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This is the CS database for the RP "Feral." Please direct all inquiries to the OOC (or PM me), as this thread is solely for the purpose of storing all ACTIVE character sheets for easy reference.

NOTE: Feral is a legacy RP from before RPG was wiped and rebuilt. Although it originated in Casual, it has since been moved to Advanced due to the high average quality of posts. In addition, Feral began in February of 2010, making it one of the longest running ongoing roleplays on RPG. Because of this, we tend to move a bit slower than many of the other RPs. However, the core group of players is incredibly dedicated. We're often taking new players and welcome anyone who believes they are comfortable with our relaxed pace. Dedication will be rewarded, and rather than finding yourself in yet another game that dies within weeks, you might just find that our slower pace is more than a fair trade for being part of a consistent group that won't just vanish... even if the site does.

The CS format is as follows:
Name:
Nickname:
Species:
Age:
Hair Color:
Hair Style:
Eye Color:
Skin Color:
Height:
Body Build:
Clothing:
Physical Quirks:
Weapons:
Background:
Extra:
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Name: Queen Dralina Blazion
Nickname: Neon
Species: Dragon Daeva.
Age: 20.

Hair Color: Blood red with black streaks.
Hair Style: Goes down to just above her buttocks, usually free, but occasionally in a ponytail. Rather smooth, but curls around the edges. Bangs down to her nose, covering up her eyes for the most part.
Eye Color: Green.
Skin Color: Pale.
Height: 5''11
Body Build: Slim, with little muscle.

Clothing: Wears a segmentata (straps of armor in the form of a chestplate tied at the front) of hardened, crimson dyed leather with silver buckles over a longsleeved black shirt. Identical "plated" crimson leather forms her shoulderpads, going down her arms to just above her elbows. Crimson leather gauntlets, with black fingerless gloves covering the rest of her hand. The leather appears once more on her legs, just beneath her knees to form leg armor over the front and strapped at the back over a pair of black leather boots. She wears a thick black long-sleeved shirt underneath the armor, looking like silk but sturdier. Thick, slightly loose black leather pants adorn her legs. Adorning her waist are two black leather belts, criss crossed over eachother to form and "x" at the front and back, with small pouches for carrying supplies. On her shoulders, over the leather shoulder pads with a silver chain at the front, is a black, thick fur cloak.

When combat gets particularly intense, she is able to form armor out of her shadows that can further protect her from harm. Black wisps of shadow constantly dance along the armor's edges, forming tendrils that can lash out if necessary.

Physical Quirks: Although she looks human most of the time, she can summon black dragon wings, tail, claws, etc., in any order, or transform into an anthro dragon, or full dragon. Although her long pointed ears and fanged teeth always stay no matter what form. Has a red orb hanging from her left ear, and a scar across her face from the bottom of her left eye, across the bridge of her nose, and to her right cheek, with a smaller one on the top and bottom in parallel. (Like something with three claws slashed her face).

Weapons: Carries a small hunting knife and the cursed longsword Skullsplitter, a remnant from someone lost to feralism

Background: Neon started the expedition with the intent of finding her twin brother Drak, whom had fallen to feralism but was publicly proclaimed dead. Although it wasn't known at first, Neon was the daughter of King Raha and heir to the daeva throne. After many dead ends and false leads, she was forced to fight and kill her father to protect Drak, only to watch him perish at the hands of the human army. Now the official queen of the daeva monarchy, she continues to skirt her responsibilities as ruler, preferring instead to strike out and continue to search for a cure while her childhood companions tend to the kingdom in her stead.

Extra: Has trained rigorously in the shape shifting of her forms, being able to go from anywhere to human, to full dragon, and anywhere inbetween. Was a born a twin.
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Torva Pectoris
Nickname: Torva
Species: Wolf Daeva
Age: 25

Hair Color: Dark Gray, with streaks of black
Hair Style: Long and ragged. Unkempt but clean. It goes down to around his lower back, and while he generally lets it hang free, sometimes he'll tie it into a ponytail to keep it from getting stuck on branches
Eye Color: Sky Blue
Skin Color: White, but tanned from years in the sun. Mostly covered by hair.
Height: 6'3"
Body Build: Tall and muscular. His muscles are toned, but not huge, as he's built for speed and not strength.

Clothing: Torva dresses in simple farmhand attire. His shirt is a loose fitting tan cotton with cutoff sleeves. He wears simple brown pants and generally goes without shoes. In the event that he has to go into town, he generally wears simple pauper's shoes and trades in his shirt for a plaid long-sleeved shirt. A basic belt holds his pants up, with loops on the pants generally used for tying objects to, like a money bag.

Physical Quirks: An injury during his journey has caused him to become unable to transform fully into a human, leaving him looking at-best like a werewolf.

Weapons: Generally fights bare-handed, although he is capable with a simple bow and arrow when hunting.

Background: Torva grew up the poor son of a Daeva in the moutains north of Xerxes. His father preferred his family stay away from others, instead focusing on being self-reliant. As such, Torva spent much of his childhood learning to farm, fish, and hunt. Now an adult, he followed in his father's footsteps and built his own home outside of town, venturing in once a month for supplies. A lifetime of hunting and hard work in isolation has turned in an honest, if not somewhat ignorant, man. This is only complicated by the fact that his father went feral when he was just 18, leaving a mark on his family name that he cannot escape. As such, Torva has finally decided that the world is not working hard enough to find a cure, and has packed up and set out for town to discover for himself exactly why his people are afflicted so.

After traveling with the group for so long, he has fallen deeply in love with the Seraphim Hagumi, and together they continue to search for a cure and fight through the intolerance that such a pairing will create.

Extra: A lifetime of injuries living alone in nature has made Torva a capable field medic. Unfortunately, he is more a hunter and tracker than a fighter, and while he is more than capable of defending himself, can't quite match the skill of a soldier, and certainly not the destructive power of a mage.
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Name: Rolnak Ordoth (DECEASED)

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Name: Hagumi. (Hagu to her friends.)

Nickname: Ice princess or Icey.

Age: 18.

Gender. Female.

Race: Seraphim. (Daughter of a member of the Council of the Righteous.)

Magic Specializations- Ice magic, which is channeled through her weapon, a sword she named Doragon.

Personality: Quiet and calm, Hagumi is very focused when she is fighting, training, or studying. She does have a more friendly and outgoing side, but one could sometimes get the distinct impression, correct or not, that Hagumi is not truly happy or having a good time and that there are things weighing upon her mind that overshadow all else. In her 'alone/spare time,' Hagumi enjoys music and reading many types literature, both fiction, non fiction, poetry, and of course text concerning magic. However, she does not spend her time exclusively in those pursuits and makes a concerted effort to go out and enjoy herself with others or alone.

Abilities:
Hagumi's powers allows her to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. As long as there is moisture in the atmosphere, Hagumi can keep attacking, however, she can only keeping fighting as long as her body has sufficient reserves to do so.

The slashes created by Doragon give off magical power which overflows from the tip of the blade, creating a flow of ice vaguely shaped like a dragon. The dragon flies at opponents and instantly freezes anything it touches. Hagumi can can also direct her slashes towards the ground and form a wave of ice, which rushes over her opponents, overwhelming and freezing them.

Doragon has four known special techniques. The first freezes any enemy Hagumi stabs, as a huge burst of ice erupts from the point of contact between Hagumi and the opponent(s), locking them into a cocoon of ice, freezing them to the core before the ice shatters.

The second forms a multitude of ice pillars using the moisture in the atmosphere. These pillars hold the enemy prisoner for a variable amount of time, also freezing them. A second version of this attack occurs when Hagumi creates a number of ice pillars, which encircle she and her enemy. When Hagumi turns Doragon 90 degrees counter-clockwise), these pillars then move towards the enemy, pr enemies, enveloping and crushing it.or them.

The third technique launches a multitude of ice shards in an attempt to impale her opponent. These shards act in much the same way as Hagumi's other attacks, that bbeing when they come in contact with a enemy, or enemies, their body, or bodies are cocooned in ice, to their core before the ice shatters, and along with it, the enemy, or enemies, killing them.

Her fourth, and most powerful attack causes a blizzard composed of snow flakes to fall from the sky, freezing anything they touch in a flower like shape, which, like her other attacks, shatters a brief time later, killing the enemy or enemies, potentially. All of the attacks are strong and can be lethal, their effectiveness as well as lethality dependent on the opponent or opponent’s attributes. The first three attacks are generally used against single targets, with the fourth used against multiple opponents.

Hagumi is also capable of creating a, Shield of Ice Wings. Ice forms over Hagumi's wings and extend outward, retaining the shape of her normal wings. Hagumi wraps around herself in her ice wings, like a sphere, protecting her from most attacks.

Hagumi can also use Doragon, who’s runes in addition to helping Hagumi channel magic, also make Doragon stronger then a normal sword, to attack her opponent or opponents using various conventional attacks. However, due to her race’s specialization and reliance on magical abilities, she is not nearly as strong or able to endure conventional based combat as are the Daeva’s or Feral’s.

Hagumi is also capable of summoning Doragon in her dragon form. When this occurs, Doragon's spirir is released from the sword and takes the form of a large ice dragon/ In this form, Doragon breaths a fine icy mist which acts in much the same way Hagumi's attacks act. Doragon is capable of trampling things underfoot and attacking them with claws and teeth, whose touch inflict the same type of damage as she does in sword form when stabbing and o r slashing at a enemy or enemies. She is seldom called upon to attack in this manner as summoning Doragon takes a great deal of energy, thus Hagumi seldom calls Doragon forth at present.

Background: Hagumi was born into a family in which her mother is a member of the Council of the Righteous and her father a renowned teacher of magic within the Seraphim’s. Hagumi’s family lives in Adalrich and has done so for as long as can be remembered, her family having long held a seat in the Council of the Righteous. Hagumi was schooled in magic from a early age and spent many long hours perfecting, as best she could, her skills in magic. On her 16nth birthday, Hagumi received Doragon and began a new, far more difficult period of training, astounding her teachers by quickly, and seemingly easily, mastering Doragon and its abilities.

Although she spent much of her childhood and adolescence in the training and study of magic, Hagumi’s parents also made sure that their daughter had time to pursue as much as a social life, acquire friends and explore her interest as much as the limited time away from study and training allowed. Upon hearing that a cure for feralism was being actively sought, Hagumi volunteered under the basis that a cure of the feralism was obviously the best course of action for the long term survival of all the kingdoms. However, known only to one close friend, Hagumi has a more personal reason for wanting to help search in the search for a cure.

Description extra: (Eye colour is very light blue, very similar to what one would find in pure breed Siberian huskies. Hagumi's eyes can express great emotion and depth, but can also to be as cold as the coldest winter’s ice if she is in battle.)
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Name: Veles Alosia
Nickname: Shade
Species: Seraphim
Age: 35
Appearance:

Weapons: None

Background:

Shade is known among his fellow Seraphims as the "Cursed Prince", as he has the power over the shadows. Among the seraphims, one who controls the darkness is cursed with "evil" blood, and as such, Shade was outcast at birth and raised by fellow exiles, who taught him how to control his shadow magic, though none of them really knew how it worked, so he could only learn its basic uses.

That was until, one day when a pack of ferals attacked the exile village and killed everyone. Shade's power went out of control and started killing everything around him - feral and seraphim. As each of them fell to his power, their shadows were absorbed into his and his power grew. A group of assassins, a mix of daeva and humans, passed by the site of carnage and seeing Shade's terrifying power, wanted to kill him. Yet a kind soul among them decided to take him in and raise him as a son, teaching him to keep his power under control.

Over the years, Shade has learned to control his own unique ability and develop his own style of using it in combat. He forms weapons with his shadow - crossbows and swords mostly, and is able to form wings and take flight, though he cannot go too high above the ground or risk falling to death.

True Form: Shade merges with his shadow, becoming a being entirely composed of shadows and cannot be hurt by physical means.

Extra: Despite absorbing others' shadows when he kills them, heis increase in strength isn't permanent. He uses the shadows to marshall into weapons and fires bolts of shadow at his enemies, and these shadows disappear once they've hit.
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Name: Balalaika Shenhua.

Nickname: Chiisai Doragon (Tiny Dragon.)

Age: 18.

Gender: Female.

Race: Dragon Daeva,

Physical Quirks: Balalaika has rather odd eye, hair, and scale colour, all being silver. She also is very short in height for a Daeva, only standing 5 feet, 4 inches tall.

Personality: Balalaika is kind heated, caring, loving and soft spoken, unusual traits considering the events of her childhood, but perhaps a result of the same childhood experiences. Balalaika's personality is also generally cheerful, and she can be quite talkative toward those she knows and even to strangers, to a extent. Balalaika is also normally calm, even when she is fighting, unless she is somehow hurt enough by the words or actions of another person toward herself or someone or something she cares about that she becomes angry. She is slow to anger, but once she is angry she has a tendency to be very destructive and has trouble calming down and listening to others, with Neon and Drak being the notable exceptions as they could get her to listen to them and calm herself. Has empathy toward wounded creatures, feral being the exception, and will attempt to heal any wound she can without asking for anything in return. Is extremely close to and devoted to Neon.

Weapons/Abilities: Balalaika as with others of her race is very strong and possesses great agility and quickness, which otherwise would be rather normal if not for her quite small size and weight in comparison with most other Daeva. These somewhat unusual traits for one her size allows her to wear armor that other daeva of her stature would not be able to wear.

Abilities: Balalaika is intelligent, very much so even for a daeva and this had lead some among her kind to become jealous of her and hate her. She has a limited ability to heal herself and others from minor to moderate wounds, although there are severe wounds she can not heal herself or others from.

Weapons: Balalaika’s main offensive abilities aside from her teeth and claws ate an acidic-like mist which can decompose most materials within a certain range, and the ability to move objects with her mind, but its range is also limited. Both these abilities diminish greatly when used against targets outside their range. Balalaika does carry a sword, but has seldom fought with it.

History: Balalaika was born in Ximenes. Sometime shortly after her birth, while traveling to Xerxes with other daeva, her mother, father, two older brothers and a older sister, Balalaika and the rest of the group were ambushed by a large group of mercenaries hired to seek out and capture daeva or feral for use in the pits. After being taken to their predetermined imprisonment location in a pit, the other older daeva, Balalaika’s parents and siblings among them, were forced to fight for the amusement and profit of those who oversaw the pits.

One day, two days after Balalaika watched both of her parents die in forced fighting, and one month after the death of her last sibling, her sister, the pit were Balalaika was being housed was visited by two unexpected visitors, Dralina and Drakonia Blazion. In the fighting that ensued and the pits operators rush to escape, Balalaika was left behind, presumably to die of starvation killed later by feral. Against the misgivings of his sister, Drak decided to take the young daeva with he and his sister back to Xerxes.

While Dralina, (Neon) was not particularly close to Balalaika, Drak spoiled her quite a bit and thus the two became very close, pledging she would never leave his side and would defend him to the death if necessary. After Drak disappeared, Balalaika eventually gravitated to Neon and subsequently formed a very strong bond with the dragon daeva, much to Neon’s surprise and other feelings she had at first about the matter. Balalaika has since worked tirelessly, and proven herself a very loving, loyal, faithful and competent being to Neon and eventually made to Neon the same solemn promise she made to Drak.

Wanted to join neon on the journey but was told to stay behind, a fear that she would be injured or killed the motivation behind Neon’s decision. Balalaika quickly devised an elaborate lie to convince those charge with her care that she had an important errand to undertake for Neon and using this as a cover; Balalaika left the capitol and headed for Jahzara. After finding no one there, Balalaika eventually learned their plans from Captain Shaan. Then after traveling to the outpost, Balalaika was able to learn the groups general direction of travel, although she didn’t know their exact location and thus she headed in the direction she had been told Neon and the others went hoping to find them.

Appearance:

Dragon form-Smaller body as seen here, minus hair and eyes are golden with silver irises.
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Name: Sieg Hart ( CHARACTER RETIRED, BUT NOT DEAD)... needs updating
Nickname: Sieg
Species: Seraphim
Age: 27
Appearance:

Physical Quirks: Normally takes on human appearance but in his true form, his human form is covered in a bone like armor, revealing only his eyes, though he can still speak. A pair of white wings form on his back.

Weapons: Summons an astral blade, which can absorb the mana of an opponent to increase his own, same with magical objects. The blade is able to block material weapons, although it would act the same way as a normal weapon would under this circumstances, as such Sieg would require huge amounts of strength to stop melee attacks in this way and prefers to stay further away.

Background:

Sieg was born with a gift for elemental magic, and was exceptional even among the Seraphim. However, this gift came at a price as his parents were killed by a feral upon his birth. It is rumoured that their powers added to his due to their sacrifice to protect him, as the feral was unable to touch him but was instead struck dead by a sudden lightning bolt which struck the house but left Sieg unscathed.

He was taken in by the village chief, another Element Master, and underwent rigorous training as a child to control his magic. Although his magic was extremely powerful, if he ever lost control due to pain or emotional extremes, his magic could be unleashed uncontrollably and end up destroying those around him, even his loved ones. Hence he trained himself to withstand all forms of torture and trained himself to keep a rein on his emotions.

However, if his loved ones are threatened, he will do whatever it takes to protect them, even if it means using his magic at full power.

Due to the rigor of his training since his childhood, he has few friends aside from the village chief, despite having earned the title of Element Master, the highest possible 'rank' for one with his branch of magic. He has an innate distrust towards daeva, as it was because of their ferality that caused him to be orphaned at birth. However, he is generally tolerant of their existence and is indifferent towards them. Recognising that not all daeva are savages at heart, he does not fighting alongside them for a common goal.

Hearing that Ardal was looking for willing heroes to look for a possible cure to ferality, Sieg volunteered, wanting to put a permanent halt to the curse that took his parents away and spare others from his sad past.
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Name: Garran Versathalon

Nickname: Cap'n

Species: Human

Age: 22

Appearance:

Hair Color: White

Hair Style: Protrudes wildly from his scalp in a strange, flame-like fashion

Eye Color: Green

Skin Color: Tanned

Height: 6'3"

Body Build: Tall, wide shouldered, and definitely packed full of muscle

Clothing: While not wearing anything above the belt per say, Garran drapes his (Stolen) royal purple captain's coat over his shoulders, and lets it flap in the wind. A thick strap of studded leather is wrapped diagonally across his body, and provides the only piece of armour on his torso. A large black eyepatch covers his right eye, which was lost in a boarding action early in his career. For pants, he chooses to wear loose fitting white trousers, held up by several strips of cloth and a fraying leather belt. On top of his thighs, he wears leather lamellar armour with steel plates woven on. Accompanying his jacket is a royal purple fauld that he keeps tied around his waist. For footwear, Garran prefers a pair of thick leather boots that help to keep him anchored on the ship's deck, though when hes on land, he chooses a lighter variety.

Physical Quirks:
* He's got a sweet eyepatch
* Very tall for a human
* Very muscular
* Freakishly strong, so much so that he can compete with Rolnak

Background: A pirate captain operating out of Boaz, he and his crew is known for its rowdiness and amusing antics. While the authorities hate them because of their pirating activities, and always endeavor to catch them when they're in town, he and his crew always manage to get in, get supplies from their secret dealers, and get out while making odd faces at the authorities. Yes, but while he is hated by the authorities, he is loved by the public. His roguish image and lust for adventure, among other things, puts him first and foremost in many a fair maiden's heart, while his deep coffers and ale-hungry crew puts him first and foremost in a merchant's. So much so that many send small offerings of ale in an attempt to attract his attention. Not that he cares. He's just getting free ale for no reason that he cares for.

Born the son of a pirate captain and a tavern wench, it was inevitable that he would grow into the life of piracy on the high seas. Though the days were rough and his education harsh, he still found it entertaining, and wouldn't have life any other way. Growing into adolescence, he started to sit with the men during meals and sing their bawdy songs while drinking watered down grog, trying to imitate the rough men around him. During actual combats, he was hidden in a chest in the coffers, so that there would be less of a chance of being discovered. There he would sit in darkness until the booming and clash of metal stopped.

One day, Garran emerged from his hiding chest to see the face of the pirates, but they were all grim faced. One of them beckoned to him, and he followed wordlessly. There lay his father against the wall of his cabin, blood leaking out of a wound in his left side. Calling him to his side, his last words were that he was to take over the family business. Being barely 14 at the time, Garran had no idea what to do, but the crew slowly nurtured him like his father would have, teaching his navigation, how to issue orders, how to steer the ship, as well as combat. Excelling in all those field, Garran soon started to take over the ship on his own. Under his leadership, his ship, the 'Bleak Dawn' became one of the most famous ships in the region of Dumont. It was to his joy when he found a wanted poster bearing his name, not something that most people would have wanted, but to him, it was a milestone.

His policy, however, was different from his father. Where he would have nothing to do with the villages, deeming them too poor, Garran approached them under the flag of peace, and negotiated with them, establishing secret trade and information routes which warned them about incoming navies and restocked them with supplies. Occasionally, a young lad would want to join in their crew, and Garran would take them on. Along with estab lishing his spy and supply network, Garran also started to save the villages.

While the authorities blow up their public image to be that of an infernal menace that plagues the coast of Dumont and her cities, they tend to gloss over his humanitarian aspects. It was he who transported several heads of cattle to a small village to save them from starvation. It was he and his crew that assisted in the defense of merchants against other pirates (Usually for a cut of the profits). But most of all, it was he who gathered several pirates to reinforce the Human navy when they were under attack from other pirates which threatened to take Boaz. They owed him. They just didn't want to admit it. And Garran didn't care. He was just having fun evading the authorities during his brief resupply visits.

Extra: Talks in a rather...strange manner that seems very common on the high seas.

After making friends with an eccentric inventor, Garran received his now trademark weapon: An anchor chained to a stick. On the press of the button, the chain would be released, and the anchor would go flying outwards like a giant fishing hook or a flail. The heavy weight of this weapon might explain his freakish strength...Upon another press of this button, the anchor wold retract.
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Name: Cadogan Decimus Feraldo
Nickname: The Great Inventor of Dumont
Species: Human
Age: 34
Hair Color: Black with gray streaks
Hair Style: Long, wavy, extends past his shoulders, slight balding can be noticed on the temples
Eye Color: Gray
Skin Color: Very pale
Height: 6''0
Body Build: Fragaile, broad shouldered, very thin arms and long fingers.
Clothing: White fencing shirt covered by a black leather vest and a grayish green overcoat that extends down to his knees. Gray baggy pants and a pair of well polished kneehigh leather boots
Physical Quirks: To his favour it must be said that Cadogan is quite handsome man - well no, not handsome, beautiful would be the correct term. He has very effeminate facial features - well not just facial features... In other words his gender is quite difficult to detect before getting a proper look at him. He has a little scar on the left side of his mouth that gives him a permanent half smile. His thin, long fingers have little cuts and burnmarks all over them due to his little experiments with something he likes to call the Better Explosive Powder. Cadogan allso has to rely on a walking stick for support due to the fact that his left leg having damaged tendons.
Background: Cadogan Feraldo was born to a relatively rich family and recieved the best education he could. Over the years he has traveled all around the world and met all sorts of people - daevas and seraphim also. He was allways fascinated by how things work and at the age of 20 he had allready gained conciderable experience and fame as an inventor of both weapons and all sorts of appliances. He currently recides in Dumont in a relatively small workshop and is very rarely seen outside.
Extra: Has a craving for green apples.
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Fiora Garahel

Nicknames
Poison Ivy, "Ivy" for short. Called Succubus by some.

Age
21

Gender
Female

Race
Human/Seraphim Hybrid

Magic Specialization
Essence Thievery/Aura - Fiora drains anyone who makes physical contact with her of their life essence, converting it to physical and magical power. While not immediately fatal, she can drain someone to the point of death. The process can also be quite intimate, as she absorbs not only power but memories and emotions as well. She can channel this energy as magic empowering her punches and kicks, but is unable to channel this power more than a few metres away from herself.

Personality
Fiora is deceptive as a means of survival - her power ensuring that she must never draw attention to herself unnecessarily while ensuring she has a steady supply of life essence to feed on. She is very perceptive of people and observant of her surroundings, quick-witted and composed. She can be charming when she wants to but is often sarcastic and cold to others, but always blunt and brutally honest with her words. She does have a soft for the weak and oppressed, and an equally strong hatred for the powerful and rich. She likes singing and has a good voice, though she often uses it to draw in her next victim when she needs a quick drink of energy.

Abilities:
Fiora doesn't use weapons, instead choosing to fight with her natural weapon - her body. She is well-trained in most styles of hand-to-hand combat, and augments this with her magic. Her ability to drain energy from others provides her with superhuman speed and strength, enough to match even ferals, though it depends on how well fed she is. She is agile and nimble, allowing her to scale walls and navigate obstacles with ease while being virtually silent.

Background:
Fiora is the love child of a seraphim nobleman and her human mother. Her father was influential enough that the fact caused a huge scandal in the seraphim lands - enough to ensure her mother was exiled and forced to flee to Dumont. While her mother was given some coin in secret to live out her life in peace, it was hardly enough to raise Fiora alone in a land when an unmarried woman raising her own daughter was sure to be treated like scum - especially when her daughter carried seraphim blood. Matters only became worse when her abilities manifested. After the first time she nearly killed a boy she had been playing with, Fiora lived out the rest of her childhood alone and isolated. Any time she tried to find work or venture into the marketplace, she was chased away either by soldiers at spear point or by citizens with angry pitchforks. Her mother could never find work aside from scrubbing floors while Fiora lived sequestered away from public view.

Her mother passed a few years later, and Fiora resorted to stealing food and coin at night, befriending the thieves and sewer rats of the capital. Among the downtrodden and desperate, she found kindred spirits who didn't think of her power as a curse, but an asset. She felt useful for the first time in her life and continued this way for years - learning how to fight and how to stay anonymous. That was when she got her nickname of "Poison Ivy", when the citizens started talking about a woman who prowled around at night draining young men and women alike of their vitality and leaving them weak and bedridden for days, some even saying a succubus had been summoned by a cult and was plaguing them.

Extra Details:
Fiora starts glowing with a blue aura when she throws her power at full strength. She meditates to help keep her ability in check and keep her mind intact from any memory absorption.
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Name: Caelum Adalbern
Nickname: Hermit
Species: Seraphim
Age: 21
Hair Color: Lilac
Hair Style:
Short, shoulder length hair that is unkempt and naturally messy.
Eye Color:
Violet
Skin Color:
Pale
Height:
5’9”
Body Build:
Thin and wiry, with almost no muscle at all

Clothing:
A thick, navy blue robe with ornate gold gilding and an overbearing hood which shadows the majority of his face. A cape of midnight black is thrown over his shoulders, hiding his skinny frame and giving him great bulk, while he is physically very weak. His hand, however, are always covered in black leather gloves.

Physical Quirks:
He skin is unnaturally unscarred and smooth, although what remains under his hands can be anyone’s guess. However, an experiment early on in his life left the top half of his face paralyzed. While he can still blink, he can no longer show any expression from the nnose upwards, so that any genuine smiles always seem mocking and sardonic.

Weapons:
Grimoire, Rune cards and Rune magic

Background:
Rune magic is a very specialized field of magic. It has both the potential to be a great, destructive force, and also a benevolent healing power. Both ends of the spectrum, however have the same thing in common. The spells take a greater amount of time than can be achieved alone on a battlefield. While there are spells that can be quickly cast in the field, the strength of rune magic remains in preparation, and that preparation needs time, time which a mage does not have in the chaos of combat. It is for this reason that any of the few rune mages employed in the military are left to organize defenses, and so it should come as no surprise that the capital of Aldarich is heavily guarded by rune mages and their many, many traps, each layer more deadly and complicated to unseal than the last.

Caelum is the son of a pair of researchers who specialized in Rune Magicks, devoting their entire lives to improving that art for the sake of progress. They created powerful spells as they tried different rune combinations, some harmless, and even beneficial sometimes, others being so destructive that even the Council, the ruling body of the Seraphim, took interest for purposes of war and defense. Caelum, like his parents, had an insatiable curiosity to see what would happen when one did something or other to another thing, which, of course, led to many strange results, including one memorable occasion where he accidentally created an all-consuming mass of goo which ate a lot of their assets…and was subsequently researched as a possible weapon by the Council.

Eventually, as Rune Magic became slightly more popular as a school of magic, Caelum’s parent’s were called to the capital to act as professors in various schools of magic, meaning that they could no longer perform experimentation themselves without blowing half of the city to pieces in the event of an accident. Caelum, considering himself an independent adult now that he was 15, asked to stay behind so he could continue on with his experimentation. His parents were hesitant, but after much urging and reassurance, they allowed him to stay alone, sending him funds every month to sustain him.

Taking advantage of his newfound independence, Caelum experimented tirelessly, trying to figure out the secrets of rune magic as combined, deconstructed, arranged and destroyed runes just to see what would happen. It would on the ill fated night of his 19th birthday that he would lose the control of his facial muscles and, while healing magic was able to restore the bottom half of his face, his top half was forever relaxed into a strange, glazed look, although he retained the ability to blink and move his eyeballs. Still, this did not faze him as he continued with his experiment, and, in fact, it drove him to try and found out why the upper part of his face remained incurable, which was when he started to research Feralism.

Of course, as a learned member of Seraphim society, Caelum knew about Ferals and the ‘threat’ they posed, but he had never given it any thought until he stumbled across it in one of his great ancestors’ musty old tomes. According to that book, his grandfather, who had passed away oh so recently, had been researching a way to halt, and maybe even reverse the process. Enthralled by his research notes, Caelum read deeper and deeper, until he realised that the seraphim’s noble endeavour had slowly been perverted from its original purpose. Talk of progress gave way to hybridisation, and Caelum slowly grew more and more disenchanted by his grandfather’s words. Taking note of all his grandfather’s actual research, including the grisly part about daeva hybridisation, Caelum started to research the topic on his own, in a way, continuing grandfather Adalbern’s research before they turned into the ravings of a madman.

Years later, Caelum’s crowning achievement is his ability to temporarily reverse the physical effects of the feralisation process, meaning that while the body would still look humanoid, the mind would stay corrupted. He considered this something of an achievement as he wrote down in his own Grimoire, but it was still not enough. The process was costly and painful, for both the caster and the recipient (theoretically at least), and he didn’t even have any confirmation on whether it worked. Now, he remains in his little house, trying to figure out a way to slow down the process of feralism. He has had little contact with the outside world, apart from the occasional visit from a certain pirate…

Extra: Lives alone in a house on a mountain spire on the outskirts of Adalrich. Rune magic specializes in healing and boosting allies in combat, as well as traps, although it still has powerful offensive capabilities.
Hidden 10 yrs ago Post by FinDragon
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FinDragon

Member Seen 8 yrs ago

Name: Fergus Bluerock

Nickname: The Loyal Hound, The Booze Hound

Species: Rock Daeva

Age: 35-ish

Hair Color: Dark red with white stripes here and there.

Hair Style: His hair is spiking to every possible direction, he's wearing dark leather headband,which also acts as a piece of armor, to keep it from getting on his eyes all the time.

Eye Color: Left one brown, right one bright blue.

Skin Color: Well tanned in the sun. Gray as rock in his hands and legs.

Height: 5'9 while hunched, 6'3 if he is standing straight

Body Build: Muscular build, especially from the right arm, still muscular yet more athletic from the rest of his body. His back is very slightly hunched, a side effect from lugging his heavy shield around from such an early age.

Clothing: His normal attire includes dark leather pants with steel plating, steel greaves and -bracers, headband with steel plating around forehead, steel shoulderplate on right shoulder. His left arm is covered with a thick and wide armor plating that connect to his steel bracer.

He has a leather strap around his neck filled with what seem to be prayer beads, but upon closer inspection each bead is actually perfectly round and smooth rock.

For the colder days and/or regions he wears a sabertooth pelt around his torso, when not worn it just kinda hangs around his waist and legs.

Physical Quirks: He looks like a human. Very much like a human. Without really careful inspection, one cannot really tell the difference. His hands and legs would give him out swiftly due to their gray colour and rocky look when exposed. Either way, he's been going around as a human and doesn't see any reasong to change his ways, at least so far he hasn't found one and with all these troubled times going on in the world, he finds it more sensible solution to let them think of him as a human than as a daeva.

His ears are quite sharp and sort of resemble those of a canine, just hairless and well, less animalistic. Aside from the humanlike details on the inside, they could as well be hairless wolfhound ears.

Rest of his face is quite sharply featured too, it's smooth and solid aside from a long scar that goes from his left cheek across his chin and all the way to his neck and shoulder. it's a curious wound that only begs the question, who and how caused it.

His right arm is considerably more muscular than rest of his body, partly because his shoulder is deformed and has grown large bone and muscular structure. Makes it difficult to find fitting shirts and thus he's not wearing any. With his chest exposed he also challenges anyone threatening him or his current Master to aim right at him. There is also a bullseye tattoo on the left side of his chest circled with the sentence "Who dares to kill me?"

His chest and back are filled with scars received from defending his Masters against threats. Some of them look quite fatal, but at least according to his own words they look way worse than they actually are.

The strangest part of his whole body is his heart that does not reside where it would with a normal humanoid being, instead of being on the left side of his chest, it's all the way to the right, thus the rest of his system is also reversed when comparing to normal human for example. It also beats slower than a normal heart and is more difficult to hear due to rock casing around it below his thick skin.

Background, The Loyal Hound: Fergus started his career as a bodyguard at quite young age, first off it had been pretty much a joke between few friends, but from the big kiddo that kicked the ass of local bullies attacking his friends he grew into a teen that kept even strangers safe from attacks and finally by breaking all ties to his former friends and family, into a professional known as The Loyal Hound he is nowadays.

Leaving one's family behind like that could have been difficult, but he was always the black sheep of his family, both of his parents were into local politics, his sister a teacher and there was him, a brutish, disfigured and violent male. It wasn't too obvious that he wasn't in the best terms with his family, he grew annoyed quickly when his sister tried to teach him some advanced things. He grew annoyed when his parents tried to teach him into politics. And then he left. No word for anyone and in the middle of darkest night he left, with nothing but his shield and armor with him, commissioned with his father's money of course, the only think he's grateful to him.

He is well known for making a contract and no matter how much anyone would ever offer him to break it, he only leaves his Master's side when they release him from the servitude, or until they die one way or another. Until then, he'd follow them to the end of the world if he had to.

During his years of protecting people from nobility to poor people, he eventually drifted in the servitude of Lord Vates of the Seraphim Council, he hired him a s a personal guard under a strict rule of hm never showing his true colours. As Fergus had been doing that nearly all his life after leaving his home, this was no problem to him, and thus he served his new Master faithfully. Until....
Background, The Booze Hound: His second nickname comes from being well known for not taking it well if he fails to protect someone, and many taverns and inns have received great income from him, he can literally sit in such place for days and there's even a rumour going that he has emptied local pub's alcohol reserves all by himself within a mere week.

Should a death of his client or "Master" as he addresses them occur in a way he could've prevented it even in theory, he easily, and most likely, succumbs into drinking frenzy. It's nowhere near civilized drinking, and he cares a little what he pours down his throat in that case, as long as it contains alcohol, the more the better.

After a good night of drinking his sorrows and fighting his inner demons over and over again, Fergus is in need ot caffeine. Thus he will find a way to make himself large pot of coffee. Coffee so black and thick that no normal man could bear to drink it even if it wouldn't get stuck in their throats.

Usually a night drinking and a morning, well, drinking coffee, clears Fergus' head enough for him to be able to start his search for new Master again.

Extra: The Loyal Hound nickname came from his differently coloured eyes which is quite common feature within the guard dogs humans tend to utilize in their households.

The Booze Hound nickname comes from the amounts of alcohol he pours into himself when he drinks.

Fergus isn't too bright. He knows how to read and do some basic math, but he's not a strategist, or tactician, not a scientist or a teacher. He's one of those who are better at following orders than giving them, and he's content with that. That doesn't mean that he won't feel dumb every now and then, he does feel so quite often.

Yes, he howls. Yes, he growls. No, you can't put him on a leash. Or at the very least that's not very wise.

He's lugging around heavy , custom made kite shield. This shield of his is thicker than a regular shield you'd see, it's nearly 5 feet long and 3 feet wide and weights 220 pounds, it's been battered over and over again during the years of it's servitude, yet it remains whole, scratched sure, but whole. This shield that Fergus calls the Steel Aegis comes with a built in iron spike about the length of 1½ feet that is released and locked with a flick of finger on the inside,the spike slides out at the left side of the shield, making it both effective shield and a deadly weapon. Fergus carries this heavy beast strapped around his right gauntlet, in a way making it also yet another piece of his armor.

He can fix damage from his body by eating rocks. Literally chewing them into small bits and swallowing. The bigger the damage, the larger amount of rock needed. Also rest, lots and lots of rest, although the scars from the hits still remain. Unfortunately no amount of rocks can bring him back from the dead.

Fergus is constantly haunted by his deceased Masters he failed to protect, they are still there when he sleeps their killers haunting his dreams, to some he's unstable, while to some he is simply humane. Whether it is the first or the second option, this drives him to push his limits to dangerous levels to keep the count from growing any higher.

Via his failures, and learning from them, he has developed an unusual ability to look at his surroundings and imagine every relatively possible way that someone could attack, harm or kill someone else. This tactical vision of his has evolved to a point where he can nearly foresee the future, of course in some cases, the future he sees is not the real one, if real world at all, which in that case confuses him greatly.
Hidden 10 yrs ago 9 yrs ago Post by CAS1006
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CAS1006 The Deadpan Snarker

Member Seen 3 mos ago

Name: Cassius Alexandros Svent
Nickname: CAS, the Alchemist, The Inquisitor.
Species: Seraphim and Daeva. Looks mostly human however, lacks wings.
Age:19
Hair Color: Dark Brown
Hair Style: Shoulder length, long and flows, bounces with every movement, curled at the ends.
Eye Color: Hazel green.
Skin Color: Cream colored (pale)
Height: 5'11 to 6ft
Body Build: Androgynous. (See Extras)

Clothing: Grey body suit that is made from rubber and a mix of leather with loose sleeves, open blue tunic with a silver trim, and blue/grey boots with silver knee pads,

Weapons: His magic.

Background: He grew up never really knowing his parents, but had an unusual sense of magic since birth; the ability to forge from the essence. Through the essence he could create material, and through the material could he could use to forge or destroy. Help, or harm.

The "Materials" were magic elements that were concentrated into a structure of any kind, such as gems and structures can be used by a smith. The properties of such a magic are within the users veins as mana is, but the conjuration is different as it is concentrated into a mass that is made by the user that is also linked to the mind. This type of energy can only be used by this specific person as he was the first to discover and utilize this technique at a young age.

He was handed to Raha as a child seeing as he was a citizen of his kingdom. Raha questioned the use of the boy and why he should not behead him on the spot. The boy presented a gem... It was a red one he crafted in his hand. Raha examined the gem before it promptly exploded as the boy snapped his fingers. Rather than attacking him, Raha smiled, he didn't see weakness, only potential power. As a result, Raha kept the boy under his watch, utilizing his potential and testing him.

Over the years, the boy utilized his energies, and opened his mind in the process. He could sense his energies that were channeled through objects as well as see the energies channeled by others, he referred to these energies as the "essence", an invisible force that everyone has within them, the essences being part of the aura. Being able to differentiate between the two made him see the world differently, such as not all lights were made by a tinder, but someone who uses a fire essence, to who used it by looking at the aura attached to it. At a point, Raha questioned this study, and to see how it would benefit his monarchy. He explained the principles as simple as possible, this lead to the boy helping the Inquisition against enemy mages, to hidden spies through out the kingdom.

Through this line of work, he was named "The Inquisitor". He was known enough to be feared, and no one would dare challenge him in a court of magic seeing as he could identify the point of origin of a caster. This made magic made murders solved in a forensic manner that he could prove through a lecture, in such a way that opens the eyes of those around as if he was witnessing the crime. Through this he also earned his respect through the land.

During his youth, he had met Neon a couple times, though not every conversation was pleasant, they had a sort of a sibling friendship where he never had a friendship with others, as a result he lost the desire to speak to most he encountered unless it was small talk. Though with Neon, they had a sarcastic and understanding relationship to where at times he'd come off as aloof, but never the less they respected each other. Though around Chii, they have a respectable understanding.

After Raha's death and Neon's temporary return and departure, Sergio, the man running the kingdom disbanded the Inquisitor's program. With Raha gone, he had no orders to receive, with that he left to seek out his only friend.





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