Soul Story Online: 20 chars
Blank CS:
CS:
Real Life Name:
Soul Story Name:
Age:
Gender:
Weapon:
Weapon Name:
Class: 1 well-written paragraph (I won't have too many reservations so long as you don't abuse this; I'll let you know if you are)
Soul Attack:
Avatar Appearance: 1 well-written paragraph (The game replicates actual physical appearance via a set of polygons that essentially recreates your image virtually and other gibberish that we won't bother going into; you may use an image to supplement your paragraph, I prefer you'd use a Gaia image but up to you)
Personality: 1 well-written paragraph (I'd like to see characters complete with strengths as well as weaknesses)
Here we go!:
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CS: 1
Real Life Name: Vivian R. Edgar
Soul Story Name: Miss Monarch.
Age: 17
Gender: Female
Weapon: Staff
Weapon Name: Staff of swarms.
Class: HiveMind: A high damage class focused on long ranged magic attacks, they are centered around bug and other such related type moves. They are weak to many things up close and fire is a big no-no. They have minimal self support buffs and heals but nearly everything else is long ranged offensive abilities. A proverbial glass cannon if you will.
Soul Attack: Food chain referendum. She summons forth a collection of almost comically large insects, primarily butterflies and beetles. The collection swarm with magical energy, pillaging an enemy many times over with various status effects and high earth elemental magic damage. She lets the bed bug bite, just not her.
Avatar Appearance: Vivian has long flowing curls of golden hair, her skin is pale and her eyes are large. They gleam in the light and look like light blue marbles. She isn't the thinnest around but she isn't overweight. She has some meat on her bones and she wears it well. Her face is a heart shape and her neck is slender. She wears a sort of dress fashioned in light earthy greens. It has trimming of white and has false wings of a monarch butterfly stationed on it's back. Long boots of white cover her feet up to bellow her knees. A thin sort of tiara sits on her head tipped a little to the left.
Personality: Vivian is one who likes control, she enjoys being a leader and doesn't like backtalk. She has a commanding sort of presence and without being all too unlikable is good at getting what she wants. She is confident and yet doesn't like putting much of her own effort into things, preferring to be the mind behind an operation, instead of the hands. She is a bit cold by nature, but she is truthfully just a bit odd, she enjoys talking with, some, people, and isn't one to turn down at least one conversation with you. If there was one word to describe her it might be precocious, as she acts far older and recluse than she should.
Moves:
Melee: N/A
Magic:
Flutter: A dense collection of various butterfly pass through an enemy, knocking them back and doing small magic damage. [25 sp]
Creepy crawlers: An spectral and over-sized spider tramples an enemy, knocking them down and dealing damage. [30 sp]
Defend the queen: A swarm of worker bees come to her aid, absorbing three hits from an enemy. [35 sp]
Pinky finger, pointing finger, thumb: A web is shot from her staff (oh my) trapping an enemy in place. [30 sp]
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CS: 2
Real Life Name: William T. Glester
Soul Story Name: RockyxXxReborn
Age: 20 (just turned so!)
Gender: Male
Weapon: Gauntlets.
Weapon Name: Justice and Law.
Class: Boxer: An up close and smash them till they stop moving kinda class, they focus on taking heavy hits and dishing them back at you. An entirely melee class they dive in and throw so many punches it, well, it hurts. They have crippling debuffing skills good for hindering large single targets greatly, but aren't that good at handling many people at once. They are simple really, what does a boxer do? Run up and punch, not much is lost in translation to the game.
Soul Attack: No 10 count: A single strike that paralyzes you and sets up for there charge, a great collection of magical energy is put into their fists before they unleash hell on your face. A barrage of many hits pummeling you, ignoring armor and damaging directly it can be used to take down enemies of a much higher level. Hard hitting hands lay waste to your health and the barrage doesn't end for 10 seconds, after which the enemy is silenced, blinded, and slowed for 30 seconds, while the attacker is buffed with extra strength and speed.
Avatar Appearance: William is a wide man, his shoulders are broad and his arms are thick, his face is tanned from working outside often, and he seems the type to just be naturally large. His nose is flat and wide, his jaw square and prominent, while his ears and eyes a tad small. He has permanently swollen brows that give him a built in intimidation factor. He is short and barrel chested, his legs seeming a slight miss-match for his well built upper body. He wears heavy plating of layerd steel and leather, having odd openings for a wide range of movements for his arms. He is adorned with no helmet, and menial leg coverings. Thick black boots cover his soles, and his hands are armored heavily with brutal looking gauntlets, they are identical and have intricate designs from the wrist to the elbow.
Personality: Will is a brash man, he doesn't read rooms well and sort of makes his own way. Talking loudly and having no filter it is easy to see even his personality is large. He enjoys having fun, without disrespecting a work life. He is quick to include people when he tries, but seems to naturally make people feel inferior, seeming sort of rude when he really just doesn't know what and what not to say at what times.
Moves:
Melee:
Counter: The user is able to take a physical hit, negate all the damage and return it with added force to the enemy, has chances of failing [25 sp]
Double barreled shotgun: Each fist is thrown out at the same time, damaging the enemy heavily and slowing them for a short time. [25 sp]
Foul: The user mixes in an elbow or headbutt with their basic attacks, adding extra damage to attack and confusing enemy. [30 sp]
Magic:
Footwork: The user is magically made faster, and the enemy becomes more likely to miss them. [30 sp]
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CS: 3
Real Life Name: Samuel I. Blackmountain
Soul Story Name: Greenthumb
Age: 15
Gender: Male
Weapon: Tome
Weapon Name: Biologists paradise.
Class: Plant mancer: A class focused on using relatively sneaky attacks using a wide range of plants, they do mixed magical and physical damage at mid range, and are good at keeping an enemy were you want them, and stopping them from doing what they want to do. They are weak physically and don't take the kindest to tanky classes.
Soul Attack: Fauna Shangri-La: The enemy is ensnared by thick spiny vines, spiky shoots of bamboo like plants just out and berate them, while poisonous gas is released from various exotic plants, the user is then ailed with paralyze, confusion, burn, poison and possibly sleep. The gasses are selective to the single target, not actually aoe
Avatar Appearance: Samuel is a tall boy, he is dark skinned and has dark hair, it flows back in what has been described to him as "fuzzy tubes" (stranger kids are wonderful) and is of commendable length. He has enchanting brown eyes and a smile that could warm a heart of ice. His face is welcoming, his nose a bit long yet still preportinal to his face. He has defined cheekbones and decently broad shoulders. His build is amazingly neutral, not being built and not being scrawny, nor plump. He is tall and has long appendages with large hands. In game he was given a flowing cloak of deep green. His sleeves are long and heavy, a hood that is never up lumped behind his neck. He has sandals of what looks to be straw and some green paint ordains his right cheek.
Personality: Samuel is a kind person, he is the kind to tentatively help someone, worried only that he is unwanted or may make it worse. He isn't good at opening up to people but when he does he seems to be great at making friends with most personalities. He is quiet unless spoken too and he loves to laugh, he isn't as brave as he would like to be but he tries his hardest to better himself. He loves nature (dur) and protects it as he protects people. He enjoys playing games but doesn't consider himself too great at them, just being a casual way to pass the time, and boy does he pass a lot of time.
Moves:
Melee:
Chute : A thick beanstalk grows with his fist and strikes the enemy as does his hand, knocking them away and damaging them, [35 sp]
Magic:
Watch your feet: Vines quickly sprout from the ground and bind an enemy's feet to it. [25 sp]
Sow: Seeds shoot from the earth, damaging enemies and if a lower level, angering them. [20 sp]
Reap: Shot seeds plant themselves and grow to physical sentries, looking like viscous fly traps. [40 sp]
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CS: 4
Real Life Name: Lulu F. Plotkin
Soul Story Name: Cotton-candy
Age: 15
Gender: Female
Weapon: Wand
Weapon Name: Rainbow baton.
Class: Fairy conductor: A class that summons little magical familiars to do their bidding, a class for annoying enemies and aiding teammates, they rely heavily on magic and are able to attack multiple people as well as buff or heal them as well. A slightly chaotic class they often need a good team with them to be effective. Centered in mid range yet having not self defense physically, they would usually need protection unless built to be attack based only.
Soul Attack: A midsummers nightmare: An extremely high leveled fairy of each element is summoned, gathering together to fire many intense beams of respective energy at either a single, or many targets. The beams heal allies if they are hit.
Avatar Appearance: Lulu is a short girl, she has hair so pale it looks nearly white, she is pale and round faced, having wide eyes, long eyelashes and a button nose. She gives off a bubbly and innocent air which in truth is relatively fair. She is a late bloomer, not really having any, features, extremely prominent. Her outfits is styled to like the creatures she summons, a short pink dress with thin webbing leggings of reflective looking material, just like a fairy's wings. The outfit is heavy on the lacing, and her hair is done up with two twirling bows.
Personality: Lulu is a naive girl, not getting a decent amount of social cues and nuance she could be described as an airhead. She is afraid of far too many things and gets nervous a tad too easy. She works hard when given a task, but that doesn't mean she usually gets them done. She is relatively defenseless and often needs to be guided, her view on the world either a contradicting happy go lucky outlook, or a fearful and skiddish one. She is too sweat for her own good, and doesn't seem to realize that.
Moves:
Melee: N/A
Magic:
Symphony: Low level fairies charge a group of targets, doing small damage over time, and being a general nuisance [25 sp]
Fairy dust: A cloud of healing dust is sprinkled into the air, allies can stand in it to regenerate health quicker. [30 sp]
Rainblast: Seven fairies gather together and create a beam of decent magical damage, possible ailing an enemy with any status effect. [30 sp]
Now just dream: Many fairy's gather together and release a cloud of aoe particles. They stun and poison enemies. [30 sp]
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CS: 5
Real Life Name: Cecil G. Plotkin
Soul Story Name: SugarXSpice
Age: 15
Gender: Female
Weapon: Rapier
Weapon Name: Bare fang.
Class: Wild caller: A class who focuses on summoning wildlife to their side, they bring in and control wild creatures to deal great physical damage to enemies from a safe distance, they are a tad flimsy and need people to watch their back, they have little to no support or self defense capabilities, and are sort of one trick ponies, but damn good ones at that.
Soul Attack: Feeding time: A small forest worth of dire animals are called to feast, the meal is whoever the caster chooses. Each animal is enpowered magically and is faster as well as more damaging while under the spells influence.
Avatar Appearance: Sugar looks just as her older twin sister does, bright haired, short, and young. The main difference is her aura, she carries more of a grown up and realistic vibe. Her gate and stances always saying she is aware of her surroundings. Her clothes are that of a hunters, thick furs coat her, linked together with light plating and chain. She has a cowl of a wolfs maw, and blue/white warpaint is marking her face.
Personality: Cecil is easily the more mature of the twins, being a realist and more down to earth mind. She tries to focus on what she can do to better the situation for most everyone, instead of a select few, yet still naturally prioritized her and her sisters status. She is aware of what goes on around her and is receptive to information. She wouldn't usually be one to play games an such, but her sister has forced her since they were young, and she has gotten sort of in a rut with playing them since then. She likes competition (but tries to hid it) and does what she can to be the better player, staying within the bounds of rules of course...most of the time.
Moves:
Melee:
Hunters Maw: A swift up down combo of slashes with a spectral jaw of some large animal. [15 sp]
Magic:
Summon bear: You summon a bear...not much to it [35 sp]
Summon crows: A murder flies to your location and attacks selected enemies, or distracts them. [25 sp]
Earth scan: The user attunes themselves with the world, seeing the nearest living beings. [30 sp]
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CS: 6
Real Life Name: Reginald C. Erikson
Soul Story Name: GreyGunner
Age: 56
Gender: Male
Weapon: Dual magic pistols.
Weapon Name: Felicia and Salem
Class: Magic marksman: A class centered around high speed mixed ranged damage. They get in and out while shooting you multiple times in between the eyes. Using bullets of pure magic or actual metal they can switch through methods of attack, always having a high damage output no matter what. They are quick, and they are hard hitting, but they need safety. Without being interrupted they can shoot the wing of a fly, but with interruption, they can only hope to graze your arm. They are a glass cannon and everyone knows it, just make sure to smash them before they fire, alright?
Soul Attack: Bullet concerto: A massive barrage of bullets, varying between physical and magical, they halt a persons movement and tear them apart with firepower. A massive ammo dump they lay waste to a target, missing isn't in the description, death most certainly is.
Avatar Appearance: Regie is a tall man, he has dark skin with slightly sunken back eyes. He features are regal, professional if you will. His nose is gaunt, his brows are thick yet well trimmed, and his beard is matching. He has black hair already graying in places, and he seems to welcome the change wholeheartedly. He has broad shoulders and a strong figure. His hands are large and his body commanding, he fills out a business suit better than anyone. Though he is not wearing one, instead he wears a set of leather armor, plating here and there to give some defense yet keep movement free. He has ornate boots of metal, and a long shoal around the shoulders. A dignified man in game and out.
Personality: A surprisingly warm hearted person Reginald is one to crumble to certain peoples demands. Children have a sweet spot in his heart and in general innocent souls seem to as well. He aids those he can, yet doesn't forget the value each person, himself included, have. He tries to keep peace between people and ignores those who do the exact opposite. He has two sides to him, the father and the business man. One would buy you a goldfish just because you mentioned it three weeks ago on your last run in with him, and the other would shoot you in the head, not waiting to even see you body drop before he found your friend, as his next target.
Moves:
Melee:
Kata: The user presses his weapons barreles to the enemy repeatedly, firing a bullet with each collision. [30 sp]
Magic:
Say cheese: The user focuses, and takes aim with both weapons on a targets vitals, allowing for their next attack to hit for more. [25 sp]
X mark the spot: The user fires in two diagonal crossing lines repeatedly, staggering and dmaging the target. [35 sp]
Reload: The user switches between magic and physical bullets [5 sp]
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CS: 7
Real Life Name: Peter W. Erikson
Soul Story Name: Zap!
Age: 17
Gender: Male
Weapon: Staff
Weapon Name: Lighting rod.
Class: Forecaster: A physical damaging class they focus in weakening enemies for others to take down. They spend nearly all sp giving their weapon different abilities and effects. A support kind of class that you don't want to mess with, they debilitate entire teams, and allow for the clean up crew to do the rest. They can take moderate damage but usually lack means to finish off enemies, so an oddly centrist class that need teammates to be properly used.
Soul Attack: 0% chance of you. A strike to the earth and a machine gun of thunder bolts hit the selected enemies, damaging them and charging allies weapons with magical damage buffs.
Avatar Appearance: Peter is a charming fellow, he has black hair done up to be spiky, the tips painted shocking blue. He has ocean pools for eyes, sapphires that can trap a soul, hidden behind thick framed glass portals. He has tanned skin from not only genetics but many days in the sun. He is a toned person, having the sort of athletic body one gets from sports such as swimming and running. He wears a tribal looking fur/metal outfit of browns, with blue markings painting it.
Personality: Peter is an excitable person, he loves a thrill and enjoys companionship. He is inclusive and likes to make people feel important, he enjoys games of all sorts and often drags his grandpa to join the more manageable ones. He is a somewhat naive soul, one that believes friendship can save the world, yet one that understand sometimes you gotta just elbow drop life in the face sometimes.
Moves:
Melee:
Metal hail: A shotgun of swift thrusts, the user hits the foe repeatedly, knocking them back a short distance.
Twister: A spin of the weapon and the foe is metal with a smack to the head multiple times.
Magic:
Imbue lighting: Adds an electric element to the casters weapon. [25 sp]
Imbue rain: Adds water element to the casters weapon. [25 sp]
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CS: 8
Real Life Name: Quinn C. Dre'vious
Soul Story Name: BEYOND
Age: 19
Gender: Male
Weapon: Giant key
Weapon Name: Unlockinator.
Class: Key-meister. An odd class focusing on getting in, doing some physical damage, and getting out. They are there to annoy and distract enemies and chip away at their health. They have odd stealth abilities and can bypass many conventions. All around a bit wonky, they are unsurprisingly a tad unpopular. Being somewhat risky and hard to use effectively.
Soul Attack: 6 circles unlocked: A massive attack, dragging the enemy into their own mind, punishing them magically with guilt based around the levels of hell. They are damaged many times over and are STOPPED
Avatar Appearance: Quinn is thin boy, he is scrawny and lanky. He has shaggy brown hair and defined cheek bones. His nose is long and his skin is more pale then most people in his area. His shoulders aren't broad and his arms aren't thick. He looks to the type who can't really put on weight despite trying. He has long legs and large feet. He is draped in baggy clothing of a eastern styling. Covered in odd patchwork and varying colour he is a sore thumb in any crowd. Not one to enjoy his own apearence he has taken to wearing a mask in game. It is a flat surface of white.
Personality: Quinn is a slightly eccentric person, perhaps being locked in a game as someone who is meant to unlock things, drove him mad. Or perhaps he was insane to begin with. Talking to himself often Quinn stays away from large groups, he studies things and people with genuine interest. An unstable mind in a questionably stable body. He is a wild car din many senses of the word, not being one to do anything that makes much sense. Convoluted plots lie behind his mask, and none of them can be considered really good or bad. A chaotic neutral to the core.
Moves:
Melee:
Mon-key: The user leaps about in quick jumps, striking the foe faster than they would usually be able to.
Many doors: The user throws out many heavy keys, they strike the enemy dealing blunt damage.
Magic:
Rusted shut: The struck enemy is paralyzed and damaged [25 sp]
Padlocked: A seal is placed, if an enemy steps on or near it, they are damaged and slowed [30 sp]
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CS: 9
Real Life Name: Sophia V. Willhelm
Soul Story Name: StringPuller
Age: 27
Gender: Female
Weapon: Summoning ring.
Weapon Name: Eye of beholders.
Class: Golemancer: A class focused on creating different element based familiars (I seem to love familiars) They can deal good damage, usually magic, and are adaptable to many situations, not usually having to put themselves in dangers way they can be played well, often able to solo at lower levels than most. Like all summon based class, they rely on said summons, and must make sure to not get caught in a one on one melee with an enemy.
Soul Attack: Ultimate summon: Gremoireia: A mass of pure magical energy, a golem created from powers beyond they attack savagely, applying random status effects at random times, and using a different element on each hit. They fade far faster than any other golem, but make their stay memorable.
Avatar Appearance: Sophia is an elegant woman, her eyes a bit elongated, as are most peoples from her mothers home country. She has slightly dusted skin, and fair skin at that. She has long legs and an hourglass figure. He face is a bit long and her eyes are deep brown sockets of intelligence. She has a low cut bob of black on her head, and long eyelashes on her eyes. She is ordained with covering metal armor, selecting a more defensive set of equipment, and allowing her creatures to do her work.
Personality: Sophia is a smart woman, she doesn't do things she feels as useless, and makes sure her position is always comfortable, She is calculating and cunning, able to get away from unfavorable places with general ease. She plays people to her advantage, and makes friends with people she finds her equal. She has few friends.
Moves:
Melee:
Stone fist: A golems arm becomes the caters own, giving them enough hitting power to slow and knock back an enemy, [40 sp]
Magic:
Summon: Lesser earth golem: Summons a small scale earth golem for a short time. [40 sp]
Summon: Lesser flame golem: Summons a small scale flame golem for a short time. [40 sp]
Summon: Lesser wing golem: Summons a small scale wind golem for a short time. [40 sp]
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CS: 10
Real Life Name: Ivan J. Fillips
Soul Story Name: RamSkull
Age: 36 (says he is 25)
Gender: Male
Weapon: Helmet
Weapon Name: Jagged crown.
Class: Metal charger: A class all about smashing in the enemies face with your own. They gather hard armors and materials about them and charge into danger, shrugging off most damage with ease. They can't deal with people keeping far away and chipping their life away, but someone with nothing like a sword is playtime to them. They have high dash speed and take the full brunt of your attacks, dealing back their own with high velocity and little regard for any well being on your end.
Soul Attack: 1000 feet stomping yard: They charge you, barreling through your flanks, bringing metal copies of themselves alongside and behind them. Trampling you many times over, with heavy metal figures of themselves.
Avatar Appearance: Ivan is a heavy man, his stomach is a noticeable feature to him, as is his straggly beard and his balding head. He is a thick blubbery man who doesn't carry much grace. His face is rough and his green eyes don't sparkle anymore. His nose is bulbous, his legs are gaunt, his ears are pierced many times over, and he is stating to look like Santa's brother who got nowhere. He has large bulky sets of metal plating on his body, intentionally heavy and brutal it is made as both a defense and attack mechanism. It has many parts that can be taken off and exchanged for others, meaning sharper, harder, more brutal attachments.
Personality: Ivan is a slightly sad person, he is trying to be something he's not because he doesn't know what he is. Trying hard to figure out his goals and purpose he spends a lot of time idling instead of working in his own mechanic shop. He enjoys food and frivolous things, but hates the work for them. He laughs heartily and often, usually at his own sub-par jokes. He is who he is, even though he's trying not to be, and even though he has no idea.
Moves:
Melee:
Ram: A short charge to knock you over, watch your face.
Beer keg: A long build up to a tough tackle, added force and velocity makes the user hard to handle, yet easy to read.
Topple: The user flies and lands atop the target, crushing them with weight and hard metal.
Magic:
Harden: The users armor becomes brittle, when they make contact with an enemy it is jagged and more damaging [25 sp]
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CS:11
Real Life Name: Charlie C. Charter
Soul Story Name: Charlie (he lacks creativity)
Age: 19
Gender: Male
Weapon: Flagpole
Weapon Name: Golden-standby.
Class: Flag-master:
Soul Attack: Thousand army rain: Flagpoles of all nations and armies fall from the sky, piercing any labeled as the casters enemy many times over, and giving the greatest sense of FREEDOM to any ally nearby.
Avatar Appearance: Charlie stands tall with broad shoulders, he has the body of an athlete, and looks to be a natural born leader. A face that charms and commands, he has long lashes and eyes of bright green. His hair is a wispy brown, styled to look un-styled. He stands taller than most his age, and has his long legs to thank for that. He is adorned with golden looking armor, a cape of shock white flowing behind him. He stands tall in well fitted, ornate metal work, and shines for tomorrow like all Flag-masters should.
Personality: Charlie is honestly self entitled, he can walk the walk, but he over-talks the talk. Being a bit too proud he think himself often as the leader, and while he usually has the skill-set to be one, his clashing personality usually hands that position to someone else. He doesn't enjoy being ordered around, and likes to feel powerful and superior. His priorities are often ill-set to make himself and his team be good looking, instead of good functioning. A red herring he smashes his natural aura of leader with spoiled self worth.
Moves:
Melee:
From us to you: A straight stab with the flag, carrying the hopes of it's country or group.
Grand declaration: Tossing the flagpole like a javelin the user strikes down a target, pinning them to the ground, and raising a mighty flag in the process.
Magic:
Wave of the century: The user swings their banner of freedom, raising their allies moral, speed and attack damage shortly. [30 sp]
Our borders united: The user creates a wall from the floor by stabbing their flag into it, they can block enemies and protect allies this way. [35 sp]
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CS:12
Real Life Name: Sylvia V. Silverbell
Soul Story Name: LocksStockandSmoking
Age: 19
Gender: Female
Weapon: Her hair
Weapon Name: Sheila.
Class: Hair charmer.
Soul Attack: Furious follicle: The users hair drills into the ground, the drills out of it and into you, a multi pronged attack berating the target from many directions and destroying them utterly.
Avatar Appearance: Sylvia is a bit on the shorter side, she has a small frame and gives of the appearance of someone younger than she is. She has a warm glow to her with olive skin and large brown eyes. She has a rounded face and a round little nose. Her ears are a tad large, but they tend to stay hidden behind hair. She isn't really a twig, having some curves to her figure. She has long dark hair cascading in rolls down to her thighs. It always seems to look healthy. She wears a simple attire given to her class, a red gown showing a good slice of her back, it has matching lace gloves covering her arms. Not really defense centered (or modest centered) Sylvia went out of her way to add some metal boots, a breastplate and elbow-pads.
Personality: Sylvia is an emotional person, she reacts quite enthusiastically to things that may or many not matter. She has a tendency to forget things but she tries her hardest to remedy that. She is a friendly soul, usually able to get along with people, but she thinks quite critically about herself, finding a way to blame nearly anything gone wrong on herself. She always has kind words to share, but never directed at her.
Moves:
Melee:
Whip it: Whipping their head forward the user strikes an enemy with their hair.
Wrap: The users hair ties around an enemy, binding and confusing them. [20 sp]
Magic:
Noted to knot: The user spins in a circle, their hair stretches and hits all enemies within it's range for damage and knock-back. [25 sp]
Lather: The user hits an enemy multiple times with tendrils of hair, doing minimal damage and sapping health. [35 sp]
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CS:13
Real Life Name: Danielle R. Clover
Soul Story Name: Imperial.
Age: 21
Gender: Female
Weapon: Various.
Weapon Name: N/A
Class: Weapon grandmaster: A class taken for its versatility, it centers around summoning different weapons for short periods of use. They can keep enemies away, draw them in, and deal good damage. All around controllers of a battle they should know how to utilize a wide arsenal, and be ready to change tactics on the fly. Weak to most any magical enemies they have to deal with long range and status effects poorly. Multiple opponents can throw them off, finding an all purpose weapon for the situation is not the classes function, finding one to take down a single enemy is.
Soul Attack: Iron parade: A massive collection of weapons is summoned and spins around the user, phasing through allies and striking enemies, it levels armies like a buzz saw does to grass. Struck by swords, hammers, throwing knives, shields and other nasty objects leaves one not feeling so hot. It is simple and effective.
Avatar Appearance: Danny is a strong woman, she has a sense of authority about her and looks like she is in charge. She is taller than most and has strong shoulders. Her face is long and sharp, having some sense of beauty to it. She has piercing eyes of green, a dignified nose and thin lips. She is toned, not extremely fit but in no way unfit. She stands with a regal yet simple set of armor, large shoulder pads, thick breastplate and sturdy boots she looks as any knight would. Her left leg is false, as in real life. Though in game it is an ornate and metal appendage, made to stand sturdy, and push hard. It is elegant in design, and not so much in function.
Personality: Danielle is a strong person, she has ideas and she isn't afraid to tell you them, she will offer a helping hand, and then joke about how you needed it. She hides some criticism behind her sweeter words, and is warm yet stern. Someone you always want on you side, instead of theirs.She likes to split business and play strongly, leaving little gray area. She is a workaholic in some sense, and loves perfection. She doesn't handle chaos well, and often crumbles when things go too over the line, her usual composed mind trails off to dark places, and a sense of panic hides under her sturdy exterior. She doesn't like horror movies. She seems to only games because her friends and her did when she was younger.
Moves:
Melee:
Crush: Using any polearm the user swiftly strikes the enemy at mid distance.
Dance: The user swiftly strikes an enemy with multiple quick swipes, used with a shorter blade.
Pierce: The user fires three concise shots at a single target, used with a ranged weapon.
Magic:
Re-arm: The user shifts to a weapon in their arsenal [40 sp]
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CS: 14
Real Life Name: Joshua T. Triearche
Soul Story Name: Blue
Age: 17
Gender: Male
Weapon: War-hammer
Weapon Name: Sasha
Class: Hammer-meitster: A heavy melee class, they focus on keeping themselves defended, while also keeping enemies dead. Strong people who push their way into an enemy's flanks, and pummel them with blunt force. A good tank and a decent damager, they need to watch for long ranged classes, especially magic centered ones. Simple and effective they are a classic.
Soul Attack: Final verdict: The user charges forward a good distance, taking a foe along with them, then slamming them to the ground STOPPED. They spin their hammer and slam it down with a deafening and crushing punctuation. It ignores armor, and is twice as powerful as any other hit the user could usually output. The enemy is stopped for three posts. The user is defensively and offensively buffed for the same time.
Avatar Appearance: Joshua is big for his age, he has a surprisingly developed beard on his chin, and thick arms. His stomach is a bit doey but it's hard to see when he wears baggy clothing. His face usually seems monotone but that is usually because he is in thought. His eyes hold intelligence and his nose is a tad long. His chin is a strong box shape and his hair is a straw gold. It is not long but is sure thick. His brows are full and his arms are covered in fur. He wears heavy armor made to take punishment, it is designed simply and has some shock blue draping her and there as decoration. His helmet has what looks like horn on its top.
Personality: Joshua is a quiet person, he enjoys company but is more of a listener that a talker, he lives most of his mind in his head and doesn't share a lot of his thoughts, thinking them worthy to only stay in his head. He is a kind person, the sort of guy to crumble if you say "please" sweetly enough. Always ready to prove himself he bides his time, looking for the correct moment for the correct action. A solid person who does things for others, he doesn't really seem to have many faults. Despite this, he is actually quite a coward. He doesn't like trying new things and is rarely able to take action if it involves hurting or even inconveniencing someone, this can sometimes lead him to be either useless or a liability. One to get trampled on he hardly stands up for himself, he is weak to mental and emotional abuse.
Moves:
Melee:
Strike the forge: The user grabs an enemy and throws them to the ground, reeling back and smashing at them with an overhead strike.
Move aside: The user swipes in an arc, knocking up to three enemies away while damaging them.
Magic:
Iron skin: The user is buffed with extra defense, and are numbed to pain for up to 40 seconds. [35 sp]
Lead the charge: The user dashes a short distance, and swings their hammer, a magical shock wave leaving it and striking enemies with electric magic damage, has chance to stun. [40 sp]
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CS: 15
Real Life Name: Maria R. Blackdoor
Soul Story Name: Miss-Manor
Age: 13
Gender: Female
Weapon: Staff
Weapon Name: Guiding-Light
Class: Dark one: A class focused on playing to enemies weaknesses, they use magic and physiologic warfare, plaguing minds and debuffing teams greatly. They are known to be good supports or damage dealers, as they can hinder enemies for others to sweep up, or can focus attack wise and use their own advantages themselves. Not good at dealing with damage, and also not being very fast. They have to control the pace of battle, or at least be on the side that is.
Soul Attack: More than shivers: Up to three selected enemies are read deeply, their worst nightmare manifests in physical form, and attacks them. They are afflicted with FEAR and STOP at this time.
Avatar Appearance: Manor is a short girl, she has long black hair done in two pluming pigtails. She has cold eyes of deep blue that almost look purple. She is pale and has a round nose. Her ears are small and her face is heart shaped. She is cloaked in a black dress with striped black white stockings, a pumpkin mask sits on her head and is usually pulled down during battle. She has a long ribbon wrapped around her waste, it curls in two tails at the back.
Personality: Maria is a sheltered girl, used to living comfortably she hardly worries about her status, and thus takes nearly nothing seriously. She talks in monotone and looks it too, her eyes hardly changing to show much emotions. She talks in a somewhat uptight manor, and is courteous by default. A quiet girl who speaks when she chooses, and doesn't enjoy being looked down on.
Moves:
Melee:
Scraping death: The enemy is struck with a staff, and ailed with paralyze, fear, and possibly poison. [40 sp]
Magic:
Glare: The user lets loose a look that freezes a like leveled enemy in place for a short time. [30 sp]
Haunting: An apparition berates a selected enemy, slowing and confusing them. [30 sp]
Dark thought: A mass of pure negative energy is shot at an enemy, damaging them moderately [25 sp]
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CS:16
Real Life Name: Micheal E. Quinter
Soul Story Name: S.T.R.I.N.G.S
Age: 12
Gender: Female
Weapon: Puppet
Weapon Name: Lucia
Class: Puppeteer
Soul Attack: The show must go on: Two selected enemies are under the users complete control for three minutes.
Avatar Appearance: Micheal is tall for her age, an early growth spout led to that. She had convinced her mom to die her hair red, but due to it washing out ti has faded do an almost purple colour. She is pale skinned and just like most young people, fragile looking. The game garbed her with purples and blacks. A jester uniform with thin metal plating on knees and elbows. A jingle bell hat sits on her head and her face is painted with white powder and bright purples.
Personality: Micheal is a somewhat sad soul. She acts as though life is always a bit unfair, and even though most her age should be off playing or some such, she prefers to write or reflect on what sucks. She is mostly an innocent person but she has read into dark parts of history, and doesn't mind talking about the sort of thing. Seeing it is all different though, she gets squeamish easy and isn't tolerable to actual misfortune or pain. She needs to learn how to be a kid, and doesn't seem to keen on attending such a class.
Moves:
Melee:
Tie: A punch is dealt to the enemy, tying a string to them in the process.
Magic:
Pull: If a string is tied to an enemy, the user can change their direction once, when used to string snaps. [15 sp]
Yank: The user tugs on a string and causes the attached target go flying. [30 sp]
Knot again: A magic seal is placed on the ground, if an enemy step on it, a string is tied to them and sent to the caster. [30 sp]
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CS:17
Real Life Name: Mario G. Fernand
Soul Story Name: SunSlammer
Age: 23
Gender: Male
Weapon: Bow
Weapon Name: Phoenix wing.
Class: Solar bowman: A long range class adept in debuffing and damaging enemies. They don't need ammo but use up a lot of magic quickly, they aren't good at moving across the battlefield and need to station themselves, but they hit from afar, and hit hard. They are good for picking off single targets or chipping away at groups. They have some various AOE abilities.
Soul Attack: Solar wave: A large beam of concentrated sunlight strike the soil hard, it severely damages and burns anyone unlucky enough to be his by it. It leaves a scorched area the slows enemies and speed allies.
Avatar Appearance: Mario stands tall with tanned skin, he has a box chin and buzzcut with little patches of hair on his chin. He has playful eyes of brown and his nose is sharp and flat. He has a constant smirk on his lips and has a thick neck. His shoulders aren't extraordinarily broad but he has a sturdy figure. He isn't especially fit but if he needed to say, run for tacos, he could totally run for tacos. His right ear is pierced and has a black ring in it. A tattoo of a rose is painted on his left shoulder.
Personality: Mario is a cheery guy, he enjoys fun and loves playing games. He idles a lot of his time away and even at work he doesn't take much seriously. He is an optimist, the kind who if he got his left leg crushed, would say "thank goodness I still have my right leg huh!" He is a jokster, and doesn't know sometimes where to draw the line between funny and rude. He is weak to women and doesn't take kindly to physical pain. He tends to blame things going wrong on "bad luck" and has trouble owning up to his own mistakes.
Moves:
Melee:
Vanguard: The user crouches in place, being harder to detect and more able to focus.
Magic:
Snipe: The user fires a long range bolt across the field, hitting the enemy in the head for solid magic damage. [35 sp]
Beams: The user fires a barrage of arrows into the air, they land in a small area, damaging enemies in said area. [35 sp]
Load: The user fills their quiver with arrows of sunlight.
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CS:18
Real Life Name: Rose A. Allmarx
Soul Story Name: The Caller
Age: 19
Gender: Female
Weapon: Her voice
Weapon Name: N/A
Class: Siren: A class based in deception and allowing allies to control the battlefield, they use magic often and don't have many direct damaging abilities. Able to move faster then most but not being able to deal with as much damage they dart in and out of battle, messing with enemies and alluring them to cause themselves grief.
Soul Attack: Listen to my song: The user sings a melody that causes all enemies listening to attack themselves with whatever ability they can. They are all then STOPPED for a short time after.
Avatar Appearance: Rose has short orange hair down to her earlobes, her bangs often hider her eyes. She is paled skinned and has dark makeup around her eyes, black rings of sorts, the middle being orbs of melancholic green. She has a long neck and flat figure. She has her bottom lip pierced with a small metal snake biting it's own tail. She has black lipstick on and is fashioned in a relatively revealing dress. Being mainly for looks it offers little defense, it is a deep red and is paired with matching black boots and black/white stripped leggings. She wears a sleeve of many thin bracelets.
Personality: Rose is a sarcastic gal, she jokes around and is a realist of sort. She often jumps to conclusions and once she has an idea in her head it's hard to get out. She speaks a bit awkwardly and has a dulcet tone to her voice. She sighs often, and those are usually accompanied with a role of the eyes. She isn't the kind to put herself in danger for others, but the kind to feel extremely guilty for not doing so. She wants to be a good person but can't find the strength to truly change who she is. She trusts her friends and once she makes them she rarely ever looses them. Avoiding conflict is her style but being the kind of person she is, she finds it more than she would like.
Moves:
Melee:
Magic:
Lullaby: The cater sings up to three targets into a sleep state. [25 sp]
Shriek: The user lets loose a chaotic voice, damaging and confusing enemies. [30 sp]
Whisper: The user causes a selected enemy to think one of their allies is them, causing internal conflict. [35 sp]
Dance: The user sings a song so powerful two selected enemies are forced to dance for a short period. [30 sp]
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CS:19
Real Life Name: Emile D. Rogers
Soul Story Name: Bastion
Age: 20
Gender: Male
Weapon: Canvas
Weapon Name: Possibility.
Class: Painter: A class that centers magically around not taking damage, and not having to attack. They are nearly all based in counter abilities and thus have nearly no offensive abilities on their own. This means they need to play smart, and yet take risks. They must control the flow of the battle and be wary of where everything is happening.
Soul Attack: The gallery: All attacks previously reflected or absorbed ever are released in a confided area, it is selective to enemies.
Avatar Appearance: Emile is a tall man, he has shaggy brown hair down to his chin, and chick "trouty" lips. His eyes seem tired, they are deep pools of blue. He has a slightly wide nose and small ears. His chin has some stubble on it but he has never accomplished a full beard. He usually keeps his hair tied back. He has a slightly pudgy build, but not grossly overweight, his height makes him seem less pudgey than he is. He has long appendages and big hands. he wears a few rings on his left hand. The game has clothed him with long flowy garbs of pure white, splattered with various colours. It has little to no defensive use. He has sandals instead of boots like most people. A set of non prescription glasses sits on his nose.
Personality: Emile is a go with the flow kind of guy, he doesn't sweat the small stuff and doesn't prepare for the big stuff. He is a sort of man child who likes to spend time just thinking, and his head is nearly always in the clouds. He jokes along with people, even when they are criticizing him, and he doesn't like to be mean or rude to others. At times he spouts some surprisingly profound words, and at others he is asking questions answered half an hour ago. He is all around a lofty guy, a little too lax for his own good and a slow starter.
Moves:
Melee:
Eight back at ya: The user reflects a physical attack back to it's source. [15 sp]
Magic:
Catch: The user catches a projectile in their canvas. [15 sp]
Release: The user launches a stored projectile from their canvas. [20 sp]
Time warp: The user launches a previously yet already fired projectile. [30 sp]
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CS:20
Real Life Name: David C. Ravings
Soul Story Name: D.C.R
Age: 31
Gender: Male
Weapon: Scarf
Weapon Name: Warm
Class: Cloth charmer: An odd class who uses a piece of cloth and controls it in various ways to attack and defend, an all around solid class melee wise, they use sp often, and have to watch out for draining it too quickly. They don't have many weaknesses, but they are useless without their cloth, and they aren't the best at managing ranged enemies, as they have few projectiles of their own.
Soul Attack: Rumpelstiltskin: The user unleashes a flury of attacks with their cloth, the enemy is ailed with slow, fear and confusion. They cannot see the caster for a short while after this, and take extra damage to their attacks.
Avatar Appearance: David is a tired looking man, he is tall and strong, but his eyes seem to be filled with little rest. He is a man who looks age 40, when he has yet to break 35. He has a few lines on his face and his hair is left as mess, as if he was too busy to do it properly. He is suited with garbs of warm coat. Big things that start at the neck and end just above the ankles. He has a long scarf around his neck that is bright red. He is often seen chewing on grass.
Personality: David is a mature person, he realistically asses situation and makes sure he is the only one likely to lsoe things when going into them. He doesen't like taking risks but is willing to them to protect himself and others. He is naturally protective over children, especially those around age 8-10. He is a tired person, resting as often as possible and not getting excited easily. He has a melancholy laugh and only plays video games because of his brother.
Moves:
Melee:
Wolfskin: The user smacks an enemy with a hardened cloth.
Magic:
Pheonixskin: The user engulfs their cloth in magic flame, only burning enemies. [20 sp]
Whip it good: The user lashes at an enemy multiple times with a stretched and magically damaging cloth. [25 sp]
Turtleskin: The user hardens their cloth, and uses it to defend an oncoming attack. [20 sp]
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Well, there is par course, I may make even more later, when I'm not so tired of it...
Blank CS:
CS:
Real Life Name:
Soul Story Name:
Age:
Gender:
Weapon:
Weapon Name:
Class: 1 well-written paragraph (I won't have too many reservations so long as you don't abuse this; I'll let you know if you are)
Soul Attack:
Avatar Appearance: 1 well-written paragraph (The game replicates actual physical appearance via a set of polygons that essentially recreates your image virtually and other gibberish that we won't bother going into; you may use an image to supplement your paragraph, I prefer you'd use a Gaia image but up to you)
Personality: 1 well-written paragraph (I'd like to see characters complete with strengths as well as weaknesses)
Here we go!:
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CS: 1
Real Life Name: Vivian R. Edgar
Soul Story Name: Miss Monarch.
Age: 17
Gender: Female
Weapon: Staff
Weapon Name: Staff of swarms.
Class: HiveMind: A high damage class focused on long ranged magic attacks, they are centered around bug and other such related type moves. They are weak to many things up close and fire is a big no-no. They have minimal self support buffs and heals but nearly everything else is long ranged offensive abilities. A proverbial glass cannon if you will.
Soul Attack: Food chain referendum. She summons forth a collection of almost comically large insects, primarily butterflies and beetles. The collection swarm with magical energy, pillaging an enemy many times over with various status effects and high earth elemental magic damage. She lets the bed bug bite, just not her.
Avatar Appearance: Vivian has long flowing curls of golden hair, her skin is pale and her eyes are large. They gleam in the light and look like light blue marbles. She isn't the thinnest around but she isn't overweight. She has some meat on her bones and she wears it well. Her face is a heart shape and her neck is slender. She wears a sort of dress fashioned in light earthy greens. It has trimming of white and has false wings of a monarch butterfly stationed on it's back. Long boots of white cover her feet up to bellow her knees. A thin sort of tiara sits on her head tipped a little to the left.
Personality: Vivian is one who likes control, she enjoys being a leader and doesn't like backtalk. She has a commanding sort of presence and without being all too unlikable is good at getting what she wants. She is confident and yet doesn't like putting much of her own effort into things, preferring to be the mind behind an operation, instead of the hands. She is a bit cold by nature, but she is truthfully just a bit odd, she enjoys talking with, some, people, and isn't one to turn down at least one conversation with you. If there was one word to describe her it might be precocious, as she acts far older and recluse than she should.
Moves:
Melee: N/A
Magic:
Flutter: A dense collection of various butterfly pass through an enemy, knocking them back and doing small magic damage. [25 sp]
Creepy crawlers: An spectral and over-sized spider tramples an enemy, knocking them down and dealing damage. [30 sp]
Defend the queen: A swarm of worker bees come to her aid, absorbing three hits from an enemy. [35 sp]
Pinky finger, pointing finger, thumb: A web is shot from her staff (oh my) trapping an enemy in place. [30 sp]
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CS: 2
Real Life Name: William T. Glester
Soul Story Name: RockyxXxReborn
Age: 20 (just turned so!)
Gender: Male
Weapon: Gauntlets.
Weapon Name: Justice and Law.
Class: Boxer: An up close and smash them till they stop moving kinda class, they focus on taking heavy hits and dishing them back at you. An entirely melee class they dive in and throw so many punches it, well, it hurts. They have crippling debuffing skills good for hindering large single targets greatly, but aren't that good at handling many people at once. They are simple really, what does a boxer do? Run up and punch, not much is lost in translation to the game.
Soul Attack: No 10 count: A single strike that paralyzes you and sets up for there charge, a great collection of magical energy is put into their fists before they unleash hell on your face. A barrage of many hits pummeling you, ignoring armor and damaging directly it can be used to take down enemies of a much higher level. Hard hitting hands lay waste to your health and the barrage doesn't end for 10 seconds, after which the enemy is silenced, blinded, and slowed for 30 seconds, while the attacker is buffed with extra strength and speed.
Avatar Appearance: William is a wide man, his shoulders are broad and his arms are thick, his face is tanned from working outside often, and he seems the type to just be naturally large. His nose is flat and wide, his jaw square and prominent, while his ears and eyes a tad small. He has permanently swollen brows that give him a built in intimidation factor. He is short and barrel chested, his legs seeming a slight miss-match for his well built upper body. He wears heavy plating of layerd steel and leather, having odd openings for a wide range of movements for his arms. He is adorned with no helmet, and menial leg coverings. Thick black boots cover his soles, and his hands are armored heavily with brutal looking gauntlets, they are identical and have intricate designs from the wrist to the elbow.
Personality: Will is a brash man, he doesn't read rooms well and sort of makes his own way. Talking loudly and having no filter it is easy to see even his personality is large. He enjoys having fun, without disrespecting a work life. He is quick to include people when he tries, but seems to naturally make people feel inferior, seeming sort of rude when he really just doesn't know what and what not to say at what times.
Moves:
Melee:
Counter: The user is able to take a physical hit, negate all the damage and return it with added force to the enemy, has chances of failing [25 sp]
Double barreled shotgun: Each fist is thrown out at the same time, damaging the enemy heavily and slowing them for a short time. [25 sp]
Foul: The user mixes in an elbow or headbutt with their basic attacks, adding extra damage to attack and confusing enemy. [30 sp]
Magic:
Footwork: The user is magically made faster, and the enemy becomes more likely to miss them. [30 sp]
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CS: 3
Real Life Name: Samuel I. Blackmountain
Soul Story Name: Greenthumb
Age: 15
Gender: Male
Weapon: Tome
Weapon Name: Biologists paradise.
Class: Plant mancer: A class focused on using relatively sneaky attacks using a wide range of plants, they do mixed magical and physical damage at mid range, and are good at keeping an enemy were you want them, and stopping them from doing what they want to do. They are weak physically and don't take the kindest to tanky classes.
Soul Attack: Fauna Shangri-La: The enemy is ensnared by thick spiny vines, spiky shoots of bamboo like plants just out and berate them, while poisonous gas is released from various exotic plants, the user is then ailed with paralyze, confusion, burn, poison and possibly sleep. The gasses are selective to the single target, not actually aoe
Avatar Appearance: Samuel is a tall boy, he is dark skinned and has dark hair, it flows back in what has been described to him as "fuzzy tubes" (stranger kids are wonderful) and is of commendable length. He has enchanting brown eyes and a smile that could warm a heart of ice. His face is welcoming, his nose a bit long yet still preportinal to his face. He has defined cheekbones and decently broad shoulders. His build is amazingly neutral, not being built and not being scrawny, nor plump. He is tall and has long appendages with large hands. In game he was given a flowing cloak of deep green. His sleeves are long and heavy, a hood that is never up lumped behind his neck. He has sandals of what looks to be straw and some green paint ordains his right cheek.
Personality: Samuel is a kind person, he is the kind to tentatively help someone, worried only that he is unwanted or may make it worse. He isn't good at opening up to people but when he does he seems to be great at making friends with most personalities. He is quiet unless spoken too and he loves to laugh, he isn't as brave as he would like to be but he tries his hardest to better himself. He loves nature (dur) and protects it as he protects people. He enjoys playing games but doesn't consider himself too great at them, just being a casual way to pass the time, and boy does he pass a lot of time.
Moves:
Melee:
Chute : A thick beanstalk grows with his fist and strikes the enemy as does his hand, knocking them away and damaging them, [35 sp]
Magic:
Watch your feet: Vines quickly sprout from the ground and bind an enemy's feet to it. [25 sp]
Sow: Seeds shoot from the earth, damaging enemies and if a lower level, angering them. [20 sp]
Reap: Shot seeds plant themselves and grow to physical sentries, looking like viscous fly traps. [40 sp]
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CS: 4
Real Life Name: Lulu F. Plotkin
Soul Story Name: Cotton-candy
Age: 15
Gender: Female
Weapon: Wand
Weapon Name: Rainbow baton.
Class: Fairy conductor: A class that summons little magical familiars to do their bidding, a class for annoying enemies and aiding teammates, they rely heavily on magic and are able to attack multiple people as well as buff or heal them as well. A slightly chaotic class they often need a good team with them to be effective. Centered in mid range yet having not self defense physically, they would usually need protection unless built to be attack based only.
Soul Attack: A midsummers nightmare: An extremely high leveled fairy of each element is summoned, gathering together to fire many intense beams of respective energy at either a single, or many targets. The beams heal allies if they are hit.
Avatar Appearance: Lulu is a short girl, she has hair so pale it looks nearly white, she is pale and round faced, having wide eyes, long eyelashes and a button nose. She gives off a bubbly and innocent air which in truth is relatively fair. She is a late bloomer, not really having any, features, extremely prominent. Her outfits is styled to like the creatures she summons, a short pink dress with thin webbing leggings of reflective looking material, just like a fairy's wings. The outfit is heavy on the lacing, and her hair is done up with two twirling bows.
Personality: Lulu is a naive girl, not getting a decent amount of social cues and nuance she could be described as an airhead. She is afraid of far too many things and gets nervous a tad too easy. She works hard when given a task, but that doesn't mean she usually gets them done. She is relatively defenseless and often needs to be guided, her view on the world either a contradicting happy go lucky outlook, or a fearful and skiddish one. She is too sweat for her own good, and doesn't seem to realize that.
Moves:
Melee: N/A
Magic:
Symphony: Low level fairies charge a group of targets, doing small damage over time, and being a general nuisance [25 sp]
Fairy dust: A cloud of healing dust is sprinkled into the air, allies can stand in it to regenerate health quicker. [30 sp]
Rainblast: Seven fairies gather together and create a beam of decent magical damage, possible ailing an enemy with any status effect. [30 sp]
Now just dream: Many fairy's gather together and release a cloud of aoe particles. They stun and poison enemies. [30 sp]
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CS: 5
Real Life Name: Cecil G. Plotkin
Soul Story Name: SugarXSpice
Age: 15
Gender: Female
Weapon: Rapier
Weapon Name: Bare fang.
Class: Wild caller: A class who focuses on summoning wildlife to their side, they bring in and control wild creatures to deal great physical damage to enemies from a safe distance, they are a tad flimsy and need people to watch their back, they have little to no support or self defense capabilities, and are sort of one trick ponies, but damn good ones at that.
Soul Attack: Feeding time: A small forest worth of dire animals are called to feast, the meal is whoever the caster chooses. Each animal is enpowered magically and is faster as well as more damaging while under the spells influence.
Avatar Appearance: Sugar looks just as her older twin sister does, bright haired, short, and young. The main difference is her aura, she carries more of a grown up and realistic vibe. Her gate and stances always saying she is aware of her surroundings. Her clothes are that of a hunters, thick furs coat her, linked together with light plating and chain. She has a cowl of a wolfs maw, and blue/white warpaint is marking her face.
Personality: Cecil is easily the more mature of the twins, being a realist and more down to earth mind. She tries to focus on what she can do to better the situation for most everyone, instead of a select few, yet still naturally prioritized her and her sisters status. She is aware of what goes on around her and is receptive to information. She wouldn't usually be one to play games an such, but her sister has forced her since they were young, and she has gotten sort of in a rut with playing them since then. She likes competition (but tries to hid it) and does what she can to be the better player, staying within the bounds of rules of course...most of the time.
Moves:
Melee:
Hunters Maw: A swift up down combo of slashes with a spectral jaw of some large animal. [15 sp]
Magic:
Summon bear: You summon a bear...not much to it [35 sp]
Summon crows: A murder flies to your location and attacks selected enemies, or distracts them. [25 sp]
Earth scan: The user attunes themselves with the world, seeing the nearest living beings. [30 sp]
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CS: 6
Real Life Name: Reginald C. Erikson
Soul Story Name: GreyGunner
Age: 56
Gender: Male
Weapon: Dual magic pistols.
Weapon Name: Felicia and Salem
Class: Magic marksman: A class centered around high speed mixed ranged damage. They get in and out while shooting you multiple times in between the eyes. Using bullets of pure magic or actual metal they can switch through methods of attack, always having a high damage output no matter what. They are quick, and they are hard hitting, but they need safety. Without being interrupted they can shoot the wing of a fly, but with interruption, they can only hope to graze your arm. They are a glass cannon and everyone knows it, just make sure to smash them before they fire, alright?
Soul Attack: Bullet concerto: A massive barrage of bullets, varying between physical and magical, they halt a persons movement and tear them apart with firepower. A massive ammo dump they lay waste to a target, missing isn't in the description, death most certainly is.
Avatar Appearance: Regie is a tall man, he has dark skin with slightly sunken back eyes. He features are regal, professional if you will. His nose is gaunt, his brows are thick yet well trimmed, and his beard is matching. He has black hair already graying in places, and he seems to welcome the change wholeheartedly. He has broad shoulders and a strong figure. His hands are large and his body commanding, he fills out a business suit better than anyone. Though he is not wearing one, instead he wears a set of leather armor, plating here and there to give some defense yet keep movement free. He has ornate boots of metal, and a long shoal around the shoulders. A dignified man in game and out.
Personality: A surprisingly warm hearted person Reginald is one to crumble to certain peoples demands. Children have a sweet spot in his heart and in general innocent souls seem to as well. He aids those he can, yet doesn't forget the value each person, himself included, have. He tries to keep peace between people and ignores those who do the exact opposite. He has two sides to him, the father and the business man. One would buy you a goldfish just because you mentioned it three weeks ago on your last run in with him, and the other would shoot you in the head, not waiting to even see you body drop before he found your friend, as his next target.
Moves:
Melee:
Kata: The user presses his weapons barreles to the enemy repeatedly, firing a bullet with each collision. [30 sp]
Magic:
Say cheese: The user focuses, and takes aim with both weapons on a targets vitals, allowing for their next attack to hit for more. [25 sp]
X mark the spot: The user fires in two diagonal crossing lines repeatedly, staggering and dmaging the target. [35 sp]
Reload: The user switches between magic and physical bullets [5 sp]
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CS: 7
Real Life Name: Peter W. Erikson
Soul Story Name: Zap!
Age: 17
Gender: Male
Weapon: Staff
Weapon Name: Lighting rod.
Class: Forecaster: A physical damaging class they focus in weakening enemies for others to take down. They spend nearly all sp giving their weapon different abilities and effects. A support kind of class that you don't want to mess with, they debilitate entire teams, and allow for the clean up crew to do the rest. They can take moderate damage but usually lack means to finish off enemies, so an oddly centrist class that need teammates to be properly used.
Soul Attack: 0% chance of you. A strike to the earth and a machine gun of thunder bolts hit the selected enemies, damaging them and charging allies weapons with magical damage buffs.
Avatar Appearance: Peter is a charming fellow, he has black hair done up to be spiky, the tips painted shocking blue. He has ocean pools for eyes, sapphires that can trap a soul, hidden behind thick framed glass portals. He has tanned skin from not only genetics but many days in the sun. He is a toned person, having the sort of athletic body one gets from sports such as swimming and running. He wears a tribal looking fur/metal outfit of browns, with blue markings painting it.
Personality: Peter is an excitable person, he loves a thrill and enjoys companionship. He is inclusive and likes to make people feel important, he enjoys games of all sorts and often drags his grandpa to join the more manageable ones. He is a somewhat naive soul, one that believes friendship can save the world, yet one that understand sometimes you gotta just elbow drop life in the face sometimes.
Moves:
Melee:
Metal hail: A shotgun of swift thrusts, the user hits the foe repeatedly, knocking them back a short distance.
Twister: A spin of the weapon and the foe is metal with a smack to the head multiple times.
Magic:
Imbue lighting: Adds an electric element to the casters weapon. [25 sp]
Imbue rain: Adds water element to the casters weapon. [25 sp]
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CS: 8
Real Life Name: Quinn C. Dre'vious
Soul Story Name: BEYOND
Age: 19
Gender: Male
Weapon: Giant key
Weapon Name: Unlockinator.
Class: Key-meister. An odd class focusing on getting in, doing some physical damage, and getting out. They are there to annoy and distract enemies and chip away at their health. They have odd stealth abilities and can bypass many conventions. All around a bit wonky, they are unsurprisingly a tad unpopular. Being somewhat risky and hard to use effectively.
Soul Attack: 6 circles unlocked: A massive attack, dragging the enemy into their own mind, punishing them magically with guilt based around the levels of hell. They are damaged many times over and are STOPPED
Avatar Appearance: Quinn is thin boy, he is scrawny and lanky. He has shaggy brown hair and defined cheek bones. His nose is long and his skin is more pale then most people in his area. His shoulders aren't broad and his arms aren't thick. He looks to the type who can't really put on weight despite trying. He has long legs and large feet. He is draped in baggy clothing of a eastern styling. Covered in odd patchwork and varying colour he is a sore thumb in any crowd. Not one to enjoy his own apearence he has taken to wearing a mask in game. It is a flat surface of white.
Personality: Quinn is a slightly eccentric person, perhaps being locked in a game as someone who is meant to unlock things, drove him mad. Or perhaps he was insane to begin with. Talking to himself often Quinn stays away from large groups, he studies things and people with genuine interest. An unstable mind in a questionably stable body. He is a wild car din many senses of the word, not being one to do anything that makes much sense. Convoluted plots lie behind his mask, and none of them can be considered really good or bad. A chaotic neutral to the core.
Moves:
Melee:
Mon-key: The user leaps about in quick jumps, striking the foe faster than they would usually be able to.
Many doors: The user throws out many heavy keys, they strike the enemy dealing blunt damage.
Magic:
Rusted shut: The struck enemy is paralyzed and damaged [25 sp]
Padlocked: A seal is placed, if an enemy steps on or near it, they are damaged and slowed [30 sp]
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CS: 9
Real Life Name: Sophia V. Willhelm
Soul Story Name: StringPuller
Age: 27
Gender: Female
Weapon: Summoning ring.
Weapon Name: Eye of beholders.
Class: Golemancer: A class focused on creating different element based familiars (I seem to love familiars) They can deal good damage, usually magic, and are adaptable to many situations, not usually having to put themselves in dangers way they can be played well, often able to solo at lower levels than most. Like all summon based class, they rely on said summons, and must make sure to not get caught in a one on one melee with an enemy.
Soul Attack: Ultimate summon: Gremoireia: A mass of pure magical energy, a golem created from powers beyond they attack savagely, applying random status effects at random times, and using a different element on each hit. They fade far faster than any other golem, but make their stay memorable.
Avatar Appearance: Sophia is an elegant woman, her eyes a bit elongated, as are most peoples from her mothers home country. She has slightly dusted skin, and fair skin at that. She has long legs and an hourglass figure. He face is a bit long and her eyes are deep brown sockets of intelligence. She has a low cut bob of black on her head, and long eyelashes on her eyes. She is ordained with covering metal armor, selecting a more defensive set of equipment, and allowing her creatures to do her work.
Personality: Sophia is a smart woman, she doesn't do things she feels as useless, and makes sure her position is always comfortable, She is calculating and cunning, able to get away from unfavorable places with general ease. She plays people to her advantage, and makes friends with people she finds her equal. She has few friends.
Moves:
Melee:
Stone fist: A golems arm becomes the caters own, giving them enough hitting power to slow and knock back an enemy, [40 sp]
Magic:
Summon: Lesser earth golem: Summons a small scale earth golem for a short time. [40 sp]
Summon: Lesser flame golem: Summons a small scale flame golem for a short time. [40 sp]
Summon: Lesser wing golem: Summons a small scale wind golem for a short time. [40 sp]
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CS: 10
Real Life Name: Ivan J. Fillips
Soul Story Name: RamSkull
Age: 36 (says he is 25)
Gender: Male
Weapon: Helmet
Weapon Name: Jagged crown.
Class: Metal charger: A class all about smashing in the enemies face with your own. They gather hard armors and materials about them and charge into danger, shrugging off most damage with ease. They can't deal with people keeping far away and chipping their life away, but someone with nothing like a sword is playtime to them. They have high dash speed and take the full brunt of your attacks, dealing back their own with high velocity and little regard for any well being on your end.
Soul Attack: 1000 feet stomping yard: They charge you, barreling through your flanks, bringing metal copies of themselves alongside and behind them. Trampling you many times over, with heavy metal figures of themselves.
Avatar Appearance: Ivan is a heavy man, his stomach is a noticeable feature to him, as is his straggly beard and his balding head. He is a thick blubbery man who doesn't carry much grace. His face is rough and his green eyes don't sparkle anymore. His nose is bulbous, his legs are gaunt, his ears are pierced many times over, and he is stating to look like Santa's brother who got nowhere. He has large bulky sets of metal plating on his body, intentionally heavy and brutal it is made as both a defense and attack mechanism. It has many parts that can be taken off and exchanged for others, meaning sharper, harder, more brutal attachments.
Personality: Ivan is a slightly sad person, he is trying to be something he's not because he doesn't know what he is. Trying hard to figure out his goals and purpose he spends a lot of time idling instead of working in his own mechanic shop. He enjoys food and frivolous things, but hates the work for them. He laughs heartily and often, usually at his own sub-par jokes. He is who he is, even though he's trying not to be, and even though he has no idea.
Moves:
Melee:
Ram: A short charge to knock you over, watch your face.
Beer keg: A long build up to a tough tackle, added force and velocity makes the user hard to handle, yet easy to read.
Topple: The user flies and lands atop the target, crushing them with weight and hard metal.
Magic:
Harden: The users armor becomes brittle, when they make contact with an enemy it is jagged and more damaging [25 sp]
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CS:11
Real Life Name: Charlie C. Charter
Soul Story Name: Charlie (he lacks creativity)
Age: 19
Gender: Male
Weapon: Flagpole
Weapon Name: Golden-standby.
Class: Flag-master:
Soul Attack: Thousand army rain: Flagpoles of all nations and armies fall from the sky, piercing any labeled as the casters enemy many times over, and giving the greatest sense of FREEDOM to any ally nearby.
Avatar Appearance: Charlie stands tall with broad shoulders, he has the body of an athlete, and looks to be a natural born leader. A face that charms and commands, he has long lashes and eyes of bright green. His hair is a wispy brown, styled to look un-styled. He stands taller than most his age, and has his long legs to thank for that. He is adorned with golden looking armor, a cape of shock white flowing behind him. He stands tall in well fitted, ornate metal work, and shines for tomorrow like all Flag-masters should.
Personality: Charlie is honestly self entitled, he can walk the walk, but he over-talks the talk. Being a bit too proud he think himself often as the leader, and while he usually has the skill-set to be one, his clashing personality usually hands that position to someone else. He doesn't enjoy being ordered around, and likes to feel powerful and superior. His priorities are often ill-set to make himself and his team be good looking, instead of good functioning. A red herring he smashes his natural aura of leader with spoiled self worth.
Moves:
Melee:
From us to you: A straight stab with the flag, carrying the hopes of it's country or group.
Grand declaration: Tossing the flagpole like a javelin the user strikes down a target, pinning them to the ground, and raising a mighty flag in the process.
Magic:
Wave of the century: The user swings their banner of freedom, raising their allies moral, speed and attack damage shortly. [30 sp]
Our borders united: The user creates a wall from the floor by stabbing their flag into it, they can block enemies and protect allies this way. [35 sp]
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CS:12
Real Life Name: Sylvia V. Silverbell
Soul Story Name: LocksStockandSmoking
Age: 19
Gender: Female
Weapon: Her hair
Weapon Name: Sheila.
Class: Hair charmer.
Soul Attack: Furious follicle: The users hair drills into the ground, the drills out of it and into you, a multi pronged attack berating the target from many directions and destroying them utterly.
Avatar Appearance: Sylvia is a bit on the shorter side, she has a small frame and gives of the appearance of someone younger than she is. She has a warm glow to her with olive skin and large brown eyes. She has a rounded face and a round little nose. Her ears are a tad large, but they tend to stay hidden behind hair. She isn't really a twig, having some curves to her figure. She has long dark hair cascading in rolls down to her thighs. It always seems to look healthy. She wears a simple attire given to her class, a red gown showing a good slice of her back, it has matching lace gloves covering her arms. Not really defense centered (or modest centered) Sylvia went out of her way to add some metal boots, a breastplate and elbow-pads.
Personality: Sylvia is an emotional person, she reacts quite enthusiastically to things that may or many not matter. She has a tendency to forget things but she tries her hardest to remedy that. She is a friendly soul, usually able to get along with people, but she thinks quite critically about herself, finding a way to blame nearly anything gone wrong on herself. She always has kind words to share, but never directed at her.
Moves:
Melee:
Whip it: Whipping their head forward the user strikes an enemy with their hair.
Wrap: The users hair ties around an enemy, binding and confusing them. [20 sp]
Magic:
Noted to knot: The user spins in a circle, their hair stretches and hits all enemies within it's range for damage and knock-back. [25 sp]
Lather: The user hits an enemy multiple times with tendrils of hair, doing minimal damage and sapping health. [35 sp]
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CS:13
Real Life Name: Danielle R. Clover
Soul Story Name: Imperial.
Age: 21
Gender: Female
Weapon: Various.
Weapon Name: N/A
Class: Weapon grandmaster: A class taken for its versatility, it centers around summoning different weapons for short periods of use. They can keep enemies away, draw them in, and deal good damage. All around controllers of a battle they should know how to utilize a wide arsenal, and be ready to change tactics on the fly. Weak to most any magical enemies they have to deal with long range and status effects poorly. Multiple opponents can throw them off, finding an all purpose weapon for the situation is not the classes function, finding one to take down a single enemy is.
Soul Attack: Iron parade: A massive collection of weapons is summoned and spins around the user, phasing through allies and striking enemies, it levels armies like a buzz saw does to grass. Struck by swords, hammers, throwing knives, shields and other nasty objects leaves one not feeling so hot. It is simple and effective.
Avatar Appearance: Danny is a strong woman, she has a sense of authority about her and looks like she is in charge. She is taller than most and has strong shoulders. Her face is long and sharp, having some sense of beauty to it. She has piercing eyes of green, a dignified nose and thin lips. She is toned, not extremely fit but in no way unfit. She stands with a regal yet simple set of armor, large shoulder pads, thick breastplate and sturdy boots she looks as any knight would. Her left leg is false, as in real life. Though in game it is an ornate and metal appendage, made to stand sturdy, and push hard. It is elegant in design, and not so much in function.
Personality: Danielle is a strong person, she has ideas and she isn't afraid to tell you them, she will offer a helping hand, and then joke about how you needed it. She hides some criticism behind her sweeter words, and is warm yet stern. Someone you always want on you side, instead of theirs.She likes to split business and play strongly, leaving little gray area. She is a workaholic in some sense, and loves perfection. She doesn't handle chaos well, and often crumbles when things go too over the line, her usual composed mind trails off to dark places, and a sense of panic hides under her sturdy exterior. She doesn't like horror movies. She seems to only games because her friends and her did when she was younger.
Moves:
Melee:
Crush: Using any polearm the user swiftly strikes the enemy at mid distance.
Dance: The user swiftly strikes an enemy with multiple quick swipes, used with a shorter blade.
Pierce: The user fires three concise shots at a single target, used with a ranged weapon.
Magic:
Re-arm: The user shifts to a weapon in their arsenal [40 sp]
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CS: 14
Real Life Name: Joshua T. Triearche
Soul Story Name: Blue
Age: 17
Gender: Male
Weapon: War-hammer
Weapon Name: Sasha
Class: Hammer-meitster: A heavy melee class, they focus on keeping themselves defended, while also keeping enemies dead. Strong people who push their way into an enemy's flanks, and pummel them with blunt force. A good tank and a decent damager, they need to watch for long ranged classes, especially magic centered ones. Simple and effective they are a classic.
Soul Attack: Final verdict: The user charges forward a good distance, taking a foe along with them, then slamming them to the ground STOPPED. They spin their hammer and slam it down with a deafening and crushing punctuation. It ignores armor, and is twice as powerful as any other hit the user could usually output. The enemy is stopped for three posts. The user is defensively and offensively buffed for the same time.
Avatar Appearance: Joshua is big for his age, he has a surprisingly developed beard on his chin, and thick arms. His stomach is a bit doey but it's hard to see when he wears baggy clothing. His face usually seems monotone but that is usually because he is in thought. His eyes hold intelligence and his nose is a tad long. His chin is a strong box shape and his hair is a straw gold. It is not long but is sure thick. His brows are full and his arms are covered in fur. He wears heavy armor made to take punishment, it is designed simply and has some shock blue draping her and there as decoration. His helmet has what looks like horn on its top.
Personality: Joshua is a quiet person, he enjoys company but is more of a listener that a talker, he lives most of his mind in his head and doesn't share a lot of his thoughts, thinking them worthy to only stay in his head. He is a kind person, the sort of guy to crumble if you say "please" sweetly enough. Always ready to prove himself he bides his time, looking for the correct moment for the correct action. A solid person who does things for others, he doesn't really seem to have many faults. Despite this, he is actually quite a coward. He doesn't like trying new things and is rarely able to take action if it involves hurting or even inconveniencing someone, this can sometimes lead him to be either useless or a liability. One to get trampled on he hardly stands up for himself, he is weak to mental and emotional abuse.
Moves:
Melee:
Strike the forge: The user grabs an enemy and throws them to the ground, reeling back and smashing at them with an overhead strike.
Move aside: The user swipes in an arc, knocking up to three enemies away while damaging them.
Magic:
Iron skin: The user is buffed with extra defense, and are numbed to pain for up to 40 seconds. [35 sp]
Lead the charge: The user dashes a short distance, and swings their hammer, a magical shock wave leaving it and striking enemies with electric magic damage, has chance to stun. [40 sp]
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CS: 15
Real Life Name: Maria R. Blackdoor
Soul Story Name: Miss-Manor
Age: 13
Gender: Female
Weapon: Staff
Weapon Name: Guiding-Light
Class: Dark one: A class focused on playing to enemies weaknesses, they use magic and physiologic warfare, plaguing minds and debuffing teams greatly. They are known to be good supports or damage dealers, as they can hinder enemies for others to sweep up, or can focus attack wise and use their own advantages themselves. Not good at dealing with damage, and also not being very fast. They have to control the pace of battle, or at least be on the side that is.
Soul Attack: More than shivers: Up to three selected enemies are read deeply, their worst nightmare manifests in physical form, and attacks them. They are afflicted with FEAR and STOP at this time.
Avatar Appearance: Manor is a short girl, she has long black hair done in two pluming pigtails. She has cold eyes of deep blue that almost look purple. She is pale and has a round nose. Her ears are small and her face is heart shaped. She is cloaked in a black dress with striped black white stockings, a pumpkin mask sits on her head and is usually pulled down during battle. She has a long ribbon wrapped around her waste, it curls in two tails at the back.
Personality: Maria is a sheltered girl, used to living comfortably she hardly worries about her status, and thus takes nearly nothing seriously. She talks in monotone and looks it too, her eyes hardly changing to show much emotions. She talks in a somewhat uptight manor, and is courteous by default. A quiet girl who speaks when she chooses, and doesn't enjoy being looked down on.
Moves:
Melee:
Scraping death: The enemy is struck with a staff, and ailed with paralyze, fear, and possibly poison. [40 sp]
Magic:
Glare: The user lets loose a look that freezes a like leveled enemy in place for a short time. [30 sp]
Haunting: An apparition berates a selected enemy, slowing and confusing them. [30 sp]
Dark thought: A mass of pure negative energy is shot at an enemy, damaging them moderately [25 sp]
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CS:16
Real Life Name: Micheal E. Quinter
Soul Story Name: S.T.R.I.N.G.S
Age: 12
Gender: Female
Weapon: Puppet
Weapon Name: Lucia
Class: Puppeteer
Soul Attack: The show must go on: Two selected enemies are under the users complete control for three minutes.
Avatar Appearance: Micheal is tall for her age, an early growth spout led to that. She had convinced her mom to die her hair red, but due to it washing out ti has faded do an almost purple colour. She is pale skinned and just like most young people, fragile looking. The game garbed her with purples and blacks. A jester uniform with thin metal plating on knees and elbows. A jingle bell hat sits on her head and her face is painted with white powder and bright purples.
Personality: Micheal is a somewhat sad soul. She acts as though life is always a bit unfair, and even though most her age should be off playing or some such, she prefers to write or reflect on what sucks. She is mostly an innocent person but she has read into dark parts of history, and doesn't mind talking about the sort of thing. Seeing it is all different though, she gets squeamish easy and isn't tolerable to actual misfortune or pain. She needs to learn how to be a kid, and doesn't seem to keen on attending such a class.
Moves:
Melee:
Tie: A punch is dealt to the enemy, tying a string to them in the process.
Magic:
Pull: If a string is tied to an enemy, the user can change their direction once, when used to string snaps. [15 sp]
Yank: The user tugs on a string and causes the attached target go flying. [30 sp]
Knot again: A magic seal is placed on the ground, if an enemy step on it, a string is tied to them and sent to the caster. [30 sp]
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CS:17
Real Life Name: Mario G. Fernand
Soul Story Name: SunSlammer
Age: 23
Gender: Male
Weapon: Bow
Weapon Name: Phoenix wing.
Class: Solar bowman: A long range class adept in debuffing and damaging enemies. They don't need ammo but use up a lot of magic quickly, they aren't good at moving across the battlefield and need to station themselves, but they hit from afar, and hit hard. They are good for picking off single targets or chipping away at groups. They have some various AOE abilities.
Soul Attack: Solar wave: A large beam of concentrated sunlight strike the soil hard, it severely damages and burns anyone unlucky enough to be his by it. It leaves a scorched area the slows enemies and speed allies.
Avatar Appearance: Mario stands tall with tanned skin, he has a box chin and buzzcut with little patches of hair on his chin. He has playful eyes of brown and his nose is sharp and flat. He has a constant smirk on his lips and has a thick neck. His shoulders aren't extraordinarily broad but he has a sturdy figure. He isn't especially fit but if he needed to say, run for tacos, he could totally run for tacos. His right ear is pierced and has a black ring in it. A tattoo of a rose is painted on his left shoulder.
Personality: Mario is a cheery guy, he enjoys fun and loves playing games. He idles a lot of his time away and even at work he doesn't take much seriously. He is an optimist, the kind who if he got his left leg crushed, would say "thank goodness I still have my right leg huh!" He is a jokster, and doesn't know sometimes where to draw the line between funny and rude. He is weak to women and doesn't take kindly to physical pain. He tends to blame things going wrong on "bad luck" and has trouble owning up to his own mistakes.
Moves:
Melee:
Vanguard: The user crouches in place, being harder to detect and more able to focus.
Magic:
Snipe: The user fires a long range bolt across the field, hitting the enemy in the head for solid magic damage. [35 sp]
Beams: The user fires a barrage of arrows into the air, they land in a small area, damaging enemies in said area. [35 sp]
Load: The user fills their quiver with arrows of sunlight.
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CS:18
Real Life Name: Rose A. Allmarx
Soul Story Name: The Caller
Age: 19
Gender: Female
Weapon: Her voice
Weapon Name: N/A
Class: Siren: A class based in deception and allowing allies to control the battlefield, they use magic often and don't have many direct damaging abilities. Able to move faster then most but not being able to deal with as much damage they dart in and out of battle, messing with enemies and alluring them to cause themselves grief.
Soul Attack: Listen to my song: The user sings a melody that causes all enemies listening to attack themselves with whatever ability they can. They are all then STOPPED for a short time after.
Avatar Appearance: Rose has short orange hair down to her earlobes, her bangs often hider her eyes. She is paled skinned and has dark makeup around her eyes, black rings of sorts, the middle being orbs of melancholic green. She has a long neck and flat figure. She has her bottom lip pierced with a small metal snake biting it's own tail. She has black lipstick on and is fashioned in a relatively revealing dress. Being mainly for looks it offers little defense, it is a deep red and is paired with matching black boots and black/white stripped leggings. She wears a sleeve of many thin bracelets.
Personality: Rose is a sarcastic gal, she jokes around and is a realist of sort. She often jumps to conclusions and once she has an idea in her head it's hard to get out. She speaks a bit awkwardly and has a dulcet tone to her voice. She sighs often, and those are usually accompanied with a role of the eyes. She isn't the kind to put herself in danger for others, but the kind to feel extremely guilty for not doing so. She wants to be a good person but can't find the strength to truly change who she is. She trusts her friends and once she makes them she rarely ever looses them. Avoiding conflict is her style but being the kind of person she is, she finds it more than she would like.
Moves:
Melee:
Magic:
Lullaby: The cater sings up to three targets into a sleep state. [25 sp]
Shriek: The user lets loose a chaotic voice, damaging and confusing enemies. [30 sp]
Whisper: The user causes a selected enemy to think one of their allies is them, causing internal conflict. [35 sp]
Dance: The user sings a song so powerful two selected enemies are forced to dance for a short period. [30 sp]
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CS:19
Real Life Name: Emile D. Rogers
Soul Story Name: Bastion
Age: 20
Gender: Male
Weapon: Canvas
Weapon Name: Possibility.
Class: Painter: A class that centers magically around not taking damage, and not having to attack. They are nearly all based in counter abilities and thus have nearly no offensive abilities on their own. This means they need to play smart, and yet take risks. They must control the flow of the battle and be wary of where everything is happening.
Soul Attack: The gallery: All attacks previously reflected or absorbed ever are released in a confided area, it is selective to enemies.
Avatar Appearance: Emile is a tall man, he has shaggy brown hair down to his chin, and chick "trouty" lips. His eyes seem tired, they are deep pools of blue. He has a slightly wide nose and small ears. His chin has some stubble on it but he has never accomplished a full beard. He usually keeps his hair tied back. He has a slightly pudgy build, but not grossly overweight, his height makes him seem less pudgey than he is. He has long appendages and big hands. he wears a few rings on his left hand. The game has clothed him with long flowy garbs of pure white, splattered with various colours. It has little to no defensive use. He has sandals instead of boots like most people. A set of non prescription glasses sits on his nose.
Personality: Emile is a go with the flow kind of guy, he doesn't sweat the small stuff and doesn't prepare for the big stuff. He is a sort of man child who likes to spend time just thinking, and his head is nearly always in the clouds. He jokes along with people, even when they are criticizing him, and he doesn't like to be mean or rude to others. At times he spouts some surprisingly profound words, and at others he is asking questions answered half an hour ago. He is all around a lofty guy, a little too lax for his own good and a slow starter.
Moves:
Melee:
Eight back at ya: The user reflects a physical attack back to it's source. [15 sp]
Magic:
Catch: The user catches a projectile in their canvas. [15 sp]
Release: The user launches a stored projectile from their canvas. [20 sp]
Time warp: The user launches a previously yet already fired projectile. [30 sp]
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CS:20
Real Life Name: David C. Ravings
Soul Story Name: D.C.R
Age: 31
Gender: Male
Weapon: Scarf
Weapon Name: Warm
Class: Cloth charmer: An odd class who uses a piece of cloth and controls it in various ways to attack and defend, an all around solid class melee wise, they use sp often, and have to watch out for draining it too quickly. They don't have many weaknesses, but they are useless without their cloth, and they aren't the best at managing ranged enemies, as they have few projectiles of their own.
Soul Attack: Rumpelstiltskin: The user unleashes a flury of attacks with their cloth, the enemy is ailed with slow, fear and confusion. They cannot see the caster for a short while after this, and take extra damage to their attacks.
Avatar Appearance: David is a tired looking man, he is tall and strong, but his eyes seem to be filled with little rest. He is a man who looks age 40, when he has yet to break 35. He has a few lines on his face and his hair is left as mess, as if he was too busy to do it properly. He is suited with garbs of warm coat. Big things that start at the neck and end just above the ankles. He has a long scarf around his neck that is bright red. He is often seen chewing on grass.
Personality: David is a mature person, he realistically asses situation and makes sure he is the only one likely to lsoe things when going into them. He doesen't like taking risks but is willing to them to protect himself and others. He is naturally protective over children, especially those around age 8-10. He is a tired person, resting as often as possible and not getting excited easily. He has a melancholy laugh and only plays video games because of his brother.
Moves:
Melee:
Wolfskin: The user smacks an enemy with a hardened cloth.
Magic:
Pheonixskin: The user engulfs their cloth in magic flame, only burning enemies. [20 sp]
Whip it good: The user lashes at an enemy multiple times with a stretched and magically damaging cloth. [25 sp]
Turtleskin: The user hardens their cloth, and uses it to defend an oncoming attack. [20 sp]
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Well, there is par course, I may make even more later, when I'm not so tired of it...