happens to the characters. However GMing a roleplay shouldn't be solely focused micromanaging every single detail of a roleplay and those within the roleplay should have the ability to control their character within the story, including its exit. However, if the creator crosses the line and brings forth unreasonable demands, I believe the GM should have the power to either ask the creator to change their plans or if need be to dictates what happens to the character for the sake of the roleplay.
Hidden 10 yrs ago Post by Jorick
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Imperfectionist said
Um, first, in the interview, it appears that Asuras responds to a question that Jorick asks, but the question itself is omitted from the final post.


Ah, so it was. Sorry, that was my fault. I was copying the questions and answers into a notepad as I was conducting the interview over Skype, and I apparently missed that one. Thanks to chat logs being saved on Skype, here's the missing question.

Jorick: That sounds pretty reasonable to me. Can you think of any negative points at all when it comes to collaborative posts?
Hidden 10 yrs ago Post by Imperfectionist
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:) Wonderful. I'm sure everyone could reason the question from the answer, but clarification is always nice. By the way, Jorick, fantastic interview. Probably my favorite of the last several newsletters.

I don't have the hardware for good, actual real-time collabing (all of my computers and things are pitifully obsolete, I mean, we're talking fifteen years old here), but it's super-fun whenever I manage it. I think, for me at least, it bridges part of the gap between play-by-post and true physically-around-a-table tabletop gaming... Which is just great.

EDIT: Now, when someone comes up with a way to mix voice-acted RPing with active collaborations... -sigh- I can but dream.
Hidden 10 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Q) If a user leaves a RP for some reason, should the GM have ultimate authority in what happens to the character, or should the creator? And if the creator, what if they make unreasonable demands that don't fit the story? Please feel free to post your answers in this thread!

A) Yes if the person leaves the roleplay or is being unruly it is at the end of the day the GM's roleplay and no matter how much effort that person put into said character the GM NEEDS to get on with the roleplay for the sake of other characters. If the roleplay is going to die because of one person's inability to do something and or is going to ruin the plot made out by the GM then the problem needs to be removed. Its unfair to the other players AND to the gm for a person to hold up the roleplay. The only acceptions to this is for medical reasons and or real life related reasons (I.E a death in the family, and or job stuff). Real life comes before roleplay and even then the GM still may need to move on without said person. I have had the same done to me and I have done it to others in the past.
Hidden 10 yrs ago Post by Curious Cat
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Q) If a user leaves a RP for some reason, should the GM have ultimate authority in what happens to the character, or should the creator? And if the creator, what if they make unreasonable demands that don't fit the story? Please feel free to post your answers in this thread!

If a user leaves a RP, the fate of their character is left in the hands of the GM because with or without them the story must go on. Since they will no longer be present to play their character, everyone must either forget he or she was there, or the GM takes control of the PC. Either way, they'll no longer be there to move their character along and it'll fall into the GM's hands, so it's the GM's call. If they want to write the character out of the RP, bring them back to use later on, or kill them, it's totally up to them since the player has left and is no longer a part of the RP. The players can make requests on how the character is written out, but if it doesn't fit the tone or theme then the GM has the right to decline.

>w<)/ just this cat's opinion~
Hidden 10 yrs ago Post by Pachamac
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Q) If a user leaves a RP for some reason, should the GM have ultimate authority in what happens to the character, or should the creator? And if the creator, what if they make unreasonable demands that don't fit the story? Please feel free to post your answers in this thread!

I agree mostly with the Cat's reply ^ But in addition to it, well...

A lot of it can boil down to the circumstances behind the player leaving the rp. Usually, if it's done in an amicable and friendly way, I'm happy to try and persue their desires with what happens to their characters. If the departure was on less friendly terms, then I don't strive to fulfill any demands a player might have, reasonable or not. At the end of the day, as soon as a player leaves, their character becomes property of the rp, and whatever happens with said character, be it death, forgotten, or continued to be in involved and controlled by the GM, is down to them. Sometimes I might use some of the ideas behind the character's backstory if the player told me them prior before leaving, depending on how it works within the plans of my plot and if it's an interesting idea, however that's down to whether it benefits me as a GM. As soon as a player's gone... they're gone, and so is any demands or wishes they might have for their character.
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