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Hidden 8 yrs ago Post by Techspert
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<Snipped quote by Techspert>

I was about to go on a long rant about how Luck isn't tied entirely with RNG, but I won't. You don't even know the game, so I will refrain from nerding out. 8P


I didn't say entirely. But luck tends to be the least important aspect in games.
Hidden 8 yrs ago Post by Ignacious
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Fallout 4's first real DLC, Far Harbor, actually managed to capture the same sense of intensity and moral ambiguity that the base game tried to do with its main storyline, but did it way better. My only qualms were:

A.) Those puzzles in the middle of the darn questline ruined the immersion, IMO,
B.) Even with side quests, it was too short, and
C.) Despite how they advertised the new world space as "the largest they've ever made for a DLC" and all that, there was an underwhelmingly small number of locations to explore. The world space was big, that's true, but the actual, marked, explorable locations on the map were really sparse.

Other than those three things, it was great.

Also, the mods are 10/10.


My main questline glitched. I can't continue

I loved it!!!

Dudes digimon cyber sleuth is on steam GET IT


As much as I am tempted, i am iffey on it.
Hidden 8 yrs ago Post by Ignacious
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<Snipped quote by Techspert>

I honestly can't tell if it'd be something you like or not. All I can tell you is this: when starting the game and deciding on where to put your SPECIAL points, I would ignore Luck altogether. Not really a fantastic skill tree, there, and the stat itself isn't really important.


I am going to do a luck char with very low intelligence.
Hidden 8 yrs ago Post by Techspert
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<Snipped quote by Valiance>

I am going to do a luck char with very low intelligence.


Disappointing Steam Sale overall.
Hidden 8 yrs ago Post by Valiance
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<Snipped quote by Valiance>

I didn't say entirely. But luck tends to be the least important aspect in games.


You'd be right. All luck does is determine the recharge rate of your critical meter and affect the frequency and the amount of bottlecaps and ammunition discovered in containers. It also provides a decent way to get XP if you want to go the route of playing a character with no Intelligence, but that is actually dependent on RNG.

<Snipped quote by Valiance>

My main questline glitched. I can't continue

I loved it!!!

<Snipped quote by DarkwolfX37>

As much as I am tempted, i am iffey on it.


How did it glitch? I glitched at one point too, but I ended up finding a fix for it eventually.
Hidden 8 yrs ago Post by Valiance
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<Snipped quote by Valiance>

I am going to do a luck char with very low intelligence.


For the Idiot Savant perk?
Hidden 8 yrs ago Post by Techspert
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<Snipped quote by Techspert>

You'd be right. All luck does is determine the recharge rate of your critical meter and affect the frequency and the amount of bottlecaps and ammunition discovered in containers. It also provides a decent way to get XP if you want to go the route of playing a character with no Intelligence, but that is actually dependent on RNG.

<Snipped quote by Ignacious>

How did it glitch? I glitched at one point too, but I ended up finding a fix for it eventually.


You implied that there's not much RNG affected by luck.
Hidden 8 yrs ago Post by DarkwolfX37
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Fallout 4's first real DLC, Far Harbor, actually managed to capture the same sense of intensity and moral ambiguity that the base game tried to do with its main storyline, but did it way better. My only qualms were:

A.) Those puzzles in the middle of the darn questline ruined the immersion, IMO,
B.) Even with side quests, it was too short, and
C.) Despite how they advertised the new world space as "the largest they've ever made for a DLC" and all that, there was an underwhelmingly small number of locations to explore. The world space was big, that's true, but the actual, marked, explorable locations on the map were really sparse.

Other than those three things, it was great.

Also, the mods are 10/10.


The only good thing about the DLC is that it has the new best weapon. If you're leveled well it's not even a challenge, but at least you get to destroy a town and nuke those fuckers in the children of atom.

The puzzles were too easy, but I only got to see the first three.

There's like, fucking nothing on the island. There's maybe 14 locations, and half of them are required.

The whole fucking game was about "oh should synths get rights? What about the robot synths? What about the clone synths?" and then never actually fucking addresses that issue, it just uses it as a flimsy excuse to give you conflict. ANYTHING could've done what it was claiming to be trying to do, but better. I like how you have to choose whether or not a girl thinks she's a synth or not, but it's not enough to make up for the failures of the main game.
Fallout 4 was a disaster and doesn't deserve to be a fallout game at all. It BARELY deserves to be a reskinned skyrim. Fuck Fallout 4, man. Fuck it and the dlc that they barely put any effort into because they just wanted the money. They literally took a fan made mod, gave it a half-assed story, then sold it. Then they "improved" the shitty settlement building system that never should've made it past the game testers, and now they come out with "the largest dlc map ever" that's got less content than even the fucking dead money dlc from New Vegas.
Whoever is in charge of Fallout 4, everyone involved who wasn't purely a coder or artist or voice actor, should be fucking strung up and shot.

<Snipped quote by Valiance>

I'd make some PC comments and whatnot, but regardless, I'll actually get the game next year because they're adding VR support.


It's half off right now so you might as well get it, play it, realize it's shit, and not bother with it in VR.

<Snipped quote by Valiance>

I never go for it anyway. RNG and I are not friends.

<Snipped quote by DarkwolfX37>

If you had Tabletop Simulator, do you think you'd play it regularly?


There is no RNG in Fallout 4. There aren't even random critical hits. You have to actively choose to make a critical hit and there's a meter that fills up that allows you to.

I dunno. Probably not. I don't really see a reason for it.

Hidden 8 yrs ago Post by Techspert
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<Snipped quote by Valiance>

The only good thing about the DLC is that it has the new best weapon. If you're leveled well it's not even a challenge, but at least you get to destroy a town and nuke those fuckers in the children of atom.

The puzzles were too easy, but I only got to see the first three.

There's like, fucking nothing on the island. There's maybe 14 locations, and half of them are required.

The whole fucking game was about "oh should synths get rights? What about the robot synths? What about the clone synths?" and then never actually fucking addresses that issue, it just uses it as a flimsy excuse to give you conflict. ANYTHING could've done what it was claiming to be trying to do, but better. I like how you have to choose whether or not a girl thinks she's a synth or not, but it's not enough to make up for the failures of the main game.
Fallout 4 was a disaster and doesn't deserve to be a fallout game at all. It BARELY deserves to be a reskinned skyrim. Fuck Fallout 4, man. Fuck it and the dlc that they barely put any effort into because they just wanted the money. They literally took a fan made mod, gave it a half-assed story, then sold it. Then they "improved" the shitty settlement building system that never should've made it past the game testers, and now they come out with "the largest dlc map ever" that's got less content than even the fucking dead money dlc from New Vegas.
Whoever is in charge of Fallout 4, everyone involved who wasn't purely a coder or artist or voice actor, should be fucking strung up and shot.

<Snipped quote by Techspert>

It's half off right now so you might as well get it, play it, realize it's shit, and not bother with it in VR.

<Snipped quote by Techspert>

There is no RNG in Fallout 4. There aren't even random critical hits. You have to actively choose to make a critical hit and there's a meter that fills up that allows you to.

I dunno. Probably not. I don't really see a reason for it.


A negative Nancy, as usual. Increasing frequency and amount of bottlecaps seems like RNG.
Hidden 8 yrs ago Post by DarkwolfX37
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<Snipped quote by DarkwolfX37>

A negative Nancy, as usual. Increasing frequency and amount of bottlecaps seems like RNG.


It means nothing. You'll, at most, find 100 some caps with luck boosts. EVERYTHING THAT'S WORTH ANYTHING costs like, 10000 caps. It is literally impossible to find enough caps to buy ANYTHING other than what's literally labelled as junk. The way you actually get caps is by looting and then selling the useless weapons and clothes for like 20 caps each. Caps are especially useless because there's only one actually good weapon that's buyable. All the other good stuff, weapons AND armor, you have to find or do quests for. RNG means nothing in the game. Even the spawning of legendary enemies means nothing because either you're way underlevelled at all times or way overlevelled at all times. The legendary drops are random but nothing they drop will ever be as good as the stuff you can just go find or get from quests. The only reason there's RNG in the game at all is because it's pretending to be a Fallout game and RNG was a part of them.
Hidden 8 yrs ago Post by Techspert
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<Snipped quote by Techspert>

It means nothing. You'll, at most, find 100 some caps with luck boosts. EVERYTHING THAT'S WORTH ANYTHING costs like, 10000 caps. It is literally impossible to find enough caps to buy ANYTHING other than what's literally labelled as junk. The way you actually get caps is by looting and then selling the useless weapons and clothes for like 20 caps each. Caps are especially useless because there's only one actually good weapon that's buyable. All the other good stuff, weapons AND armor, you have to find or do quests for. RNG means nothing in the game. Even the spawning of legendary enemies means nothing because either you're way underlevelled at all times or way overlevelled at all times. The legendary drops are random but nothing they drop will ever be as good as the stuff you can just go find or get from quests. The only reason there's RNG in the game at all is because it's pretending to be a Fallout game and RNG was a part of them.


"There is no RNG in Fallout 4."

"There's RNG in the game"
Hidden 8 yrs ago Post by souleaterfan320
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<Snipped quote by DarkwolfX37>

So does everybody else =P


Lol
Hidden 8 yrs ago Post by Ignacious
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<Snipped quote by Ignacious>

For the Idiot Savant perk?


Eeyup.

<Snipped quote by Techspert>

You'd be right. All luck does is determine the recharge rate of your critical meter and affect the frequency and the amount of bottlecaps and ammunition discovered in containers. It also provides a decent way to get XP if you want to go the route of playing a character with no Intelligence, but that is actually dependent on RNG.

<Snipped quote by Ignacious>

How did it glitch? I glitched at one point too, but I ended up finding a fix for it eventually.


Won't let me talk to Mida about the key.

I relaly love the marine armor
Hidden 8 yrs ago Post by DarkwolfX37
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<Snipped quote by Valiance>

My main questline glitched. I can't continue

I loved it!!!

<Snipped quote by DarkwolfX37>

As much as I am tempted, i am iffey on it.


It's basically persona but with digimon. Don't go into it thinking it's like the old digimon world games. It's not. I thought it was going to be like Light and Dark because Saya shows up in the dlc, but it's not. There's no camera control, which is VERY annoying, and there's a shitton of backtracking, and the translations are iffy at times, and the dialogue can get to that point where it's like, pretending to be really deep and philosophical but really isn't, but the problem is that half the time those segments of dialogue are completely impossible to understand. Though that might have just been due to my mindset at the times.
Despite all this, it's a really fun game as long as you don't mind needing to do a shitton of grinding. Digi islands return and make things a bit easier, but the need to degenerate and redigivolve over and over and over returns from Light and Dark. Maybe the games since those had it too but idk. The only endgame digimon worthwhile are the Royal Knights, and they're all really time consuming to get. Especially because you have to complete quests where you fight them at boosted strength in order to unlock the ability to digivolve into them.
If you get it, GET ALL OF THE FUCKING DLC. ALL OF IT. The first one gives you Black Agumon and Black Gabumon which will, alongside your starter, be the most useful fucking things in the entire game. That'll be your team for pretty much the entire game, your starter and those two, digivolving and degenerating over and over until you get them to mega. Definitely get more digimon in your team to get exp alongside those three, and fill your digi islands though. Always digivolve as soon as possible and always wait to degenerate until they're at least close to their max level. It's also a good idea to digivolve into different digimon each time you degenerate, and save the one you want for last after digivolving into each of the other possibilities, with the exception of your starter and Black Agumon and Black Gabumon. That way you'll be able to see the possible routes for later. If you get any digimon that starts at champion or higher, level it up to near max then degenerate. You'll need to in order to get their max level high enough for them to digivolve into the actually good digimon anyway, but make sure you degenerate them all the way back to In Training then digivolve them back up.
Each digimon can only have a certain number of bonus points to their stats, based on the items you train them with in the islands, so be sure to manipulate them carefully so you can have the stats needed to digivolve into the really good digimon. There are items that can lower their bonus stats so if you mess up it's not too huge a deal, you'll just have to retrain them.
Barring the DLC bosses which are FUCKING HELL, the hardest fight in the game can only be won if you have Jesmon, because you need to nullify a one hit kill for like, seven turns in a row and you only have six digimon at a time. If you survive them you win the fight and can digivolve to Omni Mode Imperialdramon.
Virus types are gonna be really useful for most the game, but then at the end when you're fighting the royal knights you're going to get fucked because all but one or two are vaccine, so you need good neutrals. There's definitely an order to the royal knights so that you can digivolve into them to fight the other ones.
Grinding is your friend. Boss fights mean you NEED digimon at a correct stage and a high level. If you're a high level but lower stage or a higher stage but lower level, you're fucked.
That's the basic summary of how to play.
Hidden 8 yrs ago Post by Ignacious
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<Snipped quote by Ignacious>

Disappointing Steam Sale overall.


Really?
Hidden 8 yrs ago Post by Techspert
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<Snipped quote by Techspert>

Really?


Yeah. The sales are bad and there's no minigame. Everybody's really upset about it.
Hidden 8 yrs ago Post by Ignacious
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<Snipped quote by Ignacious>

It's basically persona but with digimon. Don't go into it thinking it's like the old digimon world games. It's not. I thought it was going to be like Light and Dark because Saya shows up in the dlc, but it's not. There's no camera control, which is VERY annoying, and there's a shitton of backtracking, and the translations are iffy at times, and the dialogue can get to that point where it's like, pretending to be really deep and philosophical but really isn't, but the problem is that half the time those segments of dialogue are completely impossible to understand. Though that might have just been due to my mindset at the times.
Despite all this, it's a really fun game as long as you don't mind needing to do a shitton of grinding. Digi islands return and make things a bit easier, but the need to degenerate and redigivolve over and over and over returns from Light and Dark. Maybe the games since those had it too but idk. The only endgame digimon worthwhile are the Royal Knights, and they're all really time consuming to get. Especially because you have to complete quests where you fight them at boosted strength in order to unlock the ability to digivolve into them.
If you get it, GET ALL OF THE FUCKING DLC. ALL OF IT. The first one gives you Black Agumon and Black Gabumon which will, alongside your starter, be the most useful fucking things in the entire game. That'll be your team for pretty much the entire game, your starter and those two, digivolving and degenerating over and over until you get them to mega. Definitely get more digimon in your team to get exp alongside those three, and fill your digi islands though. Always digivolve as soon as possible and always wait to degenerate until they're at least close to their max level. It's also a good idea to digivolve into different digimon each time you degenerate, and save the one you want for last after digivolving into each of the other possibilities, with the exception of your starter and Black Agumon and Black Gabumon. That way you'll be able to see the possible routes for later. If you get any digimon that starts at champion or higher, level it up to near max then degenerate. You'll need to in order to get their max level high enough for them to digivolve into the actually good digimon anyway, but make sure you degenerate them all the way back to In Training then digivolve them back up.
Each digimon can only have a certain number of bonus points to their stats, based on the items you train them with in the islands, so be sure to manipulate them carefully so you can have the stats needed to digivolve into the really good digimon. There are items that can lower their bonus stats so if you mess up it's not too huge a deal, you'll just have to retrain them.
Barring the DLC bosses which are FUCKING HELL, the hardest fight in the game can only be won if you have Jesmon, because you need to nullify a one hit kill for like, seven turns in a row and you only have six digimon at a time. If you survive them you win the fight and can digivolve to Omni Mode Imperialdramon.
Virus types are gonna be really useful for most the game, but then at the end when you're fighting the royal knights you're going to get fucked because all but one or two are vaccine, so you need good neutrals. There's definitely an order to the royal knights so that you can digivolve into them to fight the other ones.
Grinding is your friend. Boss fights mean you NEED digimon at a correct stage and a high level. If you're a high level but lower stage or a higher stage but lower level, you're fucked.
That's the basic summary of how to play.


Got it...is there possibly Rizegreymon?
Hidden 8 yrs ago Post by Ignacious
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Yeah. The sales are bad and there's no minigame. Everybody's really upset about it.


Damn.
Hidden 8 yrs ago Post by DarkwolfX37
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Got it...is there possibly Rizegreymon?


There is very much Rizegreymon. I'm disappointed that VictoryGreymon isn't in it but some patch or DLC added in Burst Modes.
Hidden 8 yrs ago Post by DarkwolfX37
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DUDE THE NEPTUNIA GAMES ARE LIKE 5 EACH HOLY SHIT
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