Avatar of Imperfectionist
  • Last Seen: 8 yrs ago
  • Old Guild Username: ^-^ Still the same old Impy.
  • Joined: 11 yrs ago
  • Posts: 698 (0.18 / day)
  • VMs: 0
  • Username history
    1. Imperfectionist 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Go ahead and use the route info, @Phoenix, but I have to tell you: I really am not going to be able to participate. Feel free to use Max and Dr. Baobab as NPCs, but I just don't have the time. I've been trying to get away from stuff long enough to complete a post I would be comfortable with, but it isn't happening.

I'll watch the thread, and I might be able to toss together some more quick number stuff, but as for actually sitting down and cranking out posts, it isn't going to happen. Thank you for considering me! I told you I would let you know if I couldn't complete a post per week, and with the way my classes are, I really can't.
Hmm. Yeah, I should probably do that as well. It'll be easier to deal with everyone and follow the action if more of us are in the same place. I'll have Max rock into the Daycare on official Ranger business.

I'm still formulating what I want Noor to be doing, been busy with school and work... She'll get a mention in Max's post.
Well, I do it by a vaguely defined "day" because traveling is fluid. You generally aren't going to be moving constantly for exactly 8 hours every single day, and so both the km/h and km/day are just averages that I provided to give a feel for the travel speeds. Perhaps my thought that people would likely walk for more hours in a day on average than they would bike is faulty, but I will admit I didn't put hours of thought into those numbers.

They aren't supposed to be precise (that said, I've edited my numbers to match yours; might as well give them easily divisible hour amounts). The intention is that each player/character can determine whether they would be hasty travelers, moving faster than this average, or exploratory travelers who stop and get sidetracked all day, moving slower than the average.

The travel difficulty levels for each route/area are also obviously up for debate. I think the more difficult ones are obvious, but the difference between Level 2 and Level 3 might be tricky to determine.
@Phoenix I've tossed this together so far. Still lots of dice rolling and route descriptions to do, but the idea should be apparent. I'm also working on my first posts.

Well, we can go about it logically. Mauville is on the coast near the center of the landmass of Hoenn. Verdanturf is in the shadow of Mt. Chimney, much further inland, to the point that the soil and land shifts dramatically. If we keep Rusturf Tunnel a reasonable length (10km or less) I would say it's a standard route between Mauville and Verdanturf, at least 30km. A full day's travel on foot.

What I would recommend would be to make the Day Care center its own little village closer to Mauville (let's say 8km), with Bed and Breakfast-style places for people and the Day Care center for Pokemon.

Then, further along you start to see the massive Hoenn Gardens in the rich volcanic soil, and finally, in the shadow of the mountains, Verdanturf, which is where the Gardens are administrated from, etc, etc.
I'm wary of specifically mapping distances for everything. I was thinking I'd be about a day's trip for most routes. But if you're willing to create the map or simply list out the distances of routes, I can put them in the map notes. ^^


I'll mock up a list and you can see what you think. No harm in cementing things, that way everyone in the game world has a good idea of how long a trip should take. An NPC can say "Geez, it's such a long way to Fallarbor!" and we see why that is.

Hm. If Verdanturf is significantly closer to Mauville, it should mean that the mountain range is broader, and Rusturf Tunnel many km long. Or, alternatively, Route 116 to the east of Rustboro could be considerably longer than average... Or both.

I could see expansions of some of the more wild areas of the region, like the Route 111 desert north of Mauville and Route 124 between Lilycove and Mossdeep. It should be a real trek to get to Lavaridge/Mt. Chimney from Mauville, I think. Perhaps the Petalburg Woods as well, extending through that entire stretch of forest north of Petalburg. I don't know. Things to think about, for verisimilitude.

(I make my own maps for my D&D games and other RPGs, so I have a good distance sense most of the time.)
I'd meant to bring this up earlier, but other things grabbed my attention xP
I agree, I think it should generally be 3-5 miles for a route. Cities are more along the size/population suggested in the anime/manga.
But I'd like to bring up the fact that traveling off route (so the forest between Route 119 and 120 (south of Fortree City)) to be open for travel (the same goes for all other areas the game cannot take you). It'd be more wild and thickly forested, so it's not travel friendly (hence the purpose of Routes). For example, a character I made for this lives in a cabin north of Petalburg City and Route 102. These areas can be given their own names (like instead of Petalburg Woods, it could be Petalrusturf Forest (as the crudest of example names)). But that would, more or less, be up for everyone to contribute towards should the want or need arise.

I just had a thought, however. Since no one's really exploring Gyms and such, would everyone be okay with my establishing their locations, and possibly leaders? It would just give everyone the chance to be able to seek out a seasoned trainer or the possibility of interacting with them should the want arise.


Shouldn't the region correspond more or less to the region of Japan it's based on? The way I remember it from the anime, there seemed to be a good distance between the major cities, and a lot more little towns and villages than the few showcased in the games.

The distances could certainly be condensed from real life, but I think something more realistic and still manageable would be around 30km for each route. A day's travel on foot per route, basically. Much less than a day on a bike, and chump change when you're flying. On a case by case basis (say Verdanturf/Mauville or Littleroot/Oldale) the in-game routes could be subroutes of 25km or less, but if you condense it as you say here, Hoenn (including the sea half) would be smaller than Luxembourg. The real Kyushu is nearly 15 times that size.



Hoenn map focused on Routes
Hm, how about an identity change as one of her old services? She was a hacker, after all. So maybe he hired her to get some heat off of his head a few years ago? Could give them a reason to start interacting: she's investigating reports of black market activity and recognizes his face or his MO or something.
:) Alright. I always like having pre-existing relationships, so how long would you say your character has been dealing? Max might have known them in her criminal days.
© 2007-2024
BBCode Cheatsheet