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Hidden 10 yrs ago Post by HollywoodMole
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HollywoodMole

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Every corner of every sector, they'll be there. Everytime you travel somewhere, they'll be there. Every time you make a stop, they'll be there. And every time your ship breaks down, they'll definitely be there.
My basic idea for this would be a group of people who travel from planet to planet across galaxies looting planets,maybe killing some, and then running away. I would like them to be skilled because the entire premise is despite looting a lot of planets, they never bother to upgrade their gear or ship. Meaning most of it (Pretty much every inch of ship, blasters, and almost anything else.)is basically going to be held together with duct tape.I'm still thinking about a date, but if anyone would be interested, or would like more detail please ask.




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Hidden 10 yrs ago Post by Sheikarah
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Sheikarah The Witch Queen of Angmar

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This sounds pretty cool, I'm interested.
Hidden 10 yrs ago Post by HollywoodMole
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HollywoodMole

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Thanks for the express of interest, any questions?
Hidden 10 yrs ago Post by Sheikarah
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Sheikarah The Witch Queen of Angmar

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Are there any specific roles you need filled, like pilot or engineer?
Hidden 10 yrs ago Post by HollywoodMole
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HollywoodMole

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Well, I'd like for everyone to have a speciality, though no one would be a captain, Because captains are stupid.
Hidden 10 yrs ago Post by Sheikarah
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Sheikarah The Witch Queen of Angmar

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Gotcha. Do you have any requirements for the characters besides having a specialty or is it pretty free? Do you have a CS skeleton?
Hidden 10 yrs ago Post by HollywoodMole
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HollywoodMole

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I'll think of one eventually... I'm wondering whether to have the basics or some new ones right now.
Hidden 10 yrs ago Post by Sheikarah
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Sheikarah The Witch Queen of Angmar

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Well, whatever you decide is cool with me. Can't wait to start playing
Hidden 10 yrs ago Post by Primal Conundrum
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Primal Conundrum Amazonian

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Any criminal group is going to need a leader, aka captain, to function as a cohesive unit rather than just a bunch of thugs willing to backstab each other to get ahead. Someone needs the last say on what the plan is and how things are handled. There's a reason such a position evolved.

Any skilled crew that can elude capture for so long would need a good captain to lead the path.

Anyway, what did you have in mind for alien species / general tech level? Obviously sci-fi, but how sci-fi? We talking like Halo humanity stuff where it's near future (i.e. still projectile weapons) but we still have interstellar space flight, or crazy far future with light bridges and ubiquitous energy weapons and the like?

I have an idea for a mechanic type character that could be fun, if a bit unwieldy.
Hidden 10 yrs ago Post by HollywoodMole
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HollywoodMole

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I don't really agree with the idea of captains. I really dislike the idea, because an overlording dictator doesn't seem like a good idea to me.
Hidden 10 yrs ago Post by Sheikarah
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Sheikarah The Witch Queen of Angmar

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Well I see what both of you are saying but I kind of agree with Primal: I do think there should be someone with slightly more authority than everyone else, maybe not on the levels of dictator but if there is a disagreement and both sides have a good percentage of the team, there should be one person with the authority to make the decision.
Hidden 10 yrs ago Post by Primal Conundrum
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Primal Conundrum Amazonian

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HollywoodMole said
I don't really agree with the idea of captains. I really dislike the idea, because an overlording dictator doesn't seem like a good idea to me.


A good captain isn't an overlording dictator. That's how you end up with a mutiny and having your butt chucked out the airlock without a suit.

To think of a good captain, picture your group of friends- you're all generally equals, but there's probably one or two people that are generally the ones to instigate ideas or decide what you're all up to. Probably a bit more charismatic, at least around the group, and doesn't lead because they bully people into following them (at least I hope not) it's just that everyone generally seems to like their ideas, they listen when there's a disagreement / other idea, and people have generally come to trust them. THAT'S what a captain should be.
Hidden 10 yrs ago Post by Sheikarah
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Sheikarah The Witch Queen of Angmar

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Agreed ^
Hidden 10 yrs ago Post by HollywoodMole
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HollywoodMole

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Honestly, if a captain were a member I feel like they would just play peacekeeper... But if it's a big thing, We can have an authoritarian captain. Also, For the tech level. I'd like for the crew to have more Fallout style blaster weapons. And the main point of the ship is to escape, as the lasers only really have enough to pin a ship down just long enough to get away. As for aliens, I'd like to have sort of traditional sci-fi sort of aliens... (Though what counts as traditional is blurred.)
Hidden 10 yrs ago Post by Primal Conundrum
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Primal Conundrum Amazonian

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HollywoodMole said
Honestly, if a captain were a member I feel like they would just play peacekeeper... But if it's a big thing, We can have an authoritarian captain. Also, For the tech level. I'd like for the crew to have more Fallout style blaster weapons. And the main point of the ship is to escape, as the lasers only really have enough to pin a ship down just long enough to get away. As for aliens, I'd like to have sort of traditional sci-fi sort of aliens... (Though what counts as traditional is blurred.)


Alright, so like early, clunky energy weapons with power cells that are sometimes the size of car batteries. Cool.

The character that I was thinking of playing, again, a mechanic, would be a cyborg- not some sleek cyborg, but basically a MEC trooper from X-COM. Really big, kinda awkward in enclosed spaces, but she's good at working with machines and is really handy to have around when boarding or fighting in enclosed spaces.

For reference, though obviously not a girl, here's what a MEC trooper looks like. They've had their arms and legs amputated and replaced with mechanical interfaces to operate the MEC suit.
Hidden 10 yrs ago Post by HollywoodMole
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Actually, I'm debating whether to have aliens or just humans everywhere. (Also, the suit would probably have to be screwed up slightly.
Hidden 10 yrs ago Post by Primal Conundrum
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I always found the humans everywhere stuff odd in sci-fi settings.

Also, I could picture it being an older model of such suits- big smokestacks on the back, and when running hot (aka running at a level of power consumption usually only seen in combat) it would be billowing smoke. Along with totally giving away their position in open areas and being a breathing hazard to some in more enclosed spaces, it could conceivably provide some degree of cover from enemy weapons fire.

But yeah, big, loud, noisy, belches smoke, and is probably annoying to find replacement parts for so she likely builds replacement chunks herself when she can. That would probably result in the occasional minor jam where she needs to really wrench the joint to move it past a certain point, etc.

Still helpful though! After all, having a mechanic who can simply flip up a car with one hand to reach the underside is... I don't wanna say handy here, since it's a really bad pun, but handy is the best word that fits.
Hidden 10 yrs ago Post by HollywoodMole
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Well, I feel either that or they've crushed a lot of other races, and are dominant.
Hidden 10 yrs ago Post by Primal Conundrum
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Primal Conundrum Amazonian

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Only problem is that I generally subscribe to the "humans aren't a race of total bastards" idea, which kinda precludes us stomping the shit out of any new races we come across.
Hidden 10 yrs ago Post by HollywoodMole
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HollywoodMole

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... Eh, if we get aliens in the crew it would give more reasons to be hunted. (Also, humans are a total race of bastards :3)
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