Hidden 11 yrs ago Post by Green
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First come, first serve.
Location; An abandoned town in the outskirts of a desert wasteland. Old buildings and the occasional apartment complex haunts the streets of this forgotten city. Rusted cars lay scattered on the road, and the occasional broken neon sign litters the ground. It is clear that it used to be a technological marvel in it's prime, long ago. Now it stands as a case and point of how time drowns those who can not keep the pace. This city, it's been there, for years now.
Hidden 11 yrs ago Post by Green
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I'll be using this guy; Unless a challenger has an interesting character to match that requires I switch for better enjoyment.
Character name: Mordem Maare
Aliases and/or titles: N/A

Age: 26
Height: 5'7
Weight: 160 pounds
Body type: Lean

Mordem has jet black hair with a slight ice white streak shooting backwards from the root at the top of his forehead, the rest of his semi-short slightly messy hair is sideways parted. His two blue eyes are surrounded by dark, tired eyelids, signs of years of sleep deprivation and excessive pill popping. His skin is pale and lifeless, a faint remnant of redish hue adorn his cheeks, nose, and lips. A vein portrudes visibly on his forehead, and his cheeks reveals a slight amount of wrinkles around the mouth upon frowning.

He wears a white combat jacket with a popped collar; a lightweight gray reinforced ceramic vest underneath, and a black harness consisting of two suspenders connected to a waistline belt, on which four pockets and two gun holsters are connected. Two pockets (below), and the two holsters (above) on the suspenders, front. Two pockets on the belt, behind. A sword sheath, with a red handle, black hilt, silver bladed katana, is attatched to the behind of the harness, at a comfortable level for easy vertical retrieval. Both arms of the jacket, with a pocket on each side below shoulder level, are wrapped up just beneath the elbows, revealing skin between the jacket and a pair of black leather gloves. Over which black lightweight hard plastic elbow guards, going from the elbows to the wrists, and from the wrists to the knuckles, are attached separately. Complementary of the jacket, is the white combat pants, with two pockets running down each side, below the waist, and above the ankles. Black lightweight hard plastic leg guards, going from the knees down to the ankles, over a pair of black combat boots with reinforced steel tips serves as the finishing touch for the whole set. Another gun holster is wrapped around his right thigh.

Abilities:

Mordem has trained and studied extensively for most of his life to reach physical and mental perfection. He is well past the peak human condition. He has become an instrument of death, and he likes to show it. He has great aim. His close combat is such that he´s able to take down several human-leveled opponents with ease. His acrobatic skills are inspiring, parkouring near impossible angles and heights. He is, despite these talents, at heart, still human, and so does not boast much of a defense other than his equipment. His strength is nothing to brag about, he could kick down a door, but that's about it. In combat, he relies heavily on mobility, and would quickly find himself in a heap of trouble if he started getting hit, due to his noteworthy lack of sturdiness. His body is human after all.

Equipment:

Armor:
- 1x lightweight ceramic body armor.
- 1x set of hard plastic elbow and wrist guards.
- 1x set of hard plastic leg guards.
- Reinforced leather gloves for steel wire handling.

Weapons and gadgets:
- 1x Custom black/white 45. Colt with a slim grip to fit Mordem's hands perfectly. It has a small, but potent flashlight attached to it's bottom. 8 bullets per clip.
(Attachable; Silencer. ) - Holstered in the left holster of his chest harness.
- 1x Mp5k black/white 9mm. 30 bullets per clip. - Holstered in the right holster on his thigh.
- 2x Combat knife; one in the back of his right boot, the other in his left, both have sheaths.
- 2x high explosive grenades, left back pocket.
- 1x Smoke grenade, upper left combat pants pocket.
- 1x C4 charge w/ detonator, right back pocket.
- 1x High-range frequency radio, attached to belt. Usually turned off.
- 1x High-powered gas powered grapple gun; 60m steel wire attached to harness. Right chest holster.
- 1x Mini-Re-Breather (1 minute): This small device fits over the users mouth and nose, it has a silver capsule attached to it's bottom, and allows them to breathe for a full minute before having to replace capsules, a process that takes too long to accomplish in combat.

- Katana: His katana, silver forged, is a story in itself. A priceless artifact he obtained after slaying it's previous owner, he has come to prize it as a most effective tool for his missions. It is a thing of magic, and will, as long as he wields it, deflect incoming projectiles (that he is physically capable of deflecting, boulders and skyscrapers are a no go) even if he is not aware of them. The sword has a will of it's own, and does this on it's own accord. However, If it is not able to see the projectiles coming, with it's 360 degree vision, it can do nothing about it. It has yet to attempt to communicate verbally to Mordem, and he is completely unaware that it is anything but a fancy magical gimmick. The katana is not unbreakable, but it's pretty damn close. If it ever were to break, shit would go down, and it would not be pretty, so it should not happen. Ever.

Non-Essentials:
- Cellphone (Old Nokia)
- Cigarettes
- Lighter
- Pack of bandages
- Adrenaline shot
- Bottle of painkillers

Any relevant weaknesses: N/A

Personality:
He's good, and he knows it. In fact, he kind of hates it. Things just aren't that fun anymore. He slings a bullet, guy drops dead, the end. Why can't they ever get up again!? It gets tiresome. Winning. Victory does not smell as sweet as it used to, but then again, back then, he wasn't numero uno. Fuck that shit. Mordem is a narcissist. A pretty big one at that. It does not help that he's also pretty pessimistic, at least he's grown to be lately. Prone to fits of anger, freaking out and getting into trouble. He's tired of being better than his targets. He's tired of sneaking up on them, that stealthy kill, their last breath, not knowing he was ever there, that shit just isn't good enough for him anymore. No, he needs bigger. Better. More explosions, grander entries. Nowadays, he tends to announce his arrival. Just to let the other guy know he's coming, you know? Make things fair. Doesn't fucking help, guy drops dead, crowd cheers, he screams. Tried doing it blindfolded once, almost killed him, no satisfaction. Has to be fair. Has to be straight up. Don't see no solution. But then again, what do I know? I'm a fucking sword.

History/Backstory:
Mordem was born a Maare. A bloodline that swore their eternal allegiance to a demonic entity centuries ago. There have been many before him, and there will be many after, but he lacked something they all had. A twin. Every Maare child that had been born for as long as anyone can remember, has been born in pair. It has always been two. Two to fill out the weaknesses of their partner in combat. For that was their purpose, combat. Warfare. It was what they were bred for, what they died for. Their only purpose.

Mordem, however, did not have such purpose. He was imperfect, a black sheep. Who would fill out his imperfections? There was no second child, and to do it himself was.. improbable. So he was cast out early on, still a child. It took years before he resurfaced, a grown man. He had not given in to the fate bestowed upon him. Imperfections? He laughed at the word, for he had none as far as he could perceive. Weaknesses? All but quenched. He had spent every waking hour, every moment, to master the arts of murder, in whatever form they took. He had traveled the globe, funded by a series of bank heists he pulled in his youth, and learned as much as he could from a plethora of individuals willing to teach, as well as keeping his mind occupied with books. He developed a nasty ego early on, and it grew with his every success. He was better. Stronger, than all of his kin. This he believed. But did they? He had to show it to them, somehow. Make some noise, rattle their cages. For a lack of a better profession, he became a bounty hunter. He did not limit himself to just that, however, and often resorted to terrorism, petty crime, and attempted genocide for the heck of it. He is the universe's biggest attention whore.

Then he found me. And that's when the -real- fun began.
Hidden 11 yrs ago Post by Schradinger
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This is a character of mine I've adapted from a star wars site where I used him in arena combat. He's geared to fight master-level jedi and sith (though for this iteration I'll just make him futuristic human), so you'll probably have to gear up yourself as well.



By my estimation, he's either high tier 4 or low tier 5, so feel free to adjust accordingly. If you'd want to go for full tier 5 though, I also have armor enhancements that would put him firmly within that category.
Hidden 11 yrs ago Post by Green
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I don't see the need to gear up Mordem, as a proper challenge is just what he's looking for (if he had his way, he'd arrive on the battlefield naked, armed with nothing but a lead pencil). Lovely character, by the way! I foresee a damn cool battle between these two. Maybe, if you don't mind, drop the staff for this particular skirmish. Pretty sure that would kill my dude outright just by blocking it :P
Hidden 11 yrs ago Post by Schradinger
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I'd rather not drop it, as it's probably his second most used weapon after the pistols (based on his fights as the Star Wars version), but I'd be happy to turn it down to just being painful/distracting. Will that work for you?

Edit: If the grip of your sword is made of a non-conductive material, that would insulate him from the electricity anyway when he blocked it, so I'd have to actually score a hit to cause electrical damage.
Hidden 11 yrs ago Post by Green
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Ah. Then I don't mind you keeping it :) No need to set it to painful/distracting. I was afraid it would discharge through the sword upon blocking, and then basically killing Mordem, but since it's not a problem, then I worry no more.

Would you like to do the first post, or should I?
Hidden 11 yrs ago Post by Skallagrim
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I am posting this Gado, I am not sure if I will be able to dance with you anytime soon, but I think I can match up well with your character.

Name: J.T. MacLeod

Description:
6’1 tall and 202 lbs. Has deep blue eyes and mousy brown hair.

Preferring to wear comfortable clothes of a non-descript fashion, such as loose jeans and a tee shirt, a brown bomber jacket prominently displaying the American Flag across the back, black steel-toe tactical boots and sunglasses.

Personality:

Seeking to understand what makes the world and the multiverse special. He is principled in his views and will stand up against a wrong.

Equipment: Primary weapon

He carries two, MK 23 HK double-action automatic pistols, in tactical holsters. These are 12-round, box magazine fed pistols that fire .45 ACP caliber, 230-grain Hydra-shok jacketed hollow point rounds.

Under his jacket is a multiple magazine carrier and dispenser for his firearms which is configured for rapidly dispensing ammunition magazines in the proper orientation to facilitate rapid reloading of his weapon.

The multiple magazine carrier holds 10 magazines per side and is curved for both left and right hand use and carried on a torso and shoulder strap harness. The carrier has a thickness and height only slightly greater than those dimensions of a magazine, but has a length sufficient for the installation of a series of magazines therein in a front to back orientation.

A spring and push plate or shoe urges the magazines toward the front of the device, where the dispensing opening is configured to facilitate the insertion of the magazine in the proper orientation for rapid installation in a weapon carried by the user. The user merely drops the expended magazines and slams the pistol butt against the dispenser where a new magazine is inserted.

Secondary weapons:

A HK416 Carbine:Caliber 5.56x45mm NATO (.223 Remington), Operation Principle Gas operated, firing from a closed bolt. Modes of Fire Semi-automatic, full automatic. Feed Device- HK 30-round steel box magazine. This has a sling set up as well as an integrated reflex sight with nested IR laser aimer and illuminator. He carries 5 extra magazines.

A Benelli supernova tactical pistol grip shotgun, a 12-gauge pump-action shotgun. This is a super-light, shotgun capable of firing 3.5 inch magnum rounds. With a capacity of 4+1 rounds. On the butt he carries 4 rounds of extra ammo. This has a sling set up for easy carrying.

Load out initially:

(3) Terminator rounds. These rounds contain a hollow core slug which has dozens of tiny lead pellets that spread dramatically as the core expands to 1-1/2" on impact. The initial shock caused by the core is further enhanced by the tiny shot, creating massive tissue damage.

(2) Fireball Rounds. These 12 gauge rounds produce an enormous wall of fire and sparks for 250+ feet. The incendiary metal contained inside burns at over 3,000 degrees Fahrenheit when fired, showering the target in a momentary wall of fire.

Butt Ammo:

(2) TASER XREP cartridges. On impact, the forward facing barbed electrodes attach to the body of the target. The energy from the impact breaks a series of fracture pins that release the main chassis of the XREP projectile which remains connected to the nose by a non-conductive tether. The XREP projectile autonomously generates NMI for 20 continuous seconds. As the chassis falls away, six Cholla electrodes automatically deploy to deliver the NMI effect over a greater body mass. It delivers a Neuro Muscular Incapacitation (NMI) bio-effect but can be delivered to a maximum effective range of 100 feet (30.48 meters), combining blunt impact force to form a subtle non-lethal weapon.

(2) Incendiary Rounds. These 12 gauge incendiary rounds contain a chemical mixture much like that found in metallic cartridges. When the projectile strikes an object, the compound produces a brilliant flash of light at a temperature in excess of 3,000 degrees Fahrenheit,capable of igniting flammable material.

Tertiary weapons:

A 19" long tungsten carbide survival bowie knife on his left hip in a leather sheath. Specifications: 12 inch blade, with a 7-inch hard rubberized grip. 1 5/8th inches wide, 3/16 inches thick. Weight 1 lb.5 oz.

A 26" long expandable tungsten carbide impact baton with a rubber grip in a nylon sheath on his belt, right side. (Reduces to 10 inches when compacted, the two remaining sections that extend are 8.5" long apiece.)

In his small rucksack he carries a black modified full-face tactical style helmet with night vision, thermal and infrared vision enhancers and SAT-TAC communication systems that he uses for night ops. JT also carries four grenades in his ruck sack.

(2) M84 non-lethal stun grenade which are non-lethal, low hazard, non-shrapnel producing explosive device intended to confuse, disorient or momentarily distract potential threat personnel. The device produces a temporary incapacitation to threat personnel or innocent by standers via a loud "Bang". The noise levels will be above 170 decibels within 5 feet of initiation.
**Detonating the M84 Stun Grenade in the presence of natural gas, gasoline, or other highly flammable fumes or materials may cause a serious secondary explosion or fire, resulting in death, or severe injury to friendly forces or unintended victims, as well as serious property damage.

(2) CN Triple-Chaser grenades. The Triple-Chaser® is a fast burning pyrotechnic grenade designed for crowd management. It consists of three separate canisters pressed together with separating charges between each. When deployed, the canisters separate and land approximately 20 feet apart allowing increased area coverage in a short period of time. It displaces smoke, CN and CS gasses. Tossing it underhanded delivering the sub-canisters along a line, from left to right, well ahead of the grenadier

He wears the Interceptor Body Armor system (IBA), more specifically the newer Improved Outer Tactical Vest, (IOTV), used with the Enhanced Small Arms Protective Inserts (ESAPIs) ballistic plate series. Two small-arms protective inserts are designed to stop up to three hits from 7.62x51mm NATO M80 ball ammunition, with a muzzle velocity of 2,750 feet per second (838 m/s).

History: James MacLeod was a normal kid growing up in Santa Cruz CA, his parents were both blue collar folk who did the best they could to raise their 5 children. James was an excellent student and athlete and enlisted in the Navy and then the SEALs, where he graduated and served his initial 4 years in San Diego, CA. He is an accomplished Close Quarter Combatant both with weapons and hand to hand. Now out of the Military he wanders the multiverse using his skills to help those that need them.

Mission specific skills: Sniper, Breaching, Surreptitious Entry, Electronic and Media Exploitation, Technical Surveillance, High Threat Protective Security (PSD), Advanced Weapons Training, Advanced Driving Skills (Urban/Rural/Security), Advanced Climbing/Rope Skills, Advanced Air Operations: HALO/HAHO/Jumpmaster/Parachute Rigger and Packer, Diving Supervisor, Foreign Weapons, Advanced Special Operations.

[Tier Two:The following power can be added to make him an enhanced realistic melee opponent.]

Powers: The D.A.R.P.A. developed MASS (Metabolically Advanced Super Solider) formula that he is injected with metabolically enhanced all of his bodily functions to the peak of human efficiency. Most notably, his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance as well as having his agility, strength, speed, and reaction time greater than any Olympic athlete who ever competed. JT represents the pinnacle of human physical perfection. Think of this as a super-steroid.

[Tier Three: The following effect can be added to enhance the base power to equal mid-tier opponents. ]

An odd and often disgusting side effect of the MASS drug is an emission of an ectoplasm substance, which is a white-gray, transparent, and viscous sludge, which mostly resembles mucus. It usually coats JT's body as a thin film. It occurs when he begins to exert himself. It however takes form as a misty substance during times of great stress, rising off his body similar to heat during a cold day. This substance is solid enough to dissipate incoming energy to some degree before it affects JT's body. Acting as a type of armor or dampening agent, able to absorb energy diffusing it across the ectoplasm. He can also coat his weapons with the ectoplasm in order to affect supernatural beings that would otherwise be unaffected by his mundane weaponry. After several rounds the ectoplasm will generate ammo for the firearms, relying on person-object-memory to recall the ammunition loaded and fired to continually fill the magazines with ectoplasmic bullets that mimic the physical ammo. These bullets can affect both mundane and preternatural objects.

The last effect of his ectoplasm is to create balls that he can throw. These balls are able to stick to objects with a thick string of ectoplasm connecting JT to the object the bio-energy has attached itself. Thus the ectoplasm can be used a line, to climb up or down, swing across or grab things at a distance. He has an effective throwing distance of 100 yards, (300 feet)
Hidden 11 yrs ago Post by Schradinger
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I'll let you go ahead and post first, G. Set the stage, as it were.
Hidden 11 yrs ago Post by Green
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Lovely character Skallagrim. We have to tango sometime.

@Schradinger - Writing up a first post as we speak :)

Edit: There we go. I'm used to writing in past sense, so I figured I'd challenge myself. You might notice a costume change, don't worry, that's just visuals. He's still carrying the same stuff, wearing the same equipment. But instead of a uniform, it's a biker suit. Cause fun with aesthetics <3 He's probably got a set of shades crammed into one of his pouches too, hope it ain't a problem.
Hidden 11 yrs ago Post by Schradinger
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No problem whatsoever. Given how unbalanced this fight is stat-wise, I wouldn't mind if you had a bazooka strapped to the back of that motorcycle. Lol. Usually Bloodshot's the under-powered one. It'll be interesting fighting on the other end of the scale for a change.
Hidden 11 yrs ago Post by Green
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So it begins!

I'm filming a movie today, so I won't be able to do my post before I get back in about 12-14 hours from now :)
Hidden 11 yrs ago Post by Green
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You know. In hindsight, doing a wheelie was probably not the best idea. Totally expected you to shoot the tank, did it anyway. Yolo.

Edit: Saved by science!
Hidden 11 yrs ago Post by Schradinger
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The wheelie was actually a good idea. Most (if not all) motorcycle gas tanks are on top, right behind the handlebars. Doing a wheelie would present the bottom of the bike to the shooter and force a bullet to go through a lot more metal to reach the tank. Or a big wheelie would, at least.
Hidden 11 yrs ago Post by Green
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True that. Honestly, I prefer doing things a little more along the lines of how the character would do it, rather than what's best. Maybe you noticed.

I used to go at it the other way, but that quickly turned out to make for very bland fights. This one, on the other hand, I'm already having loads of fun with.
Hidden 11 yrs ago Post by Schradinger
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The way I see it, if it's not something the character would do, then its akin to power-gaming if you make them do it. No different than making them act on information they couldn't actually know. Though that gets me in trouble sometimes in group RP's where the thing my character would do ends up screwing over the entire plot...
Hidden 11 yrs ago Post by Green
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I'm familiar with the problem :)
Hidden 11 yrs ago Post by Green
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Think I might have killed myself with that move; Good match, had fun :)
Hidden 11 yrs ago Post by Schradinger
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Thanks. As did I. :) Let me know if you want a rematch or another fight with different characters.
Hidden 11 yrs ago Post by Green
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Will do. I´m going to enter into Skallagrim´s tournament, perhaps we´ll meet again on the battlefield in that, if you want to join as well.
Hidden 11 yrs ago Post by Schradinger
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A tournament, eh? Whereabouts is this thing located?
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