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Name : Darren Sloane

Age: 16

Appearance :

Personality : Darren can usually be calm during most situations, but there are times where he will act out and become louder than he needs to be. He knows when the hold himself back, though, as he knows that he will always be at a disadvantage against enemies. He had always wanted to read books, as from what he had heard there are countless stories out there that have been written, many of them that have seemed to have captured his attention, but due to his blindness he cannot ever read them. He absolutely hates it when people talk about his disability, or pity him for not being able to

History : Being born without any vision whatsoever, Darren had a difficult childhood. He was forced to use his other senses to make up for his lack of sight, and only gained a cane to feel things with at the age of eleven. With all of his live being housed by people who felt bad for him, the young man became tired of hearing the same things over and over again, so he went to train himself to be as useful as he could. His family understood why he suddenly split away from them, and for his eleventh birthday they gave him a Katana used specicifally for being used with magic. His whole family was able to use magic to a fair extent, and their abilities were passed down to him. Being able to control magic wasn't that difficult for him, as he didn't believe that being able to see was needed for creating magic, and without his sight he relied on "feeling" things more, so that helped with his case.
Growing older, Darren decided that he wanted to live by himself to show that he was fully capable of living by himself and still be blind. Of course he had to use his blade to see a few things, but it was only a short time before he got used to living in his own space, where he fully took care of himself.

Magic : Holder magic: Sword Magic:
Magic Vibrations: Magic is poured into the sword and picks up smaller vibrations, allowing him to see attacks if at a close enough range. The sword can be stabbed into the ground to pick up footsteps and other things on the ground with a greater radius.
Piercing Vibrations: Costs much more magic than the standard vibrations. The sword vibrates at an incredible rate, causing it to create a piercing sound that will hurt the ears of anyone near it. The frequency can be changed to a limited extent to harm more than just humans, but required ever more magic to tune it correctly.
Tsuranuki: Can make the blade much more durable and even longer. Requires a constant flow of magic to be used correctly.
Demon Blade Crimson Sakura: All of the users magic is poured into the sword to use for one single devastating attack. If the attack misses it will leave the user completely defenseless in terms of magic.

Family / Relationships : He has a mother, father, and older sister that all live in the city as well.

Other : He often uses sword as a cane, feeling around the immediate area as he walks. He often used his magic to enhance what he can feel through vibrations, but doesn't use it too often because of how draining it can be. His other senses are enhanced, but his hearing seems to be the best out of all of them.
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Name : Sasha Greyhound

Age: 22

Appearance :

Personality : While usually happy and at sometimes even giddy, Sasha uses the appearance of a cheery and always happy girl as a front, hiding a quieter and more thoughtful side of her. She always wished the best for the guild and the people that are a part of it, and when things go wrong the will mentally blame herself for things, while she simply sighs or something much like that outwardly. Her tendency for blaming herself came from when her parents decided to travel around Fiore without her, trusting the guild to look after her while they were gone. She misinterpreted the message and believed that they were leaving her, and not simply traveling like that actually were. She uses requip magic out of the memory of her late idol, Erza Scarlet. The reason that she is so happy is because she doesn't want to see others sad, and will do whatever it takes to keep her friends and guild-mates happy.

History : Sasha Grew up with both of her parents in Magnolia, both of them telling stories about the golden days of Fairy Tail, which, her father was a part of that guild. He never knew any of the old members personally, but he knew of them, and always told their stories to her daughter. She was fascinated by the tales of the members of Fairy Tale, and looked up to Erza, finding her use of magic 'awesome'. She also like how Erza was able to endure just about everything thrown her way, and soon started to study requip magic in hopes of becoming a mage like her father and Erza.

Growing older and becoming more experienced with magic, Sasha was surprised by her parents when they suddenly told her that they were going to be traveling around Fiore. Of course, she wanted to go as well, but her father told her that he believed that she would much rather be in the guild, becoming a better mage, rather than walking around endlessly. She believed that she had done something to drive them away, and despite how smart she was, she didn't see that they wanted to enjoy their abilities while they were still fairly young. With a little work, she applied to go to the guild and began to make her money there, doing any jobs that they had available with a smile on her face.

Magic : Caster Magic - Requip
Velocity Saber: The Velocity Saber is the lightest one out of the three, meant for quick slashes and good combos. The sword is meant for ending fights just as they start, and isn't meant for prolonged use. With magic, the sword can be used to create whirling winds that can become quite a force if enough magic is used in them. It had a long lightly green tinted blade, and a deeper green handle with a red gem in the center of the guard.
Inferno Saber The inferno Sabre is the most devastating, as it can ignite at the user's will, but requires a steady flow of magic to keep the flame sword up in flames. The design has many flame-like marking all around it, as well as a red handle with a gold trim on it.
Frost Saber The most recently acquired in the collection, the Frost Saber has an ice affinity, as the blade can become more than twice as sharp while in it's ice form. Much like the Inferno Saber, is requires magic to keep it in it's ice-like state. The sword has a pale blue color to it, as well as a white tint to give the sword some variety.

Family / Relationships : Both father and mother travel around Fiore, sending letters to Sasha every so often, sometimes even with little trinket and findings that they got on their journey. His father is a guild member, but has taken more time to spend with his wife rather than being at the guild.

Other : Guild mark is on left forearm, and is also engraved into her armor on the same spot.
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Name: Booker Hendrix
Age: 16
Gender: Male
Weight: 119 lbs (54 kg)
Height: 5 feet 6 inches (Roughly 170 cm)
Race: Cheetah Faunus
Appearance:
Personality: Calm, collected, and thoughtful, Booker always thinks of the other before himself. He isn't usually the first person to start a conversation, but he can hold one up nonetheless and without trouble or strain on himself. he has deep love and care for his weapons and prefers that they not be touched by others. He can often get lost in his thoughts and loves to read books in his spare time
Likes: To Be Written
DIslikes: To Be Written
Strengths: To Be Written
Weaknesses: To Be Written.
History: Booker grew up as an only child for quite some time in his life. His love of books came from his mother while his fighting skills came from his father. He didn't socialize all that often, and when his parents noticed this they had attempted to put him in team sports to he wouldn't be constantly isolated. He worked great with the teams that he worked with and although he did many sports, Soccer/Football was his favorite. His father saw his love for the sport and he could see why, his kicks were incredibly powerful and strong, and always had well thought out plans. From a fair young age, Booker's father placed him in Signal academy in hopes of making his son a fine huntsman, and beacon was another step to getting to their shared goal.
Weapon: Inkwell & Brush: His two high preformance combat boots work well with his own fighting style, the boots have very small propulsion systems in the bottoms, allowing for greater jumps, to move quickly with a small burst, or to increase the power of his kicks tenfold. The boots can be used with Dust, but is completely optional. They are made from a light yet durable material to they will not weigh him down while moving.
Semblance: Perception: Booker's five senses and reflexes are improved almost to the point where he can react to things as soon as the happen, no longer having the need to relay information throughout the body. His entire body acts as a sensor so that he can react to things as quickly as possible.
Hidden 10 yrs ago 9 yrs ago Post by pyroman
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Birth name:
Ryan Pratt
Alias: Tundra
Appearance:

His skin is normally a pale blue/white. The intensity of the blue depends on how much of his power is used.
Gender:
Male
Age:
16
Skills:
Adept in hand-to-hand combat
Moderate Athleticism
Chef
Can survive for about five days straight in the desert.
Powers and Abilities:
Cryokinesis - Ryan can create ice out of thin air, and create specific shapes out of ice. He can also cool the area around him by exerting energy, but he cannot make the temperature rise back to normal, as that has to be done naturally. He has no control over water or liquids when in a liquid state, but can control them once frozen either by his touch or another force. With all Cryomancers, he does not bode well in the heat, and has to constantly cool the area around him to keep at a regular state.
Brief Bio:
Ryan is the son of another Cryomancer and a civilian. The young man knew about his mothers alternate identity as a superhero at a young age, and found out about his powers not long after that. He trained to become a superhero, and became quite adept with his powers, but everything took a turn once he actually started to fight crime. It was much more difficult than he had expected, but he pushed himself, sometimes a little too hard. Wanting to continue his training, Ryan left the safety of his parents' house to wander America, hoping to become a better hero.
Additional notes:
REALLY loves to cook.
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:.Born As.:

Marcus Halloway

:.Also Known As.:

The Experiment

:.Appear To Be.:

Twenty-Seven

:.The Doctor Said.:

Male

:.I Swing Towards.:

Any woman with a beating heart

:.A Glorious Gift.:

-Has incredible talent for technology and metalworking.

-Can manipulate metal to his will.

-Enjoys staying up during the nights to watch the sun rise.

-Can work semi-efficiently with only a few hours of sleep

:.The Proud.:

Gate Keeper

:.People Say.:

Marcus can be quite stubborn at times, and is known to but heads with people on several occasions. He dislikes it when people believe that they know more about technology than he does, and tries to make them back up their words when people say that they know more than he does. He wants only the best for people, and is willing to do everything in his power to try to move things back to the way they used to be long ago.

:.The Past Was.:[/b]

Marcus was born when his father and mother were traveling a fair distance from the Paradise Land. His parents were wanders who picked up whatever scraps they could and moved on. They had not anticipated his birth, and despite their thoughts, they kept him with them in their travels. Although their lives were much more difficult with a growing child, they did their best to help him, even if it meant that couldn't help themselves.

As the years passed, Marcus and his parents were attacked by a rather large group of wanders, wanting what they had and not feeling like leaving anyone alive. The group had meant to kill all three of them, but Marcus remained alive. He traveled for days on end with anything the other group had decided not to take. The young boy barely survived, but he learned from his late parents to take anything and everything available. He traveled far, but eventually he came to a stop. Another group of wandering bandits attacked him and let him go with an inch of his life, when he was found by someone who he later called his second father. The man took him to the Paradise Land and patched him up, using whatever technology he could to give the teen a working body.

He had never discovered his control over metal until after he reached his new home, and by then he was already adept with technology. His control over metal helped him work on his damaged body, and the only time he was more thankful than learning about his powers was when his second father saved him. Following that day, he worked on both his technological skills as well as his metalworking skills, hoping to one day become good enough with both of them to start helping people.

:.What You See.:


:.Behind The Scenes.:

His entire arm is robotic, shoulder and all. He conceals a large portion of his robotics with his clothing, as a large number of biological parts have been replaced with mechanical ones.


NOTE: for his appearance, I couldn't find a picture with crude enough arm, but this pictures is as close to my character that I can find.
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Blowout: Has the ability to make things explode at will (like Sparky Sparky Boom Man, without the third eye tattoo)
Lady T and Derrick: A brother and sister Pair. Lady T has a telepathic link with her brother, and makes him carry out her orders, no matter what they are. Derrick can create fields of energy with his mind, and can use them for several things.
Blindside: Can create a toxic smoke that is usually too thick to see through, and can turn into a cloud of smoke himself.
Oni Twins: Both Pyromancers, often work in tandem and as one singular being.
Motherboard: Powerful technopath, is insane and believes her actions are justified because she is "protecting her children"
Wave: Emits piercing sound-waves into the air, and can control the frequencies at will.
Vivienne and Rust: Vivienne is a sorceress that used her magic on the suit of armor, making it her guardian for her weak body.
Transplant: A man who loves to 'Frankenstein' things and make things out of scraps. His human body was injured in an earthquake and he moved his brain to a robotic body.
Can't think of anything for her yet.
Free: An alien life form that believes his crimes 'free' people of their limitations.
Catalyst: Dying Alien trying to find a cure by any means necessary.
Observer: An alien who found a small human child and decided to raise it. He does whatever needs to be done for her, and enjoys watching the human race.
Phantom His gaze paralyzes his opponents in fear.
Recluse Her bite is posionous, she can stick to walls, and shoot webs.
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Name: Karin Hayashi
Appearance:
Age: 19
Gender: Female
Role: Weapon
Weapon and Resonance form: Weapon form. When closed, has a five inch radius when folded, and a nine inch radius when fully opened. Resonance form. eight inch radius when folded, fourteen inch radius when opened.
Skills:
Personality: Karin used to be a bright and open minded young woman. She still is nowadays, but not like she was with her previous partner. She tries to see the best possible scenarios in all situations, and never gives up until her last breath is used. As a way to keep herself calm, she likes humming to herself and painting, usually graffiti.
Biography: Karin was born into a Japanese-American family, and learned to live with a family that mixed two different cultures together. From a young age she had learned that she was a demon weapon, a trait that she shared with both her mother and father. Her father was a dagger, and her mother was a chakram, which in her both came together to create her weapon form. They both taught her how to use her weapon form, but their teachings could only get her so far in life. At the age of ten, Karin and her family moved to America to enroll her into the Death Weapon Meister Academy. They would have sent her on her own, had they had enough trust in her to not cause any trouble after being alone for a few minutes. There, she learned how to be an effective and deadly weapon. She was skilled at her art, and had even gotten close to becoming a death scythe at the age of fifteen.

When she was on her last soul, the witch that they faced was much too powerful for them, and the result of losing to her cost her meister his life. She was stricken with grief, as she was the one who insisted that they take on the witch as soon as they could. After his death, she retired from collecting souls, her mind and soul shattered from being the reason that her partner was dead. She was unable to form a connection with any other meisters, and every time she tried to get back into it, she was flooded with memories of her meister.

Years later, Karin finally stepped out of retirement to get back into the business of collecting souls. She hadn't trained in years, and while mostly recovered, there were still lingering memories that hurt her deeply. Taking the safest option, she was re-enrolled into the DWMA to restart her career as a demon weapon.
Extras: She is ambidextrous in just about everything, but can only do certain things with her left hand. She also had a scar running down her back from her witch encounter.
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Name: Tal Onoki Age: 21 Gender: Male Element: Earth, Metal Appearance: ![Tal Onoki](http://static.tumblr.com/f4358d74926dcb86e423720364633c0d/sxxrg9o/8gln2ew2g/tumblr_static_original.jpg "Tal Onoki") Tal has dark brown eyes and thick brown hair. Abilities: Is skilled with both earth and metal bending, and uses them frequently. Has 'mastered' his own fighting style with earth and metal bending, relying on techniques from several other styles. He is rather light and agile for an earth bender. Is skilled with lock picking, breaking and entering, and hiding in plain sight. Personality: Tal is a risk taker, and isn't afraid to step in waters that go over his head. He is quite adapted to those kinds of scenarios, and works well in most to all environments and situations. While he does wish that things could be simpler like that had been quite some time ago, he certainly doesn't argue with the luxuries of the modern era. He tried to make himself a civilized person, but can't help but take a peek at wallets every so often. With his metal gloves and bits of metal in his shoes, Tal and scale walls and real damage with ease. Brief Bio: Tal grew up in a group of thieves and scoundrels, but despite this, he didn't grow up to be a rat like most expected. He used his skills with earth and metal bending to work at a security and locksmith store, where his talents were put to use. He had this job since the age of twelve, and the young man had yet to find a lock or house he couldn't get into. He had helped many people get back into their homes, and even create unique looking keys and accessories out of metal on the side for some extra money. While he does use his talents to help people, he does still take notes on the locks and designs on the houses just in case he would need to get inside again for some reason or another.
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Name: Nikko Terrace Age: 19 Gender: Male Element: Air Appearance:![He has small jets in his arm and hand to simulate airbending](https://s-media-cache-ak0.pinimg.com/236x/9e/5b/02/9e5b02f10fda599c50e427a729417e0c.jpg "Nikko") Abilities: To simulate the effects of Airbending, Nikko has small jets in his arm and hands to push the air around. While it does not perfectly replicate airbending, it gives his organic arm more to work with. His jets also work in the water to propel himself around Nikko is also highly athletic and acrobatic, and knows a bari bit about hand to hand combat. He can quickly think of ways to escape death. Personality: Nikko enjoys pushing the limits of his body and his bending, hoping to see what crazy stunt he can accomplish next. He loved reading about what kind of bending improving items are created, and wishes that he wasn't kicked out during his internship as a product tester. Brief Bio: Nikko was born to two daredevil parents, who eventually passed their habits onto their son. He was a rather smart boy, learning to walk and talk faster than others, but still showing normal signs of growth in most cases. The three of them constantly push each other past their limits, learning new things and praticing new stunts all of the time. Because of this, Nikko grew up knowing a few different martial art styles that focused on his thin and almost wiry frame. One day, attempting a new stunt in order to push his limits, Nikko slipped from the top of a building and hit the ground. While he was able to use his airbending to cushion the blow as much as possible, he still shattered his arm, his leg, the side of his head, and several other things. Nikko was forced to get cybernetic replacements for his arm and eye, and cybernetic attachments to his leg. The rehabilitation process was long and hard for Nikko, as he didn't trust the robotic parts, but he eventually got over it, losing the fears he gained through that fall. He then became a product tester for a company that supplied equipment that was meant to help benders with their abilities, but after being caught stealing the equipment for 'extra testing' he was fired.
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Full name: Peter Benjamin Parker Codename: Spiderman Age: 19 From: Queens, New York Mutations: _Spider Physiology_ Peter Parker, after being bitten by a radioactive spider, has the proportionate strength of a spider, superhuman strength and speed, and more durable flesh and bones. He also has enhanced reflexes and equilibrium, allowing him to hold almost any position. _Wall crawling_ Because of the radioactive spider, Parker developed microscopic hooks all over his body that he can expose of hide at will. While primarily used on his hands and sometimes feet, They are also used to keep his mask from falling off. These microscopic hooks can cling on to nearly any surface, and only has difficulty scaling things coated in thick, gooey liquids. _Web Shooting_ Parker has the ability to shoot webs out of his wrists, and use them as ropes to swing from location to location. The webs are extremely durable, and can be used in a multitude of ways. While he can run out of webbing to use, it is a rare occurrence that only happens when Parker fails to have enough protein in his body. _Spider Sense_ A heightened danger sense of sorts, the spider sense allows Parker to stay safe from immediate danger. On occasion, his spider sense has overridden his reflexes to keep him from dying. Appearance:![Pete](http://fc08.deviantart.net/fs71/i/2013/314/4/a/peter_parker_by_wesflo-d6trh0q.jpg "Parker") Special skills: -_Genius Level intellect._ Parker has an IQ of 250 and is academically gifted. He soars in science, and has a strong affinity for it.\ -_Master Acrobat_ -_Master at several hand to hand combat styles_ Background: Born in Queens, New York, Peter Parker is the son to SHIELD agents Richard and Mary Parker. At a young and unmemorable age, Parker's parents were killed on a mission, and Peter was handed over to his aunt and uncle, Ben and May Parker. They never told him anything of his parent's involvement with SHIELD, in hopes of having him lead a normal childhood. Of course, his genius intellect and uncanny knack for inventing made him a popular child, even if it was more like notoriety. At the age of fifteen, Peter went on a field trip to Oscorp, the corporation belonging to the father of his long-time friend, Harry Osborn. During the field trip, Parker encountered a radioactive spider, which bit him and mutated him. Soon after, he was given the abilities of a spider. While startled about the abilities at first, he quickly grew to loving them, and became the superhero known as Spiderman. SHIELD was quick to pick up on the Parker child, and monitored him and his superhero activities. It wasn't until Peter became eighteen that SHIELD confronted him and offered to let him into their ranks. He was quick to accept, and learned the tricks of the trade at a rapid pace. Additional notes: -Since being inducted into SHIELD, Parker has stopped using his original Spider-man suit, and has instead begun to use a [New Suit](http://th02.deviantart.net/fs71/PRE/f/2014/241/4/3/miles_morales__ultimate_spider_man__by_spidermonkey23-d7x4h20.jpg) while on the job.
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Name: Terra Onoki Age: 21 Gender: Female Element: Earth, Metal Appearance: ![Tal Onoki](http://wallpaperwind.com/thumbnails/detail/20131002/paintings%20vocaloid%20glasses%20brown%20eyes%20gas%20masks%20green%20hair%20anime%20megpoid%20gumi%20anime%20girls%20hood_wallpaperwind.com_15.jpg "Tal Onoki") Abilities: Is skilled with both earth and metal bending, and uses them frequently. Has 'mastered' her own fighting style with earth and metal bending, relying on techniques from several other styles. She is rather light and agile for an earth bender. Is skilled with lock picking, breaking and entering, and hiding in plain sight. Personality: Tal is a risk taker, and isn't afraid to step in waters that go over her head. See is quite adapted to those kinds of scenarios, and works well in most to all environments and situations. While she does wish that things could be simpler like that had been quite some time ago, she certainly doesn't argue with the luxuries of the modern era. She tried to make himself a civilized person, but can't help but take a peek at wallets every so often. With her metal gloves and bits of metal in her shoes, Tal and scale walls and real damage with ease. Brief Bio: Tal grew up in a group of thieves and scoundrels, but despite this, she didn't grow up to be a rat like most expected. She instead used her skills with earth and metal bending to work at a security and locksmith store, where her talents were put to use. She had this job since the age of twelve, and the young woman had yet to find a lock or house she couldn't get into. She had helped many people get back into their homes, and even create unique looking keys and accessories out of metal on the side for some extra money. While she does use his talents to help people, she does still take notes on the locks and designs on the houses just in case she would need to get inside again for some reason or another.
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Name: Pendleton "Penn" Howl Age: 41 Gender: Male Appearance: Penn masked appearance: The Reaper Mask: Mask Abilities: Penn is a borderline prodigy and proved it during his time as a university teacher. Masked Abilities: Levitation - Penn does not call it flight, as he moves around with the absence of external forces, and doesn't push against anything. Umbraspace/Hammerspace - Reaper can put himself and other objects into shadows, using them as gates to the void. He cannot put other humans or living beings into the void, as it lacks air. Night vision Limited Pyrokenesis, black flames. Personality: Masked Personality: Reaper is a being of justice, and has little sense of mercy. He knows when he isn't enough to handle a situation, and isn't afraid to ask for help from other masked beings. Biography: Pendleton Howl was raised in a small town in northern California to a family with a comfortable lifestyle. He was raised well, and was almost considered a child prodigy in sciences and mathematics. He excelled in just about all of his classes, and gained a full scholarship at the age of fifteen. Years later, Penn decided to take a trip back to his little hometown, and stumbled on a tiny store next to the road he was traveling. Deciding to take a look at what was there, he encountered an interesting mask. He was a man of science, but he still loved the stories of mythology and the impossible, so he bought the reaper mask and put it on. In black flames that burned with a pain like no other, he transformed for the first time into his alias known as The reaper. He kept the mask a secret from everyone, including his own family. and only put it on again when he returned to his home near the college he now taught at as a professor. He became The Reaper again, fighting crime and all of the normal superhero things, but in his down, Reaper way. As the years went by, the thoughts and abilities of the reaper began to linger onto his normal body, eventually to the point where he could create small flames and hide in the shadows without the mask. By then, he had already found the institute. It was old and run down when he found it. No signs of human life anywhere. He repaired it, recreated the facility in the middle of nowhere. During this time, he studied the mask as much as he could, wanting to unlock the secrets that were within the mask. One by one, people with masks showed up at the institute, all with the same questions. He offered to help them, as long as they could help him with his research. It became a base of sorts for masked heroes and villains alike, even with their remarkably small numbers. They grew over time, but even the masked men and women were susceptible to an early fate out of Penn's hands.
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Screen Name: Pyroman
Character Name: Izin'asilos
Race: Twi'lek
Class: Sith Apprentice
Pic:
Physical Description: (What does your character look like?)
Personality: Izin is normally quite calm and quiet with a curious streak, and has numerous questions floating through her head at any given moment. She is quite aware about how the woman of her race are treated, and is a bit of a sore spot to her. She loathes when people catcall her or talk openly about how the Twi'lek are treated and seen as slaves and lowly dancers to many, and isn't afraid in the least to hush them with her lightsaber. She had dabbled in the Potentium perspective during her first days as an apprentice, and still occasionally refers to their teachings, but has decided that she would accept the Sith way instead. While taking the ways of the Sith as her own, she still has yet to understand the meaning behind the title of Darth, and how it seemed to have evolved, or devolved to be a self appointed title, yet one that is used by only the most skilled of Sith lords. Couldn't anyone following the dark side of the force call themselves a Darth?
Equipment: Izin uses a pair of red bladed guard shoto lightsabers with a simple design focused more on comfort for the user rather than appearances to scare off enemies. She also has a number of costumes for hiding around in. She also carried around an inactive saber that she had found on her homeworld, and refuses to use it, as she does not believe she has the talent for it, despite it being a rather standard style saber.
Background history: Raised on Ryloth, Izin'asilos knew well about the slave trades and disposition towards her race. As a young girl, she came across an old and strange relic, which she kept in hopes of learning what it was. She kept in in secret, though, and did not reveal the object to her family. She could feel that they would not take kindly to it, and later on learned that she was right due to the object being a sith lightsaber. The saber started her on the path to learn more about the Sith, Jedi, the Force, and every nook and cranny in between.
Just a little more than six months ago, as Izin was reaching was getting used to life as a young adult instead of a teenage girl, she met a cloaked figure and believed him to be a slaver by the way he had been watching and taking notes on her. Out of defense, she pulled out the lightsaber relic and ignited it. While she had never used the weapon before, she was not going to allow someone to buy her and make her a slave. Her anger, passion, and connection to the force had apparently intrigued the man, who soon after took her in as his apprentice.
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Name: Izin'asilos

Race: Twi'lek

Gender: Female

Age: 27

Appearance:

Skills: -Is proficient with her dual Guard Shoto lightsabers.
-excellent dancer.
-knows how to blend in easily.
-Adept at interrogation.
-Highly skilled force user.

Equipment: -Two Guard Shoto lightsabers.
-backpack.
-mixed bag of sith and jedi holocrons.
-spare outfits.

Bio: Izin was born on the twi'lek homeworld of Ryloth, where she was well aware of the slave trades and disposition towards her race. At a young age, she came across an old and -at the time- strange relic. She collected it, but did not show it to her family, feeling that they would not take kindly to it. Not long after, she was found by an Inquisitor and taken from her home to be trained. With her master, she learned that the relic was an ancient lightsaber, and was inactive. As the years passed, she had become more and more skilled as a Sith Inquisitor. She spent a number of years under his wing, learning and growing to be just as good as he was before he died.

Following her master's death, Izin'asilos was unable to perform her Inquisitor duties. She could still capture, but she couldn't kill. For all of the unwilling jedi and force sensitives, Izin had managed to sneak them out to safety. With a year passing, she had drawn too much attention to herself, and fled the Inquisitorious. In her self-exile, she was found several times by other Inquisitors, who had been able to find her. She had escaped, but hit rock bottom.

There, she was guided by the force, and came across a set of Jedi holocrons. She began to follow some rules of the Jedi code, and took a better path as a grey Jedi. She couldn't fully abandon her past to start anew, and even if she did, the Jedi code was too demanding mentally. They had to be stone walls, which was impossible for her to do.

Other: She does not fully understand the title of Darth and how it is given, earned, and the true implications of it. It seems to be self-appointed, but Sidious proclaimed Vader a Darth, and the whole thing was confusing for her.
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Birth Name:
Jonathan Trent
Alias:
Fracture
Appearance:

Gender:
Male

Age:
25

Skills:
  • Basic SHIELD training
  • SHIELD advanced stealth training
  • Proficient in hand-to-hand combat
  • Highly resourceful

Powers and Abilities:
Osteokenesis - When taking in high amounts of calcium (normally though drinking unhealthy amounts of milk), Jonathan can control the growth of his bones to protrude from his skin to create dermal armor and weaponry. While he can sometimes create armor or weapons without high amounts of calcium, the exposed bone is usually frail and does not last long in a battle. Despite his ability to control the growth of his bones, he cannot revert it. To appear normal, the exposed bones must be broken enough for his body to hear the rest of the way.
Minor healing factor - While not even close to the extent of James "Logan" Howlett or Wade Wilson, Jonathan's healing factor works enough so that he doesn't bleed out when resuming a normal appearance by breaking off his dermal armor.

SHIELD HISTORY:
Jonathan was born in California to two Mutants in hiding. From his father, he was gifted bone density and manipulation, and from his mother, a healing factor. While they were aware of each others mutations, they did not know that they had passed onto their son. It wasn't until an eventful day in first grade that Jonathan learned of his abilities. He had been bullied and angered, and as the boy clutched his fist, the bone began to grow over his skin. It had scared him and everyone near him, and the boy's parents knew they had to relocate.

While traveling, the Trent family took a stop at a bank. Unfortunately, not long after they arrived, it had become the scene of an armed robbery. Now a young teen, Jonathan refused to allow their actions to go unpunished, and created his first set of full dermal armor. The display had caused his father to join in and help his son fight the robbers long enough for the police to get there. They were lucky that they were not detained themselves for using their mutant abilities, and continued on their way. Little did they know, Jonathan's actions garnered the attention of a certain agency.

At the age of seventeen, SHIELD contacted Jonathan. He spent five years at the SHIELD academy of Operations, where he trained to be a field agent. He spent more time at the academy than most because of his mutant abilities, but that only meant that he had more training before going out into the field. He was a great field agent, normally being put on missions that could require one to three other people. He worked well on a team, but not as the leader. He followed orders to a tee, but couldn't give them out quite as well.

Additional notes: Jonathan can change the appearance of his dermal armor and weaponry for different occasions.
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Birth Name:
Dreda Ora
Alias:
Crow
Appearance:

Gender:
Female
Age:
15
Skills:
Acrobatic
Expert of Yng Zhao Pai "Eagle Claw"
Mystery writer

Powers and Abilities:
Corvid Physiology - Dreda has the ability to alter her body to mimic that of many corvid species, including Crows, Jackdaws, Rooks, Magpies, Ravens and other in the species. With that, she had naturally hollow bones, allowing her to have a lighter body. She also has retractable claws and wings, which can change to suit her environmental needs. Enhanced eyes, lungs, ears, memory, intelligence, and bite are all a part of the corvid package.

Brief Bio: To be revealed

Additional Notes:
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Name: Erwin Stein
Alias: Broker
Power: the ability to trade and swap anything. Broker's power on reality allows him to trade anything with anything, money, authority, political stance, even powers themselves. However, because of this, he is only a mediator between two traders who wish to make a deal which would not be possible without his unique ability. Both parties have to be consenting on the trade, and people under the effects of mind control cannot bargain or trade. He can trade out money for powers, anything with anything, but with powers, his limits are based on what the offering is.
Info: Though he is often the third party in many deals and trades, Stein is a reletively good character, and sometimes works within groups of heroes to assist them in keeping the enemy on their toes. He is also found regularily in the Nevada area, working with the police forces and jail inmates to help them get out quicker for a cleaner life, usually trading secrets for a new start.
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The Essentials

Name:Astrophyllite

Origin: Born from another homeworld colony, but quickly moved to Homeworld moments after creation

Age: 200

Alliance + Position: Homeworld, out loyalty and fear

Weapon + Powers: Throwing axe

Electromagnetic field generation. The fields she can create are tiny and seemingly useless, especially when considering that they can only be generated around her body, but Astrophyllite has found a great use for them. She uses them for mobility, and combat, often generating a field in the place where an enemy will strike and lock the tool of the enemy there so they can't move or use it. Warning: do not use around radios, they have a tendency to block certain waves.

Emotional Strength: Curiostiy, all of the unknowns and variables in the universe and what she doesn't know about the things she knows about.

Emotional Weakness: Regret. whether it was something she did do or didn't do, regret will always seep into her thoughts.

Fatal Flaw: Fear. She fears for her life at all times, worried that the softness of her gem will not hold up to even the base conditions of a planet.

Saving Grace: Wonder. She reassures herself that she will be able to find new ways to protect her gem, and new ways to use her abilities so that she can one day explore the uncharted edges of the universe and find as many secrets and treasures as she can.

Appearance:

Astrophyllite stands at about five feet, five inches (five four without her large boots improving her height), and carries herself upright with a thin and lithe form. Though her left eye is almost always covered, she does have heterchromia, her brown left eye matching with the patch of brown hair on the right side of her head.

Personality OR RP example: Astrophyllite, or simply Astro, as she called herself in privacy, had only ever broken the rules at one point in her two-hundred year life. It had happened one hundred and fifty six years ago, and she had taken a recorder and an unused log tablet for her own personal use. It had never garnered attention, but to this day, she always feared that someone was going to walk into her chambers and find the stolen equipment.

"Log. Erm, let's see now..." She muttered to herself, the recorder active as she spoke into the microphone end. "Sol two hundred, exact. Two hundred years after my creation." It wasn't really of any importance to her. The others didn't seem to celebrate annually, especially with pesky things like relativity, and she was created on a planet that followed a different cycle than homeworld, so there was that too. "The planet of my creation is still intact, barely. All of the natives had long since evacuated by now."

A faint knocking could be heard from the recording, but the knock was much louder in person. "Five Three Zero Nine, we have ten minutes to report. I expect to see you at the briefing platform in five, gemling."

"O-of course!"
Astro nodded, though the figure could obviously not see through walls. "I will be there momentarily."

Without another sound from the other Astrophyllite, Astro sighed and put the log away, leaving just the recorder out. "I know I've stated it before, but it seems like Astrophyllite Seven Two Seven Three, or Prima, as she likes being called, has set up a rank for our little group. Maybe it makes a little more sense since we don't often fuse with one another like Rubies or others do, so there is no collaborative mindset, but I just wish that she stopped treating me like the lowest link in the chain." A soft breath escaped her lips, her hand reaching to the button on the recorder.

"Log over."

History: Astrophyllite was born with a softer gem than most of her kind, which, when paired with the others, was always spoken about, resulting in her fearing that one day it will break because of something simple and insignificant. She always followed her orders to the letter, more of fear from her diamond than actual respect, but did so nonetheless. One day, she was moved from her team to another team, still a young gemling (as the other Astrophyllites likes calling her), and she asked no questions about the movement.

The Extra

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The Essentials
Name: Sodalite

Origin: Earth, before the war

Age: currently unknown

Alliance + Position: Her own Agenda, Homeworld - Tactician and linguistics officer.

Weapon + Powers: Shield hands - can form two massive shovel-like shields on both of her hands, can be used for protection and fighting.

Omnilungiulism/linguistic assimilation - With Homeworld's extensive data collection, Sodalite had been able to put her talents of linguistic assimilation to almost a point where she knows nearly every language spoken by beings that have existed within the evergrowing homeworld space. Writing, reading, speaking, and thinking can all be done in a multitude of languages, but there are uncommon events where she starts unwinding and begins to use many languages at once.

Emotional Strength: Truths

Emotional Weakness: disregard

Fatal Flaw:overthinking - Sodalite, a powerful tactician in her own right, has often been victim to many breakdowns involving the infinite paths that the universe could take, and has often locked herself away for many days to clear her head and get all of the thoughts onto paper and out of her system.

Saving Grace: compassion - Sodalite understands the big goal of Homeworld, and knows it well. For this, she does what she can to move and evacuate a planets inhabitants before destruction, and enjoys understanding the different thought processes and points of view that others have to offer.

Appearance: (Can be written, visual, or both.)

Personality OR RP example: You can write either a piece portraying your character that demonstrates their personality which I prefer as their personalities should shift overtime and I find it's a better way to see if you can relay their personality in actions rather than just describe it and see your RP abilities, but you're also welcome to simply write their personality out if you like. Please do not skimp out if you decide to write out the personality!)

History: (If your gem is significantly young enough, you may leave this blank or cut it out from the form. If you'd rather not it be made public knowledge and reveal it via RP, you can PM it to us.)

The Extra

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