Most people started with morrowind, oblivion moved with the next generation and everyone seems to love skyrim.
However, some of us find the DOS classics and their extensive worlds quite enticing and that's why I though it would be a good idea to create an open adventure with the atmosphere of these classics
-Because arena and daggerfall are early installments, they suffer from some weirdness in their lore compared to following titles. Therefor the role would be relatively lore friendly as to accommodate some room for inaccuracies
-The story would be character driven and event driven. Combat is not the focus, although there'll definitely be a lot of quarrels, and therefor the characters' skills and abilities should be chosen for narrative purposes rather than survival
-with this said, each player chooses a race and a pre-made class and acting accordingly will be able to follow the main adventure or go whenever they want in Tamriel
-I would take a more passive role as a game master controlling the npcs and events rather than participating myself
How does it sound?
However, some of us find the DOS classics and their extensive worlds quite enticing and that's why I though it would be a good idea to create an open adventure with the atmosphere of these classics
-Because arena and daggerfall are early installments, they suffer from some weirdness in their lore compared to following titles. Therefor the role would be relatively lore friendly as to accommodate some room for inaccuracies
-The story would be character driven and event driven. Combat is not the focus, although there'll definitely be a lot of quarrels, and therefor the characters' skills and abilities should be chosen for narrative purposes rather than survival
-with this said, each player chooses a race and a pre-made class and acting accordingly will be able to follow the main adventure or go whenever they want in Tamriel
-I would take a more passive role as a game master controlling the npcs and events rather than participating myself
How does it sound?