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Name: Shoma Othea, Daughter of Kalnirkrum the Giant

Age: 27

Race: Giant

Appearance:


Bio: Deep in our mountains, we lived in peace. No human, nor elf, nor orc, nor Bird-man had ever traveled so far into the lands of forever Winter. Bitter cold and relentless winds were too harsh for them to live long even if they had. The only warmth was in the belly of our mountain. And we were content to stay there for as long as we lived. Never curious of the outside world, never curious of what lay beyond our ice filled dreams.

But even from a young age I was taught of others. Of brother tribes, of their sticky warm climates and their constant bothers. The bothers of the other creatures birthed by the world. Elves, creatures made of the beauty and sweetness of flowers who hid thorns, like a colorful rock lizards. Dwarves, creatures with a thirst for gold, as if their many years in caves had starved them of sunshine so much, they meant to satisfy it with material wealth. And Humans, soft and smaller than our kind, though strong of heart and as unpredictable as wild wolves.

Tales woven by the warm Heart Stones of the Mountain, children are always told Lesson Stories by the Great Elders. Yet none before me had ever taught about them as greatly as I did. If there was so much out there, why were we intent on staying in our isolated mountain? And what did summer and spring truly look like? This ‘rain’, as they called it, that was like melted snow falling from the sky, why was it so? What did it feel like? What did it smell like? What did all these creatures truly do and say? Children should not think in such ways. At least that is what my father told me.

And perhaps he was right. It was very odd for one of our kind to be so intent on the ‘why’ and insist on learning more, especially a child. So Father thought it best I keep my mind busy with practical work of the hands. Strong and sturdy work, of being a blacksmith. We had no enemies in our lonely mountain, so at most I worked on repairs. But the fast river of my mind was not sated, as my father thought it would be. No instead it moved faster and faster, as if rushing towards that great thing called The Great Salt Water.

My hands were indeed kept busy, but not my mind. In my free time I’d tinker and pull things apart, only to stack it all together again until I memorized it all. And once I was finished with that, I started to add thing, change things. Change is not something common in my tribe. Ever since my great-great-grandfather had led our people to our safe mountain, things had hardly changed at all. The same kinds of buckets, to the same kinds of clothes, to the same kinds of stories. Alway, always the same. Safe, secure and never changing. Except for me.

But what could make one ordinary youngling so different than her kin in a secluded kingdom within a mountain? Different or special? It does not truly matter, because it never did. Grasping, reaching, clawing your way to something unknown and out of your reach, it only drives you stir-crazy. Restless. Walls become too small as you grow. And so I did one last thing so different in my tribe. I left.

Down steep cliffs, yes, even steep for me, and through bitter biting winds. Snow that cracked my hard skin and burned my fingertips blue. Ice that drove straight to the bone as hunger always festered in my belly. The Winterlands are nothing but harsh, and even a giant like me could hardly survive. But it was the sight of my first tree that kept me going. Then it was the scent of roasting meat, something of a rare delicacy to my people. However my first encounter with humans was nothing but short lived. They did not seem to fond to see me. Nor did they enjoying sharing their meal.

I did not kill them, if that is what you are thinking. Life is precious, even if it’s the life of a feral wolf who sees fit to bite you before even taking in your scent. I took only half of the moose they had slain. There had been only two of them, so they could survive. I, however, am quiet a bit larger and need more food than a small human woman. But never the less, seeing humans for the first time was something of a wonder. And perhaps the more I wandered about lands so strange to me, with so much air and light, the more I came to like them. Not all were so harsh towards the sight of me, though other giants did not seem to enjoy me in their company. Almost as snobbish and untrusting as elves, they were. But I grew to learn there are very many kinds of creatures. And just because one looks similar to you, does not always mean that you and they are a like. Humans are a wondrous example of that, but then again, so am I.

Personality: She’s curious and wise, though somethings are very strange and alien to her, given her isolated homeland. She is rather gentle and takes more interest in learning about the many different designs and mechanisms than in fights and bloodshed. More often than not, she’ll try to settle something peacefully, but even she has a temper. And when angered you better get out of the way. She can seem a bit scattered brained from time to time, often muttering to herself about one thing or another. And she gets along well with animals, often enjoying their peaceful and tranquil company than that of what she finds unpredictable. And even as broad-minded and knowledgeable as she is, when it comes to naming living creatures she isn't very creative.

Faction: Wanderer, Blacksmith, but ultimately for the New High Kingdom

Gift: Gift of Burim

Weapon(s) of choice: Skull shaped shield and a triple sided sword.

Relationship/loved ones?: Just her friend Jar, a raven with one eye and a mute Fairy she calls "Tin"



Other: She is about eight foot two in height, which is a little on the short side for a female giant, but this is most likely due to the lack of meat in her diet when she was growing up.
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]

Name: Tomohina "Tomo" Mizukimura

Age: 16

Grade: 10th (2nd year)

Disability: Blind

Personality:
Tomo is very mature for her age, but she can be rather cute and sweet in her calm moods. A kind and caring person, she loves to help others as much as she can, but often gets a bit depressed when she needs help herself. Highly intelligent and well mannered, she can be a prefect little lady when she wants to, but more often around close friends she gets less formal. A very melodic person, since she highly values sound, her voice is sweet and clear. If you can't find her, she's probably somewhere were there is a lot of sunlight and she will probably be singing or reading. Tomo tries to push herself past her blindness, disliking her own weakness and will often get herself into a bit of trouble. But for the most part she will be able to think herself right back out of it. And she very much does not like to be pitied. In fact it sort of makes her angry.

Background:
Her western-style house is quite grand, with several maids serving the household. Her mother is a kimono fashion designer and her father runs international businesses as a big time CEO. So often Tomo was with nursemaids or tutors when she was growing. It was a very boring place, if you ask Tomo. Not allowed to touch many of the things in the house, it was lonely living there as a only child. But the garden was wonderful. Some many different kinds of flowers, and the gardeners would always tell her about them. It was her favorite place in the world.

But when Mama and Papa decided it was time for her to get a proper education and try to be more social they sent her off to a private boarding school. It wasn't much fun there at all. Many students were hard to talk to and they didn't seem to like Tomo at all for some reason. So sweet Tomo who never asked for anything, asked to be transferred to another school. A school for people like her. Where people would understand her. And so her parents did. They transfer Tomo to this new school for the disabled.

Tomo singing:
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Name: Asha Nightenlowe
Code Name: Starry Eyed
Age: 19
Gender: female
Appearance:
Before her mutation manifested:

After her mutation:

In her everyday wear:


Powers:
~Star Solar Energy Manipulation: She is able to absorb solar radiation and convert it into a unique energy type which she can manipulate for various uses. Her powers are stronger related to her exposure to starlight. It is possible this is absorption of some sort of cosmic energy.

~Bio-luminescent: In her natural state, Asha's skin and hair are luminescent with a shimmering, rainbow-colored light of solar radiation. She is unable to control this vibrant appearance, and hides beneath black layers of clothing. With practice, Asha can be able to appear human.

~Light Energy Blasts: She can project the solar energy in a beam of variable intensity and diameter, from a wide concussive blast to a thin laser-like cutting beam, but this is currently uncontrolled and occurs often when she is under intense emotion.

~Force Fields: currently also uncontrolled and occurs under intense instinct to protect either herself or someone else. Unpredictable.
~Heat Manipulation: Asha can both withstand extremely high temperatures and emit warmth.

~Flight: Asha is able to propel herself into the air leaving a rainbow-like trail behind. The upper limits of her speed have yet to be determined. She is also able to carry others while flying. This is the only power she seems to be able to currently control. Unless she has a nightmare. Then she starts floating.

~Enhanced Strength: Asha also appears to be stronger than an average human.

Weakness:
Star Solar Energy Dependent: Excessive use of her powers drain her stored solar energy reserves. At night time, the depletion is negligible given that she is constantly replacing the used energy. During the day, it is possible for her to completely use up her stored energy and not have access to any special abilities until she is again exposed to starlight.

Personality: A rather skittish person, due to emotional and sometimes physical abuse from her family, it can be a bit hard for her to trust others. However she tends to be rather passive about most things, avoiding any situation she might lose control of. She only fights for what she thinks is good and right, never wanting to seek out conflict. Unfortunately though she does have an anger problem, from suppressing such feelings towards her family. Asha is a kind person though, she is just troubled with the burden of her mutation and how it alienated her from others.

History:
Asha came from a regular middle class family with three older sisters and two younger brothers. Her mother was a pastor and her father was a lawyer. She was a standard teenage. At first.

When she turned eighteen however, one night she started changing. The starlight seemed to absorb into her skin and hair. Asha started glowing like a rave light and as she started to panic she started to float up till her back was pressed against the ceiling.

Her mother came to see why she screaming, and when she looked up she saw a bright alien creature with her daughter’s face. Her father came to her room too, but his face held no awe. It held disgust. His daughter was a mutation. Abomination. A monster.

So he had he dress in heavy dark clothes, pulling her out of school and trying to keep her up in her room and away from light as possible. And the more he kept her from the star, the more sickly she got. She couldn’t turn off the lights under her skin, so it was starving her body of energy, getting fuel from anything it could to keep the lights going.

Asha flickered on and off for many months. The disgust from her father who kept her from the others as if she were diseased... And how he’d hiss at her and treat her like a mangy dog form the streets... It was more than she could bear.

When Asha thought of death, it would be replaced with stars. Sickly and miserable, her mother took her out of her room one day. She seemed nervous. Where was her father? He was always her handler. But her mother had her pack two suitcases of her favorite things and dragged her to the car.

Just being out in the night air gave Asha strength. Looking up at the stars, she felt healthy again. The stars’ light and energy flowed into her. Asha began to glow with the energy of a million of fairytale lights. She stared up at the sky the entire time her mother drove, entranced by the night sky.

“Oh my starry eyed daughter,” her mother’s voice broke the spell, “I’m so sorry... This place... Your own kind... They can help you.” Her mother looked like she was about to cry. Asha was so dazed with the rush of energy, she jut smiled at her mother. Little did she know that’d be the last time she saw her.

“Mama,” she whispered, “Mama, don’t cry...”
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Name: Arren Viper (real name is Arinna McThemes)
Age: 28 but as a man looks to be mid to early twenties
Species: Human
Position: free 'man'
Personality: As a man, Arren gives off the impression of being a cold beautiful man with hidden strength. His deep dark green eyes are like the bottom of the sea, cold and unforgiving. Wild and dangerous, he is known as a viper for the quick and deadly, yet fluid and dancer-like violence he can deal out. A quiet person, he normally watches everyone and will give small dispassionate gestures as answers. If he does talk, it is brief and quiet, yet smooth and calming. Born by the coast, it is easy to see how he embodies it, his mood unpredictable and as changeable as the sea. His temper is now to deal out quiet the aftermath though, so he should not be one to underestimate. But he won't speak in his own defense. He'll take any advantage allowed to him. If someone is fool enough to think to challenge him, he will simply use actions instead of words. It is almost as if he enjoys the power of having someone else's life at the edge of his blade or the tip of his gun. But even the most fearsome of warriors has a softer side. He takes care of his comrades and protects the weak. He even makes the best stew and mead from scarce ingredience. Food is almost like art when made by Arren and if you got something to say, take it up with his blade. He enjoys slicing more than the merciful shooting.
Looks:
He is mysterious but strong and agile, his body slender and lean. He wears loose clothes, but holds an air of elegance even when covered in ash and grime. A ruthless kind of handsome, he sure can catch someone's eye if they are paying enough attention.
Where they lived: Ilitin - Rich
Skills: Swordsmanship, Gunsman, Cooking
Reasons for joining the crew: 'Men get freedom, ambitions, goals, adventure. I want that, no matter the cost. And I will have it, even if I drown in blood to get it.'
Extra details: A scar on her right cheek from a blade, a mermaid tattoo on her wrist, rough round crystals twined into unruly red hair, a silver earring in her left ear
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Name: Ur'Sula ("The People's Fear")

Gender: female

Age: 29

Alignment: Rskalarn

Class: Rskalarn Alpha of the Winter Wood's Tribe

Height: 5' 8"

Weight:150lb

Appearance:


Personality: She as cold and hard as the harsh winterlands of her homeland. She had to kill her father for her position and she refuses to give into anyone. You do as she says or you lose something you love. Usually it's an appendage of some sort. Stubborn and untrusting of any man not in her tribe, she shows mercy to no enemy. A firm believer in the Winter War God Malnir, she respects her prisoners, often allowing them opportunities to prove their loyalty to her and her tribe. If you can prove yourself loyal, you can become apart of her tribe. She hates the nobility with every fiber of her being and she will suffer none of them to live.

Signature Weapon (if possible): Daggers, hatchets, bows, swords

Family: Mother (deceased) Father (murdered) Elder Brother (Alpha of Steel Mountain Tribe) Younger Sister (alive)
- - - - - - - - - - - -
Name: Frija Tuomela

Gender: female

Age: 19

Alignment: North

Class: Krolja

Height: 5' 4"

Weight: 140 lb

Appearance:


Personality: She is an intelligent person, though she often has to hide it from others whenever she and her father have to go into town to trade. Though she had a sharp tongue when she gets angry, she is a worrier and has a kind heart. She is a strong built girl, used to hard labor and has a great sense of duty and responsibility. She'd much rather be taking care of animals and crops than worry about marriage like most girls her age. In fact the idea of marriage sort of scares her. Because then who will help her father? And to be some one's wife... It's to be their possession and to give up on any dream you ever had. That's also something she is: a dreamer. Certainly she can be a romantic sometimes, but she also loves action and the thrill of a good fight. Odd for someone like her. But then again her father's farm is on the outskirts of the Northern Kingdom, close to dense forests near the mountains. Beasts and raids are something she grew up with. Unfair as the world is, at least in her daydreams it is just and fair...

Signature Weapon (if possible): Pitch Fork and axe

Family: Mother (murdered in a raid) Father (farmer) Elder Brother 1 (murdered in a raid) Elder Brother 2 (joined Rsklarn) Younger Sister (taken in a raid)

_________________________________

Name: Queen Ashamaria Tel Ljaia the Third

Gender: female

Age: 22

Alignment: South

Class: Queen of the Southern Kingdom

Height: 5' 5"

Weight: 147 lb

Appearance:


Personality: A quiet and rather mysterious person, she is not know for extremity or intense passion. Rather she is seen as serene and refined, concerned with her people and caring for those who have little to none. Overshadowed by her mother, she is more of a puppet in politics than a real force of royalty. But that doesn't mean she is meek or soft willed. She can be just as stubborn and intimidating as any Southern woman. A lover of the arts, she is well versed in dance, music, poetry, and literature. Though without real power, she can still influence her kingdom well with small things that make the peoples' lives just a little bit easier. She's a hard worker, but when it comes to love and violence she is innocent and naive.

Signature Weapon (if possible): bladed fan and twin swords

Family: Mother (Dowager Queen) Father (deceased)

My NPCs (ask if you'd like to have them or their position for your own character):

General Arjar Blutwasser


Preist Ularich


Alpha of the Steel Mountain Tribe

_______________________________

Dowager Queen Mother of the Southern Kingdom


General Fonfira


High Priestess Kalima


Counsel Women to the Queen
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Name: Iria ("rainbow') Hester ("star")

Gender: female

Age: 18

Height: 5’5”

Weight: 140lb

Appearance:


She has dark brown hair and large eyes that always seem to change color. Iria isn’t very muscular and seems to be more soft and curvy, than like most, lean and athletic children of the Gods. She enjoys pastel colored clothing and flower prints and jewelry about stars.

Personality: Named Iria, or “rainbow”, for her mother, and given the last name of Hester, or “star” she is someone who always seems to be smiling or laughing about something. She is rather cheerful, even though most people think she shouldn’t be. In fact she seems to not be very good at being a heroic type. She isn’t demi-god strong or fast. And she certainly isn’t very good at fighting, but when it comes to healing and helping others she is rather talented. Iria often helps younger kids deal with bullies in rather creative ways and she is the one to go to if you need to sweet talk a Harpy or get into the Underworld. Even though she didn’t inherit her mother’s talent for shapeshifting, she does seem to have an unpredictable talent over rainbow light. From glowing in a soft multitude of colors to playing with tiny rainbows and even manipulating already made rainbows, it seems to be the only real power she has as a Demi-God. Well besides her unusual knack for knowing how to create cures from plants off the top of her head. Being bad at being a Demi-God should sort of put anyone in an odd spot, but Iria doesn’t mind. It merely means she can only get better, in her opinion at least.

History: As a half-blood, Iria’s case is a bit unusual. In fact she was only recently taken to Camp Half-Blood. Iria was able to live more normally than most half-blood due to the fact her father had her meditate to suppress her, er... ‘rainbow glow’. Being under too much stress often made Iria glow just a bit. Fortunately it was only when she had nightmare that it got out of control.

Until recently though. Once she turned eighteen her abnormality started getting a bit unpredictable. Sometimes when she got excited she make rainbows swirl around the ceiling. And sometimes when she got mad she’d glow as bright a star at night. Unable to cope with the sudden changes, Iria was sent to Camp Half-Blood, guided by two of her aunts, with permission from Hades. And by aunts...well...everyone seemed a bit surprised to see a pair of Harpies dropping of a cheerful young adult at the gate.

And even though Iria isn’t very good at being a Demi-God (often times monsters don’t even realize she is one, which can be a tiny bit insulting) her godly family seems to enjoy having her around. The younger, yet stronger, Demi-Gods seem to naturally enjoy her being around too.

Godly parent: Iris, Goddess of Rainbow, shapeshifter serving goddess
She was one of the few Olympians who was able to travel to the underworld. The cruel and fearsome Harpies were her sisters.

Signature Weapon: Two razor sharp fans engraved with iris flowers
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Krolori means "the land of many" and in Krolori there are indeed many ways of living.


There are the Janirarl, or "the high born", who are a people of vast wealth. They can afford many luxuries that most other could not even dream of. But along with the glitz and glamour also come the great burden of responsibility. Being the lairds and ladies who watch of the many small town of the middle class, they must obey the laws of High King and Queen of Krolori. And they must keep their towns in line.


As for the Krolja, or "the land workers", they are the middle class who make up the many tiny towns of Krolori. They are pleasant folk for the most part, considering how they are treated by their Janirarl Lairds and Ladies. Some towns prosper and live healthy and happy lives, with no sick or homeless kinsmen. Others, however, with no valuable qualities are neglected and have severe problems. They are often the towns that cheat past the High Rulers' inspections. Not that it's their fault of course. The people of those tiny towns often sneak out and join the wild tribes in the Deep Forest.


Those tribes are the Rskalarn, "the wild packs", who live as many tribes under one rule. A different rule from the rest of Krolori. Their system is made up of many tribes led by Alphas under one Great Alpha. But instead of cutting themselves off from their people, the Alphas use old ways of living and live more like wolves among their people. They have no need of streets or castles. Nor do they have need for money or greed. They live by their Alpha's rules and do so loyally. Yet they are still feared and stay to their forest dwellings... mostly. (Hint: Imagine them as a cultural mix of Native American, Viking and Game of Thrones Wilding. They are Native American in that they respect their prisoners to a certain extend. Viking in that they are ruthless and violent raiders. Wilding in that they are loathed by everyone and loath those who are not them, especially aristocrats, and will go out of their way to make their enemies' lives difficult. Generally! Not all tribes are like this, but most in the North are.)



The North Kingdom and The South Kingdom

All pictures on the left are Northern attire. The North is a blend of what would be like medieval Europe, including Scandinavian, Germanic, UK cultures. There are only two season, winter and fall. It is almost always cold, some predatory animals are giant in size, but this is rare. The food is mostly hunted game, stews, warm ales, winter sewn harvests, and root grown vegetables. There are deep and vast forests, dense and dark. The mountains are jagged and giant, but many tribes are able to live there and in the forests at the feet of those mountains. There is an ocean on the other side of the mountains but it more than often frozen or partially so. There are lakes and rivers aplenty in the North, often being where villages and towns are settled. The capital of the Kingdom is where the King resides and is a fortressed looming city surrounded on all side by five miles of wasteland. There used to be a forest surrounding it, but it was burnt down and now the frigid ground has grown jagged and ugly, only weeds and thorns able to grow.

All pictures on the right are Southern attire. The South is a blend of medieval Middle East, France, Italy, Egypt, Tropical Islands, Hindu, and Native American cultures. There are three seasons, summer, fall and winter. It is a milder land with more variety in landscapes, such as many deserts, tropic jungles and grasslands. The animals are what you'd expect from their regions, but there is a range of large felines that grow into giant size and can adapt to all regions. The food is exotic and colorful in range, but little meat is used in the dishes, unless it is fowl or lamb. There are few rivers, but they are all quiet large in size and depth, often being were villages and towns are. There are a few oasis here and there if you get lucky and the marshy lands between the tropic jungles and grasslands is often where herds of animals are found. The tribes of this land are often nomadic. The capital is a Kingdom branching from one side of the major river to the other (much like ancient Egypt). The Queen resides in the coastal Palace during summer and fall, but goes to the other side of the river for winter. Gender roles tend to be a bit reversed in the Southern Kingdom, but men are respected as fathers, scholars and warriors.



The North worships man gods and only a few goddesses:

Vemundr - God of Death, Wisdom and Peace
Jorundr - God of War, Light and Fire
Skialgr - God of Beasts, Wine and Victory
Göran - God of Craftsmanship, Brotherhood and Protection
Loke - God of Mischief, Chaos and Archery
Inggiäl - Twin God of Daytime, Music and Revenge
Ingvil - Twin Goddess of Nighttime, Medicine and Art
Aesa - Goddess of Motherhood, Earth and Fertility
Frida - Goddess of Beauty, Prosperity and Sunshine

The South on the other hand worships mostly goddesses:

Haqikah - Goddess of Death, Tranquility and Revenge
Xeoddia - Goddess Motherhood, Rain and Music
Ta-set-ta - Goddess Wisdom, War, and Craftsmanship
Suma - Goddess of Prosperity, Fertility, and Music
Aknache - Goddess of Youth, Beauty and Family
Thaenice - Goddess of Protection, Animals and Art
Isorera - Goddess of Fire, Foresight and Love
Rashmika - Goddess of Light, Stars and Poetry
Ra-apepi - God of Darkness, Medicine and Travel
Nuru - God of Justice, Dance and Trickery

________________________________________

Story so far....
The North and South are on the edge of war. There is fighting not only among the Krolja and Janirarl, but the constant raids from the Rskalarn, the tribes are getting more and more bold with every passing day in the Harsh Lands. The North's long winter is over and the South's long summer has just begun. If the marriage of the King of the North and Queen of the South does not go well, there will be war. Will you side with the strong and brutal North? Or the flexible and easy going South? Or maybe you simply wish to join the tribes and be free. Which ever side you chose, be careful. There are snakes in every gilded nest.
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________________________________

  • You will play either Janirari, Krolja or Rskalarn. The style is medieval, so no anime pics, okay? Just go on deviantart.com if you have problems finding pics.

  • You can have one of each if you like, but know Janirari hate Rskalarn and vice versa, and Krolja can side with either.

  • This is a mature cult, so don't act like children, unless it's funny...

  • NO GOD-MODING! Or I will God Mod you right back to preschool!

  • Please, stay active! Or as active as you can! I know people have lives, but one person not posting can halt everyone posting!

  • Try to keep the drama to a minimum. Unless it's deserved. Then we send said person up the river. MWAHAHAHAHA!

  • Do not bully others. It just ain't cool.

  • If you don't post the minimum sentence requirement, you will get a warning first and then be booted if you don't bump it up.

  • Please respect everyone's RPs. If you don't understand something, just ask or PM them. No need to make it a big deal. Some people do posts on their phones and simply don't see your ninja post.

  • Don't forget to have fun! You forget and I'll spam you with gifs till you admit it!

________________________________
Character Sheet

Name:

Gender:

Age:

Alignment (North, South, Rskalarn):

Class (Janirarl, Krolja, Rskalarn):

Height:

Weight:

Appearance(hyper-realistic or real life photos only:

Personality:

History:

Signature Weapon (if possible):

Family:

Desired Occupation:

_______________________________

My Characters:
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Name: Ella Mitchrovenka
Age: 19
Gender: female
Species: Forest Nymph
Powers/Abilities: Can speak to plants and birds, cajoling them to help her
Fairytale: Cinderella

Part in Story: Cinderella
History: In her tale of Cinderella, the prince was in love with another man who had perfect feet. When his lover was executed and he was made to look for a wife, Ella happened to be wearing glass slippers. Her saw her pretty pale feet and tried to force her to marry him then and there, but instead she fled. She had no wish to be locked up in a tower like other princesses. She liked her calm quiet life of flowers and sewing and cooking. It was peaceful. So her younger stepsister took her place as Cinderella. And Ella was left to live in her father's cottage surrounded by flowers, trees and music.

Personality: She is not as passive and obedient as everyone thinks. In fact the first prince that tried to married had a foot fetish and wanted to lock her up in his kingdom. Instead she fled and let her younger stepsister take her place, since she was more willing. Of course she is very sweet and kind, enjoying small tasks like sewing and cleaning, but that is only because people won't ask her to do things for them. She enjoys singing, as most do, but her singing is always in her native tongue of Russian when she wishes for the plants or birds to help her in someway.

Family: Father (deceased) Mother (deceased) Step Mother (living) Stepsisters (living) Prince Mischov (brother-in-law; ex-fiancee)
Friends: Open
Crush/Relationships: Open
Other: She is not the clean freak everyone thinks her to be. Why else was she nicknamed 'Cinder' Ella?
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Name: His Highness High Prince Phillip Whillam Alexander van Vildenrosa III, Phillip the Dragon Slayer, Phillip the Ice Hearted
Age: 21
Gender: male
Species: half blood ice demon
Powers/Abilities: Highly intelligent and has powers of ice
Fairytale: Sleeping Beauty

Part in Story: the Prince
History: *ahem* "Is this thing one? Good. Listen well because I will not repeat myself. That foolish tale the Normies made into a Disney movie is absolute rubbish. I was not nor never will be in love with Aurora. Yes, we were to be wed at one point. That was till I found out how much trouble she could cause. Did I save her from an eternity of sleep and a dragon. Well, yes and not. An eternity of sleep was more an eternity frozen in a block of ice, alive yet unable to move or speak. Such fate would cause one to go insane by the way. Are you paying attention? Any how, that 'dragon' as you called it, was my mother. She was actually an ice demon wanting her only son to take over the kingdom and whatnot. Yes, that son would be me. Since I am responsible for the foolishness of my family, I saved Aurora and froze my mother. So yes I suppose you could say she is dead. Lock away for all eternity, dead, what's the difference? Any way, I now have step brothers who'd very much like my crown with the support of my own father. So my Aunt sent me here. Got it? You better of. I don't like repeating myself. It's troublesome."

Personality: He's a highly intelligent half breed ice demon who enjoys toying with others. However he does take his responsibilities quiet seriously, and is a very honorable person. But ignorance and foolishness irritates him. He doesn't really care for anyone in his family. He froze his own mother and all, so he doesn't know anything about love. And it is said that ice demons have hearts made out of unmelting ice, so maybe he will never know of it. Who knows. He's rather apathetic and will only play the hero is he can get something out of it. Advancement in reputation and trust from commoners is a few rewards from acting the hero. Other than that he doesn't like to be bothered with 'rubbish', as he calls it. He can be charming and very charismatic though, so maybe he isn't all bad. But who can tell with that beautiful icy mask of face he has...

Family: Father (living) Mother (deceased) Aunt/Stepmother (living) Stepbrothers (living) Princess Aurora (sister-in-law; ex-fiancee)
Friends: Open
Crush/Relationships: Open
Other: He’s a cool customer, but don’t make him angry. Unless you want to be frozen solid but keep alive for all eternity without thaw...
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Ella was gardening, singing tunelessly as she did so, enjoying the feeling of cool dirt on her hands and the smell of lush grass. She lived next to a woman with a red hood, but she had been so into her gardening she had forgotten to say hello. Looking up and rubbing the sweat off her brow with the back of her hand, she didn't even notice the dirt smearing across her porcelain skin. Man who lived here now were considered very beautiful, each a flower in their own way. But Ella... she was someone else's idea of beauty. The only thing striking about her were her large doe brown eyes that seemed to glow gold in the sunlight.... oh and maybe her pretty pale feet, but she liked wearing feminine boots since the whole fiancee fiasco. But Ella was content in her body. She didn't mind if others thought her plain. The eyes were the windows to the soul, right? Better to have a few things pretty, than none at all. Looking up at the window of her neighbor, she stood and walked over to lean slightly against her white picket fence.

"Good afternoon, Miss Red Hood," her voice was cheerful and clear like the chime of a pleasing pipe, "Have you settled in nicely?"

Phillip was starting to get a very irritating feeling that this frail and shy girl wasn't all "she" seemed to be. Looking to him for help? From Ella? No female alive would be this much trouble, he was sure. And it irritated him further that if this "she" really was a "he", that "he" was getting too much special attention from Ella. It was childish and Gods knew he would never admit to it, but he might be feeling, just a tiny, tiny tiny bit...jealous. His silver eyes flashed looking at the frail and flustered "girl".

"I could always do it," his voice was smooth but cold, silky and polite, but with an edge, like a blade, "I won't be as gentle as Ella, but it'll be over real fast."

"Phillip! Be nice! She is jus' shy and all yu are going to do is scare her," Ella scolded him, before smiling gently down at the other girl, "Calm... calm, dearling, no need to make it worse on yourself." She lifted the girl's blouse just a bit, sliding her hand up, but only touching the area the girl seemed to be hurting from. "This vill only last a moment, but you must calm down. T'vill only last longer if you panic."

Phillip frowned, glaring forwards, not wanting to look at such a scene. So when Ella started the healing song, Phillip ended up joining her to make sure it went faster. She sang quickly too, as most did during the healing song, especially when the other was in pain. It was a song to help mend small wounds by giving a bit of your power to the other person through certain herbs. Prince Phillip had ice magic, so he wasn't suited for actually preforming a healing song, but added voice always help speed up the process for some reason. It was magic, so what did anyone really know about the ways it worked? As long as Ella did have to touch who he suspected might be a flustered disappeared prince for too long.


When they were done, Ella removed her hands and brushed the girl's bloused down swiftly.
"It may ache a bit, but I hope that helped," she said cheerfully. Phillip turned on his heel and bent down, staring right into the "girl's" eyes, his own narrowing.
"What is your name, Miss?" he said slowly, his sharp eyes gleaming like ice, "I don't believe you mentioned it." Ella smacked him on the back of the head.
"I said be nice, Phillip," she said sternly, "T'is is vhy you have problems vith making friends."



Phillip nodded, the looked on his face almost gentle, "Rest easy now, Carter," he said gently, yet strongly, "You did the best you could. Let us take care of the rest." He looked to the Duck. "You should take him to Ella, Syn," he said softly, "She can mend some of his minor wounds and at least ease his pain, so he can recover."

Looking up at James and Red, he stood and ran a hand through his hair. "You two should go somewhere safe," he said softly, "Some of my warriors will be here soon, as well as a few... 'friends'. It may get rough here and I don't want anyone else to be hurt." He looked at the pair. "Unless of course you'd feel better defending your freedom. Then the more the merrier. I have to... prepare as well." He looked a bit agonized when he said that final sentence, but he cast the other a rather genuine and sorrowful smile. "Prepare yourselves. This might get messy."

He strode off with that.




Phillip snorted and smirked. "I see you're not squealing over some silly grubs from the ground," he gave a toothy grin, "or are you? ELLA!"

The ground rumbled and then giant roots split the ground open. Worms, grubs and beetles went flying through the air and landed all over Charles. The ice Phillip had sent up from the ground, shielded him. He stomped a foot on the ground and ice spurt out, like a virus, seeking the dragon's warmth. It grew up the monster's legs and Phillip swung his large blade, sending millions of shards of ice headed right for the dragon.

Ella was still stringing up lizards, crushing them, impaling them, tearing them apart. All with a smile on her face. Nymph Ella was more animal than human. A creature of dark impulses and desires. Like all nymphs.

Phillip scoffed and rolled his red eyes. "Some Prince," he muttered with a smirk, glaring at Charles. The pint sized Prince in a Princess's body made a comment about him being a pervert and her turned pink with anger.

"ARGH WILL YOU SHUT IT?!" he growled at Karin, "I'M BUSY DOING SOMETHING USEFUL!"

Ell awoke with the mention of Charles, but this Ella looked different. Her golden brown doe eyes were glowing a harsh gold, the pupils in slits. Slowly, as if possessed she stood up from her chair.
"Dragon...hybrid..." her voice was a mixture of two voice, one the Ella's and the other a animalistic Ella, "Tastes good with a side of twinlings...." The monstrous nymph creature hissed and grinned.

Phillip nodded once, his demon warriors beginning to calmly yet brutally take down Charles's numerous lackeys. The Ice Demon drew his giant sword and pointed it at the monster Charles with a grin.

"You've never seen real battle before, Charming," he chuckled, "Not demon battle anyway."

The creature that had once been Ella noticed Ariel and her comrades join in and she hissed. The plants around her house shuddered and shivered before lashing out and weaving up and around Charles. More plants joined in, some even from Charles's aunt's yard.

"Give into me, dragon thing," she hissed gleefully, "and maybe I'll eat you quickly!"
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The OOC is here~ Just Click~

A RP Inspired by "Lords and Ladies of the Court" by Innovative Engimas


In 1534 Britain, Henry the Eighth has died in a roughly successful campaign in France. Defending the English occupied France from its late king, in a series of gruesome battles of attrition, Henry VIII, King of England, died before returning home of sweating sickness, just as his mother and father had before him. Thus his current wife, Anne, is proclaimed Queen, making their only child, Elizabeth heir to the throne above all. Crowned with mixed hopes of the people for the new queen, since the Protestantism has taken various roots in the country from German bishops, threatening to shake the vary island to its foundations. The widowed queen to the throne under bombardment to find a spouse, pending on the religion that will shape the very future of England. Many do not trust this widow Queen, rumors of her being a Witch circling through court, but she is as beautiful and charming as ever. Perhaps this young, dark Queen will be able to do as none have done before her.

Note: This is a politics based roleplay where cheating, lying, backstabbing and down right low down nonsense will either get you ahead or lose your head. Various positions are open, I will reserve judgment on the sheets pending on what you have written. You could be a lowly knight and rise to a duke or a scandalous man of the cloth. Ladies while not having to much 'Official' power can court, tempt and/or marry important figures to influence and get what you need.




Titled:
Anne Tudor, Anne Boleyn, Marquess of Pembroke, Queen of England, France and Lady of Ireland

Age: 26 years of age

Bio/Personality:
Anne was the daughter of Thomas Boleyn, 1st Earl of Wiltshire, and his wife, Lady Elizabeth Howard, and was educated in the Netherlands and France, largely as a maid of honour to Claude of France. She returned to England in early 1522, to marry her Irish cousin James Butler, 9th Earl of Ormond; the marriage plans ended in failure and she secured a post at court as maid of honour to Henry VIII's wife, Catherine of Aragon.

Early in 1523 there was a secret betrothal between Anne and Henry Percy, son of the 5th Earl of Northumberland. In January 1524, Cardinal Thomas Wolsey broke the betrothal, Anne was sent back home to Hever Castle, and Percy was married to Lady Mary Talbot, to whom he had been betrothed since adolescence. In February/March 1526, Henry VIII began his pursuit of Anne. She resisted his attempts to seduce her, refusing to become his mistress – which her sister Mary had been. It soon became the one absorbing object of Henry's desires to annul his marriage to Queen Catherine so he would be free to marry Anne. When it became clear that Pope Clement VII would not annul the marriage, the breaking of the power of the Catholic Church in England began. In 1532, Henry granted her the Marquessate of Pembroke.

Henry and Anne married on 25 January 1533. On 23 May 1533, Thomas Cranmer declared Henry and Catherine's marriage null and void; five days later, he declared Henry and Anne's marriage to be good and valid. Shortly afterwards, the Pope decreed sentences of excommunication against Henry and Cranmer. As a result of this marriage and these excommunications, the first break between the Church of England and Rome took place and the Church of England was brought under the King's control. Anne was crowned Queen of England on 1 June 1533. On 7 September, she gave birth to the future Queen Elizabeth I, whose gender disappointed Henry. He was not entirely discouraged, for he said that a son would surely follow and professed to love Elizabeth.

Yet as war broke out with France, he left quickly and said to of brought his mistress with him to battle. After the campaign, the sweating sickness took hold and carried him to fast yet painful death. Anne, seemingly bitter at her husband's constant and recent rejection, shed tears only before the people. Her daughter, Elizabeth, was sent to her own personal manor, to be governed and raised over by a relative. And thus Queen Anne of Britain reigns over all her husband had once ruled over.





I have never had better opinions of woman than I had of her. — Thomas Cranmer, Archbishop of Canterbury, Anne Boleyn’s pastor and Boleyn family friend.

For her behaviour, manners, attire and tongue she excelled them all. — Lancelot de Carles

Her excellent grace and behaviour — George Cavendish, usher to Cardinal Wolsey, when explaining why Anne stood out from the rest of women at court.

She (Anne) knew perfectly how to sing and dance…to play the lute and other instruments. — Lancelot de Carles

Imbued with as many outward good qualities in playing on instruments, singing, and such other courtly graces, as few women were of her time. — William Thomas

I find her so bright and pleasant for her young age that I am more beholden to you for sending her to me than you are to me. — Archduchess Margaret of Austria, who trained Anne as a maid of honour in her household.


________________________________________


As for plot it would be the French monarchy going against Queen Anne and an inner turmoil, since Anne has a mixed review from most people in court. Some many are enchanted, others abhor her. Some women find her angelic, others find her to be a wolf in sheep's clothing. Britain is being slashed in two between Protestant and Catholics, those who support her and those who disclaim her as a false queen, not sanctioned by the Pope and Catholic church. Some think she might have hexed ,cursed or poisoned the previous queen, though she denies any involvement. So how shall you, the peers take sides? Are you for the strong and generous Queen Anne, or are you forever loyal to the Catholic Church. Or perhaps you are French as wish to take back you lands, in the name of your own King. Choose wisely, for whomever does not, they might mysteriously die, just as the previous queen did, or parish as the late king and his mistress were said to of. Is Anne a witch or a woman of power? And will France be in her graces for much longer? This is for the politic and fate to decide.



DUKE/Duchess
Address: "Your Grace"

MARQUESS(Marquis)/Lady Marquess
Address: "Your Grace"

EARL/Countess
Address: "Your Excellency"

VISCOUNT/Viscountess
Address: "Your Excellency"

BARON/Baroness
Address: "Your Excellency"

BARONET
Address: "Sir, Lady or Dame"

KNIGHT (LORD/Lady)
Address: "Sir, Lady or Dame"

CHURCH POSITIONS
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Title: Serving Maid Mabil "Mouse" Scot
Age: 19

Bio/Personality:
Mabil Scot is step-daughter to Randal Plunkett, 21st Baron of Dunsany. He took her mother, Elinor Scot, as his third wife, having already sired four girls to his previous wives. Mabil's mother was the only one to give him an heir, and therefore Mabil was tolerated. It was already a scandal that the Baron had married a widow, much less a Scottish widow. Mabil's father had died on a hunting trip when she was twelve, and her mother seemed to marry the Baron quite quickly and conveniently. Being tolerated was not the same as being loved, however. Mabil was allowed to study with the Baron's daughters given that she excel quickly. She was also given the hand-me-down dresses of her four step-sisters given that she be well mannered and most of all invisible, especially when a potential suitor came to call.

Mabil did mind. She enjoyed reading and learning of different places and times. It gave her a place to be whoever she wanted, in her dreams. Plain in looks, Mabil focused on studies, house work and her day dreams, while her elder sisters chased suitors and went off to court. And as the last of her elder sisters drifted to court or to their new husbands' manors, Mabil found that the Baron's home had become quiet lonely. There was no giggling in the hallways, or arguing in the kitchen, or even noise in the mending room. Everything had grown rather boring without her sisters' dramas.

But when Mabil turned eighteen, the Baron decided it was time for her to go to the courts as well, to find her own husband of course. However Mabil was a Scot, and not blood related to the Baron at all, Mabil had no rightful position in court. But, in order to leave the dreary manor, Mabil insisted she be sent to the palace, to be of some use to the Crown. So she was sent as a serving maid, lady-in-waitings being her sisters' rightful claim after all. Keeping her mother's previous married name, Mabil Scot, went into service at the palace without much of anyone's knowledge to whom was her step-father. Such knowledge would only sully her step-sisters' chances to marriage and create some sort of scandal.

But Mabil found her invisibility could be of use to her and even to her sisters. Since she was so common place, no one paid her much heed when gossiping or whispering. Secrets, lies, scandals, Mabil had access to them. Of course she only used her information when asked by her sisters, whether it be scandals or blackmail, Mabil always had some tasty tid bit. She was then dubbed "Mouse", for all her invisible scurrying about. Such stealth and slyness, the nickname made sense to her at least. Not that she'd ever do much harm herself. But every drama needs a mysterious whisper of lie or truth to push things along. Not to mention the ease in which she could sneak into rooms forbidden to most others. After all she is but a servant to the Crown and does as she is told....now doesn't she?

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Name: Teripsicord
Hero name: Miss Wonder
Age: 19
Race: Amazonian
Alias: Terri Cordon
Height: 6ft
Weight: 147lb
Appearance:

Powers: Superhuman Strength, Superhuman Speed, Superhuman Durability, Superhuman Reflexes, Flight
Skills: Hand to Hand, Swordsmanship, and Mastership of Whip and Spear
Weapons: Her spear and whip
Gear: Archaic-looking armor and helmet that resembles that of the Roman's and Greeks but is made out of a similar alloy to that of Wonder Woman's wristbands, red boots and cape
Personality:
Background:
Other:

Name: Haley
Hero/Villain name: Double Jack
Age: 17
Race: Metahuman
Alias: Haley Quinzel
Height: 5 ft 5in
Weight: 134lb
Appearance:

Abilities and Skills: Exceptional agility and strength, Immunity to most toxins, Skilled Gymnast, Skilled disguise artist
Weapons: giant mallets and guns
Gear: Just her blue and red costume
Personality: Like her mother, Harley Quinn, she is a bit off her rocker just for the fun of it all. Some call her coo-coo for coco puffs, others call her a budding psychopath with sociopathic tendencies. Or was it the other way around? Oh, well, either way she a bit too much fun for the party of gloomy gussies that run common in the underbelly of Second City. She jumps back and forth between the good guys and the bad guys, depending on her mood and who she needs to use for what mission. However once she's angry all that fun insanity seems to either drain into fierce aggression or into berserk maniac fighting skills. And even though she doesn't mind killing here and there, she can't stand to see an animal get hurt.
Background:
Other: Her natural hair color is strawberry blonde.


Not done yet!
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Name: Teripsicord
Hero name: Miss Wonder
Age: 19
Race: Amazonian
Alias: Trish Cordon
Height: 6ft
Weight: 147lb
Appearance:

Powers: Superhuman Strength, Superhuman Speed, Healing Factor, Superhuman Durability, Superhuman Reflexes, Flight
Skills: Hand to Hand, Swordsmanship, and Mastership of Whip and Spear
Weapons: Her spear and whip
Gear: Archaic-looking armor and helmet that resembles that of the Roman's and Greeks but is made out of a similar alloy to that of Wonder Woman's wristbands, red boots and cape

Personality: Rather mature and serious, but has a good sense of humor. She is a very disciplined person and enjoys a good challenge. A feminist to the bone, due to her amazonian nature, she towers over most normal men and enjoys being the more... aggressive one in her relationships, normally sticking to average human guys. Her temper is as cold and quick as her spear though, especially when the ones she loves are threatened.

Background: The Amazons of Themyscira are a race of immortal warrior women that live on the mystically hidden island of Themyscira. Wonder Woman’s homeland and female warriors to the Olympian Goddesses, Themysciran Amazons were formed by the thousands, these super-humanly strong, adult female bodies from the clay bed of a lake in Greece, and imbued them with the spirits from the Well of Souls. The first such creature to emerge from the lake was dubbed Hippolyta by the goddesses, and she was crowned queen of these women, to be henceforth known as Amazons. The second woman to emerge from the lake was called Antiope, and according to the goddesses she was to rule as second in command.
They were given a city-state in Greece (the land adjacent to the lake of their birth), and they called it Themyscira. There they thrived for many years before they were attacked by the forces of Hercules, and were saved only through the intervention of the goddesses.

Their home destroyed and prospects for success in their worldly mission dashed, Antiope led a portion of the Amazons away from her sister and the influence of the gods, to travel the world in search of a new purpose. They eventually settled in Egypt, becoming known as the the Amazons of Bana Migdhall.

Most Amazons, however, stayed with Hippolyta. To repay the gods for their rescue, the remaining Amazons were sent far away from their home in Greece to a mystical, paradisal island in uncharted oceans. There the Amazons took up a new gods-given purpose -- to guard the Earth from a terrible evil buried beneath the island.

Teripsicord, named for the muse of dance, took the name Trish Cordon when she left her peaceful homeland, to follow in the footsteps of her hero, Princess Diana, or Wonder Woman. She took the name Miss Wonder as a sign of her honor to her princess. Leaving Themyscira was difficult, but highly elating as now she could explore the world she had learned from books. However her knowledge of the outside world is only at a modern date of about 1989, leaving her with still much to learn. So she enrolled herself in school. And well just maybe the new league of young heros.

Other: She’s a freshman in medical school.


Name: Haley
Hero/Villain name: Double Jack
Age: 17
Race: Metahuman
Alias: Haley Quinzel
Height: 5 ft 5in
Weight: 134lb
Appearance:

Abilities and Skills: Exceptional agility and strength, Immunity to most toxins, Skilled Gymnast, Skilled disguise artist
Weapons: giant mallets and guns
Gear: Just her blue and red costume, which she has several versions of because she enjoys changing it up
Personality: Like her mother, Harley Quinn, she is a bit off her rocker just for the fun of it all. Some call her coo-coo for coco puffs, others call her a budding psychopath with sociopathic tendencies. Or was it the other way around? Oh, well, either way she a bit too much fun for the party of gloomy gussies that run common in the underbelly of Second City. She jumps back and forth between the good guys and the bad guys, depending on her mood and who she needs to use for what mission. However once she's angry all that fun insanity seems to either drain into fierce aggression or into berserk maniac fighting skills. And even though she doesn't mind killing here and there, she can't stand to see an animal get hurt.

Background: Biologically the daughter of Harley Quinn, the famous female villain and sidekick for the Joker, Haley Quinzel has a bit of love lost for her mother. Being the rather rebellious kid she is, she legally liberated herself from her neglectful single mother. Hell, between that woman’s work as a psychologist and villain and sidekick and tagging after Joker there was just no time for Haley. So Haley moved to Second City, got shacked up in a tiny rundown apartment above a bar in the slums, and got a job in the thieving business. She’s taking online school to give herself the flexibility she needs, and since mommy dearest decided to pay for it, she’ll milk it for all it’s got. Better watch out, here comes Haley Quinzel, Double Jack of Second City.

Other: Her natural hair color is strawberry blonde.



Real Name: Luand'r

Hero Name: Dawnfire

Age: 18

Race: Tamaranean

Appearance:

Powers/Abilities:
Fires pink starbolt out of her eyes and hands, has a prehensile tongue and nine stomachs, superhuman strength (powers are tied into their emotional state: starbolts are fueled by fury, strength by confidence, and flight by joy), can also learn any language by "lip contact", Tamaranean females also have the power to convert ultraviolet radiation into energy for flight which produces a distinctive contrail that seems to flow from their hair.
Tamaranean Solar Absorption: Able to absorb all kinds of energy, and use it to energize her cells and fuel his powers and abilities. This comes from her unique alien physiology her main power source is ultraviolet energy from the yellow sun of earth where she lives at the moment, however she can also absorb radiation and other sources as it all is converted into power.
Regeneration
Energy Projection
Invulnerability: the ability to be immune to one or more forms of physical, mental, and spiritual damage and influence. Those who are invulnerable often have bodies with texture and durability above that of steel while still maintaining their soft/natural textures and functions.

Weakness: Metallic Chromium Allergy

Weapons: just her powers and physical fighting abilities

Personality: Ruled by her emotions she tends do and say what she thinks, before censoring any of it. Almost child-like, as most Tamaraneans are, this can often lead to miscommunications with the Earthlings and their many cultural refinements. A bit barbarian-like, Dawnfire's race is very similar to that of the Viking race, therefore it is best not to be around her when she is eating, less you loose your appetite. Couple that with odd alien tastebuds and you may never want to eat around her again. But unlike most warriors, Dawnfire immensely enjoyes cute things and things that sparkle, so she can be somewhat easily distracted if ever around a shopping center. Anger, joy and confidence come naturally to her, but sadness, doubt and most other negative emotions do not. She is the kind of alien to enjoy a good fight and a good meal, appreciating the simple things in life.

Back story:
Tamaraneans are golden-skinned humanoid people who descended from a feline-like race of the planet Karan. Tamaraneans traditionally worship the goddess X'Hal, who give life and takes away. Tamaraneans have the power to convert ultraviolet radiation into energy for flight with the females producing a distinctive contrail that seems to flow from their hair.
The Tamaraneans used scientific skills to make Tamaran, their home planent, a tropical paradise where man and nature stood side by side. This is where Dawnfire grew up. In Tamaranean language there is no "weak" or "nice". There just is the true strength that binds them all together as a warrior race. Dawnfire grew up like normal Tamaraneans, fighting, sparring and eating, but she was far more curious than the average child. Unlike her comrades, she wanted to see other lifeforms and know what they did in their every day lives. This was most irregular. Naturally her family grew a bit concerned. But when there are fifteen lifeforms in your family, odds are those concerns are minimal.
So after Dawnfire's transformation into adulthood, she decided to fly off on her own for once. The creatures in the Vega system were interesting enough but not very evolved. They were more like beasts than anything. So it became boring. But then Dawnfire heard of a great new planent, a bit far away, but interesting enough. A planent were there were things called Humans, who were weak and fragile, but created beautiful things. That was enough for her! With the warning to not startle the fragile aliens too much, Dawnfire flew out, straight for this planent.

Other: Since we last saw her, Dawnfire has been taken under the wing of her idol, Starfire, to learn more about her abilities and how she can help her lovely Earthlings.



Name: WarBird

Name: Jared Proudstar

Parents: James Johnathan Proudstar and Hepzibah

Age: 19

Race: Mutant

Height: 7'2" (like his dad James Proudstar)

Weight: 350lb

Hair: Black

Eyes: Unknown... they always glow ominously in his eye sockets...

Appearance:

Powers/Abilities:
WarBird is a mutant who possesses superhuman physical ability in virtually all areas:

He possesses superhuman strength (used as the team 'strong guy') with his current power levels showing him capable of toppling a Sentinel by clapping, the resulting air pressure causing it to collapse. Taking after his father in this regard he can be a bit much to handle. His father had even directly fought with and managed to hold his own against the Juggernaut.

He possesses superhuman resistance to injury, at least enough to withstand short-range firepower, grenade explosions, and even a direct telekinetic attack from an Alpha-level mutant psionic such as Exodus. He also repairs and regenerates damaged and destroyed tissue much faster than a normal human, as well as revives and recuperates from exhaustion and fatigue much faster than a normal human.

He possesses superhuman agility & flexibility, as he has been officially stated to "move with the grace an Olympic gold-medalist would envy" and "swim with the ease of a porpoise."

WarBird's senses, particularly sight, smell and hearing, are enhanced to levels beyond the capabilities of a normal human. He is able to see with perfect clarity at much greater distances than an ordinary human. He retains this same level of visual clarity, even in near-total darkness. His hearing is similarly heightened, enabling him to both clearly hear sounds that ordinary humans can't and sounds that they can detect but at much greater distances.

WarBird retains his fathers talents for being able to run at high speeds up to at least 150 km/h (roughly 93 mph) for long distances and quickly climb building walls by rapidly digging his hands and feet into the bare concrete. He can even evade weapon fire with rapid reflexes and reactions. But this does tire him out rather quickly.

Aside from his natural physical attributes, WarBird is well versed in hand-to-hand combat, which is enhanced by his superhuman reflex/reaction rate and eye/ear-hand/foot coordination. He was trained in unarmed combat under the guidance of his father, who was taught by White Queen, and was personally extensively trained in the use of the staff. He currently wields a pair of bowie knives composed of vibranium, given to him by his mother after his father's death, who acquired them from Storm, with which he has proved to be highly proficient in combat. He is also a skilled hunter and tracker in his native Apache tradition.

Weakness: Energy Projections that hold him in place (while they can not hinder his mind, they must be quiet powerful to stop his body). He usual is like a dog with a bone, fighting till he drops because he can never tell when has had or given enough. And math problems. Screw math.

Weapons: Warpath's knives, a staff made of Vibranium (http://marvel.wikia.com/Vibranium)

Personality: This Proudstar is a kind person to his friends but if he is crossed he is in no way easy going. Once angered he knows all too well how to hold a grudge. After all it is in his blood. He is very noble to his teammates and treats them as if they were one of his family members since after all he does not have any anymore. WarBird is a terrible enemy to have and does not like being used.

Though WarBird may not be the brightest bulb in the closet, he still has a very firm understanding of the battlefield and one day wishes to be a commander either in the marines or better yet the League of Heros. He will do almost anything his superiors ask him to even if he does not completely approve of it himself. This is because he thinks his father would have done the same. If you think WarBird wants to be his father in all essences you are wrong; he simply wants to do what his father did. Help protect the world.

WarBird has a few subjects which can anger him more than others, one of which is his family. Even more specifically his father this is because he respected his father more than anything else in the world. The topic of his uncle is also a touchy subject too. And don't you dare try to pull a Yo Momma joke on him. He'll snap your neck. Disrespecting his family, in Proudstar’s eyes, is just as good as a death sentence.

Back story:
As a child he looked up to one person more than anyone else in the world and that person was his father. No matter how obsessed his father was with the noble image of his Thunderbird, Warpath's brother, in WarBird's eyes the man could do no wrong. At an early age he watched his father be taken away to work with the X-men but he never go to see him much. Even his mother, a alien-looking female who resembled a skunk, was not around much. But WarBird loved them all the same.

Growing up he knew that he would have no chance against villains if he did not turn out like his father, so everyday he went to the gym and to the track. Though he got into peek condition there were no signs of superhuman abilities. It was not until his father died that he started to show signs of his mutation. He developed every power his father had, maybe more. Superhuman strength, speed, senses, reflexes, agility, and invincibility. It was a dream come true. He was finally going to be able to become a hero like his parents.

He lived in his father's cabin until his mother died. Then he retreated to the forest of Canada. When he was hungry he would hunt, when he was thirsty he would go to the springs and when he needed to shower he would visit the hot springs. But the disasters reached him through the radio waves and he decided he could not just sit ideally by. Time to live up to the legacy.

Other: Since we last saw out anti-hero, he has been trudging about in the woods, trying to discipline his anger and channel his berserk temper into more... productive uses.
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Alright back to the drawing board
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ninja northstar
grace choi

spiral

xi'an coy manh (karma)

danielle moonstar

kid loki young avengers
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Name: Helewis Meridies

Race: Witch

Race Description:
Coming from a long line of female magic users, there are often many kinds of Witches, since they are a maternal race that can mix with and join with most other races. The specifics of Helewis's family legacy is centered around potions, chants and scrying. While Helewis is almost completely human, her mother's side proclaims to have mingled with elves as well as mages, though this is just word of mouth handed down from the family. Helewis's family has three stage of magical ability strength.

The first is Maiden, when a young Witch is first learning to control her powers. The second is the Mother stage, when a Witch has learn all she can from the family Grimoire (book of family legacy magic) and is ready to set out to find her own way. The third step is Matron or Crone stage, at which the Witch is now a master of her own ability and can even teach her personal skills to the next generation of her line. Helewis is currently finishing her Maiden stage.

Age: 23

Gender: Female

Appearance:
Standing at a height of five foot three, Helewis is rather of average height and holds no remarkable beauty but does have extremely long dark brown hair, which reaches her knees. She often contains it in two mock braids, held together by thick leather bands ever inch or so down. She is rather fair with honey colored eyes and more often than not wear pale colored modest clothing. Her skin only bears a single mark, a scar tissue tattoo at the back of her neck. It is a delicate design of a tree whose branches turn into its roots. It was made through tearing and re-healing of the skin over many years by her mother and grandmother.

Clothing/Armor:
Helewis dresses as most respectable women do, in long sloping sleeves with a chemise beneath, and a veil just about her head with a crown-like hat to keep it in place. Since she is a merchant's daughter, she neither too plain nor too extravagant. The colors of her dresses are often faded and pale, their linings sew with hidden coppers or herbs. She only has two belts for decoration, one with fashion in loose length, the other more practically short for hanging pouches and small bottles on. For travel she has a thick cloak, decorated with yellow thread, just like her belts, to show her middle class status. Whatever jewelry she does own is usually been a small enchanted gift from her mother and grandmother. Her arm band, for instance is enchanted to tighten ever so slightly when near highwaymen. Her earrings help to enhance her scrying ability with the whispers of voice to go with the visions. Her broach is just a broach to hold her cloak in place. It was obviously a gift from her father. The pendant under her chemise is a family heirloom, but it's so old its just assumed that all it does is enhance the three family qualities.

Weapons:
Helewis is not often in dangerous situations, since she has a rather keen knack to keep herself far from any major trouble, but like any one who is sensible, she keep a few daggers on her. One is plainly shown, hilted on her armband. The other is hidden up her sleeve. More often than not, however, she'll simply use a chant or a curse or a poison to get out of any difficult situation. Plants tend to be everywhere, after all, and often over looked.

Skills/Abilities:
-Scrying: From the reflection of a clouded metal to the full moon's face trapped in the black of a water's depth, scrying is very old and very powerful. The most masterful can see into the cloudy deep future. The most amateur can see into the next room. Helewis's family holds three powers close to their blood and scrying is one of them. While she is not yet a great master, Helewis finds it can be quiet useful if you'd like to know when it will storm or if the road ahead holds hiding bandits.

-Chants: Words have the power to cause great wounds as well as heal great wounds, and this is just in the most mundane of conversations. To add intent and will and a little bit of magic, words become a powerful thing. Chants are more than just spells of stung words, they carry different meaning with the slightest of fluctuation in the way they are either said or sung.

-Potions: The third major magic her family's legacy holds, potions are the mixing of not only herbs and plants, but of will and intent. The way a potion is mixed can determine the smallest detail of its effects. It is the difference between a great healing drought and a painful slow death. Ingredient and attention to detail are everything when fashioning a potion. The use of a single hair can create a great love potion. A single tear can brew up a vengeful illness. Only someone with knowledge, training and skill can brew up powerful potions. And even then it might take three days to get you what you need in one flask.

-Trapping: A small hunting trick taught to her by her father was a gate way to great self-defense. If Helewis is good at anything, it is sneakily disarming her enemies. What started out as a way to catch rabbits are perhaps a few child tormentors, grew to a strategic outlook on the world's set up. Back-alleys and dead ends can lead to great escapes. Valley passes and mountain cliffs as well for a more permanent end to someone chasing you. It just about knowing how to look at it in the end.

-Gardening: Plants and herbs are sensitive things. They are almost as fickle as living animals. The lighting, the fertility of the soil, the position of the sun and moon, these all factor into making the right plant grow. Even with a little magical persuasion, if the soil is wrong the seed won't grow. Her mother and grandmother always stressed the importance of gardening. A Witch's best friend is the earth around her after all.

-Sewing: Symbols and patterns hold power over the eye as well as the wearer. Pagan symbols can be sewn into a pattern that can either draw or repel searching eyes. It is quiet useful for when you are traveling by your lonesome womanly self.

-Cooking: It would be wise not to anger the one who is making you meal, especially if it's a Witch. The use of certain herbs and flowers in Helewis's dishes can both bring out flavor and certain...qualities that their consumers may usually wish to either hide or enhance. A few drops of Poppy's Milk can send you into a deep sleep. A few seeds of Morning's Glory can leave you sleeping forever. Cooking is just like potion making. You better trust your cook.

Magic:
Legacy Witch magic runs in the family but only comes out in female offspring. Men are usually just carries and rarely ever able to harness powers of their Witch Mothers. Herbs, plants and special ingredients can be used to focus the magic for certain purposes, as well as symbols, chanting and learned magic words, usually all learned from the family Grimoire. Scrying is the only truly special ability of Helewis's family, and she can preform it with even the most mundane of reflective surfaces.

Inventory:
- Outer Wearing: cap and veil, chemise, garters for stockings, shoes, pale green over dress, long loose belt, short holding belt, thick cloak, brooch for cloak, enchanted arm band with dagger, enhancer earrings.
- Sewn in clothing: two Gold in each sleeve for emergencies, four Silver in dress collar for emergencies, three Copper under each garter for emergencies, crushed and dried assortment of herbs and flowers in all lining for scent and 'just in case' moments
- Hidden Wear: dagger up the sleeve, pendant under her chemise

Backstory:
Born to a merchant and his wife, Helewis was the third child to the family and the only daughter. Her elder brothers were twins and both as different as the Sun and Moon. Playing the strategic peace-keeper and healing both of them after every quarrel, Helewis is perfectly well versed in when to speak and when to hold in her words. Always the quiet child, she took more pleasure in reading and listening to her grandmother's stories than in romping about with her brothers.

While most families usually stay in a single home and let the traveling be left to the head of the family, Helewis's family usually followed their father. They've sold and bought from elves and dwarves. They've escaped stormy sea and village ransack. With her mother and grandmother advising their father in the safest paths to take, they've always escaped stormed and civil unrest just in time. Perhaps that is why they traveled together as a family for so long.

But when her brothers out grew their games and transformed into men, there was a quarrel the family could not escape: who would inherit their father's merchant business? The great argument started when Helewis was fifteen and it continued on and on... Guimar, the eldest by two minutes, proclaimed on such a fact that he had the right to family business. Terric argued that two minute made no such difference when is was in fact he who was better with number and money than his brother. Guimar was stronger and more charismatic. Terric more intelligent and more business wise.

With such family struggle, Helewis was left to her own, with her Grandmother and her secret studies. In truth she believed the greatest outcome would be found only when the two brothers joined their strengths, for both would fail without the other. Just as they shared they same belly, they should share the family merchant business. But Helewis was neither businessman nor their mother, so her opinion held no merit. Instead, for the next six years, the family quarrel continued and Helewis took no side.

She didn't marry either. By her twenty-first birthday her family seemed to grasp the gravity of her maturing and less focus was paid toward the brothers, and more towards her.

"You're well past the age most girls marry, dear Sister," Guimar would often scoff, "It's time to set aside fanciful books and dreams, and do something practical with you life."

"You are not the prettiest of maid, Sister dear," Terric would sigh, "Youth is you ally and men are not enchanted with haughty poems and numerical figures."

They always talked about it as if it were her actions that had left her single and past twenty. No one had ever told her that she should of been flirting with every aristocrat and great lord once she had turned sixteen. How was she to know that? Their quarreling had certainly given her more than enough knowledge on how to avoid sour moods and heightened tempers. Their accusations were more than a bit offensive.

And for two more year it was like that. In between bouts of bickering, 'why aren't you married' and 'aren't you ashamed of your age' and so on and so forth. It was too much to bare. So finally Helewis consulted her grandmother. Surely there was another place she go. To practice her arts peacefully and not be barraged with questions of her womanhood, for obviously she was never going to get married in her family's town. Might as well move to another. And so her grandmother's scry called forth a road which led to a place called Lochwell. Perhaps there she might meet whatever destiny it was she so desperately needed to greet.
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Drienuhn/Darien








Appearance:


Demonic Name: Drienuhn

Human Name: Darien

Age: 20



Three Traits:
+Aimless - Devoid of direction or purpose
+Illiterate - Unable to read and write
+Shallow - Lacking depth of intellect or knowledge; concerned only with what is obvious



Other Characteristics:
+ Indifferent - The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless
+ Overprotective - To protect too much; coddle
+ Soft-hearted - Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don’t think of the repercussions or situation before doing so



If Demon Prince, what Mortal Sin do you wish to control? Sloth


____________________________________________________________________________

Hermessent/Hermonia






Appearance:


Demonic Name: Hermessent

Human Name: Hermonia

Age: 17



Three Traits:
+Callous - They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold.
+Judgemental - Inclined to make and form judgements, especially moral or personal ones, based on one’s own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
+Reckless - Heedless. Headstrong. Foolhardy. Unthinking boldness, wild carelessness and disregard for consequences.



Other Characteristics:
+Dishonest – Given to or using fraud, cheating; deceitful, deceptive, crooked, underhanded
+Flirt -To make playfully romantic or sexual overtures; behaviour intended to arouse sexual interest. Minx. Tease
+Audacious - Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient

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