I'm looking to GM a Stars Without Number campaign. Stars Without Number is an sandbox, sci-fi tabletop role playing game that puts the players in control of the story. The GM creates a sector filled with dozens of planets, factions, NPCs, etc. for the players to interact with, but doesn't create a main plot the players must follow.
Anyway, SWN takes place in the year 3200, over 500 years after the "Scream" devastated human civilization, killing or maddening every human psychic and plunging planets into a sudden isolation know as the "Silence." In the decades that followed, many worlds died off, unable to survive without the trade and assistance of their fellow colonies. Much of Pre-scream technology (pretech) became useless without psychics to operate it, making previously obsolete technology (postech) dominant. Civilization has slowly rebuilt since the Scream, but remains largely out of contact. Navigation charts are out of date, modern starships take weeks to travel between systems, and centuries of isolation have largely separated humanity, creating hundreds of different factions and cultures.
The players would be the crew of a Free Merchant ship and feel free to make any character you want as long as it follows the following rules:
1) It is a human (No crazy aliens. I might make an exception.)
2) It follows the SWN character creation rules.
3) It isn't offensive or just plain stupid.
Also, between your characters you will need the following skills:
Vehicle/Space: To fly the ship (Pretty much required)
Navigation: To avoid being lost in space and slowly starving to death. (Pretty much required)
Computers: To operate scanners and comms effectively. (not required, but helpful)
Combat/Gunnery: To effectively fire ship mounted weaponry. (again, not required, but helpful)
It is possible for a single character to have all of these skills and man a ship alone, but it would be very ineffective, as you cannot fire the plasma beam while dodging enemy fire, plotting a course, and scanning the enemy ship all at once.
Anyway, if anyone is interested, lemme know. I would like at least 3 players before starting.
The PDF is available for free here.
Anyway, SWN takes place in the year 3200, over 500 years after the "Scream" devastated human civilization, killing or maddening every human psychic and plunging planets into a sudden isolation know as the "Silence." In the decades that followed, many worlds died off, unable to survive without the trade and assistance of their fellow colonies. Much of Pre-scream technology (pretech) became useless without psychics to operate it, making previously obsolete technology (postech) dominant. Civilization has slowly rebuilt since the Scream, but remains largely out of contact. Navigation charts are out of date, modern starships take weeks to travel between systems, and centuries of isolation have largely separated humanity, creating hundreds of different factions and cultures.
The players would be the crew of a Free Merchant ship and feel free to make any character you want as long as it follows the following rules:
1) It is a human (No crazy aliens. I might make an exception.)
2) It follows the SWN character creation rules.
3) It isn't offensive or just plain stupid.
Also, between your characters you will need the following skills:
Vehicle/Space: To fly the ship (Pretty much required)
Navigation: To avoid being lost in space and slowly starving to death. (Pretty much required)
Computers: To operate scanners and comms effectively. (not required, but helpful)
Combat/Gunnery: To effectively fire ship mounted weaponry. (again, not required, but helpful)
It is possible for a single character to have all of these skills and man a ship alone, but it would be very ineffective, as you cannot fire the plasma beam while dodging enemy fire, plotting a course, and scanning the enemy ship all at once.
Anyway, if anyone is interested, lemme know. I would like at least 3 players before starting.
The PDF is available for free here.