Setting:
This roleplay takes place in the setting of the 'Walking Dead' universe
It has been 18 months since the outbreak. Permanent settlements have begun to crop up across many parts of the US, but they are few and far between, and discord is rife. It seems like every week there is a new rumour about somewhere safe, a place where there aren't any walkers, a place where society can start again... but rumours are all they are. This particular story begins in the city of New Orleans, with a small group of survivors taking shelter for the night in the remains of an old café. Some of them have been together for some time, others have met each other only recently, but either way fate and necessity has brought them together.
- The GM's word is law. If the GM appoints anyone to be his second, Co-GM, Vice-GM or whatever, their word is considered law too unless over-ruled by the GM.
- Posts will contain no less than a full paragraph of text (minimum three sentences) except in circumstances where quick responses are required (combat scenarios, etc). Anyone believed to be posting too much and unnecessarily will be spoken with. This is not a Free RP.
- Players are required to have a firm grasp of the written English language. This means the correct use of capital letters, full-stops, speech marks, etc. I'm not going to tell people off for misplacing a semi-colon, but I will get narky if basic grammar isn't adhered to.
- Players are free to debate the finer points of the goings on, both in and out of character, but anyone perceived to be bullying, flaming, shit-stirring or in any other way causing unnecessary drama, I will strap on my GM leg brace, open up a can of whoopass and start stomping mudholes in them. And that's the bottom line!
- Gore is to be expected in a Survival Horror thread. That said, unnecessarily graphic, brutal or upsetting levels of description about said gore will result in me being severely weirded-out. Additionally, romance is allowed (who doesn't want to get their freak on in the post-apocalyptic, walker-infested wasteland of the USA?) but anything further than kissing will need to take place either in PMs or through some other medium, not in the thread. Get your jollies in your own time, people!
- The 'Z-word' is not welcome here. The undead are to be referred to as walkers, lurkers, roamers, geeks, deadies, or whatever else you want to call them, but they are almost never called 'zombies' in the series, the games or the comics, so we shall stick to that trend here. No real reason for this rule, just a personal preference!
Characters
Accepted characters will be listed here. Deceased characters will be listed here, along with their cause of death.
Status: Alive
Name: Marcus Calderón
Age: 31
Nationality: American (Hispanic)
Occupation (pre-outbreak): Professional Football Player
Appearance: Standing at 6' 5", broad-shouldered and thick set, Marcus is the classic American Football player. Though not necessarily someone you would consider handsome, he is by no means an ugly individual, though his features have become somewhat more gristled since the outbreak. His once glorious long locks of hair have become matted and unkempt and he has grown a thick beard due to months of not being able to wash or shave properly. Additionally, he has quite clearly lost some muscle mass due to malnutrition. Even so, he still cuts an imposing figure which has helped him to intimidate his way out of sticky situations with bandits more than once.
Personality: Despite his large and imposing demeanour, Marcus was referred to by his friends as a 'gentle giant'. Always willing to go the extra mile to help out a friend in need, he was considered a pillar of his community prior to the outbreak. In the post-apocalypse, despite having to harden himself in order to survive, he still retains his faith in humanity and is generally pleasant and co-operative with other survivors. That said, he is fiercely loyal and protective of his friends and is quick to anger when he feels they are being threatened which often leads him to act impulsively and to his detriment.
History: Born to a low-income family in the early-80's, Marcus was a child obsessed with sports. If he wasn't playing football, it was baseball. If it wasn't baseball, it was basketball. If it wasn't basketball, it was lacrosse or hockey or soccer. He was eventually accepted into the University of Philadelphia on a sports scholarship and competed for them as a Quarterback at the College football level for three years before being signed to the NFL, where he was drafted to play for the New England Patriots as a backup. He would eventually make it through to being the starting Quarterback for the first team after years of hard work and dedication. He was set to be moved in a high-profile trade between the Patriots and the New Orleans Saints which involved several players and draft picks, but as fate would have it the process of his moving house from Massachusetts to Louisiana fell right as the outbreak occurred. Indeed, his first encounter with a walker occurred at a truck stop just outside Knoxville when his movers van stopped for fuel. Since then, he has desperately been trying to find out what happened to his family. With the aid of another group of survivors, he returned home to Boston only to find out that his wife and child had gone to New Orleans to find him. After many months of trekking across country, living and travelling with several different groups, he finally arrived on the outskirts of New Orleans and began his search for any word on what happened to his loved ones.
Useful Skills: Large size & high level of fitness, good stamina and strength for outrunning or overpowering walkers. Years of playing various sports have given him good reflexes, and playing as a Quarterback for most of his life has given him good leadership skills.
Inventory:
Large Rucksack
Framed picture of his family
Change of clothes
Two 1L water bottles
Half a tin of corned beef
Hatchet (used as both weapon and tool)
Cigarette lighter + 1 half-empty can of fuel
Smith & Wesson Model 64 revolver + two rounds of ammunition
Other:
Name: Sylvia
Age: 34
Nationality: African British
Occupation (pre-outbreak): History teacher
Appearance: She hasn't got a single hair on her head, use to have dark brown hair; use to be long too, but she decided to shave it all off, since walkers were so easily able to get their rotten fingers tangled up in her hair. Has green coloured eyes; has a jagged scar above her right eye. Most of the time she's seen wearing a dark green hoodie along with some beige cargo shorts.
Personality: Sylvia always tries to see the best in a bad situation, sometimes she may be a little too optimistic in this new world, especially after how long she's been living in it. She tries her best to be friendly and polite to everyone she's friends with, but with first impressions she's a bit of a bitch and untrusting of strangers. It's nothing personal, but in a shitty world like this with shitty people, you can't really blame her. Might also give off vibes of being a little crazy when it comes to killing walkers, but she's cool.
History: Before this whole thing started she was a history teacher for a school in Britain, the only reason she's here in Atlanta now, so far away from home is due to a big history class trip to Washington D.C., the class arrived the day the outbreak started. There were thirty kids on the trip and she lost all of them. She was their sole protector for those days and she let them down, she watched all of them die. The guilt overwhelmed her for a long time after that. After all the students had died, Sylvia started to travel across states in hope of finding some sort of salvation. Still having high hopes that the government would clear up all this mess, with each day that passed, that hope faded away, slowly, but it faded away.
She preferred to travel alone, she did have some groups offering her a place, but she couldn't handle any more deaths on her conscious. Already having enough guilt on her shoulders, more than she could carry. The whole time she's been alone, surviving alone and she hasn't felt more independent in her life. Who needs to have a boring old job as a history teacher anyways? After more and more months of killing these walkers, she was starting to enjoy it. After time she didn't even care that they use to be people, there was a time she did, but not anymore. Maybe she was going crazy or she's just finally embracing the new world as it is. There's a new set of rules for this world and she didn't mind one bit.
Useful Skills: Not a very good shot, but quite handy when it comes to sharp melee weapons. More specifically, her sickle. She's got some good reflexes when she's using that weapon.
Inventory:
1 Sickle
1 Rucksack
2 Bottles of water
1 Flashlight
1 Candy Bar
4 Nails
Other: Has arachnophobia.
Name: Ralph Fenn
Age: 27
Nationality: American (Caucasian)
Occupation (pre-outbreak): Librarian
Appearance: 6'3 and very skinny. He has brown hair that looks like he took a pair of scissors to it himself, along with a scruffy five o'clock shadow. Usually wears a flannel shirt, Jeans, and running sneakers. In addition, wears thick, large glasses, one lens of which has a large crack.
Personality: Ralph is quite reserved, although typically good-natured (at least, as good-natured as one can be in the apocalypse). Ralph is very smart in a bookish way, but tends to freeze under pressure, which means he looks to others during times of crisis. He has a strange tendency to try and "observe" the walkers, or "shamblers" as he likes to call them, and keeps a small journal recording their diets, habits, and even personalities (which he insists they have). However when it comes to killing zombies he has no qualms, although he is very squeamish about it. Ralph can be overly trusting, which many say is a negative quality in the apocalypse. He disagrees.
History: Mark grew up in Colorado, and while a bit of a bookworm, had a pretty normal, healthy life. After getting a college degree in English he took a job as a Librarian, with a side job of building websites to supplement his meager salary. Although he lived paycheck to paycheck, he got to do what he loved, reading books, discussing literature, and helping others. When the apocalypse came, Mark holed up in the library with a few co-workers. Due to the fact that the building was easily fortified with bookshelves and that no one goes to the goddamn library during an apocalypse. After the initial shitshow had passed, Mark grabbed a few books, an old Honda Civic, and hit the road. The last thing he remembered hearing before the radios died was that Key West was the safest place in the U.S., and so he headed East. After three years he had made it all the way to... New Orleans.
Useful Skills: Knows a good deal of random but helpful facts from various books, including ones from survival, although usually does not have the experience to do them. He has an exceptional memory, and never gets lost. Other than that his only useful skill is his ability to reach things on high shelves.
Inventory:
1 Flannel Shirt
1 Pair of Jeans
1 backpack
1 bottle of water
2 cans of fruit
1 knife
1 1/2 litre bottle of gasoline
1 piece of metal pipe (used as a weapon)
1 copy of General Survival
1 copy of The Stranger
Name: Dawn Kemp
Age: 25
Nationality: African American
Occupation (pre-outbreak): A coatroom attendant at a hotel.
Appearance: She is a little on the tall side at 5'6, she is of a thin build, which lets her run fast. Before the apocalypse she had long black hair which was her pride and joy, but after a few choice enounters with walkers, she had to cut it to a very short length. Her eye colour a very dark brown, so as you cannot seperate the iris from the pupil. Her skin is the colour of hazelnuts, and she has quite long arms. She wears a leather jacket most of the time.
Personality: Dawn is very sociable, and loves to make people laugh, before the outbreak she was described as 'the life of the party' of course the apocalypse has deadened that aspect of her a little bit, but it still shines through every now and again. Dawn is remorseless when killing walkers, as she doesn't see them as human anymore. The human in them died a long time ago.
History: Dawn had made it quite far across America, and was planning to get to Canada, yet she got lost and ended up meeting the group of survivors in the cabin. Before the apocalypse, she worked at her family's hotel organizing the coats and luggage. It wasn't the best job, but she worked with her family, and that was what made her happy. After the apocalypse happened, a hotel wasn't exactly the best place to be, she grabbed a coat and packed her bags and made a mad dash out of the city, looking back at it now it probably wasn't the best plan, but it got her here today. She didn't even bother to check if her parents were still alive, and that's haunted her throughout the apocalypse. 3 Later she found herself in a sticky situation where a walker had bitten her left index finger, she had to cut off the finger to escape being turned, but she suspected it's given her a bit of resistance against illnesses, she hasn't got sick once since that happened (if she does get bit she might last a bit longer, but probably not, it's a bit of a delusion she has) She bandaged it up and managed to stop any infection happening.
Useful Skills: She is very good at climbing and staying quiet, she has learnt about the 'knee trick' (like Jane in the video game) where you kick the walkers legs out and stab it in the back of the head. She cannot, however swim.
Inventory: She has:
3 Cans of peaches/assorted fruit.
2 Bottles of clean water.
1 leather jacket
1 awl (she found a screwdriver and sharpened it with a stone to make it a weapon)
1 pair of jeans
1 backpack
1 pair of running shoes.
Name: Leon Pendanski
Age: 23
Nationality: Polish-American
Occupation (pre-outbreak): Police officer
Appearance: Leon has short, brown hair that is almost always spiked up. He has light, tanned skin that match his blue eyes perfectly. Leon has a sleeve tattoo of various different symbols on his left arm and also has his left ear pierced with a small, silver stud. He is a muscular male and proud of it. There is a scar down his right shin from where a criminal slashed at him with a blade. Leon is normally seen wearing his Miami Police Department uniform.
Personality: Leon is a bit of a loner because he watched his close friends be devoured before his eyes in the initial stages of the outbreak. He learned not to get attached to people for fear of them ending up with the same fate as his former companions. In his spare time, he works out or reads whatever books he managed to salvage from his apartment before having to evacuate.
History: Leon was born in Florida and spent most of his time surfing on the beach with friends. He spent almost all his free time out the house with friends or family. At fourteen years old, Leon decided he wanted to become a police officer and started going to the gym. He did well in school and made sure he never got in trouble with the law. At nineteen, Leon moved out of the family household to a nice apartment just outside Miami and joined the Miami Police Department. After a year of serving, the outbreak hit Florida and all the cities and towns inside it. Of course there was panic and the police just couldn't handle the rioters and looters that came in abundance. They instead let them run amok and set up evacuation outposts on the outskirts of all major cities for the citizens who wanted to just get away. Problem was that they also became packed and a breeding ground for infected. People who had been bit turned and walkers arrived by the hundreds, devouring anybody unlucky enough to be in their path. Leon was stationed at one such outpost and, after seeing staying behind and fighting was a lost cause, stole a police car and drove as fast as he could, he just wanted to get away from the chaos.
Useful Skills: Good with a gun and has basic medical training.
Inventory: One 9mm pistol
Two ammo magazines
One pair of handcuffs
One baton
Two bottles of water
One packet of chips
Other: N/A
Name: Jason Tanner 'Twix'
Age: 20
Nationality: British
Occupation (pre-outbreak): Student
Appearance: Slightly below average height with shaggy light brown hair and well tanned skin. He wears a waterproof jacket over a faded twix shirt, dark green cargo pants and a well worn but high quality pair of walking boots. He is well muscled but not overtly muscly.
Personality: Twix can be selfish and annoying, he can be funny and generous, that depends on if he likes you or not. He is quite a flamboyant individual and always puts lots of energy into whatever he is trying to accomplish.
History: He lived a pretty normal life, had parents, went to school. Then he decided to take a break and visit the USA. It just happened to be his bad luck that the goddamn apocalypse started whilst he was over here. At first he tried to get home but as the country was overrun he soon had to give up on that possibility, he's been living with groups and alone travelling the country. He's recently arrived in New Orleans and doesn't know the layout at all, his travelling companions died en route so he walked the rest of the way alone.
Useful Skills: Free-runner => scouting. Proficient if not excellent at hunting. Decent with his fire axe <= has had a lot of practice. Half-decent shot with a pistol.
Inventory:
Fire axe
Browning High power 9mm Pistol -no bullets
2 smoked rabbits.
tinderbox = flint, metal, some kindling.
gas mask
2 improvised smoke grenades (in coca cola cans)
1 lucky bobble hat -white and blue.
1 sleeping mat
1 sleeping bag
Rope and hook.
0.5L Water canister
Other: -to be done.
Name: David Sharpe
Age: 46
Nationality: American (Caucasian)
Occupation (pre-outbreak): Store Clerk
Appearance:
David isn’t heavily muscled or incredibly skinny, he falls somewhere in the middle. He stands at about 5' 10". His hair has greyed, though a few strands of black hair have survived. It is unkempt and medium in length. David has a grown out “horseshoe” mustache which has the same coloration as his hair. He always wears an unbuttoned, tattered jean jacket over his faded, yellow New Orleans Saints T-Shirt. He also wears khaki pants and black sneakers, both are dirtied in various ways.
Personality:
David is untrusting to those outside of his group. He’s cautious and conservative, always urging to group to take only what’s needed and to be extremely careful. First impressions of David make him seem like a really nice guy, but when you spend enough time with him his true colors show through. David puts survival before morality and humanity, willing to do horrible things to undeserving people if it means he'll live another day. Stagnancy is not an option for David, he always tries to make things happen. He is normally positive, but never too optimistic. He can be brutally honest about the hopelessness of situations. David is usually nice and understanding, unless you don’t agree with his ideas. When he thinks up a plan it is usually half-assed and requires a lot of improvisation to execute, though he expects everyone to play a long. He’s a kind-hearted guy, but agitating him is not a difficult task to accomplish. David can be easily provoked into dropping his good-natured, sincere demeanor and becoming a very cruel individual.
History:
When the outbreak hit, David was a single dad with a son. His wife had passed away a few years prior in a car accident, sparking a drinking problem. He originally lived in Mississippi, but traveled a lot with his son in post-outbreak America. While making their war out of Mississippi, David’s son was bitten by a walker and David himself had to put him down. Losing his son took a toll on David, he never gets a full night’s sleep. His son's death whirled David into a violent rage, though he's simmered down since (though not entirely). During his travels he was responsible for the robbing and death of a few innocent people, for which he now feels remorse. Eventually, he arrived in New Orleans and came across Marcus Calderón. Though David doesn’t like or trust strangers, he was desperate for companionship and decided to team up with the man. After traveling together for about a week, they came across Lee Richardson shortly after he was run out of his hideout by walkers.
Useful Skills:
A good shot with firearms, a skilled scavenger.
Inventory:
3L Leather Water Bladder
Candy Bar x3
Canned Goods x6
A hatchet
A small survival knife
A hunting rifle, 3 rounds of ammunition
A flashlight
A photo of his wife and child.
Other: N/A
Name: Jackson (or just "Jack.")
Age: 34
Nationality: Canadian (First Nations)
Occupation: Canadian Ranger
Appearance: Jack stands at about six feet with a strong, lean physique and short-cut dark brown hair. He is easily identified by his red Canadian Rangers baseball cap, which he refuses to lose even in the chaos of the apocalypse.
Personality: During the past few weeks, Jackson's personality has shown a number of noticeable changes from the norm. He's still as thick-skinned and sharp-witted as ever, but there's a certain madness in him that wasn't present before, likely as a result of the horrific circumstances he's recently been forced to face. While normally quite level-headed, he's been growing increasingly unstable as the days pass by. Even still, his calmness can be disturbing at times, especially when he seems seething with anger or despair. A natural loner, Jack works best when forced to act on his own, but has no qualms with working as a team where necessary for survival. A few notable traits of his are his sharp instincts, love of children and ability to make tough decisions without hesitation.
History: Jackson has always sought out a traditional lifestyle, living off the land and being at peace with nature. To this end, he joined the Canadian Rangers, sharing and learning from the traditional teachings of his people. On the side, he helped out at the local school, since he had always liked children. When he met his wife, his life became more peaceful, especially once she bore him two young daughters. He cared deeply for his girls, teaching them and protecting them to the best of his ability. His wife liked to travel, but Jack's occupation and nature stopped him from going far from home.
When the apocalypse hit, Jack's youngest daughter was one of the initial casualties. At the time, his wife was on vacation in Florida, much to her husband's worry. For a time, he stayed in the territory he knew and devoted everything to protecting his remaining daughter and community. His little girl needed her mother, however, and the people of his community soon died, leaving just the two of them out in the great Canadian wilderness. They decided together that they would travel to try to find their mother, who they thought might still be alive. And so, their journey took them out of familiar territory and into the united states.
For a while, they kept safe in the wilderness, caring for one another as only a parent and child could. The Walkers, as they began to be called, seemed hardly a threat with miles of forest and a good, reliable rifle protecting them. Things took a turn for the worst when Jack's daughter came down with illness, and Jack was forced to go into town to try to find medicine. What he found instead was Walkers, and a lot of them. He was stranded for four days in a pharmacy, and when he finally escaped, he returned to camp knowing that his daughter was dead. She had turned, despite having not been bitten, and he was forced to put her down.
After this point, Jackson's mental state began to degrade rapidly. He moved on without purpose, feeling as if all the despair in the world would crush him soon enough. What saved him was a companion, somebody he could travel with, somebody to remind him of his goal. He travelled with this man for a while, heading for Florida, until the two of them managed to get themselves stuck in New Orleans...
Useful Skills: Military training and hunting experience contribute to an exceptional amount of skill with firearms. Expert at a variety of survival and wilderness skills such as hunting, tracking, fishing, first aid and shelter creation. Also quite reliable in melee combat, with or without weapons. Sports impressive reasoning and insight which has often lead to a joke or two about him being suited for police duty. Knows traditional techniques and medicines, although ones more suited for his home climate...
Other: Jackson is very much outside of his element, many of the techniques he is familiar with are less useful so far from home, and there are surely many techniques he is not aware of that would do him well.
Inventory [-]
Red Canadian Rangers Sweater
Pair of Binoculars
Hatchet
Survival knife
Lee-Enfield Rifle (with fifty three rounds of ammunition and proper maintenance tools)
Change of clothes
Sleeping bag
Canned goods (x8)
Jerky (Four strips)
Water canteen
Bottles of water (x2)
Flashlight
Large backpack
Photograph of wife and daughters
Name: Kaden Yukito
Age: 20
Nationality: Greek, Japanese
Occupation (pre-outbreak): He was a street con and a thief, mainly pick pocketing and breaking and entering
Appearance:
Kaden [+]
He stands at five feet and eleven inches, and is one hundred and seventy pounds. He wears a baggy pair of black cargo pants with dozens of pockets all over them, some have obviously been sewn on. He wears a loose fitting light grey button up that has been torn and re-stitched in multiple places, he tends to roll up the sleeves. Underneath that he has an old dark grey t-shirt on, and over the button up is a black trench coat, well worn, but also well cared for. As with the pants, pockets have also been stitched on all over the coat. He has on a pair of black fingerless gloves and a black caddy cap, as well as black work boots.
Personality: Energetic, charismatic and outgoing before the outbreak Kaden has been deeply shaken by the apocalypse. Having lived a relatively care free life previously, being constantly on alert has taken a toll on him, and while he still maintains the appearance of being the same up beat guy he once was, he has become more jaded, slightly colder, realizing that now calculation might be more prudent than anything.
History: Kaden was born into an odd family dynamic in upstate New York. His mother was a loud and affectionate woman, his father on the other hand was a cool headed and reserved man. For the first nine years of Kaden’s life his mother was the lifeblood of the house, and the little family thrived happily. That was until his mother ran off with another man, abandoning them both and leaving Kaden with his father.
Lost and unsure of himself Kaden’s father became strict and harsh, expecting nothing but the absolute best from his son, insisting he not only take extra tutoring after school, but also begin taking martial arts classes to teach him rigorous discipline. In the end the overwhelming amount of pressure was too much for Kaden and after seven years of living under his father’s thumb, he ran away, heading for the big city.
Pretty soon Kaden was pick pocketing and hustling in New York City, conning and cheating tourists out of their money with cheap tricks, rigged card games, and nimble sticky fingers, but he always tried to stick to all the richies, never wanting to take from someone who couldn’t afford to lose.
He spent a year like that, flying solo, but in the end Kaden found himself teamed up with a brother and sister working out of Mott Haven, a decent residential area just outside the main city, robbing the residential areas at night, and working the tourists in Manhattan by day. Things were actually going pretty good, and had been for the last three years for all three of them right up until the cops showed up. The brother got caught and Kaden and the sister split fast. By the time presence of mind returned to Kaden and he went back to the apartment they all shared there was something weird going on in the city.
The outbreak had begun, and he was in the middle of East NYC. It was chaos, pure pandemonium. In the craze and confusion Kaden got out by the skin of his teeth in the back of a truck bed headed for Georgia. In the three hours it had taken him to get from his apartment to the truck bed he had done… things. He had changed, and as he and the small group he was with left the city he knew he was never going to be able to change back.
He eventually left the group he escaped with. There were no heroics, no tragedy, nothing. To him it was just a group of people who in a moment of panic and necessity had banded together. They weren’t going to last as a group, he saw that, and he left before anything they did would truly harm his chances for survival.
He has traveled with some groups for short periods but never too long, moving in a truly random path, he is a firm believer in the idea that to stop moving is to surrender to the gimps(what he calls the walkers), and that if he selected a destination once he got there he might be tempted not to move on. Because of this concept he has wandered from town to town, only stopping anywhere long enough to scavenge for supplies. Now he has found himself staring now at the bridge heading into New Orleans.
Useful Skills: His father enrolled him in a martial arts school that taught a mixture of Jujutsu, Judo and Aikido as well as a separate Kendo class as a boy, and while many of the skills had faded, with necessity some of the old teachings have come back. He has always had fast hands, and is good at slight of hand tricks, as well as pick pocketing, skills much more recently practiced than the martial arts. He knows how to pick locks and break open doors, as well as sort of knowing how to hotwire cars (a hit and miss skill) and shut off alarms. He is also relatively good at parkour a skill that has saved him countless times, both pre and post outbreak. He has never in his life fired a gun both pre and post apocalypse.
Inventory: In addition to the clothes on his back
-In his pockets-
1 Set of Lock picks
2 Sewing Kits
1 Road Map of Continental U.S.
1 Compass
3 Pencils
1 Folding pocketknife
-Hanging from belt-
1 Crowbar
-On his back-
1 Rucksack
-In the Rucksack-
1 Pair of Burgundy Basketball Shorts
1 Spare T-Shirt
1 Sleeping Bag
2 Decks of playing cards
1 Art of War (Hard back)
1 Plato: Complete Works (Paperback)
Other: Kaden speaks English fluently and knows bits of both Greek and Japanese, he also loves dogs, though none that he has met post apocalypse have been very friendly.
Name: Lee Richardson
Age: 19
Nationality: American
Occupation (pre-outbreak): College Student
Appearance: Lee is tall, about 6'2" with short styled brown hair. He has brown eyes, an upturned nose, and an otherwise normal looking face. He's very athletic, as he played sports all through high school. He also maintained a very high GPA and is very intelligent due to his strict step-father. He is muscular and has a rather dark skin tone in spite of the fact that he's Caucasian. His favorite clothes include jeans and an open untucked button down on top of a Led Zeppelin t-shirt.
Personality: Lee is fun-loving. He will do almost anything for a laugh. Almost. He, unlike other clowns, knows when to stop. He has a very keen sense for danger and puts his friends before all else. The downside of that is that he is often times too trusting, and will put his life in the hands of people who only plan to turn on him. However, Lee is very good at cheering people up and keeping the mood light and happy even in the darkest of times.
History: Lee grew up in rural Louisiana with his mother and step father. He had never met his real father, is mother told him he had enlisted into the military and was called to action when Lee was very young. His mother and step-father were very loving. His step-father was strict though, urging him to maintain high grades, eat right, etc. He lived a normal childhood, playing sports, attending school. He was in his first year at college when the outbreak happened. His roommate had turned and attacked him. He narrowly escaped and roamed the woods for a matter of days. Eventually, he had found a small apartment building to live in. He rigged it with traps to keep the creeps out, and it worked for a long time. He'd go on supply runs and get what he needed and return to his home. Other survivors would come and go, he offered them shelter, but his rule was only for 2 days. Finally, after about 18 months, he made a mistake. After a creep had walked into the trap he had set at the door, he forgot to reset it. He was rudely awoken one night by several creeps who had wandered into his apartment. He quickly offed a few of them with a kitchen knife and ran outside into the woods again. He is there now, alone and scared.
Useful Skills: Lee knows how to build things. An engineering major, he loved working with his hands and making something out of nothing. He could also come up with quick solutions to problems.
Inventory: Lee has nothing right now.
Age: 19
Nationality: American
Occupation (pre-outbreak): College Student
Appearance: Lee is tall, about 6'2" with short styled brown hair. He has brown eyes, an upturned nose, and an otherwise normal looking face. He's very athletic, as he played sports all through high school. He also maintained a very high GPA and is very intelligent due to his strict step-father. He is muscular and has a rather dark skin tone in spite of the fact that he's Caucasian. His favorite clothes include jeans and an open untucked button down on top of a Led Zeppelin t-shirt.
Personality: Lee is fun-loving. He will do almost anything for a laugh. Almost. He, unlike other clowns, knows when to stop. He has a very keen sense for danger and puts his friends before all else. The downside of that is that he is often times too trusting, and will put his life in the hands of people who only plan to turn on him. However, Lee is very good at cheering people up and keeping the mood light and happy even in the darkest of times.
History: Lee grew up in rural Louisiana with his mother and step father. He had never met his real father, is mother told him he had enlisted into the military and was called to action when Lee was very young. His mother and step-father were very loving. His step-father was strict though, urging him to maintain high grades, eat right, etc. He lived a normal childhood, playing sports, attending school. He was in his first year at college when the outbreak happened. His roommate had turned and attacked him. He narrowly escaped and roamed the woods for a matter of days. Eventually, he had found a small apartment building to live in. He rigged it with traps to keep the creeps out, and it worked for a long time. He'd go on supply runs and get what he needed and return to his home. Other survivors would come and go, he offered them shelter, but his rule was only for 2 days. Finally, after about 18 months, he made a mistake. After a creep had walked into the trap he had set at the door, he forgot to reset it. He was rudely awoken one night by several creeps who had wandered into his apartment. He quickly offed a few of them with a kitchen knife and ran outside into the woods again. He is there now, alone and scared.
Useful Skills: Lee knows how to build things. An engineering major, he loved working with his hands and making something out of nothing. He could also come up with quick solutions to problems.
Inventory: Lee has nothing right now.
Name: Frank Carson
Age: 32
Nationality: American
Occupation (pre-outbreak): CIA Agent
Appearance:
A fairly tall Caucasian male with short brown hair and a clean shaven face. He wears jeans and a t-shirt, to not draw suspicion. He takes his cleanliness very seriously, even in the apocalypse. Frank has piercing gray eyes hidden by a pair of sunglasses.
Personality:
Frank is a curious man, which often got him into trouble as an agent. However he made up for it by being extremely dedicated to the job. Like most agents, Frank is a fantastic liar, and is fairly deceptive and attempts to hide his emotions from others. He is a meticulous planner, and takes the time to think through most problems. Frank is not easily angered, but when he does get angry he is not easily calmed. He is devoted to the ideals of the United States, even into the apocalypse.
History:
Frank for the most part was a lonely guy, no family and few friends. He mostly spent his free time reading and fishing in a small pond. Frank was also part of the CIA before the apocalypse, and while most would think he was part of James Bond-esque shenanigans, in truth it was quite the opposite. Frank was for the most part an intelligence gatherer in Europe. He mostly bugged meetings between high-level officials and relayed the information to the United States. When the apocalypse began, he was in Washington D.C. Fortunately though the CIA had an inkling of what was going on, so the majority of the CIA fled to the countryside, and commandeered farms for themselves. A few stayed behind to try to stop the apocalypse, Frank included, but they failed. Most of those who stayed behind are dead, while those who left are living as comfortably as you can be during the apocalypse.
History (cont):
After civilization collapsed and there was obviously no hope of getting the situation under control, Frank and his only friends still alive took a farm 50 miles south of DC. 17 months later the plan was still working. There was shelter, clean water, and plenty of food. Unfortunately, a large horde of the Dead came from the north, and wreaked havoc on the farm. Frank was the only one to make it out alive. He and his friends while at the farm made big talk about discovering what caused the Dead to roam about, they never followed through with it. Now Frank is going to get to the bottom of this whole ordeal. He has been traveling south, city to city, to attempt to find answers. Now he's just arrived at New Orleans, and he has a feeling the answers he's been looking for is here.
Useful Skills:
Good with Guns: Frank was trained by the CIA, he knows how to shoot and how to take care of a gun.
Exceptional Liar: Frank worked as a CIA agent, it comes with the territory.
Basic First Aid: Frank was trained to do CPR, and how to take care of basic cuts and bruises.
Fisherman: Frank loves to fish, and has gotten pretty good at it.
Sneaky: Frank knows how not to be heard and how to avoid being seen.
Inventory: Basic Backpack.
Silenced Colt 1911 with holster.
Kitchen Knife.
Two water bottles.
Five cans of beans.
Map of the East Coast of the US.
A small towel.
One bottle of bleach.
One can-opener.
Toothpaste.
Toothbrush.
Razor.
Comb.
Scissors.
Screwdriver.
Spoon.
Bar of Soap.
Butter knife.
Fork.
Blanket.
Copy of a book called "Rogue Wizard".
A broken radio.
Name: Mark Evergreen
Age: 30
Nationality: Caucasian - American
Occupation (pre-outbreak): Pastor, turned convict
Appearance:
Mark [+]
Roughly about 6 feet in height. Deep brown eyes with short, curly brown hair. Set, wide shoulders, with a strong upper body. Everything else pretty much as seen in photo.
Personality: Usually, he is pretty level headed, and separated from his past. However, when it needs be, Mark can turn into a vicious killing machine, and do anything, ANYTHING in order to survive. Any people he groups up with, he makes it his business to hide his past from them, for his own safety.
History: Mark started the end of the world in a prison cell. The first time he ever saw a walker was when he was awoke by an undead prison guard trying to reach into his cell. Mark doesn't like to talk about how he escaped the prison, so asking him about it would be the end of someone. Mark has been on his own for a considerable amount of time. With nobody but walkers for company, it is understandable that he has been driven a little insane. The calm and genuinely nice guy that once was is gone. It has been replaced with just a person trying to survive.
Before Jail, he was a pastor, at St David's christian church, Georgia. He would give sermons, and speak in the name of the lord, trying to inspire people to have faith in god. It came to an abrupt end however. When he was divorced by his wife, and after the death of his youngest daughter, he lost it a little. He turned his back and god, and turned to the bottle. One night, with the aid of his new found friend liquor, he took his small revolver he had owned for quite sometime, and killed his ex wife. Put 3 bullet's into her body, and watched her bleed to death. Prison changed Mark. Since he got out of the prison, he has been searching for his other, elder daughter, hoping she had managed to survive this mess.
Useful Skills:
- Knows how to handle firearms
- Learn-ed in first aid and basic medical treatment
- Has an uncanny tendency to be able to reuse otherwise thought useless items to fashion something useful
- He is the type of person that can live with killing another to survive
- As a former man of god, his literary skills allow him to often convince people to see things from his eyes
Inventory:
- Large survival backpack
- Pump action shotgun (as in photo)
- Pen knife
- Baseball bat
- A few days worth of canned goods
- Pocket bible
- Set of handcuffs with no key
- assorted ammo for a variety of different guns
- A few days worth of water
- Flashlight
- Carton of batteries
Name: Shawn Taggart
Age: 27
Nationality: American.
Occupation (pre-outbreak): Assistant in the local hardware store.
Apperance : White t-shirt, blood stained, brown cargo pants, walking boots, black jacket if cold, belt with holster, 6"1 tall.
Personality: After all this time in the apocalypse - he's not the most trusting. Shawn understands that the more people you have the better chance of survival you have. He's currently on his own though, the people he was with didn't make it. He's on his own again. Prior to Hell on Earth, Shawn was caring, compassionate, trusting. Now though, he cares for not as much. He's still human though. His only fears, are death, other people - and Walkers.
History: Born and raised in Houma, LA, Shawn was born to Amy and George Taggart. It was there he grew up, attending school and getting his first job in a small resteraunt. After a few years and a few different jobs - Shawn got a job in the local hardware store. Assistant behind the desk and customer services. Sadly, when Shawn turned 24 his mother and father died in a fatal car crash. It broke his heart - but with the support from his then-girlfriend Nicole, he healed. He was 27 now, working in the same God forsaken store for over three years now. Getting a new workplace hadn't been the easiest thing around - every time he applied and interviewed for a new job - he was turned down.
The world fell. It was no longer about jobs, money or anything. It was about food, water - Nicole. At 4 months in she realised she was pregnant - and when she revealed it to the group -including Shawn- everyone was shocked, emotional. Common questions arose Are you going to keep it? How will we survive with a baby on our hands? and so on. 12 months in now. Their numbers were lower and lower. The pain of loss never went away - room was just made for it. Until the place they were held up was overrun - - Shawn was the only one to make it out alive, because the dead were too busy eating his loved ones - his friends, his wife... His unborn child.
Months have passed since, and Shawn is struggling to find hope - a reason to keep going on. At present date he is held up in a bar - low on food and water, plenty of alcohol to be fair though. He led that group - and they died. He doesn't make many decisions for any more. He can defend himself, others if need be. He's a survivor. He has no problem being there and helping people - but he doesn't lead. He puts his faith in others now-a-days.
Useful Skills: A good shot, not afraid to get in close with his hatchet. He can handle Walkers - it's always been other survivors that caused problem.
Inventory:
-.44 Smith & Wesson Model 629, 6" barrel.
- 1 Hatchet.
- 1 pocket knife.
- 1 can of beans.
- 2 bottles of water, one half full.
- 1 backpack.
- A dozen rounds or so of .44 ammo.
- 1 Stale candy bar.
- 1 toothbrush. (No toothpaste though.)
- A picture of his ex wife.
Other: Shawn has been forced to make decisions - not easily made. The world has took its toll on him greatly. Easily said he's much different to the man he was before all this. He doesn't find it easy to trust people - but understands safety in numbers.
Name: John Cameron
Age: 21
Nationality: American
Occupation (pre-outbreak): Business Associate for Desmond Inc.
Appearance: Caucasian, he has dark brown hair slicked down with his sweat since he really doesn't have hair gel, he wears a filthy black and suit with his black shirt unbuttoned and a red tie undone.
Personality: John is an extremely paranoid business man, he jumps at the very simplest things due to too reading too much horror fiction on his plane rides to different locations. He is also very headstrong so arguing is almost an everyday thing with him. He prefers to be in groups thinking it'll help stir walkers away from them, and if they do they might have a better chance of winning a fight. As a business man he always prefers to fight with words over a bullet whenever he see's an opportunity, it's like his boss said; "If you can talk to them, you can win them over."
History: Started at a young age, John Cameron was forced to take business classes in high school and worked with his father at Desmond Inc. Because of this John missed the most of his high school year and what it held for him (prom, activities, etc.) to the point that he worked his girlfriend out of his life. It was because of this he hated his Dad to the point where he wished death upon him. Even in the work place his father, who got him this job in the first place, made sure that John stayed below him in his ranks so he could work harder for the company. John knew it would hurt his father if he surpassed him, so he worked hard to be the best worker Desmond ever had. He just needed one more job in New Orleans, a bar was about to be closed down and Desmond wanted first dibs and John was the man to get it.
John found out about the outbreak as soon as he touched down at the airport, where he joined his first survivor group which consisted of the coach class from his flight. After the group tumbled down due to lack of leadership John picked a gun from a security officer and ran into town where he looked for a new group to, hopefully, survive with. His journey lead him to a cafe in the middle of town where he hopes to find fellow survive.
Useful Skills: As stated before John is pretty good with his word, he closed a numerous amount of deals when he was working for Desmond. His skills with a gun isn't much to brag about, he can handle a handgun well but anything involving two hands isn't a good. He prefers a two handed melee weapon above all so he can keep is distance from the walkers.
Inventory:
1 canteen
1 COP 357
13 .38 special bullets
1 briefcase to hold supplies
1 lead pipe (How original huh? XD)
3 Choco loco candy bars
Status: Deceased
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