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Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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I hope none of us die.
Hidden 10 yrs ago Post by 696969
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Back! What I missed?
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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Terror mission is starting
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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69, get on Para on IRC.
Hidden 10 yrs ago Post by Ubermensch
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Ubermensch

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The manticore was damaged quite badly thanks to the sniper shot and barrage from Lazar. If it were not for Charles' smoke grenade, the manticore would see the attacks coming and retaliated with spikes in a pray and spray manner. All William has to do is to finish it off!
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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Please kill it before William dies, guys.
Hidden 10 yrs ago Post by Ubermensch
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The suppressing fire connected to the Djinn as it was going tor William. Alina and Goliath injured it while Xavier provided the finishing blow. Now we need to rescue another Iranian. William may take the lead as Alina is going to investigate.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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Sorry guys but I may not post for a while.

Helping out with a livestream with a friend.
Hidden 10 yrs ago Post by Ubermensch
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Derpestein said
Sorry guys but I may not post for a while.Helping out with a livestream with a friend.


That's alright. I can wait.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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Spooky scary skeletons.
Hidden 10 yrs ago Post by Vordak
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Hey guys, any chance of me joining as a melee fighter? Like, some magic agumented demon-slayer-esque squadmate?

EDIT: i know, exchanging a gun for a blade might sound unreasonable, but melee weapons have the potential to deal massive trauma, compared to bullets, outmatched only by explosives or pellets, which may work effectively against the undead; and if there are any heavily armored or insanely fast enemies planned ahead, melee weapons, in the hands of an unhumanly strong weilder, can both decimate armor to create large openings for gunfire and overcome speed with trick and feints that firearms are devoid of. Morever, a trained brawler would be used to close-range attacks, reacting faster and more percise to ambushes or charges of various feral beasties and such. Sort of a special arms guy that trades versality for unique advantages against the paranormal.

EDIT 2: if the characters get to be stronger than man, then a melee weapon can also generate huge amount of kinetic energy as well. Lets say, he sling a 10 kg hunk of metal at 100 m/s- about 1/3 of sound's speed. 100^2*10*0.5= 50 000. That nearly the amount of kinetic energy a single shot from a Vulcan exerts. And if he is twice as strong and has a denser weapon? 200^2*20*0.5=400 000! 8 times the power, all in one hit. And if we also take into account that most melee weapons have a significantly larger cross-sectional desity than most bullets, thanks to which bayonets still remian so effective at penetrating armor, this might even out melee weapons and explosives.
Hidden 10 yrs ago Post by Ubermensch
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Vordak said
Hey guys, any chance of me joining as a melee fighter? Like, some magic agumented demon-slayer-esque squadmate?

EDIT: i know, exchanging a gun for a blade might sound unreasonable, but melee weapons have the potential to deal massive trauma, compared to bullets, outmatched only by explosives or pellets, which may work effectively against the undead; and if there are any heavily armored or insanely fast enemies planned ahead, melee weapons, in the hands of an unhumanly strong weilder, can both decimate armor to create large openings for gunfire and overcome speed with trick and feints that firearms are devoid of. Morever, a trained brawler would be used to close-range attacks, reacting faster and more percise to ambushes or charges of various feral beasties and such. Sort of a special arms guy that trades versality for unique advantages against the paranormal.

EDIT 2: if the characters get to be stronger than man, then a melee weapon can also generate huge amount of kinetic energy as well. Lets say, he sling a 10 kg hunk of metal at 100 m/s- about 1/3 of sound's speed. 100^2*10*0.5= 50 000. That nearly the amount of kinetic energy a single shot from a Vulcan exerts. And if he is twice as strong and has a denser weapon? 200^2*20*0.5=400 000! 8 times the power, all in one hit. And if we also take into account that most melee weapons have a significantly larger cross-sectional desity than most bullets, thanks to which bayonets still remian so effective at penetrating armor, this might even out melee weapons and explosives.


In theory that is sound, but this is XCOM with Paranormal, not Devil May Cry. Let us discuss in practice. By the time you try to close in, you'll be dead before you get in melee's range.. The melee weapons you'll receive for now (because we are at the lower levels) is a combat knife that can be a bayonet, which turns a gun into a spear. In melee weapons, the spear outperforms the sword due to range and puncture wounds are more severe. And the creatures we're fighting aren't your garden variety monsters. Besides...you'll have to know that idea of yours may break the game-play and story. Also, with the higher levels, you're idea would leave you a one trick pony. However, you can have ranged on the side. I must warn you I can be quite fastidious as I intend to make sure that the game and story integrate well. Lastly, overspecialization is not something to be desired. So you might want to revise your idea for more practical solution such as melee as main course while the ranged weapons on the side.

TLDR: Bad idea.
Hidden 10 yrs ago Post by Vordak
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Alright, i weren't really hoping for that to work out anyways.

But could you go into a bit more detail on the equipment? How tough is the armor (and do we actualy wear it, does it differ throughout the calsses, and how do weapons classify? For example, can i arm an assault rifle loaded with HE bullets, and would it be a heavy weapon, or an assault?

EDIT: do we also get to outfit our weapons with various trinkets, such as muzzle flash supressors and sets of interchangable scopes?
Hidden 10 yrs ago Post by Ubermensch
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Vordak said
Alright, i weren't really hoping for that to work out anyways. But could you go into a bit more detail on the equipment? How tough is the armor (and do we actualy wear it, does it differ throughout the calsses, and how do weapons classify? For example, can i arm an assault rifle loaded with HE bullets, and would it be a heavy weapon, or an assault?


When it comes to these things, I admit I wanted to copy paste from XCOM: Enemy Unknown and adapt as I go along. The conventional armor is good against mainly conventional weapons plus is part of the uniform standard for now. We will research more weapons and armor as we progress through the chapters and acts. For weapons, an assault rifle still is an assault rifle plus we don't have HE rounds. We have not deployed them yet and that is an upgrade exclusive to Heavies with machine guns As I said before, the game and story are integrated. If it isn't available now, it may be available later.

EDIT: As long as it does not break either game or story, it's fine. After all, I do want some amount of fairness and reality.
Hidden 10 yrs ago Post by Derpestein
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Vordak said
Alright, i weren't really hoping for that to work out anyways. But could you go into a bit more detail on the equipment? How tough is the armor (and do we actualy wear it, does it differ throughout the calsses, and how do weapons classify? For example, can i arm an assault rifle loaded with HE bullets, and would it be a heavy weapon, or an assault?EDIT: do we also get to outfit our weapons with various trinkets, such as muzzle flash supressors and sets of interchangable scopes?


We've actually discussed most of this in the Paracom IRC chatroom...
Armour, currently, seems to just be high tech body armour. Yes, all of us have to wear some form of body armour. It differs upon individuals (see IC) but currently, most are pretty much high tech body armours with HUDs in the helmets.

Assault rifles are assault rifles no matter what ammo you put in. Assault rifles are mainly used by assaults and supports.
An LMG, Chaingun or Minigun is the realm of heavy weapons. Used by Heavies.
Sniper rifles are class specific to, well...Snipers. Not much else to say...
And finally, shotguns. SHOTGUNS ARE FUCKING AWESOME! JOIN WILL AND LAZAR AS THE ASSAULT CORPS!!!

Course we get various trinkets.

If you have questions about tiers, we're following this.
Conventional tech(Regular weapons.) Electronical (Vibroblades, Gauss guns, etc later on perhaps plasma and lasers) Energy (no, THIS IS LASER AND PLASMA) and finally, ethereal...
Hidden 10 yrs ago Post by Ubermensch
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Derpestein is right. Also, I can answer questions in real time at the IRC.
Hidden 10 yrs ago Post by Derpestein
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Derpestein The Neckbeard Stroker

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I'm guessing from the IRC, the Roc will appear?
Hidden 10 yrs ago Post by Ubermensch
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Likely Most likely. There is going to be that for warm-up.
Hidden 10 yrs ago Post by Vordak
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Name: Kiril Laretzkiy

Country of origin: Russia

Battle type: Heavy

Apperance: Kiril's solemnly noble face and pale skin seem to perfectly fit his calm demanor, together with short cut chestnut hair and deep set, sleepy eyes.

Bio: There isn't much to say about Kiril and his military career: he led a fairly normal life, conent and happy with what he had, and when the Paranormal invasion robbed him of all that he had grown used to, Kiril decided to take it back. Stern and valiant, he firmly belived that if he wanted something done, then that couldn't do without his participation, even if that meant waging war in the frontlines.

Personality: Kiril is a man of great mental fortidue and endless patience, extremely tolerant towards other people and often placid in spite of the terrors war presents. However, with an independant and calculative nature, he can end up acting without any regard for his teammates if he decides that they are in the wrong.
Hidden 10 yrs ago Post by Vordak
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BTW, are we allowed only one weapon each?
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