The Industrial Revolution hasn't slowed in technological progression, and whenever technology progresses, the first thing on everyones minds is "How can we adapt it for military purposes. In exactly one weeks time, the Royal Science Society will be holding a Science Exhibition. Scientists from all over the world are flocking to London to show that they have concocted the most potent weapons. One such science group is Moriarty Industries. A conglomerate that is dedicated to providing the world with the most advanced weapons ever conceived. Giant moving gun emplacements called "Tanks" Guns that can fire not 2, not 3, but more than 30 shots before needing to reload... There are rumours that they have even perfected the unthinkable art of flight. Although, this seems a little convenient, seeing as many scientists working on such technology have disappeared, their offices ransacked. To protect the world from the new technological terrors that are being brought to light, the British Government have created a brand new orginization called "MI6"
Something that has been kept secret is that MI6 are gathering people from all over the world to join, those who possess certain skills, skills that allow them to perform better than other humans. Some have technology that grants them super strength, others were born better... Some were not even born on this planet...
CS:
Name:
Age:
Birthplace:
Based on: (Preferably with a link to their Wiki page)
Picture:
Powers:
Equipment:
Skills:
Bio:
Extra:
Accepted sheets:
Name: Peterson Von' Parker
Age: 19
Birthplace: United Kingdom
Based on: http://en.wikipedia.org/wiki/Spider-Man
Powers: Quick reflexes and sharp senses. He is able to jump higher than the average man and is much more stronger and resilient.
Equipment: A retractable rope and hook which he uses to swing from building to building. He also wears goggles which he uses to detect nearby heat signatures. Upon that he wears special gloves that produce a strong glue substance from his palm almost like hot glue. He is only able to stick to platforms for about an hour until the glue starts to run out.
Skills: He is very intelligent and smart. He is very technologically driven so he is able to understand tech and mechanisms easily.
Bio: Since he was a teenager Peter was always fascinated in science. He would visit research labs constantly and spend most of his days studying alongside the cities best scientist. While in the labs he was bit by a escaped spider that had been specially tested on to increase its abilities. After spending days recovering from the poisonous bite he noticed that he felt much more stronger and moved quicker. Sadly while sick his grandfather died during a robbery. He then invented gadgets and other various inventions that gave mimicked the abilities of a spider to become a masked vigilante to stop the plague of criminals overrunning the city.
Extra:
(Of course someone has done a Steampunk Princess Leia fanart. From http://blendover.tumblr.com/post/235179932/steampunk-princess-leia)
Name: Princess Leia Organa of the United Kingdom
Age: 26
Birthplace: Officially, on the ironclad HMS Eris en route to London from Hong Kong, adopted by the Queen and brought up as a Royal Princess amid much speculation about her true parentage and birthright.
Based on: https://en.wikipedia.org/wiki/Princess_Leia
Powers: Initially does not believe herself to have powers but will later discover "The Forge". Powers similar to Star Wars canon Force powers, so levitating objects, influencing people etc.
Equipment: Nothing special initially other than intelligence and royalty. Some kind of lightsaber in future.
Bio: A businesslike woman who works as a diplomat for the Crown, but who has a sometimes stubborn streak; is philanthropic and also hides a softer side and a fondness for charming rogues; people that do the wrong things for the right reasons. Fiercely honourable and patriotic, she works for MI6 in secret.
Extra: Edited a little; I'd originally put her surname down as Windsor but it's a little early for that so I removed it.
Name: Booker DeWitt
Age: 38
Birthplace: New York City, New York, USA
Based On: Booker DeWitt (Bioshock: Infinite)
Powers:
During his short time in Columbia he only managed to gain two vigors (vigors are potions that are ingested to give powers): Possession, giving him the ability to turn enemy machines into allies or get better prices from vending machines and Murder of Crows, which gives him the ability to summon crows and make them attack a chosen target, he can also use this power on the floor to produce a land mine variant that releases crows upon steping on it. However he can only use these powers when he has salts which were common in Columbia but not in London, so he has to go around herbalists and chemists to try and get some.
Equipment:
His trusty Broadsider Pistol (based on the C96 Mauser),his China Broom Shotgun (based on the M1887 lever action shotgun, just bulkier) and his Steamhook (based on the games skyhook), the steam hook not only acts as an efficient and deadly rotary Melee weapon, it also allows him to jump further and latch onto metal object due to it's magnetic hooks.
Skills:
He is a seasoned vetren of war and knows how to fight with a cold efficiency, he can handle any weapon he is given and excels in excessively violent environments.
Bio:
Born in New York to poor parents he chose military life at a young age, at the age of 16 he joined the 7th Cavelry and took part in the massacre of wounded knee. During wounded knee he was accused by his captain that he had American Indian blood him -which he did, so to avoid being villainized by his regiment he killed, scallped and burnt alive many native indians to prove he wasn't one of them, due to his grizzly actions they dubbed him "The White Injin" Because of taking spoils of war from his victims.
He was seen by his unit as a hero but he didn't feel like one, so he left the army and tried to seek solace in religion, he was to baptized but refused at the last moments, saying that: 'a dunk in a river couldn't wash away his sins.'. After sometime in destitution Booker found a job working for Pinkertons Nationol Detective Agency, during his time there he was known for putting down worker strikes with cruel efficiency. After his wife died he fell into deep depression and wasted his money on booze and gambling, accumulating him a lot of debt, so he was offered a job to pay it off. He had to get Elizibeth out of Columbia, so he reluctantly tried to do so. After a wild few hours in Columbia he had managed to free her from her tower and they were escaping using the skylines but he fell off and the only way Elizibeth could think to save him was by opening a tear beneath him that dropped him into the foyer of the MI6 building, after time in recovery he joined the organization but still wants to find a way to get back to the universe he came from and finish his job.
Name: Niklaus Mikaelson
Nickname: Klaus, The Hybrid, King Of Vampires, Crazy
Age: Unknown-(Looks between late 20's and early 30's)
Birthplace: New Orleans, Louisiana, USA
Based on: Niklaus Mikaelson TVD, TO
Picture:
[img]http://i.imgur.com/2CB0CZK.jpg[img]
Species: Werewolf (Untriggered/Originally) / Original Vampire (Formerly) / Original Hybrid (Currently)
Vampire/Werewolf Powers: Super speed, Super strength, Super hearing, Can Hypnotize humans and other non-supernatural species.
Equipment: His Sharp Claws, Vampire/Werewolf Teeth. Daylight Ring-(Allows him to be in sunlight without burning to death.)
Skills: Knows Dark Magic and Blood Magic, Good With A Gun, Great With A Sword Or Dagger.
Bio:Past
Niklaus or Klaus was born in 10th century New Orleans, his mother had an affair with a werewolf, and thus the hybrid Klaus was born. His mother a witch, didn't want her husband (Klaus' stepfather) to find out about the infidelity. But he ended up finding out about the affair. He killed Klaus' birth father. Klaus' mother didn't want to see her family killed so she turned them into vampires (The Originals, unknowingly putting Klaus' werewolf side in dormant mode), thus sparking the war of Vampires V.S. Werewolves. Klaus' life was terrible, his stepfather was a psychopath, he would beat on Klaus for no reason, and when Klaus' siblings tried to step in and stop him, he would attack them. Later on when Klaus grew older, he ended up killing his father while he slept. Him and his siblings went on the run, trying to find somewhere to live, and leave their horrible past behind them.
Present
Now Klaus is the only one left in his family, after the centuries passed, a lot of his family was killed by the werewolves or died. Now he's been asked to join the secret organization MI6 to stop this deadly technology. Of course Klaus would join, he hates technology, one day they might find a way to inject sunlight into human's blood stream, then he would either die from starvation, or SBD (sunlight blood disease).
Extra: When Klaus gets a taste of blood he can't stop himself. It's a giant weakness for him. He lusts for blood, and boobs, and booze.
Something that has been kept secret is that MI6 are gathering people from all over the world to join, those who possess certain skills, skills that allow them to perform better than other humans. Some have technology that grants them super strength, others were born better... Some were not even born on this planet...
CS:
Name:
Age:
Birthplace:
Based on: (Preferably with a link to their Wiki page)
Picture:
Powers:
Equipment:
Skills:
Bio:
Extra:
Accepted sheets:
CS:
Name: Inspector Donovan Gadget.
Age: 35
Birthplace: London, England
Based on: Inspector Gadget
Picture:
Powers:
*Gadgets (Has the ability to use any of the gadgets in his arsenal by issuing the order "Go, Go Gadget.")
Equipment:
Gadgets:
Binoculars (Appears from his hat)
Umbrella (Appears from his hat)
Airbag (Inflates his entire body)
Whirligig (Appears from his hat to allow him flight)
Cuffs (Appear from his coat)
Ears/Neck/Arms/Legs (Able to extend his ears, arms, neck and legs.)
Resperator (appears from inside his coat)
Grappling Hook (replaces his hand)
Pistol (replaces his hand)
Magnifying glass (appears from his hat)
Pipe (Appears from his hat)
Sword Cane (Not a gadget, but a cane he carries around.
Skills:
Skilled detective
Skilled swordsman
Skilled marksman
Bio: Born in Croydon in London, Maxwell grew up in a rather rich family, meaning that, unlike most of his friends, he didn't need to work. His father owned a Gadget Steel, a steel company that he had inhereted from his father, but his idol was his uncle, Chief Inspector Gadget of Scotland Yard. When he was old enough, at the behest of his father, Maxwell joined Scotland Yard to work with his uncle. He spent many successful years During a raid on a pickpocketing ring, Maxwell and his partner, Alexander Murphy, were captured and tortured to within an inch of their lives by the notorious criminal Clarence Bodokar. They were found by Scotland Yard. Maxwells father refused to allow his son to die, and so, put him through an experimental, military procedure that was to be used to create soldiers for the new era of technologically advanced combat. Maxwell was the only one to survive the process.
As soon as he awoke, he was approached by the newly founded MI6 to secretly join them secretly, he officially still works for Scotland Yard as an Inspector, but actually is an agent of MI6
Extra:
Name: Inspector Donovan Gadget.
Age: 35
Birthplace: London, England
Based on: Inspector Gadget
Picture:
Powers:
*Gadgets (Has the ability to use any of the gadgets in his arsenal by issuing the order "Go, Go Gadget.")
Equipment:
Gadgets:
Binoculars (Appears from his hat)
Umbrella (Appears from his hat)
Airbag (Inflates his entire body)
Whirligig (Appears from his hat to allow him flight)
Cuffs (Appear from his coat)
Ears/Neck/Arms/Legs (Able to extend his ears, arms, neck and legs.)
Resperator (appears from inside his coat)
Grappling Hook (replaces his hand)
Pistol (replaces his hand)
Magnifying glass (appears from his hat)
Pipe (Appears from his hat)
Sword Cane (Not a gadget, but a cane he carries around.
Skills:
Skilled detective
Skilled swordsman
Skilled marksman
Bio: Born in Croydon in London, Maxwell grew up in a rather rich family, meaning that, unlike most of his friends, he didn't need to work. His father owned a Gadget Steel, a steel company that he had inhereted from his father, but his idol was his uncle, Chief Inspector Gadget of Scotland Yard. When he was old enough, at the behest of his father, Maxwell joined Scotland Yard to work with his uncle. He spent many successful years During a raid on a pickpocketing ring, Maxwell and his partner, Alexander Murphy, were captured and tortured to within an inch of their lives by the notorious criminal Clarence Bodokar. They were found by Scotland Yard. Maxwells father refused to allow his son to die, and so, put him through an experimental, military procedure that was to be used to create soldiers for the new era of technologically advanced combat. Maxwell was the only one to survive the process.
As soon as he awoke, he was approached by the newly founded MI6 to secretly join them secretly, he officially still works for Scotland Yard as an Inspector, but actually is an agent of MI6
Extra:
CS:
Name: Benjamin Kirby Tennyson
Age: 18
Birthplace: York, England
Based on: Ben 10
Picture:
Powers:
None naturally, but his Steamnitrix grants him the power to transform into a multitude of alien monsters, most of which have their own super power
Equipment:
Steamnitrix
Bio: Benjamin was born in York and grew up with his cousin, Gwendolyn. When he was 10, he began working down the coal mines with his Grandfather, It was down there that he found the Steamnitrix. It attached itself to his wrist and he became the hero that Yorkshire deserved. Unfortunately for him, this has drawn the attention of many undesirable beings, his house was destroyed when Moriarty Industries raided it in order to try and capture the Steamnitrix from him. He has been running for 8 years, now. And now, it's not Moriarty Industries that want to get their hands on him, but MI6.
Extra: His Steamnitrix transformations only last 10 minutes, and then take 2 minutes to recharge.
Name: Benjamin Kirby Tennyson
Age: 18
Birthplace: York, England
Based on: Ben 10
Picture:
Powers:
None naturally, but his Steamnitrix grants him the power to transform into a multitude of alien monsters, most of which have their own super power
Equipment:
Steamnitrix
Bio: Benjamin was born in York and grew up with his cousin, Gwendolyn. When he was 10, he began working down the coal mines with his Grandfather, It was down there that he found the Steamnitrix. It attached itself to his wrist and he became the hero that Yorkshire deserved. Unfortunately for him, this has drawn the attention of many undesirable beings, his house was destroyed when Moriarty Industries raided it in order to try and capture the Steamnitrix from him. He has been running for 8 years, now. And now, it's not Moriarty Industries that want to get their hands on him, but MI6.
Extra: His Steamnitrix transformations only last 10 minutes, and then take 2 minutes to recharge.
Name: Peterson Von' Parker
Age: 19
Birthplace: United Kingdom
Based on: http://en.wikipedia.org/wiki/Spider-Man
Powers: Quick reflexes and sharp senses. He is able to jump higher than the average man and is much more stronger and resilient.
Equipment: A retractable rope and hook which he uses to swing from building to building. He also wears goggles which he uses to detect nearby heat signatures. Upon that he wears special gloves that produce a strong glue substance from his palm almost like hot glue. He is only able to stick to platforms for about an hour until the glue starts to run out.
Skills: He is very intelligent and smart. He is very technologically driven so he is able to understand tech and mechanisms easily.
Bio: Since he was a teenager Peter was always fascinated in science. He would visit research labs constantly and spend most of his days studying alongside the cities best scientist. While in the labs he was bit by a escaped spider that had been specially tested on to increase its abilities. After spending days recovering from the poisonous bite he noticed that he felt much more stronger and moved quicker. Sadly while sick his grandfather died during a robbery. He then invented gadgets and other various inventions that gave mimicked the abilities of a spider to become a masked vigilante to stop the plague of criminals overrunning the city.
Extra:
(Of course someone has done a Steampunk Princess Leia fanart. From http://blendover.tumblr.com/post/235179932/steampunk-princess-leia)
Name: Princess Leia Organa of the United Kingdom
Age: 26
Birthplace: Officially, on the ironclad HMS Eris en route to London from Hong Kong, adopted by the Queen and brought up as a Royal Princess amid much speculation about her true parentage and birthright.
Based on: https://en.wikipedia.org/wiki/Princess_Leia
Powers: Initially does not believe herself to have powers but will later discover "The Forge". Powers similar to Star Wars canon Force powers, so levitating objects, influencing people etc.
Equipment: Nothing special initially other than intelligence and royalty. Some kind of lightsaber in future.
Bio: A businesslike woman who works as a diplomat for the Crown, but who has a sometimes stubborn streak; is philanthropic and also hides a softer side and a fondness for charming rogues; people that do the wrong things for the right reasons. Fiercely honourable and patriotic, she works for MI6 in secret.
Extra: Edited a little; I'd originally put her surname down as Windsor but it's a little early for that so I removed it.
Name: Ja'en "Genie" Yaraqoub
Age: 47
Birthplace: A slum, somewhere deep in the Arabian Empire
Based on: Aladdin's Genie
Picture:
Powers: Through some strange Arabian mystic power, he has the ability to see far into the future, but too far for the information retained to be relevant, and so the information retained is only that of future pop culture. Additionally, he can shapeshift, but only into people, animals, and objects that he sees in his visions of the far future, which may be useful, but most of the time, he does for comedic purposes.
Equipment: As far as weaponry goes, he has a massive steam grappling hook where his right arm is supposed to be since his arm was already missing and there was no way for him to shapeshift his arm back into place. Might as well make his stump useful for the team.
Skills: In addition to his powers of shapeshifting, Genie has learned to become proficient with his massive grappling hook-arm, not only for fighting but for climbing, and is surprisingly agile and energetic for his age and weight.
Bio: Born in the lowest of slums to a beggar-woman somewhere in Arabia, Ja'en never knew his father, and only knew his mother until she was taken away from him by the emperor's soldiers when he was only 7 years old. Despite being born with one arm, it was since then he had learned how to evade the authorities and survive out in the deepest recesses of the city. He stole to survive, sometimes food, sometimes valuables to sell for food, until one day when he was 11, he stole a whole sack of shiny looking objects. Having his one good hand occupied by the weight of the sack, he was left vulnerable to being mugged by thugs, and they stole the sack, but accidentally dropped a dusty old lamp that was within the collection. Since there was nothing left, he decided that he might as well take the lamp, and as he rubbed it to remove the dust, it began to glow blue, and a mystical energy flowed out of the lamp and into him. It was then that he passed out. He woke up in a prison cell, where he realised that the person he stole the valuables from must have informed the authorities and they captured him while he was unconscious. Having nothing better to do, he decided to give up, and began living out his sentence. That is until the visions occurred. He began seeing the future, and started blabbing on to his fellow inmates about things like "Breaking Bad" and "The Avengers". Of course, he became outcast since they thought he was stark raving mad. A year into his sentence, Ja'en discovered that he could actually transform into what he saw in his visions, albeit one-armed versions of them. As such, he was able to disguise himself into a one-armed pigeon and escape the hellhole, despite being unable to fly due to having only one wing and all. Since then, he had been stowing away on ships and taking up the Moniker of "Genie", based on a cartoon character in the future that he believed he had much in common with.
Extra: Because of his constant exposure to future pop culture, the accent that he has been most exposed to has kind of stuck on him. (American)
Age: 47
Birthplace: A slum, somewhere deep in the Arabian Empire
Based on: Aladdin's Genie
Picture:
Powers: Through some strange Arabian mystic power, he has the ability to see far into the future, but too far for the information retained to be relevant, and so the information retained is only that of future pop culture. Additionally, he can shapeshift, but only into people, animals, and objects that he sees in his visions of the far future, which may be useful, but most of the time, he does for comedic purposes.
Equipment: As far as weaponry goes, he has a massive steam grappling hook where his right arm is supposed to be since his arm was already missing and there was no way for him to shapeshift his arm back into place. Might as well make his stump useful for the team.
Skills: In addition to his powers of shapeshifting, Genie has learned to become proficient with his massive grappling hook-arm, not only for fighting but for climbing, and is surprisingly agile and energetic for his age and weight.
Bio: Born in the lowest of slums to a beggar-woman somewhere in Arabia, Ja'en never knew his father, and only knew his mother until she was taken away from him by the emperor's soldiers when he was only 7 years old. Despite being born with one arm, it was since then he had learned how to evade the authorities and survive out in the deepest recesses of the city. He stole to survive, sometimes food, sometimes valuables to sell for food, until one day when he was 11, he stole a whole sack of shiny looking objects. Having his one good hand occupied by the weight of the sack, he was left vulnerable to being mugged by thugs, and they stole the sack, but accidentally dropped a dusty old lamp that was within the collection. Since there was nothing left, he decided that he might as well take the lamp, and as he rubbed it to remove the dust, it began to glow blue, and a mystical energy flowed out of the lamp and into him. It was then that he passed out. He woke up in a prison cell, where he realised that the person he stole the valuables from must have informed the authorities and they captured him while he was unconscious. Having nothing better to do, he decided to give up, and began living out his sentence. That is until the visions occurred. He began seeing the future, and started blabbing on to his fellow inmates about things like "Breaking Bad" and "The Avengers". Of course, he became outcast since they thought he was stark raving mad. A year into his sentence, Ja'en discovered that he could actually transform into what he saw in his visions, albeit one-armed versions of them. As such, he was able to disguise himself into a one-armed pigeon and escape the hellhole, despite being unable to fly due to having only one wing and all. Since then, he had been stowing away on ships and taking up the Moniker of "Genie", based on a cartoon character in the future that he believed he had much in common with.
Extra: Because of his constant exposure to future pop culture, the accent that he has been most exposed to has kind of stuck on him. (American)
Name: Booker DeWitt
Age: 38
Birthplace: New York City, New York, USA
Based On: Booker DeWitt (Bioshock: Infinite)
Powers:
During his short time in Columbia he only managed to gain two vigors (vigors are potions that are ingested to give powers): Possession, giving him the ability to turn enemy machines into allies or get better prices from vending machines and Murder of Crows, which gives him the ability to summon crows and make them attack a chosen target, he can also use this power on the floor to produce a land mine variant that releases crows upon steping on it. However he can only use these powers when he has salts which were common in Columbia but not in London, so he has to go around herbalists and chemists to try and get some.
Equipment:
His trusty Broadsider Pistol (based on the C96 Mauser),his China Broom Shotgun (based on the M1887 lever action shotgun, just bulkier) and his Steamhook (based on the games skyhook), the steam hook not only acts as an efficient and deadly rotary Melee weapon, it also allows him to jump further and latch onto metal object due to it's magnetic hooks.
Skills:
He is a seasoned vetren of war and knows how to fight with a cold efficiency, he can handle any weapon he is given and excels in excessively violent environments.
Bio:
Born in New York to poor parents he chose military life at a young age, at the age of 16 he joined the 7th Cavelry and took part in the massacre of wounded knee. During wounded knee he was accused by his captain that he had American Indian blood him -which he did, so to avoid being villainized by his regiment he killed, scallped and burnt alive many native indians to prove he wasn't one of them, due to his grizzly actions they dubbed him "The White Injin" Because of taking spoils of war from his victims.
He was seen by his unit as a hero but he didn't feel like one, so he left the army and tried to seek solace in religion, he was to baptized but refused at the last moments, saying that: 'a dunk in a river couldn't wash away his sins.'. After sometime in destitution Booker found a job working for Pinkertons Nationol Detective Agency, during his time there he was known for putting down worker strikes with cruel efficiency. After his wife died he fell into deep depression and wasted his money on booze and gambling, accumulating him a lot of debt, so he was offered a job to pay it off. He had to get Elizibeth out of Columbia, so he reluctantly tried to do so. After a wild few hours in Columbia he had managed to free her from her tower and they were escaping using the skylines but he fell off and the only way Elizibeth could think to save him was by opening a tear beneath him that dropped him into the foyer of the MI6 building, after time in recovery he joined the organization but still wants to find a way to get back to the universe he came from and finish his job.
Name: Niklaus Mikaelson
Nickname: Klaus, The Hybrid, King Of Vampires, Crazy
Age: Unknown-(Looks between late 20's and early 30's)
Birthplace: New Orleans, Louisiana, USA
Based on: Niklaus Mikaelson TVD, TO
Picture:
[img]http://i.imgur.com/2CB0CZK.jpg[img]
Species: Werewolf (Untriggered/Originally) / Original Vampire (Formerly) / Original Hybrid (Currently)
Vampire/Werewolf Powers: Super speed, Super strength, Super hearing, Can Hypnotize humans and other non-supernatural species.
Equipment: His Sharp Claws, Vampire/Werewolf Teeth. Daylight Ring-(Allows him to be in sunlight without burning to death.)
Skills: Knows Dark Magic and Blood Magic, Good With A Gun, Great With A Sword Or Dagger.
Bio:Past
Niklaus or Klaus was born in 10th century New Orleans, his mother had an affair with a werewolf, and thus the hybrid Klaus was born. His mother a witch, didn't want her husband (Klaus' stepfather) to find out about the infidelity. But he ended up finding out about the affair. He killed Klaus' birth father. Klaus' mother didn't want to see her family killed so she turned them into vampires (The Originals, unknowingly putting Klaus' werewolf side in dormant mode), thus sparking the war of Vampires V.S. Werewolves. Klaus' life was terrible, his stepfather was a psychopath, he would beat on Klaus for no reason, and when Klaus' siblings tried to step in and stop him, he would attack them. Later on when Klaus grew older, he ended up killing his father while he slept. Him and his siblings went on the run, trying to find somewhere to live, and leave their horrible past behind them.
Present
Now Klaus is the only one left in his family, after the centuries passed, a lot of his family was killed by the werewolves or died. Now he's been asked to join the secret organization MI6 to stop this deadly technology. Of course Klaus would join, he hates technology, one day they might find a way to inject sunlight into human's blood stream, then he would either die from starvation, or SBD (sunlight blood disease).
Extra: When Klaus gets a taste of blood he can't stop himself. It's a giant weakness for him. He lusts for blood, and boobs, and booze.
CS:
Name: Jonathan Constantine
Age: 29
Birthplace: Liverpool England.
Based on: http://dc.wikia.com/wiki/John_Constantine_(New_Earth)
Picture:
Powers: John possesses several magical abilities being a famed con-man and magician. First of all is his ability to create illusions, these are able to be made on the fly as a means of defense however they can also be applied offensively through mental attacks on his opponents. Furthermore he is able to summon and bind demons being able to make deals with them (Probably won't be used and if so the GM can decide how it goes for the sake of keeping everything in order) however these rarely work out for both parties involved.
Equipment: John always keeps his trusty pipe with him, both due to the sentimental value and his raging tobacco habit.
Also John wears a large trench-coat within which he stores a pair of brass knuckle dusters with no special traits.
Skills: John has a wealth of knowledge based on the supernatural making him an expert in that field.
John has been known to be very good at improvising in situations of immense peril alongside being accomplished at bluffing.
Finally he is well versed in alchemy being able to create all sorts of magical substances and brewing potions to heal his allies.
Bio:
John's early life had been troublesome, his mother had died giving birth to him and he was left to be raised by his father, an infamous Liverpudlian criminal. John was raised around the seedy underworld and with only these men and women for role-models he quickly gained the bravado and wit he'd come to be known for. For several years John worked the streets of Liverpool practicing sleight of hand tricks to cheat the well meaning passers by out of their money.
This lasted for quite some time until he was inevitably captured by the local constabulary. Although not technically illegal John was forced to spend a night in one of the station cells, little did he know the ultimate effect this would have on his life. Due to recent rioting in the streets and an inefficient prison system John ended up sharing a cell with a man who was to be hanged the next day.
The cellmate was a strange man with an accent John couldn't quite place however he claimed to have no next of kin or friends and left his possessions to the boy who had accompanied him for the last few moments of his life.
Among the items John inherited was a trench-coat, pipe and a tome with strange engravings upon it. Although unable to read, the book seemed to speak to John as he gazed over each letter. The final page of the book seemed to be written by Jonathan's former cell-mate simply reading "power corrupts."
Studying the tome for several nights John found himself learning skills and tricks he thought impossible. John's abilities grew and he grew in the criminal underground of Liverpool, as the people who raised him all died moderately young (as was the fashion for criminals of the time) he found himself alone.
Racking up a substantial criminal record John was approached by a member of MI6 who gave him an ultimatum, have the government put a hefty bounty on his head or join their team and have his record 'disappeared'. John grudgingly joined the team unaware of what exactly he was getting himself into.
Extra:
Name: Jonathan Constantine
Age: 29
Birthplace: Liverpool England.
Based on: http://dc.wikia.com/wiki/John_Constantine_(New_Earth)
Picture:
Powers: John possesses several magical abilities being a famed con-man and magician. First of all is his ability to create illusions, these are able to be made on the fly as a means of defense however they can also be applied offensively through mental attacks on his opponents. Furthermore he is able to summon and bind demons being able to make deals with them (Probably won't be used and if so the GM can decide how it goes for the sake of keeping everything in order) however these rarely work out for both parties involved.
Equipment: John always keeps his trusty pipe with him, both due to the sentimental value and his raging tobacco habit.
Also John wears a large trench-coat within which he stores a pair of brass knuckle dusters with no special traits.
Skills: John has a wealth of knowledge based on the supernatural making him an expert in that field.
John has been known to be very good at improvising in situations of immense peril alongside being accomplished at bluffing.
Finally he is well versed in alchemy being able to create all sorts of magical substances and brewing potions to heal his allies.
Bio:
John's early life had been troublesome, his mother had died giving birth to him and he was left to be raised by his father, an infamous Liverpudlian criminal. John was raised around the seedy underworld and with only these men and women for role-models he quickly gained the bravado and wit he'd come to be known for. For several years John worked the streets of Liverpool practicing sleight of hand tricks to cheat the well meaning passers by out of their money.
This lasted for quite some time until he was inevitably captured by the local constabulary. Although not technically illegal John was forced to spend a night in one of the station cells, little did he know the ultimate effect this would have on his life. Due to recent rioting in the streets and an inefficient prison system John ended up sharing a cell with a man who was to be hanged the next day.
The cellmate was a strange man with an accent John couldn't quite place however he claimed to have no next of kin or friends and left his possessions to the boy who had accompanied him for the last few moments of his life.
Among the items John inherited was a trench-coat, pipe and a tome with strange engravings upon it. Although unable to read, the book seemed to speak to John as he gazed over each letter. The final page of the book seemed to be written by Jonathan's former cell-mate simply reading "power corrupts."
Studying the tome for several nights John found himself learning skills and tricks he thought impossible. John's abilities grew and he grew in the criminal underground of Liverpool, as the people who raised him all died moderately young (as was the fashion for criminals of the time) he found himself alone.
Racking up a substantial criminal record John was approached by a member of MI6 who gave him an ultimatum, have the government put a hefty bounty on his head or join their team and have his record 'disappeared'. John grudgingly joined the team unaware of what exactly he was getting himself into.
Extra:
Name: Elmer J Fudd
Age: 30
Birthplace: England
Based on: http://en.wikipedia.org/wiki/Elmer_Fudd
Picture:
Powers: Over time Elmer possessed heightened senses making him impossible to sneak past or escape his sight.
Equipment: Elmer has Dorothy, his prized shotgun. Bessy is steam powered, sometime with a little extra kick in it then usual rifles. She also has a retractable sight that can slide in and out, even then Elmer can fix it to his liking so he has good sight. He also has different types of bullets, Explosive rounds and incendiary rounds, just for special occasions.
Skills: Elmer is a highly skilled Hunter, with high instincts and a very good ear for little sounds and movements in his hunting grounds. He also has extremely good and increased aim, better than any other man thanks to years of training. He also is a master of sneaking and avoiding, noise, another attribute that is handy when hunting as well, making him a master hider along with that.
Bio: Elmer was born in England, to a not so wealthy family. For a start they lived isolated from the rest of the world in the middle of the forest, and only his dad had a job. And that job didn't get them much. He was a hunter, hunting down animals to sell their skins and meat. Elmer admired his father like he was the best person in the world. By the age of 10, Elmer was taken on his first hunting trip. He nearly caught a rabbit, but it darted as soon as it saw him. This didn't hinder his ambition. But by 20, he had discovered a scrap yard nearby, and began to make Dorothy.
Dorothy was to be his key to success. The ultimate hunting weapon, with her, he would never fail. He moved away from his house in the forest then too, to hunt all over the country. His aim increased, Dorothy became more powerful. Soon he became known for being one of the most skilled gun wielded in the world, for that he was happy. He eventually found a place to rest, a little forest outside of London, where there was plenty of his favourite hunt: Wabbits.
But of course he was approached some men, men of the MI6, looking to recruit him into their team or something. Elmer saw this as the perfect opportunity to hone his hunting skill on intelligent prey, it was time to see what he could really do.
Extra: Elmer has a lisp and an extreme hate for rabbits.
Age: 30
Birthplace: England
Based on: http://en.wikipedia.org/wiki/Elmer_Fudd
Picture:
Powers: Over time Elmer possessed heightened senses making him impossible to sneak past or escape his sight.
Equipment: Elmer has Dorothy, his prized shotgun. Bessy is steam powered, sometime with a little extra kick in it then usual rifles. She also has a retractable sight that can slide in and out, even then Elmer can fix it to his liking so he has good sight. He also has different types of bullets, Explosive rounds and incendiary rounds, just for special occasions.
Skills: Elmer is a highly skilled Hunter, with high instincts and a very good ear for little sounds and movements in his hunting grounds. He also has extremely good and increased aim, better than any other man thanks to years of training. He also is a master of sneaking and avoiding, noise, another attribute that is handy when hunting as well, making him a master hider along with that.
Bio: Elmer was born in England, to a not so wealthy family. For a start they lived isolated from the rest of the world in the middle of the forest, and only his dad had a job. And that job didn't get them much. He was a hunter, hunting down animals to sell their skins and meat. Elmer admired his father like he was the best person in the world. By the age of 10, Elmer was taken on his first hunting trip. He nearly caught a rabbit, but it darted as soon as it saw him. This didn't hinder his ambition. But by 20, he had discovered a scrap yard nearby, and began to make Dorothy.
Dorothy was to be his key to success. The ultimate hunting weapon, with her, he would never fail. He moved away from his house in the forest then too, to hunt all over the country. His aim increased, Dorothy became more powerful. Soon he became known for being one of the most skilled gun wielded in the world, for that he was happy. He eventually found a place to rest, a little forest outside of London, where there was plenty of his favourite hunt: Wabbits.
But of course he was approached some men, men of the MI6, looking to recruit him into their team or something. Elmer saw this as the perfect opportunity to hone his hunting skill on intelligent prey, it was time to see what he could really do.
Extra: Elmer has a lisp and an extreme hate for rabbits.