Hi everyone! I thought in honor of the upcoming Inquisition title (October 7th!), we could explore a bit of the Dragon Age world, but know that you do not have to be familiar with the DA series to play this roleplay. If you want in and haven't played DA, PM me when making a character and I'll help you.
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Everyone knows the Fade. The twisted beyond realm where mages walk freely and demons lurk in the shadows, and it has been so for thousands of years. Fewer people know the legend of Valfaada, wife to Archon Danirius, the first ruler of the ancient Tevinter Imperium. She was said to be the most powerful mage in all of the world, the Archpriestess of the Old Gods. They say that Valfaada was ruthless, cunning, and unstoppable. But she was also arrogant.
Well into Danirius's rule, it is said that Valfaada grew so powerful, that she tried to steal the essence of the Old Gods for herself. She traveled to the lowest part of the Dwarven Deep Roads, where it is said that they slept, and she fought them, but even as they slept, they cast her down. Although Valfaada would not accept defeat. Her physical body was cast down, but her mind entered the Fade in the moments of her death, utterly destroyed by the power of the Old Gods.
It is present day in Thedas. The latest blight has been ended by the last remaining Wardens. Knight Commander Meredith has recently been killed in the Free Marches. And Valfaada's spirit has finally recovered. She is one in the Fade again... and she is seeking vengeance upon the last remaining Old Gods.
All across Thedas, people of all kinds have been visited by Valfaada in their dreams. She carries a message: Go down into the Deep Roads, to where the mortal body of Valfaada was cast down. With the stepping stone of a mortal vessel, she will return to Thedas and resume her fight against the Old Gods. When she consumes them, her reward is an ancient Tevinter artifact that Valfaada had on her person - an artifact that can use the Fade to bend reality itself to your will. Even if you haven't been visited by Valfaada, the word has spread everywhere. The chase is on.
But it is no simple task. Thousands of Darkspawn separate Valfaada's corpse and the outside world. It is a region of the Deep Roads nobody has entered in thousands of years... before the Darkspawn existed. And not only the Darkspawn will pose a threat: all kinds of people and creatures have ventured into the Deep Roads, and they will try to stop anyone getting ahead of them. Only the strongest, smartest and luckiest will reach Valfaada.
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Your character is an individual who wants the power of Valfaada at their fingertips. They want the promised artifact - and they're willing to fight legions of Darkspawn, and whoever else is going into the Deep Roads. Maybe they think they can use it for good - make food to give to the poor, create money to feed their family. Or maybe they want it for darker reasons.
One thing sets your character apart from the hundreds of others venturing into the Deep Roads. You have agreed to bond together with a handful of others who want the artifact in a truce. You will fight together as a group to get to Valfaada's body, knowing that many of you will die along the way.
The one who doesn't die will get the artifact. It's simple.
****
This roleplay will involve you fighting the Darkspawn, and fighting the other adventurers who have gone into the Deep Roads. It will also be about character development as you talk to your competitors. Valfaada revealed dozens of alternate routes into the Deep Roads to bypass the Dwarves of Orzammar. You'll be starting with the others very close to the Circle of Mages in Fereldan. You can be from any country in the world (Antiva, Orlais, Fereldan, etc.). On the way to this entrance into the Deep Road, you slowly met the other characters, and over time you all agreed to form the truce to fight together.
This will be a shorter roleplay where many of your characters will die. If you're smart and lucky, your character will survive on to the end and reach the secrets of Valfaada.
Will you survive? Can you?
____
Everyone knows the Fade. The twisted beyond realm where mages walk freely and demons lurk in the shadows, and it has been so for thousands of years. Fewer people know the legend of Valfaada, wife to Archon Danirius, the first ruler of the ancient Tevinter Imperium. She was said to be the most powerful mage in all of the world, the Archpriestess of the Old Gods. They say that Valfaada was ruthless, cunning, and unstoppable. But she was also arrogant.
Well into Danirius's rule, it is said that Valfaada grew so powerful, that she tried to steal the essence of the Old Gods for herself. She traveled to the lowest part of the Dwarven Deep Roads, where it is said that they slept, and she fought them, but even as they slept, they cast her down. Although Valfaada would not accept defeat. Her physical body was cast down, but her mind entered the Fade in the moments of her death, utterly destroyed by the power of the Old Gods.
It is present day in Thedas. The latest blight has been ended by the last remaining Wardens. Knight Commander Meredith has recently been killed in the Free Marches. And Valfaada's spirit has finally recovered. She is one in the Fade again... and she is seeking vengeance upon the last remaining Old Gods.
All across Thedas, people of all kinds have been visited by Valfaada in their dreams. She carries a message: Go down into the Deep Roads, to where the mortal body of Valfaada was cast down. With the stepping stone of a mortal vessel, she will return to Thedas and resume her fight against the Old Gods. When she consumes them, her reward is an ancient Tevinter artifact that Valfaada had on her person - an artifact that can use the Fade to bend reality itself to your will. Even if you haven't been visited by Valfaada, the word has spread everywhere. The chase is on.
But it is no simple task. Thousands of Darkspawn separate Valfaada's corpse and the outside world. It is a region of the Deep Roads nobody has entered in thousands of years... before the Darkspawn existed. And not only the Darkspawn will pose a threat: all kinds of people and creatures have ventured into the Deep Roads, and they will try to stop anyone getting ahead of them. Only the strongest, smartest and luckiest will reach Valfaada.
****
Your character is an individual who wants the power of Valfaada at their fingertips. They want the promised artifact - and they're willing to fight legions of Darkspawn, and whoever else is going into the Deep Roads. Maybe they think they can use it for good - make food to give to the poor, create money to feed their family. Or maybe they want it for darker reasons.
One thing sets your character apart from the hundreds of others venturing into the Deep Roads. You have agreed to bond together with a handful of others who want the artifact in a truce. You will fight together as a group to get to Valfaada's body, knowing that many of you will die along the way.
The one who doesn't die will get the artifact. It's simple.
****
This roleplay will involve you fighting the Darkspawn, and fighting the other adventurers who have gone into the Deep Roads. It will also be about character development as you talk to your competitors. Valfaada revealed dozens of alternate routes into the Deep Roads to bypass the Dwarves of Orzammar. You'll be starting with the others very close to the Circle of Mages in Fereldan. You can be from any country in the world (Antiva, Orlais, Fereldan, etc.). On the way to this entrance into the Deep Road, you slowly met the other characters, and over time you all agreed to form the truce to fight together.
This will be a shorter roleplay where many of your characters will die. If you're smart and lucky, your character will survive on to the end and reach the secrets of Valfaada.
Will you survive? Can you?