【Character Name】
【Personal Info】
【Name:
【Nicknames: Optional
【Age: "Spirit Years"
【Age Appearance: ~50 Spirit Years = 1 Living Year
【Gender:
【Race:
【Rank:
【Division:
【Appearance】
Adequate description required.
Image optional.
【Biography】
Please consider including a paragraph about of each of the following:
Early childhood (either living or in Rukongai).
How they were discovered to enter the Academy.
How they performed in the Academy.
Which Division(s) did they enter or transfer to.
What led them to their current position.
【Capabilities】
[Level] Reiryoku
Short passage describing the definition provided in the Character Tab.
[Level] Reiatsu
Short passage describing the definition provided in the Character Tab.
[Level] Resilience
Short passage describing the definition provided in the Character Tab.
Zanjutsu [Level]
Short passage describing the definition provided in the Character Tab.
Kenjutsu [Level]
Short passage describing the definition provided in the Character Tab.
[Level] Resonance
Short passage describing the definition provided in the Character Tab.
Hakuda [Level]
Short passage describing the definition provided in the Character Tab.
Taijutsu [Level]
Short passage describing the definition provided in the Character Tab.
[Level] Strength
Short passage describing the definition provided in the Character Tab.
Kidō [Level]
Short passage describing the definition provided in the Character Tab.
[Level] Stability
Short passage describing the definition provided in the Character Tab.
[Level] Alignment
Short passage describing the definition provided in the Character Tab.
Hohō [Level]
Short passage describing the definition provided in the Character Tab.
[Level] Mobility
Short passage describing the definition provided in the Character Tab.
[Level] Perception
Short passage describing the definition provided in the Character Tab.
【Techniques】
Name (Kanji (English Translation), English Interpretation)
Talent Prerequisite(s) | Skill Prerequisite(s)
Talent Prerequisite(s) | Skill Prerequisite(s)
Short description of how the technique is performed. Required talent and skill levels of the opponent to surpass in order to successfully execute the technique.
【Zanpakutō】
Base Name (Kanji optional)
English Interpretation
English Interpretation
Description of the Zanpakuto appearance and type, inner manifestation, and inner world.
Shikai Title (Kanji Optional)
English InterpretationShort description of its appearance.
Passive Ability (if applicable) (Kanji (English Translation), English Interpretation)
Description of effects and its range.
Activated Ability (if applicable) (Kanji (English Translation), English Interpretation)
Description of how it activates, relative power level, and the average duration of activation as per the character.
Bankai Title (Kanji Optional)
English InterpretationShort description of its appearance.
Passive Ability (if applicable) (Kanji (English Translation), English Interpretation)
Description of effects and its range.
Activated Ability (if applicable) (Kanji (English Translation), English Interpretation)
Description of how it activates, relative power level, and the average duration of activation as per the character.
Talents are the first of their sections (Bold and Underlined). Their related Skills are under those talents (Bold and Italicized).
Reiryoku: "Spiritual Power" is how much energy can be stored. It also describes their Spiritual Sensitivity and Willpower.
Low | Notable | Great | Formidable | Abundant | Immense | Massive | Vast | Legendary
Zanjutsu: "Art of the Zanpakutō." This indicates the talents one possesses in combat with their Zanpakutō, usually more specifically their sealed state, but can be transferred to their releases.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Hakuda: "White hits." This indicates the talents one possess in combat with their spiritual being.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Kidō: The ability to successfully execute Hadō, Bakudō, and Kaidō. The higher the level, the higher chance of success and the greater ability to cast powerful spells.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Hohō: "Step method." This is the talent for high-speed movements, typically manifested as the technique called Shunpo.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Rank - Talent Points | Skill Points
Academy Student - T(12) | s(24)
Unseated Shinigami - T(16) | s(32)
Low-Seated Shinigami - T(19) | s(38)
High-Seated Shinigami - T(19) | s(38)
Lieutenant - T(22) | s(44)
Captain - T(23) | s(46)
Veteran Captain - T(25) | s(50) (Only 5 at any given time.)
Captain-Commander - T(30) | s(60) (Not playable)
Exceptions are as follows:
- Academy Students cannot have Talents or Skills over the value of 5.
- Unseated and Low-Seated cannot have Talents or Skills over the value of 6.
- High-Seated and Lieutenants cannot have Talents or Skills over the value of 7.
- No Talent or Skill may exceed their maximum value allowed.
- Only a single Talent may have the max value allowed for their rank.
- If there is a Talent that has the max value allowed for their rank, there must be a Talent with the rank of 0.
Reiryoku: "Spiritual Power" is how much energy can be stored. It also describes their Spiritual Sensitivity and Willpower.
Low | Notable | Great | Formidable | Abundant | Immense | Massive | Vast | Legendary
Reiatsu: "Spiritual Pressure" is the density the user can exert their Reiryoku (in spite of the actual level of stored Reiryoku). It describes the skillful use of this energy. It also determines the type of Reiatsu of the individual.
Low | Notable | Great | Formidable | Imposing | Grand | Awesome | Overwhelming | Legendary
Resilience: One's ability to continue fighting or recover after both physical and/or psychological attacks. Durability/Mental fortitude.
No | Poor | Decent | Modest | Ordinary | Durable | Lasting | Perpetual | Legendary
Low | Notable | Great | Formidable | Imposing | Grand | Awesome | Overwhelming | Legendary
Resilience: One's ability to continue fighting or recover after both physical and/or psychological attacks. Durability/Mental fortitude.
No | Poor | Decent | Modest | Ordinary | Durable | Lasting | Perpetual | Legendary
Zanjutsu: "Art of the Zanpakutō." This indicates the talents one possesses in combat with their Zanpakutō, usually more specifically their sealed state, but can be transferred to their releases.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Kenjutsu: Translated as "Sword Art," this is the skill associated with sword work and, by extention, weapon work. It incorporates both offensive and defensive skills.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Resonance: Strength of Shinigami-Zanpakutō bond. It is a measure as to one's ability to release Shikai and Bankai as well as the efficacy and duration of such releases.
No | Poor | Apparent | Evident | Common | Certain | High | Intimate | Legendary
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Resonance: Strength of Shinigami-Zanpakutō bond. It is a measure as to one's ability to release Shikai and Bankai as well as the efficacy and duration of such releases.
No | Poor | Apparent | Evident | Common | Certain | High | Intimate | Legendary
Hakuda: "White hits." This indicates the talents one possess in combat with their spiritual being.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Taijutsu: Translated as "Body Art," this is the skill associated with unarmed martial work. It incorporates both offensive and defensive skills.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Strength: The power and endurance of one's body. It indicates the power behind strikes and blows made with one's body, whether or not armed.
Low | Notable | Great | Formidable | Imposing | Grand | Awesome | Overwhelming | Legendary
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Strength: The power and endurance of one's body. It indicates the power behind strikes and blows made with one's body, whether or not armed.
Low | Notable | Great | Formidable | Imposing | Grand | Awesome | Overwhelming | Legendary
Kidō: The ability to successfully execute Hadō, Bakudō, and Kaidō. The higher the level, the higher chance of success and the greater ability to cast powerful spells.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Stability: The stability and resilience of spells depends on the control. Hindrances can be overcome through diligence.
No | Poor | Apparent | Evident | Ordinary | Considerable | Superior | Immutable | Legendary
Alignment: Self Mastery. How well the individual knows their own strengths and weaknesses.
No | Poor | Unremarkable | Adequate | Good | Great | Profound | Complete | Transcending
No | Poor | Apparent | Evident | Ordinary | Considerable | Superior | Immutable | Legendary
Alignment: Self Mastery. How well the individual knows their own strengths and weaknesses.
No | Poor | Unremarkable | Adequate | Good | Great | Profound | Complete | Transcending
Hohō: "Step method." This is the talent for high-speed movements, typically manifested as the technique called Shunpo.
No Talent in | Learner | Amateur | Practitioner | Adept | Specialist | Expert | Master | Legend
Mobility: This describes one's physical speed, agility, and flexibility overall.
No | Poor | Unremarkable | Adequate | Good | Great | Superior | Ultimate | Legendary
Perception: This indicates one's awareness of their surroundings, their ability to pick up on information via either instinct or from training.
No | Poor | Unremarkable | Adequate | Good | Great | Superior | Ultimate | Legendary
No | Poor | Unremarkable | Adequate | Good | Great | Superior | Ultimate | Legendary
Perception: This indicates one's awareness of their surroundings, their ability to pick up on information via either instinct or from training.
No | Poor | Unremarkable | Adequate | Good | Great | Superior | Ultimate | Legendary
Rank - Talent Points | Skill Points
Academy Student - T(12) | s(24)
Unseated Shinigami - T(16) | s(32)
Low-Seated Shinigami - T(19) | s(38)
High-Seated Shinigami - T(19) | s(38)
Lieutenant - T(22) | s(44)
Captain - T(23) | s(46)
Veteran Captain - T(25) | s(50) (Only 5 at any given time.)
Captain-Commander - T(30) | s(60) (Not playable)
Exceptions are as follows:
- Academy Students cannot have Talents or Skills over the value of 5.
- Unseated and Low-Seated cannot have Talents or Skills over the value of 6.
- High-Seated and Lieutenants cannot have Talents or Skills over the value of 7.
- No Talent or Skill may exceed their maximum value allowed.
- Only a single Talent may have the max value allowed for their rank.
- If there is a Talent that has the max value allowed for their rank, there must be a Talent with the rank of 0.
No Talent in: Cannot use Kidō
Learner: 1 Specialty. Up to #15 with incantation. Up to #8 with incantation for non-specialties.
Amateur: 1 Specialty. Up to #30 with incantation. Up to #15 with incantation for non-specialties.
Practitioner: 1 Specialty. Up to #45 with incantation. Up to #20 with incantation for non-specialties.
Adept: 1 Specialty. Up to #45 without incantation and #60 with incantation. Up to #20 without incantation and up to #30 with incantation for non-specialties.
Specialist: 1 Specialty. Up to #55 without incantation and #70 with incantation. Up to #30 without incantation and up to #40 with incantation for non-specialties.
Expert: 2 Specialties. Up to #65 without incantation and #80 with incantation. Up to #35 without incantation and up to #45 with incantation for non-specialty.
Master: 2 Specialties. Up to #75 without incantation and #90 with incantation. Up to #40 without incantation and up to #50 with incantation for non-specialty.
Legend: 2 Specialties. Up to #90 without incantation and all with incantation. Up to #75 without incantation and up to #80 with incantation for non-specialty.
*"Specialty" here means one of the following: Hadō (offense), Bakudō (defense), or Kaidō (healing). Specialties should not change from one level to another. If a Specialty is changed, the capabilities of the types will be altered per individual.
Learner: 1 Specialty. Up to #15 with incantation. Up to #8 with incantation for non-specialties.
Amateur: 1 Specialty. Up to #30 with incantation. Up to #15 with incantation for non-specialties.
Practitioner: 1 Specialty. Up to #45 with incantation. Up to #20 with incantation for non-specialties.
Adept: 1 Specialty. Up to #45 without incantation and #60 with incantation. Up to #20 without incantation and up to #30 with incantation for non-specialties.
Specialist: 1 Specialty. Up to #55 without incantation and #70 with incantation. Up to #30 without incantation and up to #40 with incantation for non-specialties.
Expert: 2 Specialties. Up to #65 without incantation and #80 with incantation. Up to #35 without incantation and up to #45 with incantation for non-specialty.
Master: 2 Specialties. Up to #75 without incantation and #90 with incantation. Up to #40 without incantation and up to #50 with incantation for non-specialty.
Legend: 2 Specialties. Up to #90 without incantation and all with incantation. Up to #75 without incantation and up to #80 with incantation for non-specialty.
*"Specialty" here means one of the following: Hadō (offense), Bakudō (defense), or Kaidō (healing). Specialties should not change from one level to another. If a Specialty is changed, the capabilities of the types will be altered per individual.
1. Abilities will be discussed through PM. If you notice something off-putting about another's Zanpakutō's abilities, PM a GM or that player, respectfully.
2. If abilities have not been explored or are hidden ICly and the player wishes to keep it out of OOC, the information may be kept secret with a GM's permission.
3. The personal use of another's Reiatsu and/or Reiryoku is not allowed. (Absorbing Reiatsu through sophisticated means is legal but will be regulated.)
4. Instant Kills will be heavily regulated or omitted per Character Sheet.
5. Common Resonance is required to perform Shikai. High Resonance is required to perform Bankai.
2. If abilities have not been explored or are hidden ICly and the player wishes to keep it out of OOC, the information may be kept secret with a GM's permission.
3. The personal use of another's Reiatsu and/or Reiryoku is not allowed. (Absorbing Reiatsu through sophisticated means is legal but will be regulated.)
4. Instant Kills will be heavily regulated or omitted per Character Sheet.
5. Common Resonance is required to perform Shikai. High Resonance is required to perform Bankai.