Hidden 10 yrs ago Post by Sarge
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Sarge The Magnificently Whiskered

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Recruitment for this RP is currently: CLOSED



Setting:
This roleplay takes place in the setting of the 'Walking Dead' universe
It has been 18 months since the outbreak. Permanent settlements have begun to crop up across many parts of the US, but they are few and far between, and discord is rife. It seems like every week there is a new rumour about somewhere safe, a place where there aren't any walkers, a place where society can start again... but rumours are all they are. This particular story begins in the city of New Orleans, with a small group of survivors taking shelter for the night in the remains of an old café. Some of them have been together for some time, others have met each other only recently, but either way fate and necessity has brought them together.


Rules:


  • The GM's word is law. If the GM appoints anyone to be his second, Co-GM, Vice-GM or whatever, their word is considered law too unless over-ruled by the GM.

  • Posts will contain no less than a full paragraph of text (minimum three sentences) except in circumstances where quick responses are required (combat scenarios, etc). Anyone believed to be posting too much and unnecessarily will be spoken with. This is not a Free RP.

  • Players are required to have a firm grasp of the written English language. This means the correct use of capital letters, full-stops, speech marks, etc. I'm not going to tell people off for misplacing a semi-colon, but I will get narky if basic grammar isn't adhered to.

  • Players are free to debate the finer points of the goings on, both in and out of character, but anyone perceived to be bullying, flaming, shit-stirring or in any other way causing unnecessary drama, I will strap on my GM leg brace, open up a can of whoopass and start stomping mudholes in them. And that's the bottom line!

  • Gore is to be expected in a Survival Horror thread. That said, unnecessarily graphic, brutal or upsetting levels of description about said gore will result in me being severely weirded-out. Additionally, romance is allowed (who doesn't want to get their freak on in the post-apocalyptic, walker-infested wasteland of the USA?) but anything further than kissing will need to take place either in PMs or through some other medium, not in the thread. Get your jollies in your own time, people!

  • The 'Z-word' is not welcome here. The undead are to be referred to as walkers, lurkers, roamers, geeks, deadies, or whatever else you want to call them, but they are almost never called 'zombies' in the series, the games or the comics, so we shall stick to that trend here. No real reason for this rule, just a personal preference!



Characters
Accepted characters will be listed here. Deceased characters will be listed here, along with their cause of death.
Status: Alive














Status: Deceased

Hidden 10 yrs ago Post by sparklepenguin
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sparklepenguin

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Name: Sylvia

Age: 34

Nationality: African British

Occupation (pre-outbreak): History teacher

Appearance: She hasn't got a single hair on her head, use to have dark brown hair; use to be long too, but she decided to shave it all off, since walkers were so easily able to get their rotten fingers tangled up in her hair. Has green coloured eyes; has a jagged scar above her right eye. Most of the time she's seen wearing a dark green hoodie along with some beige cargo shorts.

Personality: Sylvia always tries to see the best in a bad situation, sometimes she may be a little too optimistic in this new world, especially after how long she's been living in it. She tries her best to be friendly and polite to everyone she's friends with, but with first impressions she's a bit of a bitch and untrusting of strangers. It's nothing personal, but in a shitty world like this with shitty people, you can't really blame her. Might also give off vibes of being a little crazy when it comes to killing walkers, but she's cool.

History: Before this whole thing started she was a history teacher for a school in Britain, the only reason she's here in Atlanta now, so far away from home is due to a big history class trip to Washington D.C., the class arrived the day the outbreak started. There were thirty kids on the trip and she lost all of them. She was their sole protector for those days and she let them down, she watched all of them die. The guilt overwhelmed her for a long time after that. After all the students had died, Sylvia started to travel across states in hope of finding some sort of salvation. Still having high hopes that the government would clear up all this mess, with each day that passed, that hope faded away, slowly, but it faded away.

She preferred to travel alone, she did have some groups offering her a place, but she couldn't handle any more deaths on her conscious. Already having enough guilt on her shoulders, more than she could carry. The whole time she's been alone, surviving alone and she hasn't felt more independent in her life. Who needs to have a boring old job as a history teacher anyways? After more and more months of killing these walkers, she was starting to enjoy it. After time she didn't even care that they use to be people, there was a time she did, but not anymore. Maybe she was going crazy or she's just finally embracing the new world as it is. There's a new set of rules for this world and she didn't mind one bit.

Useful Skills: Not a very good shot, but quite handy when it comes to sharp melee weapons. More specifically, her sickle. She's got some good reflexes when she's using that weapon.

Inventory:

1 Sickle
1 Rucksack
2 Bottles of water
1 Flashlight
1 Candy Bar
4 Nails

Other: Has arachnophobia.
Hidden 10 yrs ago Post by Fell
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Fell

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Quick question, are we allowed to play multiple characters at once or would you prefer we stick to a single character at a time?
Hidden 10 yrs ago Post by Flychageo
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Name: Ralph Fenn

Age: 27

Nationality: American (Caucasian)

Occupation (pre-outbreak): Librarian

Appearance: 6'3 and very skinny. He has brown hair that looks like he took a pair of scissors to it himself, along with a scruffy five o'clock shadow. Usually wears a flannel shirt, Jeans, and running sneakers. In addition, wears thick, large glasses, one lens of which has a large crack.

Personality: Ralph is quite reserved, although typically good-natured (at least, as good-natured as one can be in the apocalypse). Ralph is very smart in a bookish way, but tends to freeze under pressure, which means he looks to others during times of crisis. He has a strange tendency to try and "observe" the walkers, or "shamblers" as he likes to call them, and keeps a small journal recording their diets, habits, and even personalities (which he insists they have). However when it comes to killing zombies he has no qualms, although he is very squeamish about it. Ralph can be overly trusting, which many say is a negative quality in the apocalypse. He disagrees.

History: Mark grew up in Colorado, and while a bit of a bookworm, had a pretty normal, healthy life. After getting a college degree in English he took a job as a Librarian, with a side job of building websites to supplement his meager salary. Although he lived paycheck to paycheck, he got to do what he loved, reading books, discussing literature, and helping others. When the apocalypse came, Mark holed up in the library with a few co-workers. Due to the fact that the building was easily fortified with bookshelves and that no one goes to the goddamn library during an apocalypse. After the initial shitshow had passed, Mark grabbed a few books, an old Honda Civic, and hit the road. The last thing he remembered hearing before the radios died was that Key West was the safest place in the U.S., and so he headed East. After three years he had made it all the way to... New Orleans.

Useful Skills: Knows a good deal of random but helpful facts from various books, including ones from survival, although usually does not have the experience to do them. He has an exceptional memory, and never gets lost. Other than that his only useful skill is his ability to reach things on high shelves.

Inventory:
1 Flannel Shirt
1 Pair of Jeans
1 backpack
1 bottle of water
2 cans of fruit
1 knife
1 1/2 litre bottle of gasoline
1 piece of metal pipe (used as a weapon)
1 copy of General Survival
1 copy of The Stranger

Other: (I'm very open to the idea of arriving in New Orleans with a travel companion I met somewhere along the way. If you're interested, PM me or post!)
Hidden 10 yrs ago Post by Sarge
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Sarge The Magnificently Whiskered

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Fell said
Quick question, are we allowed to play multiple characters at once or would you prefer we stick to a single character at a time?


I would prefer if you began with one character. If necessary we can up that number later on, but I've always felt that at the beginning of an RP it's best to keep things simple, so the fewer characters whose names we have to learn and whose movements we have to keep track of, the better.

Sticking with the theme of 'keep things simple', I should also mention now that I had planned this roleplay begin with no more than 8 players, myself included, so there are limited spaces available. I might stretch that number if I have an exceptional number of high quality applicants, but for now that's where I'm at. I don't personally like the 'first come, first serve' mentality some GMs have, because the best CS you get might be the last one posted, so I'll pick a cut-off date at some point and take the players I think will be the best fit. In the meantime, if I say your character sheet is 'Accepted', it just means I've read it and haven't found anything glaringly wrong with it, not that you're definitely in the RP.

Penguin and Fly, both characters seem fine, so you may consider them 'accepted'.
Hidden 10 yrs ago Post by Flychageo
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Flychageo

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Sarge said
Penguin and Fly, both characters seem fine, so you may consider them 'accepted'.


Excellent.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Don't Dead.
Open Inside.

EDIT: Is three years really a practical amount of time for us to have survived? I mean, at that point there would be very few survivors and significantly fewer Walkers.
Hidden 10 yrs ago Post by Fell
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Fell

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I kinda agree with Tatsua, it just seems like if we had lasted this long then we would all be amazingly good at avoiding dying to the walkers...
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Look at what a single year did to Carol in the T.V. show, now imagine that times three. I can't imagine there would be weak people left, and with the number of Walkers dwindling, survival would be more focused on gathering food and fresh water than avoiding bandits or walkers.
Hidden 10 yrs ago Post by a00000000000
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a00000000000

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.
Hidden 10 yrs ago Post by sparklepenguin
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sparklepenguin

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Sarge said Penguin and Fly, both characters seem fine, so you may consider them 'accepted'.


Awesome! :)
Hidden 10 yrs ago Post by Sarge
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Sarge The Magnificently Whiskered

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You're probably right. I do know that Season 2 of the Telltale game takes place primarily in a time between 18 months and 2 years after the outbreak, and there are still plenty of walkers and survivors. The reason I wanted to set it a good long time after the outbreak is because it presents a different sort of RP with different sorts of potential plot points, with hardened characters rather than complete rookies who don't understand how bites work.

I think I might reduce it to 18 months. That way it takes place alongside the game, but on the complete opposite side of the country so there's no chance of interaction. I wasn't planning to have any canon characters show up anyway, unless we happen to end up in a place that they could reasonably appear.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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I intended for my character to be a Canadian outdoorsman who was part of the reserve, is that too good?
Hidden 10 yrs ago Post by Sarge
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Sarge The Magnificently Whiskered

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Possibly a little. I'm not too worried about characters being 'balanced', but as I said in the interest check, there will be no plot armour or 'lol my character survives even though he clearly should have died'. The only thing I would say is that you now have the task of explaining why a Canadian outdoorsman is hanging around New Orleans, which is about as far away as you can get from Canada without getting your feet wet.
Hidden 10 yrs ago Post by Totts
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Name: Dawn Kemp
Age: 25
Nationality: African American
Occupation (pre-outbreak): A coatroom attendant at a hotel.
Appearance: She is a little on the tall side at 5'6, she is of a thin build, which lets her run fast. Before the apocalypse she had long black hair which was her pride and joy, but after a few choice enounters with walkers, she had to cut it to a very short length. Her eye colour a very dark brown, so as you cannot seperate the iris from the pupil. Her skin is the colour of hazelnuts, and she has quite long arms. She wears a leather jacket most of the time.
Personality: Dawn is very sociable, and loves to make people laugh, before the outbreak she was described as 'the life of the party' of course the apocalypse has deadened that aspect of her a little bit, but it still shines through every now and again. Dawn is remorseless when killing walkers, as she doesn't see them as human anymore. The human in them died a long time ago.
History: Dawn had made it quite far across America, and was planning to get to Canada, yet she got lost and ended up meeting the group of survivors in the cabin. Before the apocalypse, she worked at her family's hotel organizing the coats and luggage. It wasn't the best job, but she worked with her family, and that was what made her happy. After the apocalypse happened, a hotel wasn't exactly the best place to be, she grabbed a coat and packed her bags and made a mad dash out of the city, looking back at it now it probably wasn't the best plan, but it got her here today. She didn't even bother to check if her parents were still alive, and that's haunted her throughout the apocalypse. 3 Later she found herself in a sticky situation where a walker had bitten her left index finger, she had to cut off the finger to escape being turned, but she suspected it's given her a bit of resistance against illnesses, she hasn't got sick once since that happened (if she does get bit she might last a bit longer, but probably not, it's a bit of a delusion she has) She bandaged it up and managed to stop any infection happening.
Useful Skills: She is very good at climbing and staying quiet, she has learnt about the 'knee trick' (like Jane in the video game) where you kick the walkers legs out and stab it in the back of the head. She cannot, however swim.
Inventory: She has:
3 Cans of peaches/assorted fruit.
2 Bottles of clean water.
1 leather jacket
1 awl (she found a screwdriver and sharpened it with a stone to make it a weapon)
1 pair of jeans
1 backpack
1 pair of running shoes.

Other: I'm from Britain, so sorry if I use any British terminolgy by accident!
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Sarge said
Possibly a little. I'm not too worried about characters being 'balanced', but as I said in the interest check, there will be no plot armour or 'lol my character survives even though he clearly should have died'. The only thing I would say is that you now have the task of explaining why a Canadian outdoorsman is hanging around New Orleans, which is about as far away as you can get from Canada without getting your feet wet.


His wife was vacationing in Florida with his parents when shit hit the fan, so he and his daughter embarked on an epic journey across almost the entirety of the united states to find her. I was thinking of talking to Fly about our characters being companions, since they might have met while my character was mid-journey.
Hidden 10 yrs ago Post by Flychageo
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Tatsua Aiisen said
His wife was vacationing in Florida with his parents when shit hit the fan, so he and his daughter embarked on an epic journey across almost the entirety of the united states to find her. I was thinking of talking to Fly about our characters being companions, since they might have met while my character was mid-journey.


I'm not opposed to the idea, but my character's ultimate goal is to actually get to Florida heading East from the West, because he believes that Key West is safe. So unless your character made it West of New Orleans and doubled back, it might be difficult to reconcile.

Never mind, misread your post.
Hidden 10 yrs ago Post by Totts
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Totts

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Sarge, just so you know I have made a character but it might be hidden by the new posts.
Hidden 10 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Totts!

-reserved-
Hidden 10 yrs ago Post by Totts
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Voltus where have you been!!! 0.0

This is like those emotional reunions in the movies lol!

Incase for anyone wondering me and voltus had an epic 1x1 that died like 4 months ago but here we are again!
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