Hello all! I wanted to put this interest check out for the public to see~
As the titles says, this is about a role play where your character wakes up in a world that was once a video game but now becomes their reality!
Note: Based off of Log Horizon~
There is a few minor problems though~
I need help to make this go by faster and I wanted people who are role playing in this to get the chance to make a world with me~
So I got the map ready and the name of the countries~
You get to look up cities and lands like forests and the desert.
And if you can give them awesome names and descriptions, That will become part of the map!
So here is the map:
Only coming up for places and lands for the three following lands:
Denia
Lidian
and Lenka.
Later on when the roleplay gets stronger or last longer then have hoped, will add more cities and lands~
So how will you keep the interest of the people?
Simple!
Events will happen every 2-3 days of the role play. This gives enough time for all the players to either finish or get close to finishing it till the next one. Some times, some events will take longer then 2-3 days but those will be long and action packed days~
So if you have any events you are looking to do or if you have any ideas~ Just post and message me them so I can either choose to use them or not~
Help me a lot~
Finally, I am current 80% Done with the CS. The sad part is, I just hit the hardest part of the CS. The skills. >< I am making a whole list of skills every class and the exp rate they get to make things smooth for every player~ Other then that, finishing the last of the gods and finally making the CS fully ready~
If you want to fill it out so far~ Please try to fill it in and hope to change it has it updates~
______________________________________
Update:
At 7/18: Gods of Jobs has been added
At 7/20: Warrior Skill Set 1-50 has been added
At 7/22: Character Race and Guild has been added.
At 7/28: Level Guide has been added
______________________________________
[Warrior Skil List]
Level 1: Thrust:
A Simple Trust that deals damage to those it hits.
Attack:
Level 1-5: 0.1% [2 Attack]
Level 6-10: 0.5% [5 Attack]
Level 11-15: 1% [10 Attack]
Level 16-20: 5% [15 Attack]
Level 21-25: 8% [20 Attack]
Level 26-30: 10% [30 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [55 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70Attack]
Level 56-60: 40% [75 Attack]
Level 61-65: 45% [85 Attack]
Level 66-70: 50% [90 Attack]
Level 71-75: 55% [95 Attack]
Level 76-80: 60% [100 Attack]
Level 81-85: 70% [110 Attack]
Level 86-90: 75% [115 Attack]
Level 91-95: 80% [125 Attack]
Level 96-100: 85% [130 Attack]
Level 3: Fury:
Casting inner rage, Gives a buff for attack and defense.
Buff Ratio:
Level 3: 0.1%, [5 Attack and Defense]
Level 6-10: 0.5%, [10 Attack and Defense]
Level 11-15: 1% ,[30 Attack and Defense]
Level 16-20: 5%, [40 Attack and Defense]
Level 21-25: 8%, [50 Attack and Defense]
Level 26-30: 10%, [60 Attack and Defense]
Level 31-35: 15%, [65 Attack and Defense]
Level 36-40: 20%, [70 Attack and Defense]
Level 41-45: 25%, [75 Attack and Defense]
Level 46-50: 30%, [80 Attack and Defense]
Level 51-55: 35%, [85 Attack and Defense]
Level 56-60: 40%, [90 Attack and Defense]
Level 61-65: 45%, [95 Attack and Defense]
Level 66-70: 50%, [100 Attack and Defense]
Level 71-75: 55%, [105 Attack and Defense]
Level 76-80: 60%, [110 Attack and Defense]
Level 81-85: 70%, [120 Attack and Defense]
Level 86-90: 75%, [130 Attack and Defense]
Level 91-95: 80%, [140 Attack and Defense]
Level 96-100: 85%, [150 Attack and Defense]
Time Limit:
Level 3: 3 secs
Level 6-10: 1 min
Level 11-15: 1.5 mins
Level 16-20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 5: Defending Stance
Taking a stance, Gives a slight boost to Defense and a decrease in Attack.
Buff Ratio:
Level 5: 0.1% [10 Defense]
Level 6-10: 0.5% [12 Defense]
Level 11-15: 1% [15 Defense]
Level 16-20: 5% [20 Defense]
Level 21-25: 8% [25 Defense]
Level 26-30: 10% [35 Defense]
Level 31-35: 15% [40 Defense]
Level 36-40: 20% [45 Defense]
Level 41-45: 25% [50 Defense]
Level 46-50: 30% [60 Defense]
Level 51-55: 35% [70 Defense]
Level 56-60: 40% [80 Defense]
Level 61-65: 45% [90 Defense]
Level 66-70: 50% [100 Defense]
Level 71-75: 55% [110 Defense]
Level 76-80: 60% [120 Defense]
Level 81-85: 70% [130 Defense]
Level 86-90: 75% [140 Defense]
Level 91-95: 80% [150 Defense]
Level 96-100: 85% [160 Defense]
Time Limit:
Level 5: 1 min
Level 11-15: 1.5 mins
Level 16-20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 8: Battle Stance
Taking a stance, Gives a slight boost to Attack and decrease in Defense
Buff Ratio:
Level 8: 0.5% [12 Attack]
Level 11-15: 1% [15 Attack]
Level 16-20: 5% [20 Attack]
Level 21-25: 8% [25 Attack]
Level 26-30: 10% [35 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [50 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70 Attack]
Level 56-60: 40% [80 Attack]
Level 61-65: 45% [90 Attack]
Level 66-70: 50% [100 Attack]
Level 71-75: 55% [110 Attack]
Level 76-80: 60% [120 Attack]
Level 81-85: 70% [130 Attack]
Level 86-90: 75% [140 Attack]
Level 91-95: 80% [150 Attack]
Level 96-100: 85% [160 Attack]
Time Limit:
Level 8: 1.5 mins
Level 16-20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 10: Counter
Using sword and shield, blocking and attacking right after.
Chance Ratio:
Level 10: 0.5% [12 Attack]
Level 11-15: 1% [15 Attack]
Level 16-20: 5% [20 Attack]
Level 21-25: 8% [25 Attack]
Level 26-30: 10% [35 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [50 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70 Attack]
Level 56-60: 40% [80 Attack]
Level 61-65: 45% [90 Attack]
Level 66-70: 50% [100 Attack]
Level 71-75: 55% [110 Attack]
Level 76-80: 60% [120 Attack]
Level 81-85: 70% [130 Attack]
Level 86-90: 75% [140 Attack]
Level 91-95: 80% [150 Attack]
Level 96-100: 85% [160 Attack]
Level 15: Shield Bash
Using the shield, Bashing enemies to stagger them, triggering a stun.
Attack Ratio:
Level 15: 1% Stun [15 Attack]
Level 16-20: 5% Stun [20 Attack]
Level 21-25: 8% Stun [25 Attack]
Level 26-30: 10% Stun [35 Attack]
Level 31-35: 15% Stun [40 Attack]
Level 36-40: 20% Stun [45 Attack]
Level 41-45: 25% Stun [50 Attack]
Level 46-50: 30% Stun [60 Attack]
Level 51-55: 35% Stun [70 Attack]
Level 56-60: 40% Stun [80 Attack]
Level 61-65: 45% Stun [90 Attack]
Level 66-70: 50% Stun [100 Attack]
Level 71-75: 55% Stun [110 Attack]
Level 76-80: 60% Stun [120 Attack]
Level 81-85: 70% Stun [130 Attack]
Level 86-90: 75% Stun [140 Attack]
Level 91-95: 80% Stun [150 Attack]
Level 96-100: 85% Stun [160 Attack]
Level 20: [Passive] Warriors way
Taking the path of their ancestors, gaining a bonus of Attack.
Buff Ratio:
Level 20: 5% [20 Attack]
Level 21-25: 8% [25 Attack]
Level 26-30: 10% [35 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [50 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70 Attack]
Level 56-60: 40% [80 Attack]
Level 61-65: 45% [90 Attack]
Level 66-70: 50% [100 Attack]
Level 71-75: 55% [110 Attack]
Level 76-80: 60% [120 Attack]
Level 81-85: 70% [130 Attack]
Level 86-90: 75% [140 Attack]
Level 91-95: 80% [150 Attack]
Level 96-100: 85% [160 Attack]
Time Limit:
Level 20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 25: Brutal Strike
Hitting harder then a normal strike, this strike will leave your enemies with deep wounds.
Attack:
Level 25: [25 Attack]
Level 26-30: [35 Attack]
Level 31-35: [40 Attack]
Level 36-40: [45 Attack]
Level 41-45: [50 Attack]
Level 46-50: [60 Attack]
Level 51-55: [70 Attack]
Level 56-60: [80 Attack]
Level 61-65:[90 Attack]
Level 66-70:[100 Attack]
Level 71-75: [110 Attack]
Level 76-80:[120 Attack]
Level 81-85:[130 Attack]
Level 86-90:[140 Attack]
Level 91-95:[150 Attack]
Level 96-100: [160 Attack]
Level 30: Taunt
Cast a buff to aggro monsters to start attacking the user.
Buff Ratio:
Level 30: 15%
Level 31-35: 20%
Level 36-40: 30%
Level 41-45: 40%
Level 46-50: 50%
Level 51-55: 60%
Level 56-60: 70%
Level 61-65: 80%
Level 66-70: 90%
Level 71-100: 100%
Level 35: [Passive] Guarding the Weak
Taking the role of a defender, the felt essance of protection can be felt from the user.
Buff Ratio:
Level 35: 15% [40 Defense] to Allies
Level 36-40: 20% [45 Defense] to Allies
Level 41-45: 25% [50 Defense] to Allies
Level 46-50: 30% [60 Defense] to Allies
Level 51-55: 35% [70 Defense] to Allies
Level 56-60: 40% [80 Defense] to Allies
Level 61-65: 45% [90 Defense] to Allies
Level 66-70: 50% [100 Defense] to Allies
Level 71-75: 55% [110 Defense] to Allies
Level 76-80: 60% [120 Defense] to Allies
Level 81-85: 70% [130 Defense] to Allies
Level 86-90: 75% [140 Defense] to Allies
Level 91-95: 80% [150 Defense] to Allies
Level 96-100: 85% [160 Defense] to Allies
Time Limit:
Level 35: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 40: Rush
Taking the shield, run and bashing into near target, for a chance of stun.
Attack Ratio:
Level 45: 25% Stun [50 Attack]
Level 46-50: 30% Stun [60 Attack]
Level 51-55: 35% Stun [70 Attack]
Level 56-60: 40% Stun [80 Attack]
Level 61-65: 45% Stun [90 Attack]
Level 66-70: 50% Stun [100 Attack]
Level 71-75: 55% Stun [110 Attack]
Level 76-80: 60% Stun [120 Attack]
Level 81-85: 70% Stun [130 Attack]
Level 86-90: 75% Stun [140 Attack]
Level 91-95: 80% Stun [150 Attack]
Level 96-100: 85% Stun [160 Attack]
Level 45: Blade Storm
Taking the sword, a storm of blades appears in the middle of fight, making a connection of four
blows in total.
Attack:
Level 45: [50 Attack]
Level 46-50: [60 Attack]
Level 51-55: [70 Attack]
Level 56-60: [80 Attack]
Level 61-65:[90 Attack]
Level 66-70:[100 Attack]
Level 71-75: [110 Attack]
Level 76-80:[120 Attack]
Level 81-85:[130 Attack]
Level 86-90:[140 Attack]
Level 91-95:[150 Attack]
Level 96-100: [160 Attack]
Level 50:[Passive] Knights Honor
Taking the oath of a Knight this Warrior can now descend the path of other weapons and
fighting styles. Gives a short buff for Defense and Offense.
Buff Ratio:
Level 50: 30%, [30 Attack and Defense]
Level 51-55: 35%, [60 Attack and Defense]
Level 56-60: 40%, [90 Attack and Defense]
Level 61-65: 45%, [100 Attack and Defense]
Level 66-70: 50%, [110 Attack and Defense]
Level 71-75: 55%, [120 Attack and Defense]
Level 76-80: 60%, [130 Attack and Defense]
Level 81-85: 70%, [140 Attack and Defense]
Level 86-90: 75%, [150 Attack and Defense]
Level 91-95: 80%, [160 Attack and Defense]
Level 96-100: 85%, [170 Attack and Defense]
Time Limit:
Level 50: 5 mins
Level 51-55: 6 mins
Level 56-60: 7 mins
Level 61-65: 8 mins
Level 66-70: 9 mins
Level 71-75: 10 mins
Level 76-80: 11 mins
Level 81-85: 12 mins
Level 86-90: 13 mins
Level 91-95: 14 mins
Level 96-100: 15 mins
Only giving out level 1-50 skills for each class for now. Will release more when the time comes that they are need.[ Not like I don't have them done silly.]
Leveling Guide
The following will be done for each class and each job.
Each class and job has a level system ranging from level 1-100. Each has a point system to them, ranging from 10-100000000000 points of EXP.[This is not the full point system that we will use
but a ex.[
Taking the notion of each Class and Job has 100 levels, there is a gain system every 4-5 hours that will be up dated for each player. Depending on the class or job that you use during
that moment will determine what levels you would get for it.
Main Class levels start at level 20-40. This gives a good chance to introduce the level gaining system. Every 4-5 hours, what the player does or kills determines the amount of levels they gain.
Ex.
4-5 hours + the amount of kills they made * the amount of things they done that is part of their class
the favor with their goddess/god.
Favor is earned for any action that a player does that is going by the rules of the Goddess or God. Combat classes have a main set of things that they can gain favor for their goddess, but there
is a special condition to each goddess [This will be explained later on.]
So,
4-5 hours is the basic level count for all which gives a average 4-6 levels for each level.
4-5 + Kills is the amount that can be all together because the amount of mobs killed in that time frame will not be a lot. In the course that it is, depending on how the number is, it will be divide
starting from 3 to 10. If you get a low level then sorry, we got to make it balance that all players end up gaining levels from 1-6.
"The amount of things that is part of their class" is the applied to Jobs mostly but some Combat classes can gain this favor depending on the class [Will release more information on that later on]
So the sum it all down.
Ex.
Combat Classes:
4 hours [Roleplaying] + 8 [Monster Kills]
---------------------------------------------------- = 4 Levels gained in total.
3 Favor [Goddess Favor]
Job:
4 hours [Roleplaying] + 3 [Job Tasks]
--------------------------------------------------- = 3.5 Levels gained in total.
2 Favor [God Favor]
If a number does not come out even, you will get the rounded number out of it.
Ex.
3.5 = 4 Levels in total.
This only applies to levels that are below level 6. If you happened to get a level like
Ex.
6.5
It will be rounded down to 6.
In the course that you do get a number higher then 6,
Ex.
5 hours [Roleplaying] + 15 [Monster Kills]
------------------------------------------------------- = 10 Levels gained in total.
2 Favor [Goddess Favor]
It will be divided by a number of 3-10. Depending on how big the number is.
Ex.
10/3 = 3.3 which rounds to 3 Levels.
So that is the level concept~
Level Concept has be added~
Like I said, it's still a work in progress, so more will change to it~
I hope for some feed back and thank you for reading~
As the titles says, this is about a role play where your character wakes up in a world that was once a video game but now becomes their reality!
Note: Based off of Log Horizon~
There is a few minor problems though~
I need help to make this go by faster and I wanted people who are role playing in this to get the chance to make a world with me~
So I got the map ready and the name of the countries~
You get to look up cities and lands like forests and the desert.
And if you can give them awesome names and descriptions, That will become part of the map!
So here is the map:
Only coming up for places and lands for the three following lands:
Denia
Lidian
and Lenka.
Later on when the roleplay gets stronger or last longer then have hoped, will add more cities and lands~
So how will you keep the interest of the people?
Simple!
Events will happen every 2-3 days of the role play. This gives enough time for all the players to either finish or get close to finishing it till the next one. Some times, some events will take longer then 2-3 days but those will be long and action packed days~
So if you have any events you are looking to do or if you have any ideas~ Just post and message me them so I can either choose to use them or not~
Help me a lot~
Finally, I am current 80% Done with the CS. The sad part is, I just hit the hardest part of the CS. The skills. >< I am making a whole list of skills every class and the exp rate they get to make things smooth for every player~ Other then that, finishing the last of the gods and finally making the CS fully ready~
If you want to fill it out so far~ Please try to fill it in and hope to change it has it updates~
______________________________________
Update:
At 7/18: Gods of Jobs has been added
At 7/20: Warrior Skill Set 1-50 has been added
At 7/22: Character Race and Guild has been added.
At 7/28: Level Guide has been added
______________________________________
[Name]
Real life name.
[Username]
This will be shown in the game so when you are in the game you must go by this name. Of course you can tell others the characters real name and use it instead.
[Age-]
16+
[Ethnicity-]
[Game Character Appearance]
[Character Race]
Character Race List:
Human
Born with wisdom and able to adept, humans have gone far with every class and job has they come. Short and weaker then other races, this race does not know the meaning of defeat.
Elf:
Agile and quick on their feet. This race is made for Druid and Archer classes. Living in the world and close to nature, most Elf's protect and make sure none harm the forest. This race can be seeing doing Farmer job type.
Dark Elf:
All so Agile and quick on their feet. This race does not know its bonds to trickery and commonly obsess over their beauty. This race is made for Assassin and Thief Classes. Living in the the swamps and burned down forests to make their trickery ring out. This Race is common on doing the Alchemy Job type.
Dwarf:
Short and Stumpy, do not take this class lightly. The are strong in their form and mighty with the closet thing to home, the Hammer. This class is common to be Blacksmith class but good at all Close combat fighting classes. Their homes are near or in mountains.
Lilfila
Born small has Half Human and Half Animal, these furry little things only have ears and tail and are only female. Coming from the same clan and race of 'Dedio' with the Kedimo, these females are mostly mated with the Kedimo or other human like races. They never grow above 4 feet and tend to be mad about it. This race is common along Magical classes and useful in Alchemy.
Kedimo
Born has full Animal, these creatures are human like animals that take after humans. Coming from the same clan and race of 'Dedio' with the Lilfila, these males are mostly mated with Lilfila or other wild animals. They never grow above 4 feet and tend to be rough and hardy. This race is common in the field of close combat and long range combat. They can be seen doing gathering type jobs.
Hillian
Born Half Dragon and Half Human, This race is huge and proud of their size with dragon horns and tail. Ranging from 7-8 feet average, this race is common to be brutal and hardy about everything. They seek fighting and killing has their main culture. This race dislikes the arts and long range attacking and favors Close combat classes. This class can be seen doing mining gathering type jobs.
Denio
Born from plants, this race is commonly close to Humans, but different with their hair or skin showing patterns of plants or flowers. They are commonly born from plants that are either dying or using the magical essence to survive. This race uses Magical classes only and can be seen using the Pharmacists job type.
Rifina
Born from the ground and from rocks, this race is hardy to the bone and made of stone. They range from heights of 6-7 feet, being the widest race in the world. They are common to use Magical classes and can be seen doing the Scholar and Scribe classes, spreading knowledge that they learned and remember from long ago. This race is really old.
[Guild]
Guild Name:
Guild Banner:
Guild Stats: [Try not to go overboard with this]
Members:
Gold:
Tax:
Storage:[Amount of Storage they posses, ex. 100 Spaces x 1]
Guild Buffs: [Limited to 2-3 buffs]
Attacking the Lion:
Attack 2x for each member [50% of original Attack]
Defense like a Turtle:
Defense 2x for each member [50% of original Defense]
Fast has a Ferret:
Speed 2x for each member [50% of original Speed]
Magic of the Parallel Worlds:
Magic 2x for each member [50% of original Magic]
Gaining the Favor:
Exp 50% more for each kill,crafted Item, and each quest completed. [20% extra exp per objective]
Knowledge of the World:
Wisdom increased 50% to help with learning. [20% extra Wisdom] Note: Used for Scholars and Scribes
Giving to the Richer:
Money 70% more on each sell,quest,kill,and service of any kind.[40% more gold for each objective]
The Golden Crop:
Increased chance of better crops of 50% and off spring of animals 40%.
Blessings of the Land:
Gathering increased to 50%.[40% more chance Gathering skill]
Hot out of the Oven:
Cooking 60% of not failing.
Music around the World:
Entertainment 60% for each member [50% of attracting the attention of others]
Crossing the Worlds:
Art 2x for each member [50% of original Art]
Hitting the Iron:
Smithing 2x for each member [50% of original Smithing]
The Blessing of the Needle:
Tailoring 2x for each member [50% of original Tailoring]
______________________________________________________________________________________________
[Level]
Starting level is 20 and limit level is 45
The level cap will be 100 for each class.
______________________________________________________________________________________________
[Aligned Goddess and God]
[Combat Goddess]
You do not need to pick the goddess that is listed for each class. You can pick any goddess for any class as you see fit~ The recommendations are only there to ease and help you through the process.
Edona, Goddess of War: Edona, the mistress of battle and combat. Donned with a hammor and a shield, one of the strongest goddess in the term of physical strength. Warriors tend to favor and honor this goddess.
Hibulla, Goddess of Magic: Hibulla, the enchanting goddess of the fine arts of magic. She is the mistress of all awe and mystery of magic and its wonder. It's her job to lead souls down the path of magic. Black Mages and Summoners tend to favor and honor this goddess.
Ekelia, Goddess of Hunting: Ekelia, silent but deadly huntress. Symbolized by the Hare, she is the embodiment speed and swiftness. The huntress leads her hunters down the path of hunting. Archers tend to favor and honor this goddess
Nitia, Goddess of Selfishness: Nitia, the goddess of blessing and cleansing of the soul. She is the embodiment of the holy spirit of forgivines and giving. She leads the souls down the path of anew. Clerics and Summoners favor and honor this goddess.
Utia, Goddess of Solitude: Utia, the lonely and strong goddess of the souls. Protecting over travelers and people in need. She shields them from harm with her shield and lance. Lancers tend to favor and honor this goddess.
Lenia, Goddess of Thievery: Lenia, the goddess of sweet words and trickery. She steals from the fortunate and gives to the less. She shields and protects her fellow thieves has they do their job of justice. She punishes the wicked who use their thievery for them selves. Thieves and Archers favor and honor this goddess.
[Job God]
Zodin, God of Agriculture: Zodin, The father of plants and Horticulture. He lends the help for all that gives the land life. Farmers only honor and favor this god.
Rygell, God of Education: Rygell, Professor of the history of the world. Teaching those who want to learn and making their skills come to life. Scholars and Scribes only honor and favor this god.
Sedian, God of Art: Taking life to art, Sedian is the father of all master pieces. Taking the fine arts and showing the path to all, he houses all artist from judgement and dishonor. Artist and Sculptors only honor and favor this god.
Henda, God of Arms: Through the fires and water. Henda has took the hands of all that craft items for the public. Taking his hammer, Henda pounds the way into the next item, giving hope all to those that follow him. Black Smiths and Tailors only honor and favor this god.
Teta, God of Nourishment: Giving those that need sustenance. Food and needs are made to sustain the needy. Giving life to those who need it. Chefs and Pharmacist only honor and favor this god.
Ohied, God of Wild: Protecting the wild life and showing the path to those who want to live in it. Lumber Jacks and Miners only honor and favor this god.
Nemiel, God of Service: Giving work to those who need it, Nemiel helps those who need service.The Maid,Merchant, Animal Trainer only honor and favor this god.
Menda, God of Entertainment: Making sure that all laugh. The god of entertainment, Menda, takes the world and makes it filled with joy. Bards and Dancers only favor and honor this god.
Yendien, God of Alchemy: From concoctions to mixtures, Yendien is the master of Alchemy. Leading down all those who want to learn, showing them the maps and stars has the guide to their potions and runes. Alchemist only favor and honor this god.
______________________________________________________________________________________________________
[Classes]
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______________________________________________________________________________________________________
[Combat Class]
[Main Classes]
Warrior: This class swore to use just their swords and shield. Equiped in Heavy armor, they use their skills in close combat.
Monk: This class uses only their first has they punish their enemies with each blow. This class uses Leather or Cloth armor and uses their skills in close combat.
Black Mage: This class uses basic elemental magic. They use Cloth armor to prevent their magic from being prevented. This class uses their skills in long range combat.
Cleric: This class uses basic healing magic. They use Cloth amor to channel their holy blessing to their allies. This class uses their skills for long range healing and combat.
Summoner: This class summons small monster mobs to help them in battle. They use Cloth armor to prevent their magic from being prevented. This class uses their monsters to do close and long combat for them.
Thief: This class is light weight and tend to use their skills to either pick-pocket,unlock locks, or disarm traps. This class uses Leather armor while using daggers. This class uses their skills for close combat.
Archer: This class is swift on their feet and use their skills to hit enemies far with their bows. This class uses Leather armor. This class uses their skills for long range combat.
Lancer: This class uses their lances to impale enemies and do damage from long range. This class uses Leather or Heavy armor. This class uses their skills for long range combat.
[Sub Classes]
Warrior: This class swore to use just their swords and shield. Equipped in Heavy armor, they use their skills in close combat.
Monk: This class uses only their first has they punish their enemies with each blow. This class uses Leather or Cloth armor and uses their skills in close combat.
Black Mage: This class uses basic elemental magic. They use Cloth armor to prevent their magic from being prevented. This class uses their skills in long range combat.
Cleric: This class uses basic healing magic. They use Cloth amor to channel their holy blessing to their allies. This class uses their skills for long range healing and combat.
Summoner: This class summons small monster mobs to help them in battle. They use Cloth armor to prevent their magic from being prevented. This class uses their monsters to do close and long combat for them.
Thief: This class is light weight and tend to use their skills to either pick-pocket,unlock locks, or disarm traps. This class uses Leather armor while using daggers. This class uses their skills for close combat.
Archer: This class is swift on their feet and use their skills to hit enemies far with their bows. This class uses Leather armor. This class uses their skills for long range combat.
Lancer: This class uses their lances to impale enemies and do damage from long range. This class uses Leather or Heavy armor. This class uses their skills for long range combat.
Adventure: This class is noted to be useful in all types of weapons and magic but is weak in comparison to other classes. This class uses every type of armor.
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[Mix Classes]
[Warrior]
Dark Knight: A combination of Warrior and Black Mage. This class if focused on using their advantage of magic and their way to enchant their blades with runes. They are masters in defense and offenses type spells but these spells are weaker then any mage or cleric. They have advantage with their combat style. Their focus is to kill their enemies with just magic to earn favor with their aligned goddess.
Paladin: A combination of Warrior and Cleric. This class is focused more on tanking and healing allies when they are in dire need. One of the tank classes that can keep up with a Master Class tank but still slightly weaker. Their focus is to kill the undead and earn favor with the goddess that they are aligned with.
Swashbuckler: A combination of Warrior and Theif. This class is special with different types of weapons, ranging from guns to swords. Swashbuckler is famous for their multi style fighting style while including attacks from other warrior classes. (Basic skills) Their focus is to loot has many monsters has they can to gain favor with their aligned goddess.
Calvary: A combination of Warrior and Lancer. This class focuses on using their armor and resistance to fend of enemies and protect their allies. They are mostly commonly known has the long ranged tank. Their focus is to impale has many enemies has they can during battle to gain favor with their aligned goddess.
Ronin: This class is a combination of Warrior and Adventurer. Born to be exiles, they focused to own their own skills. They are agile and tend to slash in the right areas. They are famous for their parrying skills. Their focus is to never to take a hit in battle to gain favor with their aligned goddess.
[Monk]
Martial Artist: A combination of Monk and Warrior. This type of class is a light weight class who focuses on dishing out damage fast has they are quick to hit weak points in their foes. Tend to take a lot of damage if focused in a group battle. Great for boss battles. Their focus is to show how much damage they can do to a enemy to earn favor from their goddess that they are aligned to.
Beast Tamer: A combination of Monk and Summoner. This type of class summons and controls all types of beast creatures while using them has their own weapons. Combos and agile defending is the key to fighting has a Beast Tamer. This class focuses on treating animals to tame them to gain favor from their goddess that they are aligned to.
Mecha Pulsar: A combination of Monk and Lancer. This class focuses on crushing their enemies with their giant robot fists. They uses elements in their fist to do elemental damage has they pump damage has a hammer. This class is not allowed a goddess.
[Black Mage]
Necromancer: A combination of Black Mage and Summoner. This class controls the undead has its servants and rules the world of the dead. Though very weak, their minions can hit two times harder than a normal summoner creature can. This class is does not have a goddess.
Druid: A combination of Black Mage and Archer. This class is focused on using magic from the natural to snare their enemies and rebuilding the natural with their bodies. This class can use slight DOT (damage over time)skills and AOE (attack on area) skills for their main focus. This class focus is to rebuild nature with their magic to earn favor with their goddess.
Rune Master: A combination of Black Mage and Adventure. This class focuses on using magic from runes that they gather. These runes can come from the earth and nature or from monsters and legendary creatures. This classes can use certain runes depending on their level. This class focuses on collecting has much runes has they can from gathering to gain favor from their aligned goddess.
[Summoner]
Elemental Summoner: A combination of Summoner and Black Mage. This classes focuses on using their skills to take the elements and summoning them has deities. This class uses mostly elemental spells has their side spells has their elements do different things to make up for the parts this class can not cover. This class only gains favor for each different type of elemental they make a contract with to gain favor with their aligned goddess.
[Cleric]
Sage: A combination of Cleric and Black Mage. Is able to fully use heals at the same time can dish out small pain with Black Mage attacks. Useful for group type battles. Their focus is dish out pain and heal pain to earn the favor of their goddess that they are aligned to.
[Theif]
Assassin: A combination of Theif and Black Mage. This class is a silent class that does not use anything but hiding in the shadows ready to strike. This class mainly avoids the front of battles and sneaks around picking off of many stray enemies. This class focus is to get quick kills to gain favor from their goddess they are aligned to.
Scout: A combination of Theif and Archer. This class is a silent class that moves around, making sure paths are made. They mostly focus on getting rid of enemies before they reach the group. Very good at climbing, they can snipe at any point in the area. This class focuses on sniping head shots to gain favor from their goddess they are aligned to.
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[Master Classes]
[Warrior Master Classes]
Warlord: A combination of Warrior and Ronin. This class focuses on guiding their allies into battle, giving them buffs with their commands has they focus on the battle together. Their focus is to lead has much players has they can to gain favor with their aligned goddess.
Guardian: A combination of Warrior and Paladin. This class focuses on using all their skills to defend all attacks from their team-mates. This class focuses on taking hits while doing damage back that they receive. Their focus is to return has much damage has they can to gain favor with their aligned goddess.
Death Knight: A combination of Black Mage and Black Knight. This class fights with a command of dead minions to fight along them. They take souls from the monsters or humans they slay to make their undead minions to fight in battle. This class all so uses death magic to DOT and Snare their enemies down. Their focus is to gain has much souls has they can during battle to gain favor with their aligned goddess.
Pirate: A combination of Thief and Swashbuckler. This class is a master at using all types of weapons but weak in damage. This class all so can use DOT and AOE effect skills that are weak but useful in battle. This class can control a small crew to bring into battle. This class focuses on gaining a lot of gold from their enemies bodies has they can to earn favor from their aligned goddess.
[Monk Master Classes]
Mecha Buster: A combination of Lancer and Mecha Pulsar. This class focused more on using technology to enhance their skills. This class uses armor that is completely technology based armor that tend to contain cannons to weapons. This class favors their fist and melee weapons the most to their long range weapons. This class focuses on using their technology to destroy their enemies to gain favor with their aligned goddess.
Beast Master: A combination of Monk and Beast Tamer. This class is a master at commanding all types of animals including legendary creatures. Though using these creatures, their stats decrease depending on the level of the Beast Master and the type of creature it is. This class focuses on using their animals in a way that includes every aspect of their creature to gain favor from their aligned goddess.
[Black Mage]
Dread: A combination of Black Mage and Necromancer. Any player that becomes this class is considered Undead for their race. This class controls and summons hordes of undead minions to make their enemies bow down. They all so control souls that they gather in battle to make more minions during battle. Very weak in battle but makes it up with their minions. This class focuses on using their minions to take down and gather has many souls has they can. This class does not have a goddess.
Warlock: A combination of Black Mage and Druid. This class changes the environments to change the area to their advantage. This class tends to use all the wild life and all the animals that inhabit the environments to attack their enemies. This class focuses on using their magic to punish enemies that defile any type of nature to gain favor from their aligned goddess.
[Cleric Master Classes]
Sentry: A combination of Archer and Druid. This class focus on using the terrain of the area to use their effect.This class is all so compatible with both bow and staff. This class can use their nature magic to make guardians to fight for them. Their focus is to protect has many allies has they can to earn favor from the goddess they are aligned to.
Kannagi: A combination of Cleric and Sage. This class is focused on using the arts of the soul to protect others from damage. This class focuses on using preventive-healing type magic to prevent damage to any player. This class focuses on preventing damage to gain favor from their goddess.
Enchanter: A combination of Adventure and Rune Master. This class uses runes to enchant and help their allies by giving them buffs. This class all so can use their runes to de-buff their enemies. While using their runes, they can still use them for magic. The one class that can use mulitple types of magic except for death magic and healing magic. This class focuses on using has much runes has they can during the battle to gain favor with their alinged goddess.
[Summoner Master Class]
Deity Summoner: A combination of Summoner and Elemental Summoner. This class has aligned them selves to all type of gods and allows them to summon the champions of the gods. This class is the longest and hard class in history but said to be one of the strongest with the legendary nine classes. This class focuses on using all their champions to smite their enemies to gain favor from their aligned goddesses.
[Thief Master Classes]
Ninja: A combination of Thief and Assassin. This class stays to the darkness, never appearing in the wide open. This class loves to strike from behind and making sure that all their foes die to one hit. This class focus is to neck kills to gain favor from their goddess they are aligned to.
Ranger: A combination of Archer and Scout. This class uses their skills to track down their pray and complete missions faster alone. This class focuses on using skills of being in the shadows and making sure not to be seen before striking. This class focuses on tracking down prey with their tracks to gain favor with their aligned goddess.
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[Job Classes]
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Sculptor: Using any material that they can use in their hands, they can mold and shape their materials into any shape or size depending on the material its self. Most Sculptors are to be judged by the system
Artist: Using any way to paint or mark, this class uses any flat surface has it's domain. These pieces are to be judged by the system.
Dancer: Using their body to move. This class uses their movements to charm and awe other people using their movements to music or sound.
Bard: This class makes music from stratch and must perform it to make it a real music sheet. This class is soon after judged by the system once it is performed,
Scribe: This class writes and records everything they do or see. These classes are specialist in making maps and guides for in game use.
Scholar: Using their knowledge to teach, they uncover the mysteries and learning new things about the world of Uldela.This class is one of the classes that must be paid on their work that they do.
Alchemist: Using their skills in the knowledge of their ingrediants, they make many types of contraptions and items that many people use to this day. This job is common amongst Mecha Pulsar because it starts them in the basics of the class and required to move on to their Master Class.
Black Smith: Using their tough forms, this class makes everything from weapons to armor with metal. One of the classes that have a option to sell their items.
Pharmacist: Using their knowledge of medicine and herbs, they make remedies and medicine for the use of the public. They all so get rid of any bad symptoms that a patient might have. This class is another class that can sell their items.
Tailor: With their special hands, this class weaves and pulls together cloth and leather to make clothes. This class makes everything from armor to common placed clothes for the public. This class is another class that can sell their items
Maid: This class has skills in cleaning and cooking. This class is hired to take care of everything from buildings to gardens to town squares. This class is one of the classes that must be paid on their work that they do.
Chef: This class uses their skills to cook and make delicious food for their customers. Using their artistic skills and their taste buds. Their food is made for the taste of another. This class must be paid for their work and can sell food items if individual work.
Merchant: This class uses they knowledge of items and the prices that they range on. This class occupies the Auction House and may open a stall in public to sell items. This class is another class that can sell their items.
Farmer: Using their green thumbs. This class can grow vegetables and fruits on their farm land. This class all so raises animals for production of items. This class can either be paid for there time on the farm or sell their items that they get from their land.
Miner: This class requires a heavy muscle work has they work to gather rocks and materials from the ground. This class can either be paid for for their time or sell their items that they find on their mines trips if individual work.
Lumberjack: This class requires a heavy muscle work has they work in the forest to gather wood. This class uses their axes to chop down trees to gather materials. This class can either be paid for their time or sell their items that they that attained during individual work.
Animal Trainer: This class takes care of any type of animal or monster and teaches them skills or manners. This class has a special connection to animal and monster. This class must be paid for the work they do.
If any common video game jobs have not been listen, please message me about them. All so, more jobs will be added later on in the role play. But first. There will be no changes to the jobs till there is a legit reason to it.
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[Weapon]
Weapon:
Try to find a weapon set if you can. If not then try to find different weapons for the first Main class. Soon when you change classes, you may
put more weapons down in the future.
Try to put a image please.
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[Personality-]
Description of your character’s Personality and what they are like in the game.
[Biography-]
This can be as long has it wants. The more character there is, the bettter. But will not accept any CS that has four or less sentences for a bio
and must explain on top of how they got into playing the game before they where trapped inside. All so try to put how they feel now that they are
in the game.
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[Armor-]
This is mostly for aesthetic purposes and roleplay needs. No overpowered armor, please. Armor can change with each class so try to put
armor for all the classes that you think you would use for them.
Armor type: (Clother Equipment/Leather Equipment/Heavy Metal Equipment - please choose one that's logical for your character's 'class' )
(picture/description)
[Items - Consumable and Misc-]
[Other-]
Real life name.
[Username]
This will be shown in the game so when you are in the game you must go by this name. Of course you can tell others the characters real name and use it instead.
[Age-]
16+
[Ethnicity-]
[Game Character Appearance]
[Character Race]
Character Race List:
Human
Born with wisdom and able to adept, humans have gone far with every class and job has they come. Short and weaker then other races, this race does not know the meaning of defeat.
Elf:
Agile and quick on their feet. This race is made for Druid and Archer classes. Living in the world and close to nature, most Elf's protect and make sure none harm the forest. This race can be seeing doing Farmer job type.
Dark Elf:
All so Agile and quick on their feet. This race does not know its bonds to trickery and commonly obsess over their beauty. This race is made for Assassin and Thief Classes. Living in the the swamps and burned down forests to make their trickery ring out. This Race is common on doing the Alchemy Job type.
Dwarf:
Short and Stumpy, do not take this class lightly. The are strong in their form and mighty with the closet thing to home, the Hammer. This class is common to be Blacksmith class but good at all Close combat fighting classes. Their homes are near or in mountains.
Lilfila
Born small has Half Human and Half Animal, these furry little things only have ears and tail and are only female. Coming from the same clan and race of 'Dedio' with the Kedimo, these females are mostly mated with the Kedimo or other human like races. They never grow above 4 feet and tend to be mad about it. This race is common along Magical classes and useful in Alchemy.
Kedimo
Born has full Animal, these creatures are human like animals that take after humans. Coming from the same clan and race of 'Dedio' with the Lilfila, these males are mostly mated with Lilfila or other wild animals. They never grow above 4 feet and tend to be rough and hardy. This race is common in the field of close combat and long range combat. They can be seen doing gathering type jobs.
Hillian
Born Half Dragon and Half Human, This race is huge and proud of their size with dragon horns and tail. Ranging from 7-8 feet average, this race is common to be brutal and hardy about everything. They seek fighting and killing has their main culture. This race dislikes the arts and long range attacking and favors Close combat classes. This class can be seen doing mining gathering type jobs.
Denio
Born from plants, this race is commonly close to Humans, but different with their hair or skin showing patterns of plants or flowers. They are commonly born from plants that are either dying or using the magical essence to survive. This race uses Magical classes only and can be seen using the Pharmacists job type.
Rifina
Born from the ground and from rocks, this race is hardy to the bone and made of stone. They range from heights of 6-7 feet, being the widest race in the world. They are common to use Magical classes and can be seen doing the Scholar and Scribe classes, spreading knowledge that they learned and remember from long ago. This race is really old.
[Guild]
Guild Name:
Guild Banner:
Guild Stats: [Try not to go overboard with this]
Members:
Gold:
Tax:
Storage:[Amount of Storage they posses, ex. 100 Spaces x 1]
Guild Buffs: [Limited to 2-3 buffs]
Attacking the Lion:
Attack 2x for each member [50% of original Attack]
Defense like a Turtle:
Defense 2x for each member [50% of original Defense]
Fast has a Ferret:
Speed 2x for each member [50% of original Speed]
Magic of the Parallel Worlds:
Magic 2x for each member [50% of original Magic]
Gaining the Favor:
Exp 50% more for each kill,crafted Item, and each quest completed. [20% extra exp per objective]
Knowledge of the World:
Wisdom increased 50% to help with learning. [20% extra Wisdom] Note: Used for Scholars and Scribes
Giving to the Richer:
Money 70% more on each sell,quest,kill,and service of any kind.[40% more gold for each objective]
The Golden Crop:
Increased chance of better crops of 50% and off spring of animals 40%.
Blessings of the Land:
Gathering increased to 50%.[40% more chance Gathering skill]
Hot out of the Oven:
Cooking 60% of not failing.
Music around the World:
Entertainment 60% for each member [50% of attracting the attention of others]
Crossing the Worlds:
Art 2x for each member [50% of original Art]
Hitting the Iron:
Smithing 2x for each member [50% of original Smithing]
The Blessing of the Needle:
Tailoring 2x for each member [50% of original Tailoring]
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[Level]
Starting level is 20 and limit level is 45
The level cap will be 100 for each class.
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[Aligned Goddess and God]
[Combat Goddess]
You do not need to pick the goddess that is listed for each class. You can pick any goddess for any class as you see fit~ The recommendations are only there to ease and help you through the process.
Edona, Goddess of War: Edona, the mistress of battle and combat. Donned with a hammor and a shield, one of the strongest goddess in the term of physical strength. Warriors tend to favor and honor this goddess.
Hibulla, Goddess of Magic: Hibulla, the enchanting goddess of the fine arts of magic. She is the mistress of all awe and mystery of magic and its wonder. It's her job to lead souls down the path of magic. Black Mages and Summoners tend to favor and honor this goddess.
Ekelia, Goddess of Hunting: Ekelia, silent but deadly huntress. Symbolized by the Hare, she is the embodiment speed and swiftness. The huntress leads her hunters down the path of hunting. Archers tend to favor and honor this goddess
Nitia, Goddess of Selfishness: Nitia, the goddess of blessing and cleansing of the soul. She is the embodiment of the holy spirit of forgivines and giving. She leads the souls down the path of anew. Clerics and Summoners favor and honor this goddess.
Utia, Goddess of Solitude: Utia, the lonely and strong goddess of the souls. Protecting over travelers and people in need. She shields them from harm with her shield and lance. Lancers tend to favor and honor this goddess.
Lenia, Goddess of Thievery: Lenia, the goddess of sweet words and trickery. She steals from the fortunate and gives to the less. She shields and protects her fellow thieves has they do their job of justice. She punishes the wicked who use their thievery for them selves. Thieves and Archers favor and honor this goddess.
[Job God]
Zodin, God of Agriculture: Zodin, The father of plants and Horticulture. He lends the help for all that gives the land life. Farmers only honor and favor this god.
Rygell, God of Education: Rygell, Professor of the history of the world. Teaching those who want to learn and making their skills come to life. Scholars and Scribes only honor and favor this god.
Sedian, God of Art: Taking life to art, Sedian is the father of all master pieces. Taking the fine arts and showing the path to all, he houses all artist from judgement and dishonor. Artist and Sculptors only honor and favor this god.
Henda, God of Arms: Through the fires and water. Henda has took the hands of all that craft items for the public. Taking his hammer, Henda pounds the way into the next item, giving hope all to those that follow him. Black Smiths and Tailors only honor and favor this god.
Teta, God of Nourishment: Giving those that need sustenance. Food and needs are made to sustain the needy. Giving life to those who need it. Chefs and Pharmacist only honor and favor this god.
Ohied, God of Wild: Protecting the wild life and showing the path to those who want to live in it. Lumber Jacks and Miners only honor and favor this god.
Nemiel, God of Service: Giving work to those who need it, Nemiel helps those who need service.The Maid,Merchant, Animal Trainer only honor and favor this god.
Menda, God of Entertainment: Making sure that all laugh. The god of entertainment, Menda, takes the world and makes it filled with joy. Bards and Dancers only favor and honor this god.
Yendien, God of Alchemy: From concoctions to mixtures, Yendien is the master of Alchemy. Leading down all those who want to learn, showing them the maps and stars has the guide to their potions and runes. Alchemist only favor and honor this god.
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[Classes]
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[Combat Class]
[Main Classes]
Warrior: This class swore to use just their swords and shield. Equiped in Heavy armor, they use their skills in close combat.
Monk: This class uses only their first has they punish their enemies with each blow. This class uses Leather or Cloth armor and uses their skills in close combat.
Black Mage: This class uses basic elemental magic. They use Cloth armor to prevent their magic from being prevented. This class uses their skills in long range combat.
Cleric: This class uses basic healing magic. They use Cloth amor to channel their holy blessing to their allies. This class uses their skills for long range healing and combat.
Summoner: This class summons small monster mobs to help them in battle. They use Cloth armor to prevent their magic from being prevented. This class uses their monsters to do close and long combat for them.
Thief: This class is light weight and tend to use their skills to either pick-pocket,unlock locks, or disarm traps. This class uses Leather armor while using daggers. This class uses their skills for close combat.
Archer: This class is swift on their feet and use their skills to hit enemies far with their bows. This class uses Leather armor. This class uses their skills for long range combat.
Lancer: This class uses their lances to impale enemies and do damage from long range. This class uses Leather or Heavy armor. This class uses their skills for long range combat.
[Sub Classes]
Warrior: This class swore to use just their swords and shield. Equipped in Heavy armor, they use their skills in close combat.
Monk: This class uses only their first has they punish their enemies with each blow. This class uses Leather or Cloth armor and uses their skills in close combat.
Black Mage: This class uses basic elemental magic. They use Cloth armor to prevent their magic from being prevented. This class uses their skills in long range combat.
Cleric: This class uses basic healing magic. They use Cloth amor to channel their holy blessing to their allies. This class uses their skills for long range healing and combat.
Summoner: This class summons small monster mobs to help them in battle. They use Cloth armor to prevent their magic from being prevented. This class uses their monsters to do close and long combat for them.
Thief: This class is light weight and tend to use their skills to either pick-pocket,unlock locks, or disarm traps. This class uses Leather armor while using daggers. This class uses their skills for close combat.
Archer: This class is swift on their feet and use their skills to hit enemies far with their bows. This class uses Leather armor. This class uses their skills for long range combat.
Lancer: This class uses their lances to impale enemies and do damage from long range. This class uses Leather or Heavy armor. This class uses their skills for long range combat.
Adventure: This class is noted to be useful in all types of weapons and magic but is weak in comparison to other classes. This class uses every type of armor.
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[Mix Classes]
[Warrior]
Dark Knight: A combination of Warrior and Black Mage. This class if focused on using their advantage of magic and their way to enchant their blades with runes. They are masters in defense and offenses type spells but these spells are weaker then any mage or cleric. They have advantage with their combat style. Their focus is to kill their enemies with just magic to earn favor with their aligned goddess.
Paladin: A combination of Warrior and Cleric. This class is focused more on tanking and healing allies when they are in dire need. One of the tank classes that can keep up with a Master Class tank but still slightly weaker. Their focus is to kill the undead and earn favor with the goddess that they are aligned with.
Swashbuckler: A combination of Warrior and Theif. This class is special with different types of weapons, ranging from guns to swords. Swashbuckler is famous for their multi style fighting style while including attacks from other warrior classes. (Basic skills) Their focus is to loot has many monsters has they can to gain favor with their aligned goddess.
Calvary: A combination of Warrior and Lancer. This class focuses on using their armor and resistance to fend of enemies and protect their allies. They are mostly commonly known has the long ranged tank. Their focus is to impale has many enemies has they can during battle to gain favor with their aligned goddess.
Ronin: This class is a combination of Warrior and Adventurer. Born to be exiles, they focused to own their own skills. They are agile and tend to slash in the right areas. They are famous for their parrying skills. Their focus is to never to take a hit in battle to gain favor with their aligned goddess.
[Monk]
Martial Artist: A combination of Monk and Warrior. This type of class is a light weight class who focuses on dishing out damage fast has they are quick to hit weak points in their foes. Tend to take a lot of damage if focused in a group battle. Great for boss battles. Their focus is to show how much damage they can do to a enemy to earn favor from their goddess that they are aligned to.
Beast Tamer: A combination of Monk and Summoner. This type of class summons and controls all types of beast creatures while using them has their own weapons. Combos and agile defending is the key to fighting has a Beast Tamer. This class focuses on treating animals to tame them to gain favor from their goddess that they are aligned to.
Mecha Pulsar: A combination of Monk and Lancer. This class focuses on crushing their enemies with their giant robot fists. They uses elements in their fist to do elemental damage has they pump damage has a hammer. This class is not allowed a goddess.
[Black Mage]
Necromancer: A combination of Black Mage and Summoner. This class controls the undead has its servants and rules the world of the dead. Though very weak, their minions can hit two times harder than a normal summoner creature can. This class is does not have a goddess.
Druid: A combination of Black Mage and Archer. This class is focused on using magic from the natural to snare their enemies and rebuilding the natural with their bodies. This class can use slight DOT (damage over time)skills and AOE (attack on area) skills for their main focus. This class focus is to rebuild nature with their magic to earn favor with their goddess.
Rune Master: A combination of Black Mage and Adventure. This class focuses on using magic from runes that they gather. These runes can come from the earth and nature or from monsters and legendary creatures. This classes can use certain runes depending on their level. This class focuses on collecting has much runes has they can from gathering to gain favor from their aligned goddess.
[Summoner]
Elemental Summoner: A combination of Summoner and Black Mage. This classes focuses on using their skills to take the elements and summoning them has deities. This class uses mostly elemental spells has their side spells has their elements do different things to make up for the parts this class can not cover. This class only gains favor for each different type of elemental they make a contract with to gain favor with their aligned goddess.
[Cleric]
Sage: A combination of Cleric and Black Mage. Is able to fully use heals at the same time can dish out small pain with Black Mage attacks. Useful for group type battles. Their focus is dish out pain and heal pain to earn the favor of their goddess that they are aligned to.
[Theif]
Assassin: A combination of Theif and Black Mage. This class is a silent class that does not use anything but hiding in the shadows ready to strike. This class mainly avoids the front of battles and sneaks around picking off of many stray enemies. This class focus is to get quick kills to gain favor from their goddess they are aligned to.
Scout: A combination of Theif and Archer. This class is a silent class that moves around, making sure paths are made. They mostly focus on getting rid of enemies before they reach the group. Very good at climbing, they can snipe at any point in the area. This class focuses on sniping head shots to gain favor from their goddess they are aligned to.
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[Master Classes]
[Warrior Master Classes]
Warlord: A combination of Warrior and Ronin. This class focuses on guiding their allies into battle, giving them buffs with their commands has they focus on the battle together. Their focus is to lead has much players has they can to gain favor with their aligned goddess.
Guardian: A combination of Warrior and Paladin. This class focuses on using all their skills to defend all attacks from their team-mates. This class focuses on taking hits while doing damage back that they receive. Their focus is to return has much damage has they can to gain favor with their aligned goddess.
Death Knight: A combination of Black Mage and Black Knight. This class fights with a command of dead minions to fight along them. They take souls from the monsters or humans they slay to make their undead minions to fight in battle. This class all so uses death magic to DOT and Snare their enemies down. Their focus is to gain has much souls has they can during battle to gain favor with their aligned goddess.
Pirate: A combination of Thief and Swashbuckler. This class is a master at using all types of weapons but weak in damage. This class all so can use DOT and AOE effect skills that are weak but useful in battle. This class can control a small crew to bring into battle. This class focuses on gaining a lot of gold from their enemies bodies has they can to earn favor from their aligned goddess.
[Monk Master Classes]
Mecha Buster: A combination of Lancer and Mecha Pulsar. This class focused more on using technology to enhance their skills. This class uses armor that is completely technology based armor that tend to contain cannons to weapons. This class favors their fist and melee weapons the most to their long range weapons. This class focuses on using their technology to destroy their enemies to gain favor with their aligned goddess.
Beast Master: A combination of Monk and Beast Tamer. This class is a master at commanding all types of animals including legendary creatures. Though using these creatures, their stats decrease depending on the level of the Beast Master and the type of creature it is. This class focuses on using their animals in a way that includes every aspect of their creature to gain favor from their aligned goddess.
[Black Mage]
Dread: A combination of Black Mage and Necromancer. Any player that becomes this class is considered Undead for their race. This class controls and summons hordes of undead minions to make their enemies bow down. They all so control souls that they gather in battle to make more minions during battle. Very weak in battle but makes it up with their minions. This class focuses on using their minions to take down and gather has many souls has they can. This class does not have a goddess.
Warlock: A combination of Black Mage and Druid. This class changes the environments to change the area to their advantage. This class tends to use all the wild life and all the animals that inhabit the environments to attack their enemies. This class focuses on using their magic to punish enemies that defile any type of nature to gain favor from their aligned goddess.
[Cleric Master Classes]
Sentry: A combination of Archer and Druid. This class focus on using the terrain of the area to use their effect.This class is all so compatible with both bow and staff. This class can use their nature magic to make guardians to fight for them. Their focus is to protect has many allies has they can to earn favor from the goddess they are aligned to.
Kannagi: A combination of Cleric and Sage. This class is focused on using the arts of the soul to protect others from damage. This class focuses on using preventive-healing type magic to prevent damage to any player. This class focuses on preventing damage to gain favor from their goddess.
Enchanter: A combination of Adventure and Rune Master. This class uses runes to enchant and help their allies by giving them buffs. This class all so can use their runes to de-buff their enemies. While using their runes, they can still use them for magic. The one class that can use mulitple types of magic except for death magic and healing magic. This class focuses on using has much runes has they can during the battle to gain favor with their alinged goddess.
[Summoner Master Class]
Deity Summoner: A combination of Summoner and Elemental Summoner. This class has aligned them selves to all type of gods and allows them to summon the champions of the gods. This class is the longest and hard class in history but said to be one of the strongest with the legendary nine classes. This class focuses on using all their champions to smite their enemies to gain favor from their aligned goddesses.
[Thief Master Classes]
Ninja: A combination of Thief and Assassin. This class stays to the darkness, never appearing in the wide open. This class loves to strike from behind and making sure that all their foes die to one hit. This class focus is to neck kills to gain favor from their goddess they are aligned to.
Ranger: A combination of Archer and Scout. This class uses their skills to track down their pray and complete missions faster alone. This class focuses on using skills of being in the shadows and making sure not to be seen before striking. This class focuses on tracking down prey with their tracks to gain favor with their aligned goddess.
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[Job Classes]
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Sculptor: Using any material that they can use in their hands, they can mold and shape their materials into any shape or size depending on the material its self. Most Sculptors are to be judged by the system
Artist: Using any way to paint or mark, this class uses any flat surface has it's domain. These pieces are to be judged by the system.
Dancer: Using their body to move. This class uses their movements to charm and awe other people using their movements to music or sound.
Bard: This class makes music from stratch and must perform it to make it a real music sheet. This class is soon after judged by the system once it is performed,
Scribe: This class writes and records everything they do or see. These classes are specialist in making maps and guides for in game use.
Scholar: Using their knowledge to teach, they uncover the mysteries and learning new things about the world of Uldela.This class is one of the classes that must be paid on their work that they do.
Alchemist: Using their skills in the knowledge of their ingrediants, they make many types of contraptions and items that many people use to this day. This job is common amongst Mecha Pulsar because it starts them in the basics of the class and required to move on to their Master Class.
Black Smith: Using their tough forms, this class makes everything from weapons to armor with metal. One of the classes that have a option to sell their items.
Pharmacist: Using their knowledge of medicine and herbs, they make remedies and medicine for the use of the public. They all so get rid of any bad symptoms that a patient might have. This class is another class that can sell their items.
Tailor: With their special hands, this class weaves and pulls together cloth and leather to make clothes. This class makes everything from armor to common placed clothes for the public. This class is another class that can sell their items
Maid: This class has skills in cleaning and cooking. This class is hired to take care of everything from buildings to gardens to town squares. This class is one of the classes that must be paid on their work that they do.
Chef: This class uses their skills to cook and make delicious food for their customers. Using their artistic skills and their taste buds. Their food is made for the taste of another. This class must be paid for their work and can sell food items if individual work.
Merchant: This class uses they knowledge of items and the prices that they range on. This class occupies the Auction House and may open a stall in public to sell items. This class is another class that can sell their items.
Farmer: Using their green thumbs. This class can grow vegetables and fruits on their farm land. This class all so raises animals for production of items. This class can either be paid for there time on the farm or sell their items that they get from their land.
Miner: This class requires a heavy muscle work has they work to gather rocks and materials from the ground. This class can either be paid for for their time or sell their items that they find on their mines trips if individual work.
Lumberjack: This class requires a heavy muscle work has they work in the forest to gather wood. This class uses their axes to chop down trees to gather materials. This class can either be paid for their time or sell their items that they that attained during individual work.
Animal Trainer: This class takes care of any type of animal or monster and teaches them skills or manners. This class has a special connection to animal and monster. This class must be paid for the work they do.
If any common video game jobs have not been listen, please message me about them. All so, more jobs will be added later on in the role play. But first. There will be no changes to the jobs till there is a legit reason to it.
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[Weapon]
Weapon:
Try to find a weapon set if you can. If not then try to find different weapons for the first Main class. Soon when you change classes, you may
put more weapons down in the future.
Try to put a image please.
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[Personality-]
Description of your character’s Personality and what they are like in the game.
[Biography-]
This can be as long has it wants. The more character there is, the bettter. But will not accept any CS that has four or less sentences for a bio
and must explain on top of how they got into playing the game before they where trapped inside. All so try to put how they feel now that they are
in the game.
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[Armor-]
This is mostly for aesthetic purposes and roleplay needs. No overpowered armor, please. Armor can change with each class so try to put
armor for all the classes that you think you would use for them.
Armor type: (Clother Equipment/Leather Equipment/Heavy Metal Equipment - please choose one that's logical for your character's 'class' )
(picture/description)
[Items - Consumable and Misc-]
[Other-]
[Warrior Skil List]
Level 1: Thrust:
A Simple Trust that deals damage to those it hits.
Attack:
Level 1-5: 0.1% [2 Attack]
Level 6-10: 0.5% [5 Attack]
Level 11-15: 1% [10 Attack]
Level 16-20: 5% [15 Attack]
Level 21-25: 8% [20 Attack]
Level 26-30: 10% [30 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [55 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70Attack]
Level 56-60: 40% [75 Attack]
Level 61-65: 45% [85 Attack]
Level 66-70: 50% [90 Attack]
Level 71-75: 55% [95 Attack]
Level 76-80: 60% [100 Attack]
Level 81-85: 70% [110 Attack]
Level 86-90: 75% [115 Attack]
Level 91-95: 80% [125 Attack]
Level 96-100: 85% [130 Attack]
Level 3: Fury:
Casting inner rage, Gives a buff for attack and defense.
Buff Ratio:
Level 3: 0.1%, [5 Attack and Defense]
Level 6-10: 0.5%, [10 Attack and Defense]
Level 11-15: 1% ,[30 Attack and Defense]
Level 16-20: 5%, [40 Attack and Defense]
Level 21-25: 8%, [50 Attack and Defense]
Level 26-30: 10%, [60 Attack and Defense]
Level 31-35: 15%, [65 Attack and Defense]
Level 36-40: 20%, [70 Attack and Defense]
Level 41-45: 25%, [75 Attack and Defense]
Level 46-50: 30%, [80 Attack and Defense]
Level 51-55: 35%, [85 Attack and Defense]
Level 56-60: 40%, [90 Attack and Defense]
Level 61-65: 45%, [95 Attack and Defense]
Level 66-70: 50%, [100 Attack and Defense]
Level 71-75: 55%, [105 Attack and Defense]
Level 76-80: 60%, [110 Attack and Defense]
Level 81-85: 70%, [120 Attack and Defense]
Level 86-90: 75%, [130 Attack and Defense]
Level 91-95: 80%, [140 Attack and Defense]
Level 96-100: 85%, [150 Attack and Defense]
Time Limit:
Level 3: 3 secs
Level 6-10: 1 min
Level 11-15: 1.5 mins
Level 16-20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 5: Defending Stance
Taking a stance, Gives a slight boost to Defense and a decrease in Attack.
Buff Ratio:
Level 5: 0.1% [10 Defense]
Level 6-10: 0.5% [12 Defense]
Level 11-15: 1% [15 Defense]
Level 16-20: 5% [20 Defense]
Level 21-25: 8% [25 Defense]
Level 26-30: 10% [35 Defense]
Level 31-35: 15% [40 Defense]
Level 36-40: 20% [45 Defense]
Level 41-45: 25% [50 Defense]
Level 46-50: 30% [60 Defense]
Level 51-55: 35% [70 Defense]
Level 56-60: 40% [80 Defense]
Level 61-65: 45% [90 Defense]
Level 66-70: 50% [100 Defense]
Level 71-75: 55% [110 Defense]
Level 76-80: 60% [120 Defense]
Level 81-85: 70% [130 Defense]
Level 86-90: 75% [140 Defense]
Level 91-95: 80% [150 Defense]
Level 96-100: 85% [160 Defense]
Time Limit:
Level 5: 1 min
Level 11-15: 1.5 mins
Level 16-20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 8: Battle Stance
Taking a stance, Gives a slight boost to Attack and decrease in Defense
Buff Ratio:
Level 8: 0.5% [12 Attack]
Level 11-15: 1% [15 Attack]
Level 16-20: 5% [20 Attack]
Level 21-25: 8% [25 Attack]
Level 26-30: 10% [35 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [50 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70 Attack]
Level 56-60: 40% [80 Attack]
Level 61-65: 45% [90 Attack]
Level 66-70: 50% [100 Attack]
Level 71-75: 55% [110 Attack]
Level 76-80: 60% [120 Attack]
Level 81-85: 70% [130 Attack]
Level 86-90: 75% [140 Attack]
Level 91-95: 80% [150 Attack]
Level 96-100: 85% [160 Attack]
Time Limit:
Level 8: 1.5 mins
Level 16-20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 10: Counter
Using sword and shield, blocking and attacking right after.
Chance Ratio:
Level 10: 0.5% [12 Attack]
Level 11-15: 1% [15 Attack]
Level 16-20: 5% [20 Attack]
Level 21-25: 8% [25 Attack]
Level 26-30: 10% [35 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [50 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70 Attack]
Level 56-60: 40% [80 Attack]
Level 61-65: 45% [90 Attack]
Level 66-70: 50% [100 Attack]
Level 71-75: 55% [110 Attack]
Level 76-80: 60% [120 Attack]
Level 81-85: 70% [130 Attack]
Level 86-90: 75% [140 Attack]
Level 91-95: 80% [150 Attack]
Level 96-100: 85% [160 Attack]
Level 15: Shield Bash
Using the shield, Bashing enemies to stagger them, triggering a stun.
Attack Ratio:
Level 15: 1% Stun [15 Attack]
Level 16-20: 5% Stun [20 Attack]
Level 21-25: 8% Stun [25 Attack]
Level 26-30: 10% Stun [35 Attack]
Level 31-35: 15% Stun [40 Attack]
Level 36-40: 20% Stun [45 Attack]
Level 41-45: 25% Stun [50 Attack]
Level 46-50: 30% Stun [60 Attack]
Level 51-55: 35% Stun [70 Attack]
Level 56-60: 40% Stun [80 Attack]
Level 61-65: 45% Stun [90 Attack]
Level 66-70: 50% Stun [100 Attack]
Level 71-75: 55% Stun [110 Attack]
Level 76-80: 60% Stun [120 Attack]
Level 81-85: 70% Stun [130 Attack]
Level 86-90: 75% Stun [140 Attack]
Level 91-95: 80% Stun [150 Attack]
Level 96-100: 85% Stun [160 Attack]
Level 20: [Passive] Warriors way
Taking the path of their ancestors, gaining a bonus of Attack.
Buff Ratio:
Level 20: 5% [20 Attack]
Level 21-25: 8% [25 Attack]
Level 26-30: 10% [35 Attack]
Level 31-35: 15% [40 Attack]
Level 36-40: 20% [45 Attack]
Level 41-45: 25% [50 Attack]
Level 46-50: 30% [60 Attack]
Level 51-55: 35% [70 Attack]
Level 56-60: 40% [80 Attack]
Level 61-65: 45% [90 Attack]
Level 66-70: 50% [100 Attack]
Level 71-75: 55% [110 Attack]
Level 76-80: 60% [120 Attack]
Level 81-85: 70% [130 Attack]
Level 86-90: 75% [140 Attack]
Level 91-95: 80% [150 Attack]
Level 96-100: 85% [160 Attack]
Time Limit:
Level 20: 2.5 mins
Level 21-25: 5.5 mins
Level 26-30: 6 mins
Level 31-35: 7 mins
Level 36-40: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 25: Brutal Strike
Hitting harder then a normal strike, this strike will leave your enemies with deep wounds.
Attack:
Level 25: [25 Attack]
Level 26-30: [35 Attack]
Level 31-35: [40 Attack]
Level 36-40: [45 Attack]
Level 41-45: [50 Attack]
Level 46-50: [60 Attack]
Level 51-55: [70 Attack]
Level 56-60: [80 Attack]
Level 61-65:[90 Attack]
Level 66-70:[100 Attack]
Level 71-75: [110 Attack]
Level 76-80:[120 Attack]
Level 81-85:[130 Attack]
Level 86-90:[140 Attack]
Level 91-95:[150 Attack]
Level 96-100: [160 Attack]
Level 30: Taunt
Cast a buff to aggro monsters to start attacking the user.
Buff Ratio:
Level 30: 15%
Level 31-35: 20%
Level 36-40: 30%
Level 41-45: 40%
Level 46-50: 50%
Level 51-55: 60%
Level 56-60: 70%
Level 61-65: 80%
Level 66-70: 90%
Level 71-100: 100%
Level 35: [Passive] Guarding the Weak
Taking the role of a defender, the felt essance of protection can be felt from the user.
Buff Ratio:
Level 35: 15% [40 Defense] to Allies
Level 36-40: 20% [45 Defense] to Allies
Level 41-45: 25% [50 Defense] to Allies
Level 46-50: 30% [60 Defense] to Allies
Level 51-55: 35% [70 Defense] to Allies
Level 56-60: 40% [80 Defense] to Allies
Level 61-65: 45% [90 Defense] to Allies
Level 66-70: 50% [100 Defense] to Allies
Level 71-75: 55% [110 Defense] to Allies
Level 76-80: 60% [120 Defense] to Allies
Level 81-85: 70% [130 Defense] to Allies
Level 86-90: 75% [140 Defense] to Allies
Level 91-95: 80% [150 Defense] to Allies
Level 96-100: 85% [160 Defense] to Allies
Time Limit:
Level 35: 8 mins
Level 41-45: 9 mins
Level 46-50: 10 mins
Level 51-55: 11 mins
Level 56-60: 12 mins
Level 61-65: 15 mins
Level 66-70: 16 mins
Level 71-75: 17 mins
Level 76-80: 18 mins
Level 81-85: 19 mins
Level 86-90: 20 mins
Level 91-95: 25 mins
Level 96-100: 30 mins
Level 40: Rush
Taking the shield, run and bashing into near target, for a chance of stun.
Attack Ratio:
Level 45: 25% Stun [50 Attack]
Level 46-50: 30% Stun [60 Attack]
Level 51-55: 35% Stun [70 Attack]
Level 56-60: 40% Stun [80 Attack]
Level 61-65: 45% Stun [90 Attack]
Level 66-70: 50% Stun [100 Attack]
Level 71-75: 55% Stun [110 Attack]
Level 76-80: 60% Stun [120 Attack]
Level 81-85: 70% Stun [130 Attack]
Level 86-90: 75% Stun [140 Attack]
Level 91-95: 80% Stun [150 Attack]
Level 96-100: 85% Stun [160 Attack]
Level 45: Blade Storm
Taking the sword, a storm of blades appears in the middle of fight, making a connection of four
blows in total.
Attack:
Level 45: [50 Attack]
Level 46-50: [60 Attack]
Level 51-55: [70 Attack]
Level 56-60: [80 Attack]
Level 61-65:[90 Attack]
Level 66-70:[100 Attack]
Level 71-75: [110 Attack]
Level 76-80:[120 Attack]
Level 81-85:[130 Attack]
Level 86-90:[140 Attack]
Level 91-95:[150 Attack]
Level 96-100: [160 Attack]
Level 50:[Passive] Knights Honor
Taking the oath of a Knight this Warrior can now descend the path of other weapons and
fighting styles. Gives a short buff for Defense and Offense.
Buff Ratio:
Level 50: 30%, [30 Attack and Defense]
Level 51-55: 35%, [60 Attack and Defense]
Level 56-60: 40%, [90 Attack and Defense]
Level 61-65: 45%, [100 Attack and Defense]
Level 66-70: 50%, [110 Attack and Defense]
Level 71-75: 55%, [120 Attack and Defense]
Level 76-80: 60%, [130 Attack and Defense]
Level 81-85: 70%, [140 Attack and Defense]
Level 86-90: 75%, [150 Attack and Defense]
Level 91-95: 80%, [160 Attack and Defense]
Level 96-100: 85%, [170 Attack and Defense]
Time Limit:
Level 50: 5 mins
Level 51-55: 6 mins
Level 56-60: 7 mins
Level 61-65: 8 mins
Level 66-70: 9 mins
Level 71-75: 10 mins
Level 76-80: 11 mins
Level 81-85: 12 mins
Level 86-90: 13 mins
Level 91-95: 14 mins
Level 96-100: 15 mins
Only giving out level 1-50 skills for each class for now. Will release more when the time comes that they are need.[ Not like I don't have them done silly.]
Leveling Guide
The following will be done for each class and each job.
Each class and job has a level system ranging from level 1-100. Each has a point system to them, ranging from 10-100000000000 points of EXP.[This is not the full point system that we will use
but a ex.[
Taking the notion of each Class and Job has 100 levels, there is a gain system every 4-5 hours that will be up dated for each player. Depending on the class or job that you use during
that moment will determine what levels you would get for it.
Main Class levels start at level 20-40. This gives a good chance to introduce the level gaining system. Every 4-5 hours, what the player does or kills determines the amount of levels they gain.
Ex.
4-5 hours + the amount of kills they made * the amount of things they done that is part of their class
the favor with their goddess/god.
Favor is earned for any action that a player does that is going by the rules of the Goddess or God. Combat classes have a main set of things that they can gain favor for their goddess, but there
is a special condition to each goddess [This will be explained later on.]
So,
4-5 hours is the basic level count for all which gives a average 4-6 levels for each level.
4-5 + Kills is the amount that can be all together because the amount of mobs killed in that time frame will not be a lot. In the course that it is, depending on how the number is, it will be divide
starting from 3 to 10. If you get a low level then sorry, we got to make it balance that all players end up gaining levels from 1-6.
"The amount of things that is part of their class" is the applied to Jobs mostly but some Combat classes can gain this favor depending on the class [Will release more information on that later on]
So the sum it all down.
Ex.
Combat Classes:
4 hours [Roleplaying] + 8 [Monster Kills]
---------------------------------------------------- = 4 Levels gained in total.
3 Favor [Goddess Favor]
Job:
4 hours [Roleplaying] + 3 [Job Tasks]
--------------------------------------------------- = 3.5 Levels gained in total.
2 Favor [God Favor]
If a number does not come out even, you will get the rounded number out of it.
Ex.
3.5 = 4 Levels in total.
This only applies to levels that are below level 6. If you happened to get a level like
Ex.
6.5
It will be rounded down to 6.
In the course that you do get a number higher then 6,
Ex.
5 hours [Roleplaying] + 15 [Monster Kills]
------------------------------------------------------- = 10 Levels gained in total.
2 Favor [Goddess Favor]
It will be divided by a number of 3-10. Depending on how big the number is.
Ex.
10/3 = 3.3 which rounds to 3 Levels.
So that is the level concept~
Level Concept has be added~
Like I said, it's still a work in progress, so more will change to it~
I hope for some feed back and thank you for reading~