Hidden 10 yrs ago Post by TheUnknowable
Raw
OP
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 6 yrs ago

What if, instead of playing as a nation and fighting, we were to build a nation? We would each be a member of the group that decided to start the nation and, later, the leaders in the young nation's government. To add a level of randomness, each major event would have multiple possible outcomes and we would role a dice to determine the outcome, with different number ranges equaling different outcomes.
We will build a city in a remote area, but under the control of a nation. (six nations, each with a number 1-6 assigned to them) Once we get to the point where we can secede, the people will vote on it (1-3=don't secede yet, 4-6=secede) and the reaction of the country we left will be determined by another role.

We'll need skilled people for founders, as well as rich people, so any kind of character is fine as long as it makes sense in this world.

Nation stats:
Name:
Location:
Map:
Ruling government:
Funds:
Debt: (divided by who it's owed to)
Laws:
Population:[divided by class, from lower-lower class to upper-upper class]
Tourists per month:
Tax revenue per month: [divided by class. Included tourism $]

Founder Character Sheet:
Name:
Appearance:
Birth place/where you were raised:
Net Worth:
Political Views:
Personality:
Position in city:
Skills:
Possessions in city: [and revenue per month based on population and class]
Possessions out of city: Set income, inside trading with city.
Hidden 10 yrs ago Post by Sadko
Raw
Avatar of Sadko

Sadko lord of sails

Member Seen 1 yr ago

I like this idea, although I'd love it to be a little more fleshed out, with particular rules, so I understand a bit more how it works.
Hidden 10 yrs ago Post by TheUnknowable
Raw
OP
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 6 yrs ago

The way I thought it would work is that all of the founders meet somewhere and decide to start a city. Everyone suggests areas to set up the city (with costs and special conditions in the area, like temperature, high criminal activity, etc.) We roll to see which we go with. We do the same with the name of the city. We loan it money, which it pays back when it has an excess in revenue (half to the bank, have split up among us proportional to how much it owes us). We can set up businesses in the area, with each business proposal being voted on by the founders, to earn more personal wealth, help the city, increase population, etc. We do the same for laws, only we have to roll to see if the law is accepted (to simulate a vote).
Basically, it's mostly strategy. each of us has a political view, but we have to work together to build our city.
Hidden 10 yrs ago Post by Vahir
Raw
Avatar of Vahir

Vahir

Member Seen 1 yr ago

Interested. As suggestion, all the players could be the head of a tribe, and everyone has to unite under a nation or succumb to external pressure (Maybe a foreign invasion?).
Hidden 10 yrs ago Post by DELETED324324
Raw

DELETED324324

Banned Seen 2 yrs ago

Interested, but a couple of questions i have would be.

1)What is the time period.
2) NVM
Hidden 10 yrs ago Post by TheUnknowable
Raw
OP
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 6 yrs ago

Vahir said
Interested. As suggestion, all the players could be the head of a tribe, and everyone has to unite under a nation or succumb to external pressure (Maybe a foreign invasion?).


Enalais said
Interested, but a couple of questions i have would be.1)What is the time period.2) Are you saying we are all going to be building a part of one singular nation or we are our own solitary nation?


I was thinking about doing something in the present day, but we could all be minority groups that are discriminated against in their country (say Amish, Romani, one of the Christian or other groups that are being discriminated against in the Middle East, Maybe even an unpopular cultural/philosophical/political group from a nation, (like I would be a group of Anarcho-capitalists) or something. We come together to create a combined nation so that we are accepted (like different religious groups coming to the US in the 16th-18th centuries).

Does that answer your questions?
Hidden 10 yrs ago Post by DELETED324324
Raw

DELETED324324

Banned Seen 2 yrs ago

Yeah, but perhaps modern day wouldn't fit too well, seeing as in modern day as human beings we don't really look past our own social norms so a Muslim group, with an Extremist religious group would end badly. and your nation would flop. And that's epically true in present day where our short sightedness literally kills people.
Hidden 10 yrs ago Post by Vahir
Raw
Avatar of Vahir

Vahir

Member Seen 1 yr ago

Plus there just isn't much land TO establish a nation in these days.
Hidden 10 yrs ago Post by TheUnknowable
Raw
OP
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 6 yrs ago

Enalais said
Yeah, but perhaps modern day wouldn't fit too well, seeing as in modern day as human beings we don't really look past our own social norms so a Muslim group, with an Extremist religious group would end badly. and your nation would flop. And that's epically true in present day where our short sightedness literally kills people.


And people were loving and accepting in the past? At least in modern times, we've had to deal with people of other races, religions, etc, so we can at least trade with other groups and form temporary alliances against common threats.

Vahir said
Plus there just isn't much land TO establish a nation in these days.


Ok, I thought I wrote in that we would buy some land that didn't have anyone on it from a country and build our city there, but it doesn't look like I put that down, just that we'd set up in an area with no people. oops. That's also why we'll need to secede at some point, and risk being attacked.

Also, technically there are a few areas. We could Seastead (build a floating island), go to Northern Canada (technically part of them, but they set it all aside for the natives), that little spot below Egypt that is only claimed by a tourist that promised his daughter she could be a real princess, or Antarctica. With Seasteading, we could each be our own floating island and tie our islands together for trade. If things go bad, we separate.
Hidden 10 yrs ago Post by Dinh AaronMk
Raw
Avatar of Dinh AaronMk

Dinh AaronMk my beloved (french coded)

Member Seen 7 days ago

TheUnknowable said
I was thinking about doing something in the present day, but we could all be minority groups that are discriminated against in their country (say Amish, Romani, one of the Christian or other groups that are being discriminated against in the Middle East, Maybe even an unpopular cultural/philosophical/political group from a nation, (like I would be a group of Anarcho-capitalists) or something. We come together to create a combined nation so that we are accepted (like different religious groups coming to the US in the 16th-18th centuries).Does that answer your questions?


Why not make it in a fantasy world?
Hidden 10 yrs ago Post by TheUnknowable
Raw
OP
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 6 yrs ago

Dinh AaronMk said
Why not make it in a fantasy world?


We could, but then it's much more freeform, Cultures, races, money, goods, would all have to be made up. If it's in this world we know what does and doesn't exist.
That said, I'd rather do a Fantasy or sci-fi world (say, we left Earth and all converged on a world the governments officially don't know about, as it would result in people like us leaving) than a historic world. I sucked a world history. American history was ok, but only because it affected me.
Hidden 10 yrs ago Post by DELETED324324
Raw

DELETED324324

Banned Seen 2 yrs ago

Ehhh, I know Dinh loves his or her history. And I know enough to get by.
Hidden 10 yrs ago Post by Dinh AaronMk
Raw
Avatar of Dinh AaronMk

Dinh AaronMk my beloved (french coded)

Member Seen 7 days ago

TheUnknowable said
We could, but then it's much more freeform, Cultures, races, money, goods, would all have to be made up. If it's in this world we know what does and doesn't exist.That said, I'd rather do a Fantasy or sci-fi world (say, we left Earth and all converged on a world the governments officially don't know about, as it would result in people like us leaving) than a historic world. I sucked a world history. American history was ok, but only because it affected me.


Goods isn't really an issue if it's fantasy in so much as it's a not-Earth world with similar biology and all that. Complete with humans. And to be able to write your own culture would be a relief and a breather from everyone trying to be German or something.

Per money, if this RP is about groups of banished people trying to establish a country of their own, then you don't really need to look much further than the basic social concept of Banished. Remove money all together, let it be a early modern (as in 17th or 16th century society in terms of technology and social structure) but with a distinct need within it to pursue a means of life comparable to early neolithic society (which is to say a trade of resources based on need of that as opposed to a value placed on it). Sort of proto-socialist. And if this group is banished to some new wilderness world un-inhabited by or un-invaded by "the old world" the money question is pretty much void since they're no longer part of that society.

As well there's a chance to have more unique and richer interaction within the groups as they become more settled in their new world and we can write our own conflict between them as opposed to trying to half-ass inter-social conflict between multiple groups based purely on generalizations we hear or read on the news, which I fear everyone here will no doubt do. But if you still want a "Amish like group" then you can certainly write them to this new setting.

You can also ignore the whole, "I don't know history of X and Y" because it's not relevant. It had nothing to do with the lore, or this world. Its only use would be for us - the players - to look at as a model if they need or want one.

Furthermore you don't need to explore the outer world beyond the RP's scope to put it in the OP. You can just let us handle that, or allow it all to be treated vaguely.

It also solves the entire question of where it's set when you can just make a rough idea of some fantasy valley, tropical island, or forest beyond some immense and impossible steppe for our colonists to call home.
Hidden 10 yrs ago Post by DELETED324324
Raw

DELETED324324

Banned Seen 2 yrs ago

^ What did i tell yah? He or she loves their history, and studying government
Hidden 10 yrs ago Post by TheUnknowable
Raw
OP
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 6 yrs ago

I completely forgot about Banished. We could do something like that, with each of our groups negotiating trades using the leaders (us).

A few hundred years in the future the groups would have changed enough that we don't need to know a lot about them. Just read a wikipedia article on them, and we'll have the basics.

Or we could be new groups, completely made up.

Edit: Ok, plot idea so far:
It's 2157. Only Mars and the moon are colonized, because the government couldn't control anything in the outer system given current technology.
I own a ship-building and research facility in the asteroid belt that is trying to design ships for deep space exploration. I detect a signal from an old NASA probe in the Centari system. It detected a planet in orbit of Alpha Centauri that has liquid water, is in a decent orbit, has 22% atmospheric oxygen, but at less than half Earth pressure, and Chlorophyll using lifeforms. 59% probability it can support human life, given the much worse technology of when the probe was launched. I only detected the signal because I built equipment to pick up signals from all of the old satellites and probes, something only the government is likely to still do.
I design a ship, using my prototype warp drive (50c, so just over a month to get there), and build it, while contacting various oppressed groups on the planet and asking them if they want to join us. Some (you guys) agree. I build a ship for each group (overextending my corporation's resources in the process, but who cares, I'm abandoning it) and we leave. For groups like the Amish, I merely take you there, as you reject the idea of owning something as advanced as a starship. My group is made up of 1000 or so asteroid miners and other "spacer" types who already don't need a government.
Some time after we leave, the UN (now a planet-wide oppressive government) realizes where we went, recovers what they can of my research, and launches ships to go after us.
Hidden 10 yrs ago Post by Dinh AaronMk
Raw
Avatar of Dinh AaronMk

Dinh AaronMk my beloved (french coded)

Member Seen 7 days ago

I'mma have to nope out of that.
Hidden 10 yrs ago Post by ASTA
Raw
Avatar of ASTA

ASTA

Member Seen 5 mos ago

Dinh AaronMk said
I'mma have to nope out of that.
Hidden 10 yrs ago Post by TheUnknowable
Raw
OP
Avatar of TheUnknowable

TheUnknowable Like Pineapple on Pizza

Member Seen 6 yrs ago

Well, what idea did you have?
Hidden 10 yrs ago Post by Voltus_Ventus
Raw
Avatar of Voltus_Ventus

Voltus_Ventus The Voltusiest Ventus

Member Seen 3 days ago

I like this.
Hidden 10 yrs ago Post by Voltus_Ventus
Raw
Avatar of Voltus_Ventus

Voltus_Ventus The Voltusiest Ventus

Member Seen 3 days ago

How about 1800's onwards USA? There is still lots of unclaimed land, people are coming over from europe because of opportunity and there is tension between the north and south and the native Indian population? Lots of factions to deal with but not enough encompassing government factors to keep us down.
↑ Top
© 2007-2024
BBCode Cheatsheet