<Snipped quote by Fractured>
Not as long as you don’t shut yourself in.
Of course. It could be self-inflicted, but that's it.
<Snipped quote by Fractured>
Not as long as you don’t shut yourself in.
<Snipped quote by Audacious>
Of course. It could be self-inflicted, but that's it.
<Snipped quote by Fractured>
Which is unfortunate, in those cases.
<Snipped quote by Audacious>
Certainly. Among Tier Fours, I doubt it's common.
<Snipped quote by Fractured>
Becoming capable of dimensional travel kind of lends itself to people who put themselves out there, yeah.
<Snipped quote by Stabby>
*it clinks against the ground on the other side*
<Snipped quote by Audacious>
I can see how it would bias the results.
<Snipped quote by Fractured>
Only a little.
<Snipped quote by Audacious>
I think it could be significant.
<Snipped quote by Fractured>
Yeah... Yeah, it definitely is.
<Snipped quote by Audacious>
*Checks a pocket watch*
Hm. I'll probably need to leave soon.
<Snipped quote by Fractured>
Busy guy? I guess you’ve dealt with the reason you came.
<Snipped quote by Audacious>
Always busy. Always another blip in time to resolve.
<Snipped quote by Fractured>
You’d think that eventually you’d just get to everything.
<Snipped quote by Audacious>
There's always something new to correct.
<Snipped quote by Fractured>
But you can only be around in any one place at any time right?
<Snipped quote by Audacious>
Yes. I cannot interact with myself from a different time.
<Snipped quote by Fractured>
So at any point in time that you’ve visited, you’d have had to have fixed every problem there will be at that time?
<Snipped quote by Audacious>
Not necessarily. It's a continuous issue because the timeline is very dynamic.
<Snipped quote by Fractured>
If it’s dynamic, then how do you fix those dynamic issues? Is your presence at those points in time also dynamic?