Indeed, we're open.
I'm sorry to tell you this but this is the place where you're going to die. Trapped, scared, horrified of what was going to happen and then...freedom? All you see when you wake up is a vast field with a forest surrounding you. Around you there are others waking up too, wondering what is going on. Was this a scary joke? What could be happening? Before long you realize that all you're here is for the sport of being hunted.
How the RP works:
All the humans start out in the center of the hunting area. They are basically surrounded by an invisible dome which is impossible to pass through. The radius of the dome is 5 miles and is mostly covered by forest. An abandon town is also inside the dome area but has been picked clean by the event coordinators.
There are two secret entrances and exits for supernatural to come and go in. It is remotely opened by workers so there is no way for a human to exit unless a supernatural is keeping them as a pet or servant.
Where do these places go? Inside is an underground luxury complex filled with hotel rooms for the supernatural guest's pleasure. Here they can take breaks, grab a bite to eat, or spend time with their newly enslaved human. All is run by the generous vampire known as the Manager, who is always watching to make sure the event runs smoothly.
Please note: All humans start with no equipment whatsoever.
Openings: (Note: no limit on anything except for hunters unless there is an imbalance.)
Civilians: 2
Past hunters: 3/5
Supernatural Guests: 3
Supernatural Workers: 5
Rules!
1. Listen to what I say
2. Do not godmod, auto hit, etc.
3. Keep romance PG-13, if higher go to PM or fade.
4. Announce if you are leaving or taking a break.
5. You can die/be turned/become some brainwashed lover of a succubus.
6. Do not argue or target on the OOC, please PM me about conflicts.
7. Try to be active.
8. Post a paragraph by the least.
9. Don't be overpowered.
10. Read the rules.
11. Put "Well crap" in your other section of your character.
Specific supernatural info:
Strengths:
Night vision.
Enhanced athletics.
Enhanced senses.
Feeding of blood from humans enhances powers.
A power of your choice. If you can't come up with one ask me for suggestions.
Weaknesses:
Can go out in the day but get really nasty sunburns.
Can be killed by beheading, stab through the heart, and fire.
Their blood bubbles when cut by steel but it can't kill them.
Feeding off of animals will eventually turn them insane.
How vampires turn humans:
Vampires first drain the blood of the victim then project their own blood into them. After this excruciatingly painful process, the newly turned vampire takes awhile adjusting and sometimes loses memories of themselves. A bond is also created between the two that the one who turned has power over. The bond can be released but until then the newly turned vampire has a hard time disobeying the master.
How to cure vampirism:
The one who needs to be cured can only be if they have never drank any blood at all. After that, they need to drink a mixture of a vampire who is over 1000-years old and dead man's blood. The painful process takes 24 hours.
Rand's Notes:
Vampires, probably the most common supernatural that this world has. There have always been constant variations on what people thought they were like, then there was the tie in with churches and crosses somehow became a vampire's weakness. I guess they depicted vampires as a spawn of Satin? No idea, I didn't go much into it studying how people were wrong. Anyhow, there's no relation to that whatsoever. Really the only similarity are the fangs and murdering humans.
On basic description of vampires, there's not much. It's just the simple two fangs that are the canine teeth that they can switch back and forth at will. Steel seems to be the only way to identify them when they're trying to hide. When they're cut by it, the blood pours out and sizzles like it's being boiled. It's pretty effective, but the problem is that you need to get close and slice them with a knife, which becomes a really awkward situation when you're wrong. Vampires are mostly nocturnal, but there's no harsh effects on them going out in the sun, all they really need is some sunscreen.
Getting into a fight with these things are quite nasty, especially if you're alone. For starters, they're stronger in both athletics and senses than the normal human, and they have pretty good nightvision to top it off. Steel is the most effective weapon against them as it is the only element that has a unique effect on them. Don't ask me why, it's some scientific reason, like their body doesn't agree with it like ours does with poisons but on a more radical rate. Beheading them is an effective method to making sure they're dead, but shooting or stabbing them in the heart does the job as well. The problem with the latter is that it sometimes doesn't kill them, so what I recommend is beheading them afterwards. Fire works but is probably the worst method for doing so. They can burn to death but holy crap that takes way too long. I remember pouring gasoline in a room with an unconsciousness vampire then setting it flame since I had no other weapons. I sat outside the room for about three hours when he finally stopped screaming.
Strengths:
Can turn into a full wolf at will.
Stronger and faster.
Greater sight, smell, and hearing.
A power of your choice. If you can't come up with one ask me for suggestions.
Weaknesses:
Silver is poisonous.
Can be killed by beheading, stab in the heart, fire, and too much silver interaction.
Newly turned can go insane if they are not helped by others when they turn into a wolf.
How lycans turn humans:
A simple bite from a lycan has a small chance of infecting the human but a controlled dose of the lycans own blood inside the human's will make the turning process a 100% chance.
How to cure a Lycan:
The one who needs to be cured can only be if they have never drank the blood of humans. If they haven't, they need to drink liquid silver and a mix of a lycan who's over a 1000-years old.
Rand's Notes:
Lycanthropes, not werewolves, remember that. Lycans can morph at will, werewolves can't and don't have control over their wolf form. It's as simple as that and still some people mix it up. It really bugs me. Anyway Lycans have a relation to werewolves and that's the simple silver. Cut them deep and they'll be crying for hours. Even poking these guys with it makes them visibly poisoned. Having a silver rod or dagger at all times is a pretty safe precaution and good tester against them.
Their wolf form can be of various wolves, but so far I haven't seen any that were close to house dogs. The types and colors can vary, but their eye color stays the same. Pretty much the only thing that you can connect. Also wounds, those are the same as well. The weaknesses don't change at all when they change, but their sense to hunt is more driven when their in their wolf form.
Killing a werewolf is a bit easier than other supernatural. Of course, they're also slightly tougher than you average vampire so that factor really balances them. Decapitation, fire (seriously don't try fire I already explained why), stab in the heart, and silver will do the job. If you have a silver blade, the most ideal solution is to stab them in the heart. Easiest way to take them down and out for the count.
Strengths:
Can seduce males. Sirens with their singing voice and succubi with their persuasive powers.
Rapid reactions.
After a period of time with a male, they can basically brainwash him by kissing him and sharing saliva to make him a fanatic servant.
Succubi have powerful regeneration.
Sirens can breath underwater indefinitely and have minimal water powers.
Weaknesses:
All their power is in their voice.
Have no real power on females.
Any males they brainwash can be freed by the controller dying or the male not having contact with their controller for 24 hours.
Succubi can only be killed by decapitation. Sirens through beheading, fire, stab through the heart, starvation.
Their blood bubbles when cut by iron but it can't kill them.
How to cure a siren/succubus:
There is no way to.
Rand's Notes:
Right. Succubi. I don't like them. Sure they're not as physically strong as their spin-offs like empousai and sirens, but I personally hate them the most. Their reputation is also the best out of the two, being "the devil's whores" or whatever people also name them. Really, that's a lie and they're not demons, but some people still think that. Really, I'm not sure how succubi came into existence, but it was probably like lycans and vamps where there was some genetic difference of the alpha and that alpha made more of her kind. That's all I got for ya on that.
Succubi are known for their persuasive powers they have over males. It gets really annoying having to deal with these things, especially when they already have servants ready to give their lives for her. Going solo when you're male like me against a succubus is basically suicide, because you'll be dropping your weapon and roll over like a dog for her. Headphones can somewhat block their voice out, but they can get through that sometimes as well unlike their spin-offs. I'd like to say their most annoying aspect is how hard it is to kill them. Bleeding out, starvation, heart stabbed, fire, drowning (though it will knock them unconscious after a while), suffocation, none of those things works. Sure it hurts them but none of that stuff will kill them, and they're powerful regeneration just makes it go away within a couple hours. The only way I've really discovered so far on the sure way is decapitation. Yep, that's it, and it gets very hard because you can't decapitate something with a gun. You have to get really close and that's how they like it. This is why I just have Sarah do it most of the time for me while I blast Metallica through my headphones outside of the building.
Siren origins are varied. The most common form are the ones I call the spin-offs of succubi, but of course there's the ancient "pure" race of them. Those ones are weird and creep me out, but they're extinct so I don't have to worry about them! And if any of them exist I will be angry.
Sirens are almost a different matter when it comes to their powers. Sure, they also have persuasive like powers but with them it's in their singing. Cut their singing before they have you within their grasp, and you're fine, half the time. They can really easily start singing again, and then it's back to square one. But cut their voice or blast on your headphones during that time, then you're good. If you don't, same result as becoming a succubi's slave, complete dominance over your mind. Fortunately, their much easier to kill. Stabbing, bleeding out, decapitation, fire, they all work quite well, except obviously you can't drown them. Yeah, putting them in water is the worst idea you can have. Not only can they breath forever in it, but some have water powers and several others can turn their legs into a "mermaid tail". And no, mermaids don't exist, and if you think you've met one, run as soon as she begins singing.
Strengths:
Have no actual body and is just a thick black smoke.
Can possess any unwarded body.
Enhanced senses.
Incredible stamina and strength inside host.
Doesn't feel pain inside host unless by specific weakness.
Can give host control over themselves.
A unique power for each demon. (i.e. Vision, Telekinesis, Invisibility, Pyrokinesis.)
Demon possessing someone:
Weaknesses:
Refined Steel
Salt
Oil
Devil's Trap
Can be killed inside host by an oil fire.
Can be casted out of host by forced indulgence of a large amount of oil or salt.
If forcefully casted out of host, needs time to gain strength to possess another body.
How one becomes a demon:
When a person dies and doesn't move on and instead stays here they become a lost spirit. Sometimes those lost spirits are filled with so much evil and hatred that they become somewhat evolved and gain a smoke as some kind of body.
Rand's Notes:
Demons are not a fun species to mess with, I'll just state that right now. The part I hate most about them is that they have no actual physical body and they just take over someone else's like a parasite. And like a parasite the demon has a chance of escaping when you kill the host, which makes matters worse. The origin of demons is of mixed ideas. From what I've learned, demons are just another species and just got their name for acting like the devil in several cases. Really, they're just another creature that us hunters have the wonderful job to take down, really that simple.
What I personally hate about demons the most is how they're all unique. Not in that nice elementary school you-are-all-special different, the in-what-way-can-this-thing-kill-me kind of different. All demons have an individual power kind of like vampires and lycans except in a more scary alternative, and I don't like that very much thank you. The different variety in powers forces me to wait until I discover their power so I can figure out the best way to ensnare them without screwing myself over.
Killing a demon isn't fun. While they're not as hard to kill as a succubus the problem is killing them without also killing the host. The preferable method is to first ensnare the target into a devil's trap. It's far more effective than salt because several demons can find a way out of that while Devil's Trap keeps them in a single place and disables their abilities for the time their in it. Problem is getting the demons to walk into the trap in the first place, so preparation is essential when fighting demons. After you've finally gotten them in you're free to do whatever to them, and this is where I usually force feed them salt and drag their smoke hides out of the host. I usually position myself to where the smoke is going and target it head on. The demons without their essential host are virtually powerless. Chucking salt at the smoke works but sometimes doesn't kill it which ruins the whole process. What I've found to be most effective is to literally chop the smoke in half with my steel blade. From what I can tell it's like chopping a body in half. Doing this has proven to be 100% effective and I've never seen it fail as long as I'm accurate. When a demon dies, the smoke drops to the ground and dissipates, leaving only some sulfur behind.
Explanation of Rand's Notes:
Rand's notes were really made one day to go more in-depth with explaining the supernaturals but add more personality to it in the process. If you don't know yet, Rand is my main hunter character who has created a large dictionary and personal log of almost every supernatural creature that's been discovered.
Most hunters are part of a worldwide system. The main use of the system is the rules to abide to and finding connections for weapon dealers, information, jobs, false identities, etc. There are absolutely no supernaturals that are hunters. Magic is used but rarely is, mostly used for incantations and enchantments but several use it as powers. It's frowned upon by many and some hunters have even been executed for going to far in it.
Rules of a Hunter:
1. Don't be stupid.
2. Should a hunter become turned, they must be executed immediately to spare them the pain.
3. Protection of civilians is the reason for our existence.
4. If torturing a supernatural is necessary, do it.
5. Never deal with a supernatural unless lives are at stake.
6. All supernatural must meet their end.
7. Never show civilians this world unless absolutely necessary.
CS Skeletons:
Name:
Age:
Gender:
Appearance:
Past hunter?: (Check for limit)
Relationships:
Personality:
Bio:
Other:
Name:
Age: (What you look like and what you are.)
Gender:
Species:
Worker/Guest:
Appearance: (If Lycan, show wolf form.)
Weapons:
Power:
Relationships:
Personality:
Bio:
Other:
Siren/Succubus:
Name:
Age:
Gender:
Worker/Guest:
Appearance:
Relationships:
Personality:
Bio:
Other:
Demon:
Name:
Age: (What host is if one and what you are.)
Preferred Gender:
Worker/Guest:
Current Human Host Appearance: (If one)
True Eye Color: (Black, red, yellow, or pure white.)
Weapons:
Power:
Relationships:
Personality:
Bio:
Other:
Custom Supernatural (Must be approved by me. No angels. Do not be overpowered.)
Name:
Age: (What you look like and what you are.)
Gender:
Species: (No angels.)
Worker/Guest:
Appearance:
Weapons:
Powers:
Weaknesses: (No holy/blessed items.)
Relationships:
Personality:
Bio:
Other:
My Own Characters:
Name: Rand Johnson
Age: 27
Gender: Male
Appearance:
Past hunter?: Yes
Relationships: None
Personality: Very humorous in dark situations and is disliked by several for this.
Bio: Rand's past is a dark area where few know about except that in his early years he became a hunter and has been one ever since. He is mainly known for creating a basic encyclopedia on all supernatural with his own notes in it. Rand has also gone through hell and back again with only gruesome stories to tell. He's had his entire hunting group killed by an insane wizard, another group enslaved in a horrific hotel for several years and emerged as the only survivor, and has probably avoided death and insanity at least 26 times. For a couple years Rand was on his own but now he's working with another group to fight this dilemma. During a sudden night while with his group, Rand stayed back during a raid. Waiting for his mates to show up, Rand decided to make a run to the bar. This decision ended up with a sudden blackout.
Other:
Name: Nixon
Age: 20, really 305
Gender: Male
Species: Vampire
Worker/Guest: Technically a Worker
Appearance:
Weapons: Black spear (in picture) and dagger.
Power: Blink- Can teleport instantly up to 10 feet away from his last location. After several uses it mentally wears him out.
Relationships: Just the Manager who he refers to as 'Boss'.
Personality: Notably insane and satanic in his perverted methods.
Bio: You don't want to know. I don't even think Nixon knows most of it.
Other:
Name: The Manager
Age: 35, really 1053
Gender: Male
Species: Vampire
Worker/Guest: Owner
Appearance:
Weapons: His kind words, and guard. And gas. And other arsenal of weapons.
Power: Can manipulate another's mind to use for his own will. This method is more complicated than for a siren or succubus for example but seems to make a more permanent effect on the victim.
Relationships:
Personality: Very kind and mannerly, even when talking to his enemies.
Bio: The Manager has proudly owned this establishment for over 200 years. He has led a good plentiful life and loves it so much that he never wants to retire. He has dealt with assassination, overthrowing, humans escaping, and lots of other events in his years that he could write a series of books about the subject. The Manager is cunning, but an honest man to the core. He'd be a greatly admired fellow if he didn't run an establishment that kidnapped humans for entertainment.
Other:
Name: Connor Matria
Age: 18
Gender: Male
Appearance:
Past hunter?: Technically yes.
Relationships: Rand taught him how to become a hunter.
Personality: Underconfident, cautious, but tries to be nice except whenever he meets a lycan.
Bio: Connor had lived an ordinary school life and actually excelled in his grades. In fact, he was taking six AP courses during his senior year. He loved his family and they supported his efforts to boost ahead. Then one night a month before graduation Connor had been returning home from a friend's to find blood splattered all over his house. Rand had entered the house later, apologizing and explaining that a lycanthrope had devoured his family. Connor had asked Rand to train him so that he may prevent others from having the grief he had to go through and Rand agreed.
Connor had worked with Rand for several months but still hadn't killed, but he was close. On one night while the rest of the group was gone and about to return Rand had gone for several drinks so Connor stayed alone at the base. He had been keeping track of several GPS positions when he was suddenly gagged and knocked out from behind.
Other:
Name: Mat Barber
Age: 17
Gender: Male
Appearance:
Past hunter?: No
Relationships: None
Personality: Quirky, argumentative, spontaneous, and stubborn.
Bio: Mat had been in his junior year of high school ready to finish up the year. While he was fairly smart in school he never actually had the decency to be there for many things. While he had a very argumentative attitude he never wanted to join the debate club for the simple and strange reason that his best friend was in it. What he would do though was climb in his pastime. Whether alone or with his father Mat would be heading up trees or slot canyons, scrambling up rock faces or tiny branches. One day when he was doing a slot canyon alone he returned to his car when suddenly he was gassed and fell unconscious.
Other:
Sleeper Character (Will only use if needed)
Siren/Succubus:
Name: Sarah
Age: 240, appears 18
Gender: Female
Species: Succubus
Worker/Guest: Worker on break
Appearance:
Relationships: Has a seemingly close relationship with Nixon himself.
Personality: Very sadistic but always talks with a smile.
Bio: Sarah's past is a dark mystery that very few know about. For those that know anything about her knows to stay away. To any she is a twisted and messed up individual who takes pleasure in having her "boys" do suicidal acts to themselves for her amusement. For a century she resided in a location which she does not reveal but has emerged recently to work with Nixon on the new human trafficking program. After a few years of the business she came back to the area where the humans end up, spending a nice break.
Other: Really, who's in charge of whom?
Link to character thread here.
I'm sorry to tell you this but this is the place where you're going to die. Trapped, scared, horrified of what was going to happen and then...freedom? All you see when you wake up is a vast field with a forest surrounding you. Around you there are others waking up too, wondering what is going on. Was this a scary joke? What could be happening? Before long you realize that all you're here is for the sport of being hunted.
How the RP works:
All the humans start out in the center of the hunting area. They are basically surrounded by an invisible dome which is impossible to pass through. The radius of the dome is 5 miles and is mostly covered by forest. An abandon town is also inside the dome area but has been picked clean by the event coordinators.
There are two secret entrances and exits for supernatural to come and go in. It is remotely opened by workers so there is no way for a human to exit unless a supernatural is keeping them as a pet or servant.
Where do these places go? Inside is an underground luxury complex filled with hotel rooms for the supernatural guest's pleasure. Here they can take breaks, grab a bite to eat, or spend time with their newly enslaved human. All is run by the generous vampire known as the Manager, who is always watching to make sure the event runs smoothly.
Please note: All humans start with no equipment whatsoever.
Openings: (Note: no limit on anything except for hunters unless there is an imbalance.)
Civilians: 2
Past hunters: 3/5
Supernatural Guests: 3
Supernatural Workers: 5
Rules!
1. Listen to what I say
2. Do not godmod, auto hit, etc.
3. Keep romance PG-13, if higher go to PM or fade.
4. Announce if you are leaving or taking a break.
5. You can die/be turned/become some brainwashed lover of a succubus.
6. Do not argue or target on the OOC, please PM me about conflicts.
7. Try to be active.
8. Post a paragraph by the least.
9. Don't be overpowered.
10. Read the rules.
11. Put "Well crap" in your other section of your character.
Specific supernatural info:
Strengths:
Night vision.
Enhanced athletics.
Enhanced senses.
Feeding of blood from humans enhances powers.
A power of your choice. If you can't come up with one ask me for suggestions.
Weaknesses:
Can go out in the day but get really nasty sunburns.
Can be killed by beheading, stab through the heart, and fire.
Their blood bubbles when cut by steel but it can't kill them.
Feeding off of animals will eventually turn them insane.
How vampires turn humans:
Vampires first drain the blood of the victim then project their own blood into them. After this excruciatingly painful process, the newly turned vampire takes awhile adjusting and sometimes loses memories of themselves. A bond is also created between the two that the one who turned has power over. The bond can be released but until then the newly turned vampire has a hard time disobeying the master.
How to cure vampirism:
The one who needs to be cured can only be if they have never drank any blood at all. After that, they need to drink a mixture of a vampire who is over 1000-years old and dead man's blood. The painful process takes 24 hours.
Rand's Notes:
Vampires, probably the most common supernatural that this world has. There have always been constant variations on what people thought they were like, then there was the tie in with churches and crosses somehow became a vampire's weakness. I guess they depicted vampires as a spawn of Satin? No idea, I didn't go much into it studying how people were wrong. Anyhow, there's no relation to that whatsoever. Really the only similarity are the fangs and murdering humans.
On basic description of vampires, there's not much. It's just the simple two fangs that are the canine teeth that they can switch back and forth at will. Steel seems to be the only way to identify them when they're trying to hide. When they're cut by it, the blood pours out and sizzles like it's being boiled. It's pretty effective, but the problem is that you need to get close and slice them with a knife, which becomes a really awkward situation when you're wrong. Vampires are mostly nocturnal, but there's no harsh effects on them going out in the sun, all they really need is some sunscreen.
Getting into a fight with these things are quite nasty, especially if you're alone. For starters, they're stronger in both athletics and senses than the normal human, and they have pretty good nightvision to top it off. Steel is the most effective weapon against them as it is the only element that has a unique effect on them. Don't ask me why, it's some scientific reason, like their body doesn't agree with it like ours does with poisons but on a more radical rate. Beheading them is an effective method to making sure they're dead, but shooting or stabbing them in the heart does the job as well. The problem with the latter is that it sometimes doesn't kill them, so what I recommend is beheading them afterwards. Fire works but is probably the worst method for doing so. They can burn to death but holy crap that takes way too long. I remember pouring gasoline in a room with an unconsciousness vampire then setting it flame since I had no other weapons. I sat outside the room for about three hours when he finally stopped screaming.
Strengths:
Can turn into a full wolf at will.
Stronger and faster.
Greater sight, smell, and hearing.
A power of your choice. If you can't come up with one ask me for suggestions.
Weaknesses:
Silver is poisonous.
Can be killed by beheading, stab in the heart, fire, and too much silver interaction.
Newly turned can go insane if they are not helped by others when they turn into a wolf.
How lycans turn humans:
A simple bite from a lycan has a small chance of infecting the human but a controlled dose of the lycans own blood inside the human's will make the turning process a 100% chance.
How to cure a Lycan:
The one who needs to be cured can only be if they have never drank the blood of humans. If they haven't, they need to drink liquid silver and a mix of a lycan who's over a 1000-years old.
Rand's Notes:
Lycanthropes, not werewolves, remember that. Lycans can morph at will, werewolves can't and don't have control over their wolf form. It's as simple as that and still some people mix it up. It really bugs me. Anyway Lycans have a relation to werewolves and that's the simple silver. Cut them deep and they'll be crying for hours. Even poking these guys with it makes them visibly poisoned. Having a silver rod or dagger at all times is a pretty safe precaution and good tester against them.
Their wolf form can be of various wolves, but so far I haven't seen any that were close to house dogs. The types and colors can vary, but their eye color stays the same. Pretty much the only thing that you can connect. Also wounds, those are the same as well. The weaknesses don't change at all when they change, but their sense to hunt is more driven when their in their wolf form.
Killing a werewolf is a bit easier than other supernatural. Of course, they're also slightly tougher than you average vampire so that factor really balances them. Decapitation, fire (seriously don't try fire I already explained why), stab in the heart, and silver will do the job. If you have a silver blade, the most ideal solution is to stab them in the heart. Easiest way to take them down and out for the count.
Strengths:
Can seduce males. Sirens with their singing voice and succubi with their persuasive powers.
Rapid reactions.
After a period of time with a male, they can basically brainwash him by kissing him and sharing saliva to make him a fanatic servant.
Succubi have powerful regeneration.
Sirens can breath underwater indefinitely and have minimal water powers.
Weaknesses:
All their power is in their voice.
Have no real power on females.
Any males they brainwash can be freed by the controller dying or the male not having contact with their controller for 24 hours.
Succubi can only be killed by decapitation. Sirens through beheading, fire, stab through the heart, starvation.
Their blood bubbles when cut by iron but it can't kill them.
How to cure a siren/succubus:
There is no way to.
Rand's Notes:
Right. Succubi. I don't like them. Sure they're not as physically strong as their spin-offs like empousai and sirens, but I personally hate them the most. Their reputation is also the best out of the two, being "the devil's whores" or whatever people also name them. Really, that's a lie and they're not demons, but some people still think that. Really, I'm not sure how succubi came into existence, but it was probably like lycans and vamps where there was some genetic difference of the alpha and that alpha made more of her kind. That's all I got for ya on that.
Succubi are known for their persuasive powers they have over males. It gets really annoying having to deal with these things, especially when they already have servants ready to give their lives for her. Going solo when you're male like me against a succubus is basically suicide, because you'll be dropping your weapon and roll over like a dog for her. Headphones can somewhat block their voice out, but they can get through that sometimes as well unlike their spin-offs. I'd like to say their most annoying aspect is how hard it is to kill them. Bleeding out, starvation, heart stabbed, fire, drowning (though it will knock them unconscious after a while), suffocation, none of those things works. Sure it hurts them but none of that stuff will kill them, and they're powerful regeneration just makes it go away within a couple hours. The only way I've really discovered so far on the sure way is decapitation. Yep, that's it, and it gets very hard because you can't decapitate something with a gun. You have to get really close and that's how they like it. This is why I just have Sarah do it most of the time for me while I blast Metallica through my headphones outside of the building.
Siren origins are varied. The most common form are the ones I call the spin-offs of succubi, but of course there's the ancient "pure" race of them. Those ones are weird and creep me out, but they're extinct so I don't have to worry about them! And if any of them exist I will be angry.
Sirens are almost a different matter when it comes to their powers. Sure, they also have persuasive like powers but with them it's in their singing. Cut their singing before they have you within their grasp, and you're fine, half the time. They can really easily start singing again, and then it's back to square one. But cut their voice or blast on your headphones during that time, then you're good. If you don't, same result as becoming a succubi's slave, complete dominance over your mind. Fortunately, their much easier to kill. Stabbing, bleeding out, decapitation, fire, they all work quite well, except obviously you can't drown them. Yeah, putting them in water is the worst idea you can have. Not only can they breath forever in it, but some have water powers and several others can turn their legs into a "mermaid tail". And no, mermaids don't exist, and if you think you've met one, run as soon as she begins singing.
Strengths:
Have no actual body and is just a thick black smoke.
Can possess any unwarded body.
Enhanced senses.
Incredible stamina and strength inside host.
Doesn't feel pain inside host unless by specific weakness.
Can give host control over themselves.
A unique power for each demon. (i.e. Vision, Telekinesis, Invisibility, Pyrokinesis.)
Demon possessing someone:
Weaknesses:
Refined Steel
Salt
Oil
Devil's Trap
Can be killed inside host by an oil fire.
Can be casted out of host by forced indulgence of a large amount of oil or salt.
If forcefully casted out of host, needs time to gain strength to possess another body.
How one becomes a demon:
When a person dies and doesn't move on and instead stays here they become a lost spirit. Sometimes those lost spirits are filled with so much evil and hatred that they become somewhat evolved and gain a smoke as some kind of body.
Rand's Notes:
Demons are not a fun species to mess with, I'll just state that right now. The part I hate most about them is that they have no actual physical body and they just take over someone else's like a parasite. And like a parasite the demon has a chance of escaping when you kill the host, which makes matters worse. The origin of demons is of mixed ideas. From what I've learned, demons are just another species and just got their name for acting like the devil in several cases. Really, they're just another creature that us hunters have the wonderful job to take down, really that simple.
What I personally hate about demons the most is how they're all unique. Not in that nice elementary school you-are-all-special different, the in-what-way-can-this-thing-kill-me kind of different. All demons have an individual power kind of like vampires and lycans except in a more scary alternative, and I don't like that very much thank you. The different variety in powers forces me to wait until I discover their power so I can figure out the best way to ensnare them without screwing myself over.
Killing a demon isn't fun. While they're not as hard to kill as a succubus the problem is killing them without also killing the host. The preferable method is to first ensnare the target into a devil's trap. It's far more effective than salt because several demons can find a way out of that while Devil's Trap keeps them in a single place and disables their abilities for the time their in it. Problem is getting the demons to walk into the trap in the first place, so preparation is essential when fighting demons. After you've finally gotten them in you're free to do whatever to them, and this is where I usually force feed them salt and drag their smoke hides out of the host. I usually position myself to where the smoke is going and target it head on. The demons without their essential host are virtually powerless. Chucking salt at the smoke works but sometimes doesn't kill it which ruins the whole process. What I've found to be most effective is to literally chop the smoke in half with my steel blade. From what I can tell it's like chopping a body in half. Doing this has proven to be 100% effective and I've never seen it fail as long as I'm accurate. When a demon dies, the smoke drops to the ground and dissipates, leaving only some sulfur behind.
Explanation of Rand's Notes:
Rand's notes were really made one day to go more in-depth with explaining the supernaturals but add more personality to it in the process. If you don't know yet, Rand is my main hunter character who has created a large dictionary and personal log of almost every supernatural creature that's been discovered.
Most hunters are part of a worldwide system. The main use of the system is the rules to abide to and finding connections for weapon dealers, information, jobs, false identities, etc. There are absolutely no supernaturals that are hunters. Magic is used but rarely is, mostly used for incantations and enchantments but several use it as powers. It's frowned upon by many and some hunters have even been executed for going to far in it.
Rules of a Hunter:
1. Don't be stupid.
2. Should a hunter become turned, they must be executed immediately to spare them the pain.
3. Protection of civilians is the reason for our existence.
4. If torturing a supernatural is necessary, do it.
5. Never deal with a supernatural unless lives are at stake.
6. All supernatural must meet their end.
7. Never show civilians this world unless absolutely necessary.
CS Skeletons:
Name:
Age:
Gender:
Appearance:
Past hunter?: (Check for limit)
Relationships:
Personality:
Bio:
Other:
Name:
Age: (What you look like and what you are.)
Gender:
Species:
Worker/Guest:
Appearance: (If Lycan, show wolf form.)
Weapons:
Power:
Relationships:
Personality:
Bio:
Other:
Siren/Succubus:
Name:
Age:
Gender:
Worker/Guest:
Appearance:
Relationships:
Personality:
Bio:
Other:
Demon:
Name:
Age: (What host is if one and what you are.)
Preferred Gender:
Worker/Guest:
Current Human Host Appearance: (If one)
True Eye Color: (Black, red, yellow, or pure white.)
Weapons:
Power:
Relationships:
Personality:
Bio:
Other:
Custom Supernatural (Must be approved by me. No angels. Do not be overpowered.)
Name:
Age: (What you look like and what you are.)
Gender:
Species: (No angels.)
Worker/Guest:
Appearance:
Weapons:
Powers:
Weaknesses: (No holy/blessed items.)
Relationships:
Personality:
Bio:
Other:
My Own Characters:
Name: Rand Johnson
Age: 27
Gender: Male
Appearance:
Past hunter?: Yes
Relationships: None
Personality: Very humorous in dark situations and is disliked by several for this.
Bio: Rand's past is a dark area where few know about except that in his early years he became a hunter and has been one ever since. He is mainly known for creating a basic encyclopedia on all supernatural with his own notes in it. Rand has also gone through hell and back again with only gruesome stories to tell. He's had his entire hunting group killed by an insane wizard, another group enslaved in a horrific hotel for several years and emerged as the only survivor, and has probably avoided death and insanity at least 26 times. For a couple years Rand was on his own but now he's working with another group to fight this dilemma. During a sudden night while with his group, Rand stayed back during a raid. Waiting for his mates to show up, Rand decided to make a run to the bar. This decision ended up with a sudden blackout.
Other:
Name: Nixon
Age: 20, really 305
Gender: Male
Species: Vampire
Worker/Guest: Technically a Worker
Appearance:
Weapons: Black spear (in picture) and dagger.
Power: Blink- Can teleport instantly up to 10 feet away from his last location. After several uses it mentally wears him out.
Relationships: Just the Manager who he refers to as 'Boss'.
Personality: Notably insane and satanic in his perverted methods.
Bio: You don't want to know. I don't even think Nixon knows most of it.
Other:
Name: The Manager
Age: 35, really 1053
Gender: Male
Species: Vampire
Worker/Guest: Owner
Appearance:
Weapons: His kind words, and guard. And gas. And other arsenal of weapons.
Power: Can manipulate another's mind to use for his own will. This method is more complicated than for a siren or succubus for example but seems to make a more permanent effect on the victim.
Relationships:
Personality: Very kind and mannerly, even when talking to his enemies.
Bio: The Manager has proudly owned this establishment for over 200 years. He has led a good plentiful life and loves it so much that he never wants to retire. He has dealt with assassination, overthrowing, humans escaping, and lots of other events in his years that he could write a series of books about the subject. The Manager is cunning, but an honest man to the core. He'd be a greatly admired fellow if he didn't run an establishment that kidnapped humans for entertainment.
Other:
Name: Connor Matria
Age: 18
Gender: Male
Appearance:
Past hunter?: Technically yes.
Relationships: Rand taught him how to become a hunter.
Personality: Underconfident, cautious, but tries to be nice except whenever he meets a lycan.
Bio: Connor had lived an ordinary school life and actually excelled in his grades. In fact, he was taking six AP courses during his senior year. He loved his family and they supported his efforts to boost ahead. Then one night a month before graduation Connor had been returning home from a friend's to find blood splattered all over his house. Rand had entered the house later, apologizing and explaining that a lycanthrope had devoured his family. Connor had asked Rand to train him so that he may prevent others from having the grief he had to go through and Rand agreed.
Connor had worked with Rand for several months but still hadn't killed, but he was close. On one night while the rest of the group was gone and about to return Rand had gone for several drinks so Connor stayed alone at the base. He had been keeping track of several GPS positions when he was suddenly gagged and knocked out from behind.
Other:
Name: Mat Barber
Age: 17
Gender: Male
Appearance:
Past hunter?: No
Relationships: None
Personality: Quirky, argumentative, spontaneous, and stubborn.
Bio: Mat had been in his junior year of high school ready to finish up the year. While he was fairly smart in school he never actually had the decency to be there for many things. While he had a very argumentative attitude he never wanted to join the debate club for the simple and strange reason that his best friend was in it. What he would do though was climb in his pastime. Whether alone or with his father Mat would be heading up trees or slot canyons, scrambling up rock faces or tiny branches. One day when he was doing a slot canyon alone he returned to his car when suddenly he was gassed and fell unconscious.
Other:
Sleeper Character (Will only use if needed)
Siren/Succubus:
Name: Sarah
Age: 240, appears 18
Gender: Female
Species: Succubus
Worker/Guest: Worker on break
Appearance:
Relationships: Has a seemingly close relationship with Nixon himself.
Personality: Very sadistic but always talks with a smile.
Bio: Sarah's past is a dark mystery that very few know about. For those that know anything about her knows to stay away. To any she is a twisted and messed up individual who takes pleasure in having her "boys" do suicidal acts to themselves for her amusement. For a century she resided in a location which she does not reveal but has emerged recently to work with Nixon on the new human trafficking program. After a few years of the business she came back to the area where the humans end up, spending a nice break.
Other: Really, who's in charge of whom?
Link to character thread here.