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Hidden 11 yrs ago Post by FiroIV
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Premise:

A group of teenagers, unaware of what happened to them the night before, wake up feeling changed and confused. They go about their day dazed, groggy, and , until night falls. Before the clock strikes 12 they are hypnotized into walking to a abandoned car park where a mysterious man tells them that they must fight against an opponent who will kill them if they don't kill him first.

Plot:

That group of teenagers died in an accident among several others during a party. That night they died groups of mysterious people claimed their bodies, among many others and did things to them. The group that took them brought them back to life and changed their bodies, in exchange they must fight for them against enemies that also make them unique. Each night they will fight against various opponents as they continue to learn what happened and what will happen to them.

Their bodies:

Their bodies are the same on the outside, but over time changes will begin to happen. They will become stronger and faster that normal people. Their senses, sight, taste, touch, smell, and hearing will become enhanced. A new sense will begin to appear, a so called Sixth Sense that would allow them to perceive dangers that the five senses can't. Their brains will process information faster and retain more information. Fighting will becomes second hand as their new bodies were made to fight. Injuries heal faster and won't leave any scarring. After a certain time they will no longer need to eat, sleep, and drink. And once they reach their physical peak they will stop aging essentially making them immortal.
Hidden 11 yrs ago Post by PopeAlessandros
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Ah, yes, sorry. I forgot to add it to my subs so I fergot. It's been really hectic the past few days and I was busy working on a novel I'm co-authoring with an Aussie friend overseas. I only get his a few days out of the month, and that was the last few days. *Bows* Sorry, I should have subed to this sooner! And I should have warned you of the busy. Could you do me a favor and transfer over the pertinent information we have already to the RP here and I'll get to work on it in the morning wif you? If you don't have the time, I'll do it when I get up! Sorry again. *Bows*
Hidden 11 yrs ago Post by FiroIV
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Sure sure Ill get on it.
Hidden 11 yrs ago Post by FiroIV
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Edited the first post. Too tired to continue and finish, but hopefully I'll have the zombie and feral clan up there later.
Hidden 11 yrs ago Post by PopeAlessandros
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*Poke* Maybe we should work the clans together? So we can come up with something we're both happy with and invested in? :P
Hidden 11 yrs ago Post by FiroIV
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Sure. I hope to keep the Zombie group as it is though...

So far we talked about the werepeople group, the zombie group, and the vampire group. Our's is the vampire group, i hope it's okay. As for the Zombie group it's the one with the clones. The weregroup, we haven't talked about them at all.

My other ideas were to have some sort group that dealt with alchemy.
Hidden 11 yrs ago Post by PopeAlessandros
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I like yer idea on the Zombie Group, so no problems there :P I would like to discuss the were group because I've always had fun with the idea of different were animals :P And since we're not staying strictly on the undead, I'd like to discuss perhaps a Witch/Warlock group(Making the assumption that it's a biological predisposition and not a cult following i this world we are building) and perhaps talk a bit about what kind of things our guys would do during the day. Should we keep them in school? Or they could work for an agency owned by their group and earn a wage? What do you think?
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What kind of were animals did you have in mind. I mean in one clan we can have more than one were animal, but we can also have more than one were clan group that specializes in a different animal as well.

As for the day time I think we should keep them in school. The setting, upper east side New York is just full of high class schools. This doesn't mean they're all A students of course, and maybe because of the recent turn of events maybe they won't attend as much. For the most part we should at least let them graduate I mean what they do isn't really a job, it's more like a forced chore.

As for our clan I don't think it would make sense for them to hire the teens. I mean it would be fine for them to have a front business of some sort, but I doubt they'd just hire teens like that. I mean for the most part they're going to leave their main fighting force (the one's that go out at night to fight against other clans) alone. The higher ups are the one that deals with the more political and business side of things. I big focus of the story is about how the teens deal with their daily life, and the added hecticness of having to fight monsters each night.

Warlock/Witch group? Hmm when you said that what came to mind was clan that works mostly with chemicals and drugs, but the way they do their stuff is similar to how traditional wizards and witches do their stuff. How would the biological disposition go though? And yeah we'll stray away from occults because for the most part I'd like to stray away from traditional "spell and sorcery magic" and go more into an supernatural scifi magic.

Would a group that's inspired by monster tamers work? In our story it would translate as a group that creates highly dangerous and genetically enhanced monster animals linked to a member of their clan.

We'll need names for these clans.
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So?
Hidden 11 yrs ago Post by PopeAlessandros
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Ah, sorry, I just got caught up with my RP responses(I was doing them in order on my Subs list) let's see if I still have enough brain matter for this :P

Animals. . . Well, there';s the usual Rat and Boar, but I was thinking maybe one is Wolf, one is a mix of other mammals, and they would have a real deep rivalry with the were reptile clan :P

Hah, sounds like an after school super hero special, with the secret identities, and the standard awkward need to avoid letting people what they do at night :P

*Shrugs* In a lot of stories the secret societies hire the recruits so that their lives are easier. Y'know, no classmates wondering why you're so tired, why you seem to keep having injuries one day, and the next they are gone of you have more. It was just and idea, but if you wanna go for the drama of trying to hide it, school is better for that :P

Witch/Warlock do use potions, but the ones who use them exclusively are Alchemists, and since we seem to be going with the darker side of things the Witch/Warlock seems more fitting.
And yeah we'll stray away from occults because for the most part I'd like to stray away from traditional "spell and sorcery magic" and go more into an supernatural scifi magic.

That, sounds really odd to me. All of the creatures that have been named thus far have their origins in fantasy. Are you saying you wanna avoid fantasy for just the group I'm posing? Because I'm sorry but despite Sci-fi's best efforts, all the coolest monsters came from the realms of fantasy, and are in part, magic. :P Not knocking Sci-fi, I enjoy the genre very much, but I feel really confused when you talk vampires, and follow up later on with no spell and sorcery. Sci-fi has no magic, it's all science :P

ANYWAYS! Biologically Predisposed in this case could be humans infused with a chemical cocktail, and if they survive they gain control over some element or another. Like the ability to manipulate metal like one would shape clay, or use concussive force to your advantage.

We could always do it like the Dragons Dawn series and make it so that new members are basically introduced to a large group of beast babies, and if any of them are attracted to the newbies they get inducted into their ranks. The beasts would have to be babies so the bounding can start at a young age. This group could recriute out of the cradle. (I like that idea)

Names?

Fangs, Suckers, Nightwalkers, Drinkers
Furweres
Scalewere
Howlers, Moonwalkers
Dubbs, Cloners, Deadheads
Freaks, Wizgigs, Labrats
Breeders, Lifers

Those are at the top of a head that is jelly :P Any interesting? I know the ones for the Vamps are uncreative, and used before, but I tried to find something different for the other ones, but I may be all around failbot :P
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A wolf and reptile one sounds great. How about a feline one to finish the trio of animals? And can we make them an all female group, while the wolf is all male? I think it adds a bit more personality to the clans that way.

As for tired, yeah they'll be tired for the first week or so, but once the not needing sleep, eating, and drinking kicks in I think they should be fine enough to stay awake for school. As for injuries that's not going to happen since their immortal bodies don't really get injured unless it's exceptionally severe like a cut off hand. The battles happen only at night though so they don't have a reason to skip school unless they don't want to. For now I think we should keep them in school to increase the level of drama, but for the sake of having a sense of independence I think we should make them seniors so our characters would range from 17 - 19.

Hmmm yeah I guess Druggie Alchemist. What about the Witch/Warlock group? I don't really have an idea about that.

I think you misunderstood me. It can't be helped though since I wasn't really quite clear. What I meant was I want to avoid the whole traditional look when it comes to the dark fantasy genre. For example, let's say the our clan (the vampire inspired one), instead of the whole caped dark one lurking in a castle I think a penthouse suite in swanky hotel would suit his style more. Or with the Alchemist (are we good on that one?) instead of the traditionally creepy madman laboratory in the dungeons a really nice, clean, high tech and sparkling white laboratory in some facility that isn't under eternal darkness. What It all comes down to is that I want to avoid the whole "hooded figures in the darkness" cliche. Since we're in a modern setting I think the centuries old immortals should be able to adapt.

Hmm...kind of like being some kind of mutant (ala X-Men mutant) but instead of some kind genetic issue it's like a spell has been permanently infused with them? If you're good with that then so am I. If you are good with that what say you about adding a few mystic rune tattoos in a part of their body to act as some kind of spell indicator.

Hmm for the tamers group I think that's perfect. Right out of the cradle? Is that for the monsters or the humans? Can they be binded as children but haven't been trained until they're old enough since I imagine a baby monster would tear a child to shreds immediately. Well The details don't quite matter as long as that by the time they're all fighting each other they're not masters of their craft already. ...Hmmm then again it's not really necessary for all the clans to be recruiting only teenagers.

I love the Moonwalker one for the werewolf group. Hmm how about Scalenes for the reptiles.

By the way what do you have in mind for our clan?
Hidden 11 yrs ago Post by PopeAlessandros
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I listed off a name set for each known clan:

Vampire - Fangs, Suckers, Nightwalkers, Drinkers, Bloods
Animal Weres - Furweres
Reptile Were - Scalewere
Werewolf - Howlers, Moonwalkers
Zombie - Dubbs, Cloners, Deadheads
Druggie/Witch/Warlock - Freaks, Wizgigs, Labrats
Monster Tamer - Breeders, Lifers

I tried to come up with something different from the most common ones, but Vamps seem to be limited :P I'm good with Moonwalkers for the Wolfies. As for a trio, if we want a fair set, the third one would be a bird group :P I can see some cool bird weres.

Tats on the Druggie/Witch/Warlock thingys, sounds kool :P They could be a mix of the sub clan that turned them, the element they control, and their own personal mark.

*Thinks* So it isn't the actual magic you wanna avoid, it's the cliches! I has no problem with avoiding the cliches, but I will tell you, one of the higher up vamps has gotta have an taste for old velvet clothing when he's feeling nostalgic :P Like sir coat and stuff like that. No capes :P

Right out of the cradle for both monster, and human. This group is a rather cold-hearted. They kidnap children they feel are compatible, and set them in a room with baby monsters. The monsters then pick, through some unfathomable means, which child they want to bond with,a nd if a babe isn't chosen, there's a CHANCE it can be gotten out in time, but they don't exactly morn each lost child. The child will grow up with the monster, gaining trust and mutual skills, along with some cool scars :P I'm not talking the ugly mauling, missing half a jaw stuff like the warg riders in LotR, but still, raising monsters has it's consequences :P
Hidden 11 yrs ago Post by FiroIV
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We'll worry about the name later. For now let's clear some things up.

The Vampire Clan (No name)-
Pro: They have enhanced strength, speed, senses, mind, body, and intuition. Regenerative body. Immortality after some time.
Con: (I was thinking that maybe they'd have a certain "thirst" for battle, kind of like blood drinking, but more metaphorical.)
Quirks: (What if we made their eyes glow ghostly blue? A nod to the title? )

The Werewolf Clan (Moonwalker) -
Pro: Lycan physiology, claws, fangs, and quadrupedalism. Enhanced senses. Lycan fighting style. Superior strength and durability. Hyper healing. (How do you think should we work the moon factor?)
Con: Aggression, highly emotional. (I went for the typical werewolf cons I know.)
Quirks: A male only clan. (How about glowing red eyes? Should we add fur or growth in hair?)

The Werecat Clan (Needs name)
Pro: Feline physiology, claws, fangs, and quadrupedalism. Enhanced senses. Feline fighting style. Superior speed and agility. Hyper healing. (I figured they were nearly identical, but I made the felines faster and more agile, whereas the Woonwalkers were stronger and more durable.)
Con: (Not sure here, should we do the same?)
Quirks: A female only clan. (How about glowing green eyes? Should we add fur or growth in hair?)

The Werebird Clan (Needs name)
Pro: Avian physiology, talons. Enhanced senses. Avian fighting style. A sonic scream and levitation (They can't be super fast r strong, so I went with these two powers. I didn't want to say flight since that seemed to powerful so I went with levitation wherein they can kind of float and jump really high). Hyper healing.
Con: (Not sure about this one.)
Quirks: (How about glowing yellow eyes? Do we add feathers?)

The Alchemist Clan (Needs name)
Pro: They possess an arsenal of "Magical" drugs that give them various abilities for a limited amount of time. Peak human physiology. They don't age, but they can still die of other means.
Con: Addiction and various other flaws. Human bodies. (I figured addiction would be kind of ironic, but perfect for them.)
Quirks: Rich (I figured that since mythology states Alchemist wanted to turn lead into gold, maybe after years they finally did accomplish that. How about an extra ring on their eyes? A reference to the Ouroboros.)

The Magicians Clan (The Fae?)
Pro: Each clan member is infused with "spells" that grant them abilities. The spells appear on their bodies as tattoos that act as magical sigils.
Con: Human bodies. (Not sure about this one.)
Quirks: (How about making their eyes have specks that signify their magical abilities.)

The Tamers Clan (Needs name)
Pro: Clan members have a "pet" monster that fight with them in combat. Each pet is different and have different abilities.
Con: Not everyone gets along with their "pets". The "pets' have their own personalities and quirks.
Quirks: The clan members are chosen as children and bond with the monster. Some chidlren who don't get chosen don't leave. This clan is cold-hearted and somewhat cruel. (Maybe their eyes change to match those of their "pets")

The Zombie Clan (Needs Name)
Pro: The clan specializes in making clones that share the same consciousness of the original. In battle the original manipulates the the copies that serve for them, Their pseudo immortality works by switching from the original body to that of the cloned one. They combat their weaknesses with multiple clones of themselves, an original normally has thirteen clones. The clones can live so long as their bides are still intact even if they lose few limbs and such since the one controlling them is still alive.
Con: The clone bodies are hard to control when in numbers making them slow when in combat. The cloned bodies don't live for too long and are generally weak by comparison.
Quirks: Their eyes look "dead". While not rotting, their bodies don't "feel" alive, similar to that of walking corpses.

How about that? I added the eyes since I wanted them to be a bit more different.
Hidden 11 yrs ago Post by PopeAlessandros
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*Stares at wall of stuffs* M'kay, let's see. . . . .

*Giggles* Lycan. . . . .They only exists under that name in Underworld. It would be more accurate to say "Werewolf Physiology" since, from what I can tell, Lycan is just short for Lycanthropy and that can mean a LOT of different physiologys :P ANYWAYS, Done picking on that *Moves on*

Why only males? I think female Weres look kool. (Looks at Were cats) Nah. . . That's too sexist for me :P Both clans should have both genders :P Hair growth, yes. I'd say during battle, around the neck and arms. It'll help protect the vital neck area, and prove as a good buffer when grappling. As for the moon angle, I'd say during full moons they maybe lose control a bit? Berzerking. This is for the cats and wolves. *Thinks how about rather than "Cat clan" we go with a specific common cat, like wolf is a common canine. I'd vote for Panthers(Or regular Leopard), or jaguars . No lion or tiger, too buff.

Cons for the were birds. . . Strong startle reflex. Feathers, yes, in the hair. The kind of soft feathers that flow with the hair. Also, same thought for the Were birds, we should pick one. Like, say, Golden Eagle, Wedge Tail Eagle, or some other large eagle.

No real thoughts on the Alchemists, save that most people with addictions don't stay rich for long :P Other than that, again, no real thoughts.

For the Magicians, a con could be that they are weak to their opposing element, since each "Spell" is elementally based after all. A pro could be that the more of the element that have around, the stronger they are. One of earth element fighting underground will have one hell of a boost and such, or a metal one on a construction site :P I see neat fights :P Oh, and how about their eyes change to a solid color, the whole thing, that represents their element? This clan could be one that once you're in, your old life is no more. You are taken to one of their compounds to help further the study of the "Magics" :P What do you think?

Hnnn, I don't like that Con on the Tamers. I think that the choosing and growing up together would forge a strong bond with the beasts. Perhaps the con could be frequent injuries in training, and the connection to their beasts are so strong that if it's injured badly the tamer will suffer? It would make them very vulnerable in battle and encourage being careful :P

Zombie clan looks good. . . .

Now for our clan :P I can see a con being that they can become listless and unable to concentrate if they don't fight often enough. It would be a kind of flip from the usual needing to feed from something to live, and make it that they are constantly shoring up energy, and need to let it out or they start to break down. *Looks at quirks* Nod to their title? I thought they didn't have a name yet? Anyways, for pros, my idea is that they all get those pros, but each individual will eventually excel in one, and teams are put together so that each tame has one of each? This means our four would eventually have new teammates :P

M'kay, for all the eyes, save for the one I brought up specifically, I have no problems with your selections. Oh, and just so you know, I'm half brain dead tonight, so I may have missed some thoughts I had, or that you wrote, and I'm sorry :P Also, sorry for the wait. One of my roommates just got back from a month long trip, and I can't type when she's sitting behind me. My computer is in the living room, and it's the best place to get intronet. . . And she thinks she'll die if she doesn't spend all hours of the day chatting with her girlfriend. . . It means this is the first time in days that I've stayed up long enough for he to go to sleep and I has time to write.
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Sorry for teh late reply. School is sucking my life and it hasn't even officialy started to get rough yet.
I'll read through this soon, and then get back to you as soon as possible.
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Werewolf physiology… How about Moonwalker Physiology work better though since that’s their name?

You were the one who suggested the male/female only aspect I belive, but no matter. Both gender it is then. I’m good on the hair growth, but I think we should make it so the hair on their head actually grows a bit longer. It would be kind of funny if their daily battles include getting periodic haircuts every time they go in attack mode. What do you think? I’m good on that moon aspect, as long as we keep their power level stable even when under the effects of the moon. As for the cat clan I was also thinking that, my original thought was also big prey cats. I’d prefer black panthers myself since they’re kind of like large black cats, ala witches you know.

What do you mean when you say strong startle reflex? Go on the feathers. Agreed. I don’t know what bird though so you chose. As long as they’re not raven/crows though since the cat clan would already have black fur.

Hmm…as for the alchemist not everyone’s an addict, probably just the lower clan members since they’re basically new to this while the higher and older members have had years of experience.

Sounds good to me. If we go with the last proposal though then I guess their younger members are all basically runaways? It sounds good to me though.
Fair enough on the tamers clan.

Those dots scare me a bit. What were you thinking?

A hunger for danger? I dig it. As for that quirk it was a nod to the title of the RP “Immortal Blue” Well yeah on the pro’s we already established that they’ll excel in different areas. I can agree on them having a new teammate, but just because he’s in the team doesn’t mean they should be friends right? Plus he/she can be a bit older than them.

Well that’s good to hear then. Sorry about the roommate thing. Anyways I’m sorry about the lateness of this one as well. As of the moment im typing this I’m in the school library.

I’ll take it so that the one’s you didn’t point out are already accepted.
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Moonwalker works.

Hah, haircuts, very entertaining :P Yes, power would be the same, but under berserk they can take more damage and keep moving and fighting. Panther, yes, first choice *Fist pump*

Strong startle reflex. . . .Seems self explanatory to me, but I guess it would mean they have. . . .They over react to loud noises and sudden actions. A car backfires and they dive for cover. Smaller noises would make them tense and try and find the source. Not jumpy like a crack addict, just seeming very tense. It's a con I've noticed in real birds :P As for which bird, I think if it's gonna be competing with Wolves and Panthers, it needs to be a big badass bird like this one!



This is the Wedge-Tailed Eagle, also known as the Eaglehawk! *Mutters* Pleasesayyspleasesayyes*Mutters* *Crosses fingers*

If they are not all addicts, then I'd say for a con, we should come up with something a little less but that blankets them all. Maybe there's some potion or another that they all need to take to survive? Not something that makes them all, jonzing like addicts, but if they stop taking it they get weaker? We could still have a lot of them addicts to other things, but this would be like a base line distilled thingy that they add other things to to get their boosts. The more refined and smart ones only use the distilled stuff, both the others try to enhance it, with limited success :P

The dots? Hnnn. . . . . . Despite Necromancer being my second favorite class, I have no great love for the whole zombie thing, so despite them not being actual zombies in the mythical sense, I have very little thought that goes into things like that. Think of them as you babies *Grin* I have no real opinion on them, but I think they'll fit in perfectly just the way you've built them.

And yes, you understood correctly :P

You know, this is fun. I'm not looking down on my other partners, but I do have a lot of fun working things out in detail like this :P Most of my other partners preparations were done in one week :P Means a lot more surprises in game as far as the setting goes, but I like to see someone putting as much thought into a thing before hand as I do :P
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That's great to hear.

Okay so we're good on the were groups. SENSATIONAL!!! I think i got what you mean with the startle reflex, but I think you worded it wrong from my perspective. So they're panicky bird that are easily spooked. I can get by with that. And okay we'll use that bird. And Easlehawk? That just screams cool.

Good on the Alchemists, Magician, and Zombie groups then. We can call them Necromancers if you want, I;m not too tied with their zombie affiliation, plus I think that feels more right? (righter?) And AWWW clone babies.

I'm glad you think this is fun. It is to me too since it helps me with my world building skills a lot. Sorry for the late replies though. College is not that fun when it's being all Dementory and sucking the life out of you.

We should work on the setting's next and then work out the finer details. Afterwards we should talk about our two characters for a little bit.
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Glad you like the bird! *Celebrates* No, no call them Necros, but I did thin of a perfect name(In my opinion) How about the Zombie clan are called "Masters" and the mindless clones, "Slaves" ? :P

No problem with the lateness of replying :P I just hope you be as patient with me when I can't reply for days :P

M'kay, for setting I'm thinking modern to early modern, maybe a couple dozen years ago? I like the lingo, and the clothing styles :P After poodle skirt, before mini skirts, if you know what I mean :P I'm thinking American(But as an american, that's kinda obvious) but for fun, not exactly America. I was thinking we could set this on a world LIKE earth, but to avoid a need for too much accuracy, it would be someplace else. Different dimension y'know? Heheh. I'm thinking that the towns would be a little less packed, with plenty of open spaces. Large parks and parking lots for the battles. And as a balance kind of thing, the world is separated into secret territories but there are still several place unclaimed, and it's in one of those places that this story begins/takes place. So, each clan has a reason for being in the area for all the fighting. Maybe they just started the battle for this area so that's why they're recruiting :P

Also(Off setting topic) I had this awesome idea for the plot, so I wanna run it by you. :P I had this thought, about the Tamer clan, and it just tumbled from there. Here's the thought: It would be SO hard to turn a Tamer from their clan since they are indoctrinated since babyhood. So, my secondary thought was, so that our guys would stand out from the rest, how about eventually that's exactly what they begin doing? They don't like how pointless all this fighting for territory seems(One of my guys could be a history buffs and we all know what's happened historically when all one cares about is territory) so they secretly begin trying to convince others from other clans. This would add some tension to keep thing hidden from that older fifth member, and would make some GREAT opportunities for different kinds of interactions with the other clans.(Like our guys taking in an injured one from another clan and trying to hide it while simultaneously trying not to get kileld by it :P) Potentially, there could be one hell of an awesome team of our four, and at least one from each of the other clans.

What do you think?
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Hmm wow....I thought we already agreed that his one was going to take place in modern new york....
I guess it's fine if we do return a few years back. The most I can go with is 90's since I actually did live in the 90's. And yeah America for sure.
As for the territories though the clans do have their own territories, but it's open to the public and those who are unaware of the things. Just those who aren't part of the clan can't go in. As for the fighting areas I think we should go with just open spaces that the cans will temporary clear/use until the fighting is done.

I like that they're going to make their own clan. I can agree with that. The motivation though I think shoudlbe different. For me it was less of a territorial thing and more of a "I want what you have kind of thing". The vampire clan being the one's whoa re purely immortal are often the target of the other clans since they want to know the method for immortality. And that's wh they've been fighting for years, because they all don't want to die, At the center of every clan is this old guy who just desperately doesn't want to die and can't accept death. While those on the vampire clan, the oldest one's can't die, but they want to, and the only reason they're fighting is because the only way they can die is all of the immortal clans are dead.
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