Hidden 10 yrs ago Post by Polyphemus
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Yes it is. Let's see the CS.
Hidden 10 yrs ago Post by Orchestratic
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Kay, sorry that took so long. .

Name/Area of Origin: Silva, Silicon Valley

Age: 25

Appearance

(Shorter, actually. About 5'5") The cloak (doesn't actually drag the ground and is more of a greyish-silver, also thicker), hanging to gently kiss her ankles is her trademark. It's hard to hide her face in the cloak, but she always tries clumsily. The only people for sure to see her face are her victims and temporary associates, but it's not really difficult for someone to catch a glimpse every now again. Otherwise, she never takes the cloak entirely off when on a job, as it is basically her lifeline. On top of her head, under the hood, are a pair of goggles. Silva is nimble, allowing her to be agile, silent, and able, although this makes her very frail, where the cloak comes in to hide her small stature.

Weapon/Method of Choice: Silva's cloak is actually her best weapon. Covering her arms to her wrists and drifts down towards her feet, the cloak is made of military-grade light-bending technology, rendering her nearly invisible when active and is usually how she sneaks to her target and attach a chip to their head or neck (made by own hand to be untraceable back to her), one than can only be applied by hand but that can remotely shock and destroy brain and/or nerves in the spine. Of course, this technology has it's own power grid inside the cloak and is limited to ten minutes of activity at a time, with a ten minute waiting period in between. Her sleeves contain launchers on top of her right arm for the fireballs magicians use, unable to cause harm, but able to cause heat and alarm. She also uses flint finger tips to snap sparks into the spark paper and smoke paper lining the inside of her cloak, making it easy for her to cloud a room to her advantage or for her escape. The goggles atop her head utilizes magnification, infrared, and thermal technology, allowing her to see what she needs to see and earpiece technology to advance her hearing when needed. In addition to the launcher on her right are, she has a dart shooter on her left that shoots darts of her own creation to slowly paralyze a person, or simply slow them down depending on the conditions (size of target, immunity, afflicted area, etc). She has extra ammo in the pockets of her cloak, ranging from the darts to zapping pellets (no more painful than a hornet sting), along with small, harmless tracer darts she created herself, meant to not be felt, but still not impossible. On her wrists are light-weight metal gauntlets that house the launching mechanisms she uses, both of which also house and an expansive smoke system for escape purposes but the left one also has a screen that serves as a GPS, map, and a tracker for her tracer darts, while both gauntlets are made sturdy enough to aid her in combat. All technology Silva uses has it's own limit of power that the goggles and earpieces can both inform the condition of, although she has customized her "power pack" to be able to absorb power from any source of electricity -- the larger the voltage, the faster it charges.

In her black SUV is a spare 'power pack', a generator to recharge her packs if she has no other options, and a tool kit for maintenance. Like the common assassin - or thief - Silva carries around both a long-bladed switch blade and a glock on her belt, neither of which she is proficient with. Although she can handle herself in hand-to-hand combat, it's basically just enough to make for an escape with an open-handed, opportunistic fighting style.

Personality: Silva grew up silently and a little snarky in San Fransisco, so she's used to ignoring people when she feels they don't need to be heard. Becoming a genius at a young age has left her cocky; genius's never fail and the cocky never die, right? Silva sometimes acts as if the wires around her (especially in her hometown) are her own nerves and veins, her brain reacting to her surroundings as if they were parts of her own body and the natural power sources were her adrenaline, trying to give her way to her location the best she can. She'd like to act unattached from everything, as if she were less of a human and more of one of the many mechanical creations of hers, although she knows very well how emotional she can be in the blink of an eye -- even if it's simply the failure of a mission.
Hidden 10 yrs ago Post by Orchestratic
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Also, sorry it IS so long -- leaving it up to technology leaves it rather open, yet taking the time to provide limits at the same time.
Hidden 10 yrs ago Post by MrDidact
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Actually there shouldn't be any personal history. I believe Poly want's that to develop in the story. There should only be a personality field.
Hidden 10 yrs ago Post by Polyphemus
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Polyphemus They/ Them

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I do recall saying that, yes. Other than that, looks fine to me. Go ahead and join the fun.
Hidden 10 yrs ago Post by Orchestratic
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AHHHH! Sorry.> < Editing as .... soon as I wake up for real... my bad.
Fixed? Yes? No? More? Less? I feel like a twat now so someone help me. ;____;
Hidden 10 yrs ago Post by MrDidact
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Don't worry about it we all make mistakes. I think the sheet looks fine except for one thing. There's a small sentence that states she's from San Francisco part of a rich family. Just take that out and you'll be good.
Hidden 10 yrs ago Post by Orchestratic
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I'LL GET IT EVENTUALLY. But the locational thing I added because Silicon Valley isn't a city, but the lower part of SF. I understand the rich part, though, I guess I just missed it. Should I still remove both?

(Thanks for being helpful and polite about it. ^-^)
Hidden 10 yrs ago Post by MrDidact
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I suppose just the rich part and no problem.
Hidden 10 yrs ago Post by Orchestratic
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Kay! You're awfully helpful, Sir Didact. Looks like you're a good RPer too. I have a few RPs of my own opening up soon and if you don't mind I'll be spying on your preferences to see if i should invite you or not. ^-^
Hidden 10 yrs ago Post by MrDidact
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Thank you that means a lot. I haven't been having much practice at playing a single character since I'm GMing my own thread which you might be interested in. I might be able to join a new thread or too but with school stuff and my current RPs the plate is getting a bit full haha. But I might be able to squeeze in a little more.
Hidden 10 yrs ago Post by Orchestratic
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Cool. I'll let you know when there up. ^-^ Idk if you ever like doing anything with supernatural but that's mainly what our ideas revolve around ('ours' referring to me and my co-GM and best friend irl), but that's not all we have going for us. Either way, I'll let you know. :D
Hidden 10 yrs ago Post by Polyphemus
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The plot thickens! I'm going to give Emuxe a little while to respond, if we don't hear from her then we'll move on with the three of you.
Hidden 10 yrs ago Post by Polyphemus
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Alright, if everyone's cool I'm going to try and just move things forward. Cid, Emuxe, you're welcome to jump in wherever, I'd just hate for this RP to be stillborn.
Hidden 10 yrs ago Post by MrDidact
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Man I feel so bad for all these people.
Hidden 10 yrs ago Post by Polyphemus
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Polyphemus They/ Them

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The meth epidemic is very real and very shitty. There are entire towns in some places where only fifty percent of structures have water, gas, electricity, etc. This is because the tenants choose to spend their money on drugs instead of basic services.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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Sorry for being all inactive and whatnot. Extracurriculars and stuff.
For the record, Cheyenne: 1, Y'all: 0
Hidden 10 yrs ago Post by Polyphemus
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Congratulations, you just killed an educator and mother of three who tirelessly campaigned against drugs in her community.

Cheyenne draws first blood.
Hidden 10 yrs ago Post by MrDidact
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It's not about who starts first but who finishes.

People who kill pillars of the community in broad daylight rarely finish.
Hidden 10 yrs ago Post by MrDidact
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Posted. Scratch one decent man.

If there's anything wrong with it please say so and I will edit accordingly.
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