@Lewascan2 Generally you don't need to know everything because you can tell your own story.
Hmmm, I see. That was somewhat my read of the situation, but I was curious to see if there was any manner of structured plot considering the existence of a primary headquarters mentioned in the first OOC post.
@Lewascan2 Also I've got two characters, one being a ridiculous punny skeleton with a top hat the other a dark god who originally wanted to kill existence but is now chill and has a job. lol
Considering the ultra casual nature of this, I'm considering two-three characters: one a Jojo/Worm SIOC (big emphasis on the OC) type character, who basically beat the ROB that put them in that situation and is effectively an independent goddess who just wants a Quiet Life; two, an alt-universe Dinah Alcott from Worm, who is pretty much a fellow goddess and adopted little sister of the prior SIOC; and three, a full-on OC from an original story I've long procrastinated on actually writing, who would be the most "low-powered" of the characters I make and honestly probably the most often used.
I think I'd probably lead off with the third one and try things out for a bit before doing the others.
<Snipped quote by Lewascan2>
Sorry for the late response, like I mentioned on one of my alts, I’m recovering from a brief illness.
You’re not expected to catch up with everything that’s happened so far. Everyone has their own series of interweaving plots, and it’s usually pretty safe to jump in and out as necessary. You’re given the freedom to tell your own story inside the broad framework laid out in the rules. There are generally pockets of characters who know each other and interact, and we all have several that we cycle between depending on the situation.
No worries. Completely understandable. Glad to hear about the recovery.
I see. I could probably see myself running 1-3 characters, depending on how much I want to invest in any given one. I do admit that, despite this whole concept being very interesting, it'll probably be difficult for me, seeing as I've been a mostly hardcore Advanced RP player. This can, from what I've seen, best be described as not just Casual, but HYPER Casual, and I am very much the type to almost accidentally overwrite, considering how detail-oriented I can be.
Still interested though, so I'll start slapping together a CS I think.
Yeah, this is more or less an IM-style RP that you’d see on a platform like Discord; we don’t really have long and flowery posts like you’d see in Advanced. I’d argue that the plot complexity is on par with those, but that’s a different debate =). In terms of structured plots, we don’t have a GM who controls the story. Instead, each player has an idea of what story they want to tell and more or less drives a plot from there. But we very much push duel-adaptability, so the story you come up with may end up being changed by the actions of the characters involved.
The HQ thing still exists, but we’ve sort of started to sunset that idea, given that a centralized location doesn’t make much sense for the sheer number of characters at this point. There are a couple alternatives proposed/in the works, but that’s an open question still. Dark Cloud’s skeleton character, for example, has never been there.
Sup, been looking over this forum for a couple days now and finally decided to stop lurking and try my hand at joining in personally.
So, I decided to do something a bit interesting I think for this OC (the third of the -probably- three characters I'm making). The CS is effectively an official government document from the last world he was on, the super-hero universe of Worm. Basically, his entering of this story is not the first time he's jumped universes on accident. Although, to be more specific, he was banished from his first one by the local gods for accidentally figuring out how to become even more immortal than them... and also for kinda-sorta destroying a whole-ass planet in the name of saving humanity.
By doing the CS this way, his full powerset and how it actually functions is somewhat vague but will be expounded upon during the narrative of IC, as seemingly preferred for character creation in the OOC instructions.
Name: Collin Erenado. (fake?) Codename: [Overclock] (pending). Rating: Mover, Brute, Thinker, Breaker, Trump, Master Disposition: Independent Vigilante. Location: Brockton Bay, Massachusetts, USA. General Information: A short-haired, blue-eyed brunette of tanned Caucasian ethnicity, who conducts his heroism maskless in a plain, green hoodie, blue-jeans and sneakers. Unworried by threats to his civilian life, claiming he will simply "handle anyone who tries anything". Claims to be a mercenary. A possible cross-continental runaway, whose face and name don't match up with any on record, though his distinctly American accent suggests otherwise. Personality: Jovial and friendly, though he takes crime fighting too seriously and is self-confident to a degree that borders on arrogant. He professes to believe strongly in the power of humanity and civilized society, despising disruptions to that, and he is willing to go to extremes to solve things if he thinks people in authority are incapable -or even culpable. Also is very much atheist and openly scorns religion with a very concerning ideology ("Gods are just people humans haven't figured out how to kill yet."). Believes in the power of the people and that revolution is an acceptable solution if someone higher up is doing things wrong. His sense of justice is a lot more "eye for an eye" than is proper. Despite this, he is honestly heroic in intent and is rather self-sacrificing, absolutely refusing to allow others to put their lives at risk, even other heroes, when he could go instead. He can best be described in this statement: "I believe in the goodness in humanity with my entire being; however, I will never shy away when it comes time to cull the evil, to trim the hedges of humanity, so that the good can shine all the brighter."
Power Assessment:
Mover 3-10: [Possesses a state he calls "Overclock", which is spread out in five levels of exponentially escalating speed, reflexes, and physical strength. The stages multiply his base power in increments of 2, 4, 16, 256, and 65,536 respectively. By stage three alone, he is capable of throwing blows at twice the speed of sound and moving at half that speed. At stage four, he can immediately exceed the speed of sound by a factor of 16.7, and his fists' blows start literally setting the air on fire from the sheer friction, causing explosive burns on those they impact. And god help the poor soul that requires him to call upon his fabled final form. Only Endbringers have ever pulled it out of him. His recorded speeds at various stages are: 50 mph/73 fps (base), 100 mph/146 fps (1st stage), 200 mph/293 fps (2nd stage), 800 mph/1,173 fps (3rd stage), 12,800 mph/18,773 fps (4th stage), 3,276,800 mph/4,805,888 fps (5th stage).
However, each stage also comes with a time limit he must reach while using the previous stage to activate the next. These time limits are also exponential in nature, and -while stage one can be activated instantly- stages two through 5 require waiting times of 2, 4, 16, and 256 seconds -in that order- to be utilized.]
Brute/Shaker 3(10): [His base state possesses a superior physicality to even Olympic competitors, able to surpass the top recorded running speed of a powerless individual with no observed difficulty. Able to throw blows at up to 60 mph that hit like a literal truck to the face, and subject's physical constitution is also twice as resistant to sickness, malnutrition, and toxins, whilst healing at several times the rate of a normal human. A night of immediate bed rest can heal a straight up impalement, leaving only soreness. His now rather iconic hoodie, jeans, and sneakers also repair themselves of damage over time at about the same rate.
Can summon forth a set of slim, formfitting armor that looks like a futuristic knight. The armor -with grills on the helmet's outer jawline, upper torso, small pauldrons, and lower forearms- is brilliant, almost glowing green with a blue emblem of spread wings on the upper sternum; whilst the neck, waist, armored hands, and boots are grey; and the rest of the arms and legs are a pearl white. In addition, gaps in the armor, like the joints, grills on the jaw of the helmet, and vents on the clavicles and lower back glow blue.
The armor is made up of some material that no Protectorate Tinkers have been able to analyze, and whatever material comprises it is utterly inviolable to all conceivable damage in a way that comparing its strength to the Siberian or Alexandia's invulnerability would not be far off. The armor possesses an advanced air filtration system that screens toxins, the ability to seal itself off from nautical environments, as well as oxygen tanks that hold an as of yet undetermined amount of air. Apparent plasma thrusters are located on the underside of the boots and stabilizers on the elbows and middle spine, though subject calls them "costly and energy guzzling wastes of space". Short bursts of the rockets can double his speed in close combat.
Flaps on both shoulders of the armor can be opened to grant access to a pocket dimension, where he keeps his weapons (see Tinker rating) and can presumably store other items.]
Tinker 7: [Possesses a pair of swords he claims he made in collaboration with several other Tinkers he names as Lucifer, Zenion, Encore, and Blot. The pair of weapons are mirror images with a three-inch wide, black, ridged, three-foot long blade shaped like a handsaw and no guard, which he calls Bakuhatsu (Explosion) and OWCH (One Which Cuts Horribly). As the names imply, any cuts Bakuhatsu makes explode instantly, while OWCH cuts far more cleanly and can cut from range with thin blades of unknown energy.
In addition, the dual swords share several functions. The weapons are ridiculously dense (and thus durable), yet also impossibly weightless, and sharp to a monoatomic degree. Both weapons are capable of self repair by breaking down nearby matter to reconstruct themselves. They are also capable of hyper-compressing extra matter inside themselves to save for repairs when none is available.
Subject labels the weapons as being "as alive as they could possibly be without being human" and "the greatest instruments ever crafted by humanity", claiming they both possess an artificial intelligence that allows the weapons to identify their wielder and punish the "unworthy" that touch them through various means. Subject claims the weapons can detect a potential wielder's nature and intentions for their use and will reject anyone who would wield them against the collective humanity.
Due to their sentience and control over their own composition, the weapons are capable of adapting to substances they fail to pierce, scanning the target with each strike and changing to incorporate a method of cutting their prey with dangerous ease.
Bakuhatsu and OWCH can be slotted together along their longer edges to from a single three-foot long, four-inch wide at the base, black, ridged broadsword, which combines the two blades' unique qualities into one weapon, allowing ranged slices that explode to be made and is labeled far from pretentiously for its power "Ex(ceptional)-caliber" as a seeming homage to the legendary weapon of the mythical King Arthur. The blade also adapts to opposing targets quicker, becomes observably more durable, self-repairs faster, and cuts to a monomolecular level. The weapon is capable of unleashing a powerful, wave-like, golden beam of unknown energy, which is "sealed" behind set pass-phrases/conditions that must be met. Each "seal" releases a subsequent tenth of the weapon's full power, a blast large enough to be viewed from orbit (see linked NASA report). Restraints: The wielder is a Maker. The battle is to save lives. The weapon is used willingly. The enemy threatens the world. The battle is not for personal gain. The enemy is superior in strength. The enemy requires the weapon's full power. The innocent won't be harmed by the blast. The battle is morally upright. The battle is against evil.
Upon the first condition being met, Ex-caliber is capable of being further "unsealed" by a separate "worthy" wielder, but the weapon will return automatically to it's restricted state after five minutes separated from the hands of its owner. Also, whilst the latter conditions may be "met" in any order, the first three restrictors must be lifted first and in order.
It is unclear how much of the weapons' features are his own work, and so his rating remains lower than it might otherwise be.]
Thinker 6: [Reflexes escalate in unison with his "Overclock" state (see Mover rating), and he claims that he is able to view the world at a maximum of twice the speed of whatever speed he is moving at the time.
Can sense what he calls the "life force" or "immateria" of others and can identify and track at range those he has spent sufficient time with. This sensory power has an unknown range (but is, at the very least, city-wide) and is, thus far, unable to be blocked or prevented by any technological or Parahuman means. To a degree, he also claims to be able to match the effects of powers on an area to the individual(s), who used them. Is able to communicate at regular speed with others whilst retaining the reaction speed of each level of Overclock.]
Striker/Breaker 4: [Subject suffers no ill effects from moving and hitting at the speed he does, though he still takes unhindered damage without his armor.
While using "Overclock", he can selectively share this Breaker state with other individuals he is carrying. However, people he carries do not share his enhanced perception of the world, and time passes normally for them, resulting in potentially nauseating trips.]
Trump 8: [(See Thinker rating) As far as can be told, he is not at all lying about his sensory abilities; with time any secret identity can become totally useless.
Claims his "Overclock" state started out limited to the first stage and that it grows in power and unlocks a new level whenever four specific conditions are met: 1: He is using his power's current maximum level. 2: His death is distinctly imminent. 3: Gaining the new level will allow him to definitively survive the attack in some way. 4: That he did not deliberately put himself in that position to gain more power. Has implied that there may be further stages available, but he isn't counting on obtaining them any time soon. Can charge his fists with an energy that somehow bypasses all power-based defenses utterly and attacks a target's "overall health" or "soul", letting him hit Brutes and Breakers like they are a regular person. Afterwards their powers are even left temporarily weaker by a not unnoticeable degree; a single blow with this ability can leave the target so physically exhausted they are unable to move for a week. He is also apparently immune to all forms of mental manipulation, and his body cannot be manipulated or transmuted.]
Notes: [Verified A-Class Threat.] Recommended Strategies: [Subject apparently possesses a finite energy pool that all his powers run on to some degree or another, and, apparently, his armor and both the upper two stages of Overclock are so draining they are saved as last resorts for this reason alone. If it comes to a fight, assassination by Stranger is likely the only option available before he escalates too far to be contained. A member of the Triumvirate should be on standby at a distance in case of failure. He must be killed instantaneously, or he will simply form his armor and wait out the following assault, while he powers-up Overclock. Should the previous method fail, assume he has reached stage 3-4 of his Mover power and begin indirect assault with Trumps, Strangers, and illusionary/sensory interference. Heavy hitters should now engage. Strategy forward will likely consist of nothing less than attempting to drain his energy supply dry; exhaustion and endurance will be the name of the game. Unfortunately, if enough time passes and he decides to take the situation seriously enough, Overclock's fifth stage will give him the power to utterly decimate any resistance. However, he will be putting himself in a precarious situation, due to the immense drain on his energy reserves. Assuming that he is outlasted in his final form, he can be brought down.]
CRITICAL: Collin Erenado hails from another reality entirely, and his powers come from a completely different patron than Scion or Eden (another Entity?). Apparently, he had what amounted the first example of a Second Trigger on his world and became far too powerful to oppose directly or leave alone. Several powerful capes of theirs banished him to another dimension to get rid of him; however, Contessa and Doormaker have been unable to locate that home world. (Doormaker is the solution if he becomes too much trouble?)
Due to the utterly foreign nature of his powers, he seems to be entirely immune to any and all Zion and Eden based nullification Trump powers.
Though he can be modeled by The Path, his powers and the results of their use cannot. At the same time, precognition is not at all effective on him long-term, only able to be applied correctly with short-term combat precognition.
He is literally immortal. Though his base Brute rating is only sufficient to make him a noticeably superior human, he can be killed. The problem is that he doesn't stay dead. As far as can be guessed, his mind is never actually located in this dimensional plane and is hidden away much like Scion's real body. Should he be killed, his body disintegrates and is rebuilt in that other dimension. After a time proportional to how grievous his wounds were upon death, he will reappear where he died none the worse for wear. Claims this is the ability that finally got him banished from his world.
I’m probably your best bet for a quick response. I’m also bad at checking the OOC, but I have a way to check IC posts pretty often. Why it works that way is a long story =P. If you want to boost the odds of me seeing an OOC post quickly, replying in the IC guarantees that I’ll see it almost immediately.
I’ll admit that I know zero about the source material, but it looks fine to me. I appreciate the overclock levels going up to 2^16th, but maybe that’s just my inner-nerd. Have you read/are comfortable with the background details, posting style, and rules?
@Fractured Oh cool, I'll drop the Darkwolf @ then from my CS post.
As far as source material, it's really only the world he was last in that has available source material (Worm), which is providing the structure for the threat report/character sheet. Collin's powerset and origins otherwise are completely original.
Glad you liked the powerset. It's certainly not the strongest in the RP that I can see, but that was never the intention. Between his personality and the actual mechanics of how it works, he should be just fine for the most part without using the highest level of it. And then, of course, there's the fabled Sixth Stage that will only get broken out as a result of his power evolving in the face of an utterly ridiculously OP mortal threat. So, you know, basically an anime protagonist last-minute powerup type deal. And it will only really work once, since the exponential ramp-up timer will apply after the first time he activates it, meaning he would literally need hours (even days, but I'll need to recalculate it) of constant power use to ever enter Overclock V6 again.
Which, to be fair, is probably a good thing, since exponential ramp up means he will instantly surpass lightspeed by a fair margin if I'm estimating correctly. (Edit: went back and actually did some recalculations which were added to the CS)
Otherwise, I've gone over the rules, and I do believe I understand the posting style for the most part. It's the first time I'd ever be doing it in and RP, but broadly summarized, it looks like telling a story through a script... sorta. It seems like it's supposed to be first person, but most people are writing in more of a script style.
Yeah, that's the idea. And I'm personally fine with anime style powerups, since I eat that kind of thing up. Now it's just a matter of figuring out how to get him involved.
Yeah, that's the idea. And I'm personally fine with anime style powerups, since I eat that kind of thing up. Now it's just a matter of figuring out how to get him involved.
Well, the great thing about Worm (the setting he's popping in from), is that Parahuman powers are, at their core, dimensionally-based. In particular, the Threat Report/CS specifically names "Doormaker" as a counter to get rid of him. Doormaker can open portals from basically anywhere to pretty much anywhere else, even across dimensions, and he's paired up with another person called the "Clairvoyant" whose power is basically multiversal omniscience and the ability to share it with people she touches. The power-synergy is fairly blatant.
So, let's assume they have finally killed Scion (the genocidal big bad of the series), and the dimensional barriers that he created around their local multiverse are gone. What remains of Cauldron (basically morally dubious super-powered Illuminati) can now sic Doormaker on Collin and send him far away so that he's no longer their problem, having no further use for him. They don't really care about where they send him exactly other than "as far away as possible".
Collin could be literally dumped into the narrative at any time and any location that isn't shielded from dimensional travel.
Well, the great thing about Worm (the setting he's popping in from), is that Parahuman powers are, at their core, dimensionally-based. In particular, the Threat Report/CS specifically names "Doormaker" as a counter to get rid of him. Doormaker can open portals from basically anywhere to pretty much anywhere else, even across dimensions, and he's paired up with another person called the "Clairvoyant" whose power is basically multiversal omniscience and the ability to share it with people she touches. The power-synergy is fairly blatant.
So, let's assume they have finally killed Scion (the genocidal big bad of the series), and the dimensional barriers that he created around their local multiverse are gone. What remains of Cauldron (basically morally dubious super-powered Illuminati) can now sic Doormaker on Collin and send him far away so that he's no longer their problem, having no further use for him. They don't really care about where they send him exactly other than "as far away as possible".
Collin could be literally dumped into the narrative at any time and any location that isn't shielded from dimensional travel.
Okay, sweet, I like it. Shooting him near @Dark Cloud's character Alna and my character Misty would probably be most convenient at the moment. For whatever it's worth, Misty is mute, so I'd probably need to bring in her translator sooner or later.
@Lewascan2 this is Alna minus the mustache sometimes.
Sir. Alna Von Rattler Esquire the III
"Should I leave? I would hate to leave you all abone?"
Age:"A gentleman must keep that whatnot to himself for posterity sake!" Gender:"A gentlemans gentleman & a skeletons skeleton" Appearance:"This bone-ifide bachelor? Honestly I wear a fine tuxedo matched with a red tie that makes these old bones look like less of a fossil! I almost forgot! My fashionable and fastidious top hat that covers my handsome skull! A gentry skeleton like myself is the height of an average of 5ft and I won't disclose my weight...suffice to say this old skeleton doesn't weigh a skele-ton
"A gent should know when to let his story be told or become the storyteller himself"
Little to no information has ever been obtained about the skeleton and thosd fools mad enough to try have never been seen and not even the enigma himself will discuss his origins. But although his appearance may be more deceiving than what he presents himself to be. The skeleton doesn't have parallel versions of himself, he is the only one. Travelling throughout the multiverses since time immemorial, collecting oddites and artifacts lost to history.
@Fractured@Dark Cloud So, what do Alna and Misty actually look like, and what is the general scene/location?
Also, I think Fractured already kinda helped me out with that, Dark Cloud.
Me and my alts will always use the Guild PFP for character art. Makes it easy. Usually if you see the character's name in the Guild title area, that's the case.